Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: on December 31, 1969, 07:00:00 pm

Poll
Question: How should we balance golem?
Option 1: 1. It's perfectly fine.  After all, magic can still get around it. votes: 5
Option 2: 2. It's completely broken as long as you can regenerate MP.  BAN it! votes: 0
Option 3: 3. Increase charge time and/or MP cost. votes: 4
Option 4: 4. Enemy-only. votes: 4
Option 5: 5. Make enemies so hard (by taking away other options) that a player should golem. votes: 0
Option 6: 6. ASM hack (if chosen, please specify below) votes: 3
Title: Balancing Golem
Post by: formerdeathcorps on February 14, 2010, 10:43:55 am
What do you all think we should do about it?  I feel it's too strong in its original incarnation, but I'm not exactly sure what to do with it.
Title: Re: Balancing Golem
Post by: Kaijyuu on February 14, 2010, 01:52:35 pm
I dunno, really. I rarely used it except to grind JP when my summoner had nothing else to cast.

Seemed like it saved me 3 hits max, which is meh.
Title: Re: Balancing Golem
Post by: Smitson on February 14, 2010, 06:35:19 pm
It fucks with the AI too much.
Title: Re: Balancing Golem
Post by: philsov on February 15, 2010, 12:17:40 pm
To balance golem, simply remove/ASM hamedo.  

Which needs to be done anyways, imo.  

Its the golem + hamedo AI exploitation synergy that's the killer.
Title: Re: Balancing Golem
Post by: FFMaster on February 15, 2010, 05:49:50 pm
It's balanced, but fucks with the AI, like Smitson said. Bag whacking over using Draw Out was a killer.

Stupid Season 2 tourney...