Poll
Question:
How should we balance golem?
Option 1: 1. It's perfectly fine. After all, magic can still get around it.
votes: 5
Option 2: 2. It's completely broken as long as you can regenerate MP. BAN it!
votes: 0
Option 3: 3. Increase charge time and/or MP cost.
votes: 4
Option 4: 4. Enemy-only.
votes: 4
Option 5: 5. Make enemies so hard (by taking away other options) that a player should golem.
votes: 0
Option 6: 6. ASM hack (if chosen, please specify below)
votes: 3
What do you all think we should do about it? I feel it's too strong in its original incarnation, but I'm not exactly sure what to do with it.
I dunno, really. I rarely used it except to grind JP when my summoner had nothing else to cast.
Seemed like it saved me 3 hits max, which is meh.
It fucks with the AI too much.
To balance golem, simply remove/ASM hamedo.
Which needs to be done anyways, imo.
Its the golem + hamedo AI exploitation synergy that's the killer.
It's balanced, but fucks with the AI, like Smitson said. Bag whacking over using Draw Out was a killer.
Stupid Season 2 tourney...