Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: Shade on June 10, 2008, 07:24:15 am

Title: Dark/evil looking
Post by: Shade on June 10, 2008, 07:24:15 am
What it does, I have no idea.
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Post by: Zenko on June 10, 2008, 07:51:00 am
was probably going to be cursed, but only taints the unit in black.
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Post by: Vanya on June 10, 2008, 09:07:29 am
I was thinking of using it for a 'new' status. It can still be useful! Wish I could disable the dark shading, though.
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Post by: Archael on June 10, 2008, 12:29:53 pm
LD had a great idea for V1.3 altima .. a spell that adds Dark/Evil Looking and Invite

It worked fine... but the problem is you can still control Invited characters. The game apparently doesnt have a feature to let the AI get full use of invitation

:P
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Post by: Zozma on August 12, 2008, 08:51:27 pm
im wondering (and i really donno where to post this but...)

with dark/evil looking is there any way with a hex editor or anything to switch the visual effect of dark/evil  looking with invisible? since dark evil looking doesn't really do anything does it? id like to use invisible only as a special effect...
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Post by: Vanya on August 12, 2008, 09:40:05 pm
It's very possible. you just have to figure out where the right data is.
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Post by: Archael on August 12, 2008, 09:42:07 pm
Going to add here that Dark / Evil looking freezes the unit's Walking animation

you know how units walk on their panels in FFT?

well, with Dark / Evil looking they stand as if they were afflicted by Stop

it's weird...

their sprites act normally on Acting though
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Post by: Vanya on August 12, 2008, 09:44:36 pm
Interesting. I was thinking of using it for a sort of 'shadow form' thing for ninja units. Combined with ignore attacks it could be a very powerful ability.

BTW, what do we know about the wall status effect?
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Post by: Zozma on August 12, 2008, 09:56:29 pm
if it werent for the "dark" part it could be used as a visual for floating characters,

and if it werent for the dark part, if anyone has ever been annoyed by the whole walking in place thing (i like it as is), this would resolve it...

still you have to see what ghosts look like with invisible, its perfect.....
unfortunately i like to auto battle sometimes just to watch how the characters survive on their own.
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Post by: Archael on August 12, 2008, 10:07:22 pm
Quote from: "Vanya"Interesting. I was thinking of using it for a sort of 'shadow form' thing for ninja units. Combined with ignore attacks it could be a very powerful ability.

BTW, what do we know about the wall status effect?

What everyone else already knows, a unit with the Wall status on it ignores any and all damage.

Also, Dark / Evil looking is kinda fucked ATM... visually, right now it's just Stop with dark shading.

Kinda useless unless someone gimmicks in an idea for a STOPPED immobilized shadow ability, or you figure out a way to change the status effect  

 :D

Wall however, works fine
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Post by: Zozma on August 12, 2008, 10:13:37 pm
hmm wall? u mean like sephiroth ff7 peerless status?
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Post by: Zenko on August 13, 2008, 09:41:21 am
Wall protects from anything except damage from abilities that deals damage when the caster is not the main target (ie Wish, worker 8's skills, etc.)

And when I mean anything, it's HP/MP restore/damage, status add/cancel, stats +-.
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Post by: Zozma on August 13, 2008, 03:49:13 pm
wow, with that you could make a boss that uses a self damaging skill set on attacking ai, and for the objective even tho it would be defeat the leader you could call it survive instead lol...
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Post by: Vanya on August 13, 2008, 04:48:29 pm
Quote from: "Voldemort7"
Quote from: "Vanya"Interesting. I was thinking of using it for a sort of 'shadow form' thing for ninja units. Combined with ignore attacks it could be a very powerful ability.

BTW, what do we know about the wall status effect?

What everyone else already knows, a unit with the Wall status on it ignores any and all damage.

Also, Dark / Evil looking is kinda fucked ATM... visually, right now it's just Stop with dark shading.

Kinda useless unless someone gimmicks in an idea for a STOPPED immobilized shadow ability, or you figure out a way to change the status effect  

 :D

Wall however, works fine

It actually stops the unit's CT gauge? If that's so then you're right. Damn shame.

As for wall. I want to use it to recreate the Guard skill the FFV knights have, but I haven't been able to make last for only one turn without glitching. What keeps happening is that as soon as one unit 's wall wares off every unit that has it on wares off too. It's like it's set up to remove all walls as soon as one wares off.
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Post by: Zozma on August 13, 2008, 05:05:53 pm
wait who said it freezes the ct gauge...?
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Post by: Vanya on August 13, 2008, 09:39:35 pm
That's what stop does. I deduced it.
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Post by: Zozma on August 13, 2008, 09:41:56 pm
yeah, but this has that stopped appearance without frozen ct...
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Post by: Vanya on August 13, 2008, 09:45:12 pm
If this is the case, then what is broken about it? If the afflicted unit still recovers in the amount of time that I set, then I should be able to make it into my shadow form status just fine, right?
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Post by: Zozma on August 13, 2008, 09:57:28 pm
yeah the character will just look like he is "stopped" whenver he/she/it is not taking action. instead of walking in place.
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Post by: Vanya on August 13, 2008, 10:01:16 pm
Well, alrighty then! =)
 I'll proceed with my plans. & BTW, I would also like the sprites to stand still when they're not walking. However, we'd need another way to show that the players are haste'd, slow'd or stop'd.
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Post by: Zozma on August 13, 2008, 10:04:59 pm
yeah, but the problem is that this effect also makes the character look darker... right?
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Post by: Vanya on August 13, 2008, 10:07:02 pm
Is the coloration permanent? Doesn't it wear off like Oil & Zombie? If it does wear off,then it's perfect for "Shadow Form".
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Post by: Zozma on August 13, 2008, 10:07:48 pm
if the color wore off, wouldn't the stopped look wear off at the same time?
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Post by: Archael on August 13, 2008, 10:55:26 pm
I think it's duration works the same as the other statuses

it lasts based on the CT assigned to it in fftpatcher

also, both the dark looking effect and the stop of the walking animation must wear off at the same time

consider those 2 attributes part of the same status, it's not like they are 2 separate things
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Post by: Vanya on August 13, 2008, 10:55:55 pm
I imagine it would... wait, has anyone actually TESTED it?!? I'm gonna do that right now.
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Post by: Archael on August 13, 2008, 10:56:42 pm
Quote from: "Vanya"That's what stop does. I deduced it.

I said:


visually, right now it's just Stop with dark shading.


 :D

VISUALLY

it doesn't actually stop the unit's CT...
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Post by: Vanya on August 13, 2008, 11:14:01 pm
:oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:
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Post by: Archael on August 13, 2008, 11:16:29 pm
awwwww

now make me some dinner  bitch


 8)
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Post by: Vanya on August 13, 2008, 11:18:41 pm
I make some damn good Chicken Parmesan! every Italian who's tasted it said it was awesome! =)