Final Fantasy Hacktics

Modding => Spriting => Topic started by: woodenbandman on January 22, 2010, 03:41:57 pm

Title: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on January 22, 2010, 03:41:57 pm
Here's a quick concept I made for a character named "D" in Vamp's patch OMGTZ. Tell me what you think. I'm pretty sure it'll need a color reduction.[attachment=0:btr8gbp4]D concept.PNG[/attachment:btr8gbp4]

I'm not sure I like the color of the cape, either.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: Vanya on January 22, 2010, 03:57:06 pm
I like it. Looks like a venerable hunter of creepy things.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: VampragonLord on January 22, 2010, 04:08:12 pm
Change up the hair a bit, throw in some boots maybe? and the cape could go grey to reduce pixel count.

Can we make this just one official thread for sprites for my patch? That way the main topic stays on ideas and updates and we could have all the sprites in one place as well.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on January 22, 2010, 04:26:20 pm
We could make this the official OMGTZ thread

[attachment=0:3q8pl4g5]Lead concept.PNG[/attachment:3q8pl4g5]

Here's a Lead concept, tell me what you think.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: mav on January 22, 2010, 04:29:40 pm
For the first sprite, remove the beard, recolor and/or reshape the hair, give him the male Knight's pants and legs instead of the male Ninja's, try giving him a more unique cape, and then just give him a nicer palette overall.

For the second sprite, give him sleeves and use a different coat.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on January 22, 2010, 05:30:47 pm
I'll probably end up changing the coat just for convenience, I had to freehand a lot of that.

Updated D concept:[attachment=0:swbms8ge]D concept.PNG[/attachment:swbms8ge]
Title: Re: FFTOMSATZ concept sprite(s)
Post by: VampragonLord on January 22, 2010, 05:43:14 pm
those boots look much more logical. the leads coat just doesnt seem to work  on him. id either go with a different coat all together or just a whole new set of clothes. i like the whole "sleeveless" look of him, just not exactly how it came together.

For D, change up the cape a bit, and the head still needs work.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on January 22, 2010, 06:04:38 pm
Got it. I'm not entirely happy with the execution on it. I wanted to give him a sort of "inexperienced" look to him, hence the priest hair.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: VampragonLord on January 22, 2010, 06:15:42 pm
ya the priest-ish hair looks pretty decent on him, and make him stand out, just dont "trick him out" cause, he IS an apprentice.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: Jon on January 22, 2010, 06:21:40 pm
Hmmm, the white mage oracle monk is quite weird to be honest. It seems to fit together nicely, but yeah, weird. The Dycedarg hunter/knight is much better. Or is that Orlandu's head? Either way, the hair would be cool like the helmetless Gafgarion I saw on here. Also see those 2 orange brown pixels above the belt? Personally I would change them to the dark gray-black color of the ninja clothes...and add a cross or something to the string hanging down from the belt. Overall nice work and concept though Wbm :) Keep it up!
Title: Re: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on January 22, 2010, 06:35:38 pm
Thanks Jon.

Vamp: I was going for a look sort of like the priest from Van Helsing. Anyway, here are some updates, tell me how you like them. I did a number on Dycedarg's hair.[attachment=1:21jybeha]Lead concept.PNG[/attachment:21jybeha][attachment=0:21jybeha]D concept.PNG[/attachment:21jybeha]
Title: Re: FFTOMSATZ concept sprite(s)
Post by: VampragonLord on January 22, 2010, 06:46:21 pm
D looks much better with the hair revamped. the lead still feels a bit lacking. he needs some sort of cloak i feel. a sweeping one similar to summoners maybe?
Title: Re: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on January 22, 2010, 06:59:32 pm
Well with a summoner's cloak he'd look like this:[attachment=0:1pyq9u4y]Lead concept.PNG[/attachment:1pyq9u4y]
Title: Re: FFTOMSATZ concept sprite(s)
Post by: mav on January 22, 2010, 07:19:02 pm
Vamp, are you against the idea of giving the lead character a hood? The only reason I ask is because that cloak just screams Summoner--adding a hood would really distinguish his look...though you would lose some of that apprentice feel.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: VampragonLord on January 22, 2010, 07:23:48 pm
personally i think it suits him, he just needs some "defining feature" thrown in. im trying to figure out an inbetween for the cloaks. maybe a cross between the summoner and the edlibs one?

a hood wouldnt be bad, it just feels like it would add too much mystery, which would be better placed on D, if we decide to give a character a hood.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on January 22, 2010, 07:37:45 pm
Here's another direction for him, it makes Lead and D share common elements, as if they're either related or part of the same order:[attachment=0:1wrvfoav]Lead concept.PNG[/attachment:1wrvfoav]
Title: Re: FFTOMSATZ concept sprite(s)
Post by: VampragonLord on January 22, 2010, 07:54:25 pm
hmm thats quite the look. it also leaves a distinction between the 2 as if to say "there is a gap in skill". the shoes would need some toying around with but overall I think it would fit in quite well.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: mav on January 22, 2010, 08:03:29 pm
I like that last sprite a lot, it could use some tweaking though--the hair and boots look messy. Are you sticking with dark gray for the vest and pants?
Title: Re: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on January 22, 2010, 08:15:56 pm
How does this one look? I changed his hair to that of 20 year old man, which I rather like.[attachment=0:1tzx5eok]Lead concept.PNG[/attachment:1tzx5eok]
Title: Re: FFTOMSATZ concept sprite(s)
Post by: jimmyjw88 on January 22, 2010, 09:58:52 pm
So far so good. I like that second last sprite, with priest head. Looks nicer than the last one. Good job.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: mav on January 22, 2010, 10:55:50 pm
Why is the black outline so dark on the last two sprites? Is that custom or was that something from in-game? Before you go any further, you should fix that. Also, the male Priest's hair fit the character (or the little I know about him) very well, in my opinion, though this hairstyle doesn't look bad either.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: VampragonLord on January 22, 2010, 11:02:23 pm
I'm perfectly ok with either hairstyle. the first says "I'm an apprentice" which is what he is. the other says "I'm an important main character" which he also is.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on January 23, 2010, 03:13:15 pm
The black outline is directly out of the Black Ninja color. I think the priest hairstyle did work for the first design, but not so much the second design. Perhaps I will look for a middle-of-the-road hairstyle. I'm thinking maybe Archerish.

As for D: The cape color? What did you have in mind?

EDIT: I've experimented with combining a knight's hairstyle with that of the 20yr old man, and it didn't work so well. I think that the choice boils down to whether you want him to look meek and inexperienced, or more robust. I'll try one more thing with his hair.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: VampragonLord on January 23, 2010, 03:32:52 pm
Not sure about any particular color, i just feel D's pallete should be darker overall compared to the lead characters.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on January 23, 2010, 03:46:08 pm
Here's an attempt at a compromise between the two hairstyles, a blend of male priest and algus's hair.[attachment=0:ytbwcfyf]Lead concept.PNG[/attachment:ytbwcfyf]
Title: Re: FFTOMSATZ concept sprite(s)
Post by: Jon on January 23, 2010, 04:01:47 pm
Not bad imo, but the darkest black looks too dark, unless you did not change that at all...but you must have...it is just too dark...
Title: Re: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on January 23, 2010, 04:13:49 pm
What you're probably noticing is the fact that I changed to color of his shoes but I didn't change the outline color of them. I'll have to find another color for the shoe outline. Other than that, I just copied colors over from the black ninja.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: Jon on January 23, 2010, 04:23:29 pm
Ah, you have a lot of browns, in the shoes, the belt and the hair. Perhaps you could change the gauntlets color by downtoning the brown by 1 on the browness scale when you got all the browns lined up (I hope this makes sense...)and use that darkest brown color as outlines...just an idea...
Title: Re: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on January 23, 2010, 04:36:32 pm
So you're saying I need one more dark brown.

How's this: I used the darkest brown from the hair.[attachment=0:2eccb18k]Lead concept.PNG[/attachment:2eccb18k]
Title: Re: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on January 23, 2010, 08:14:47 pm
Here's a concept for Lead's portrait. Thoughts? It's basically Kletian with Izlude's hair blended in.[attachment=0:108iccew]Lead concept.PNG[/attachment:108iccew]
Title: Re: FFTOMSATZ concept sprite(s)
Post by: mav on January 23, 2010, 08:58:30 pm
The hair actually looks alright, though the angle of the face no longer matches up with the angle of the hair. If you can fix the angle of the face, you may be on your way.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on January 23, 2010, 09:18:00 pm
I don't know what you're talking about or how I'd go about that. I think it actually looks okay, though I did freehand a fair bit of it.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: mav on January 23, 2010, 09:21:12 pm
Izlude's hair was designed for a head that was facing a completely different angle than Kletian's. What I was saying is that you should have used Izlude's face, rather than Kletian's. Now that I'm looking a the portrait more closely, I think it looks fine. You can move on to changing the eyes, mouth, skin tone, and clothes.

Keep it up.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: VampragonLord on January 23, 2010, 09:29:21 pm
I really like how this sprite is coming together.  the portrait needs some work, though I can see where youre going with it. the sprite looks pretty much set as is though
Title: Re: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on January 23, 2010, 09:57:42 pm
Well I can't do portraits worth a damn, but I think that Kletian is the perfect base. Someone else wanna jump in on this?
Title: Re: FFTOMSATZ concept sprite(s)
Post by: jimmyjw88 on January 23, 2010, 11:33:32 pm
Well, for me, I still kinda prefer the old hair ^^
Title: Re: FFTOMSATZ concept sprite(s)
Post by: mav on January 25, 2010, 09:27:30 pm
I decided to fuck around with the portrait. I've attached the messy result. I took the portrait from earlier and just shifted stuff around, drew nonsense, and basically crapped out this thing. The eyes need fixing, the portrait is about three pixels too short, and something looks off (methinks it's the eyes). Feel free to criticize, modify, or disregard it.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: VampragonLord on January 25, 2010, 09:36:00 pm
for something you crapped out, i think its actually a pretty decent starting point.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on January 25, 2010, 09:48:45 pm
the hair needs tweaking for sure but thats very good mav
Title: Re: FFTOMSATZ concept sprite(s)
Post by: jimmyjw88 on January 25, 2010, 10:34:56 pm
Very nice mav. Well, the only thing I would complain is that Izlude hair. Its not really working, not angled enough unless that's what you want him to look.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on January 25, 2010, 11:11:38 pm
I have to point out that I think that kletian's face might actually be a better jumpoff point. It's got a very innocent look to it.

As for D's portrait, I wouldn't even know where to start. Dycedarg is the obvious choice.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: RolyTunedIn on January 25, 2010, 11:50:25 pm
i think mav's look  better. his has a more main character look. though your true about kletian's face being innocent, his head angle does not match the hair angle. but my opinion doesn't matter, im just a nobody. its up to the artist to decide what they want and are willing to do lol.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: mav on January 26, 2010, 08:10:42 am
I'll revise it when I get home tonight. I'll see what I can do with the hair; right now the top just looks messy...and I'll take my hand at making him look a little more like Kletian, or at least get him to look a little more innocent. Thanks for the input. I'll post back in a couple hours.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: RolyTunedIn on January 26, 2010, 12:46:56 pm
if anything the eyes need a change for the innocent look
Title: Re: FFTOMSATZ concept sprite(s)
Post by: Jon on January 26, 2010, 02:05:29 pm
I like Mav's better because it looks so original somehow. Wbm your version is alright too, but personally the sprite should have a uniquer and more stern looking face, not innocent. But that is just my opinion, I am just a nobody too ;)
Title: Re: FFTOMSATZ concept sprite(s)
Post by: VampragonLord on January 26, 2010, 03:18:06 pm
Well the innocent look is because at the beginning of the game, he is quite fresh and inexperienced as to what is going on. As opposed to D who has been living in the heart of it all for years.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: mav on January 26, 2010, 05:56:16 pm
I toyed around with the portrait, but didn't like any of the results. I've attached the only decent one--it's pretty much just an eye replacement. I tried messing with the hair, but for whatever reason I couldn't find a problem with the original hairstyle--it's just supposed to be quaffed at the front.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on January 26, 2010, 08:16:06 pm
Who wants to try and salvage this?[attachment=0:xeakgmpw]leadportrait.png[/attachment:xeakgmpw]
Title: Re: FFTOMSATZ concept sprite(s)
Post by: jimmyjw88 on January 27, 2010, 01:10:47 am
Hmm...perhaps that his left top hair move up a bit? Because its directly from Izlude, which is different angle.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: mav on January 27, 2010, 08:06:32 am
Hmmm...I think we could salvage it, I'll have to take a crack at it later today.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: Jon on January 27, 2010, 08:22:34 am
Its definetly looking better and less like Kletian, which is a plus :)
Title: Re: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on January 27, 2010, 11:49:58 am
btw it's not a direct izlude rip, i did change it a bit.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: VampragonLord on February 22, 2010, 03:41:25 am
Rawr, i am all settled in in college, have my books all bought, classes all sorted, and now have free time to work on the patch. If these sprites have made any progression, or if you plan to finish them, please let me know.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: mav on February 22, 2010, 08:00:07 am
I forgot to keep working on the portrait--I'll try to get back to it sometime this week.
Title: Re: FFTOMSATZ concept sprite(s)
Post by: woodenbandman on March 04, 2010, 04:37:18 pm
Not a good chance of me finishing them since I only have internet at college now. Maybe in april or so.