Final Fantasy Hacktics

Modding => Help! => Topic started by: WinterICE on December 22, 2009, 12:06:53 pm

Title: Conflicting skills? (through innate, equips, and set skills)
Post by: WinterICE on December 22, 2009, 12:06:53 pm
I've been wondering about what would happen if two skills were equipped on a character at once that contradict each other (e.g. Fly with Teleport, or Two Hands with Two Swords).

This could be achieved with abilities that are innate through jobs, or equips (if such ones exist), and the other set by the player.

Has it been confirmed how the game would handle this? Would it crash, would they somehow 'stack' or would the ability assigned in the skill slot take priority?

I know how this could be tested with Two Hands and Two Swords (i.e. Ninja as job, Two Hands as support skill), but I can't try it out right now - but other combinations may react differently.

Has anyone tried this?
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Post by: Jon on December 22, 2009, 12:43:09 pm
The Ninja works okay. I tested it.
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Post by: WinterICE on December 22, 2009, 12:45:23 pm
Which one happened? Two hands, or Two Swords?
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Post by: Xifanie on December 22, 2009, 01:13:52 pm
You can place any R/S/M in any of the 3 ability slots, any R/S/M as innate.

HOWEVER, any reaction ability in any slot will overwrite the original reaction slot. That means whatever you place there will vanish as soon as you have a reaction in the S/M slots or innate. An asm hack would be needed to fix this.
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Post by: Jon on December 22, 2009, 01:38:43 pm
2 Hands. It only allows you to have 2 Hands then, the 2 Swords thing sorta overwrites and you will be allowed only 1 weapon. Just unassign 2 Hands and you will have a normal Ninja again. I meant that there would be no crash.