Final Fantasy Hacktics

General => Archives => Topic started by: Kokojo on December 05, 2009, 12:58:02 pm

Title: [Job] Magus
Post by: Kokojo on December 05, 2009, 12:58:02 pm
All comments/Suggestions are welcome.

Male :
(http://img191.imageshack.us/img191/8316/magusm.png)

Female :
(http://img41.imageshack.us/img41/4988/magusf.png)

Magus
Magus are representation of magic itself, flowing with power. Their magical sheild protects them from death since their bodies are frail.

Innate : Mp swicth
Healed ? : Yes

HP : Low
MP : Very High
Speed : Low
Move : 3
Jump : 2
C-ev : 0

Stats level 1 (Approx) : HP/MP/PA/MA/SP

6/15/1/3/10

Stats level 10 (Approx):

11/30/1/5/11

Equips :
Rods, Staff, Poles
-----
Cloths, Robes
Hats
Shoes/Ring/Armlet/Cloak/

Skillset:

Open to Suggestions*


Transfer :

Description: Creates mana from the Magus, and send it to the target. Can't target himself.
Quote : ''TBM''
Range: 3
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: 0
Mp cost: 2
Formula: HealMP_(MA*Y)

Spell absorb :

Description: Absorbs a great quantity of mana from a target.
Quote : ''TBM''
Range: 3
Effect Area: 0
Vertical: 2
Inflit Status: -
CT: 5
Mp cost: 2
Formula: AbsMP_(Y)% Hit_F(MA+X)%

Time Sap :

Description: Attemps to magically bind the target.
Quote : ''TBM''
Range: 3
Effect Area: 0
Vertical: 0
Inflit Status: Stop (25%)
CT: 0
Mp cost: 5
Formula: Dmg_[Weapon]

Magic Rift :

Description: Opens a magical rift trought witch the Magus' weapon can pass and strike from afar.
Quote : ''TBM''
Range: 6
Effect Area: 0
Vertical: 9
Inflit Status: -
CT: 1
Mp cost: 6
Formula: Dmg_[Weapon]

Infuse :

Description: Infuse target with a great load of magic power.
Quote : ''TBM''
Range: 3
Effect Area: 0
Vertical: 2
Inflit Status: Faith
CT: 0
Mp cost: 4
Formula: Hit_(MA+X)%

Deplete :

Description: Attemps to deplete the target of all his magical force
Quote : ''TBM''
Range: 3
Effect Area: 0
Vertical: 2
Inflit Status: Innocent
CT: 2
Mp cost: 5
Formula: Hit_(MA+X)%

Consume** :

Description: Get rid of all magical energy, killing himself in the process, and giving it to surrounding victims.
Quote : ''TBM''
Range: 0
Effect Area: 2
Vertical: 3
Inflit Status: Faith
CT: 0
Mp cost: 20 (!)
Formula: Dmg_(CasMaxHP-CasCurHP) 100% add status CasterInAoE : Dmgself_(CasCurHP) NS

**Still working on the balance. I would like ''Only usable when in Critical'' but I can't seem to find out how to do that.

Ultima :

Description: Summons an ultimate magic made out of all the elements.
Quote : ''TBM''
Range: 3
Effect Area: 3
Vertical: 3
Inflit Status: -
CT: 8 (That's effing long)
Mp cost: 22 (That's effing alot)
Formula: Dmg_F(MA*Y)
Title:
Post by: Kagebunji on December 05, 2009, 01:27:03 pm
Well, if you liked my Incarnate try, then here you go, another frame. I can work on it if you want.
Title:
Post by: Kagebunji on December 05, 2009, 04:26:43 pm
Small update, with changes you wanted:
Title:
Post by: mav on December 05, 2009, 09:54:23 pm
For some reason the robe looks flat and it's kinda unexciting.

The Consume** technique sounds pretty neat too. Can't wait to see these classes in action.
Title:
Post by: Kagebunji on December 06, 2009, 06:18:02 am
Probably because I changed his strange thing into belt, also I deleted symbols, that's why it looks flat.
Title:
Post by: SilvasRuin on December 06, 2009, 10:47:15 am
"Creates mana from the Incarnate, and send it to the target. Can't target himself."

I suggest this instead:
"Summons forth mana from the Aether to grant to allies."

I'm aware Aether is not a FF concept, but it does fit, particularly because it can should easily heal more mp than it costs with that setup.  The mana has got to come from somewhere.  Alternatively, you could use mist or Mist instead as that is a FF concept and is used in some of the other Ivalice games.



"Opens a magical rift trought witch the Incarnate weapon can pass and strike from afar. "
Corrected spelling and grammar:
"Opens a magical rift through which the Incarnate's weapon can pass and strike from afar. "



"Get rid of all magical energy, killing himself in the process, and giving it to surrounding victims. "

I'm guessing since you use the word "victims" that it is supposed to be harmful and "giving" is just poor word choice.
Suggested:
"Ignite one's own mana to trigger a violent blast of magical energy in one final attack."
Perhaps All or Nothing Cancel Critical could work...?




"Incarnates are representation of magic itself, flowing with power. Their magical sheild protects them from death since their bodies are frail."

Suggested:
"Incarnates are representation of magic itself, flowing with power. Their magical shields help protect their frail bodies."
Title:
Post by: Kokojo on December 10, 2009, 03:33:51 pm
Thank you Silvas, those changes will be made soon in the game and here. ^^

I appreciate.
Title:
Post by: Wasabi on December 10, 2009, 09:19:48 pm
Consume can't be applicable with a "only usable when Critical only" since that's applying another status. And it won't work with the self-destruct formula, since the status isn't self-targeting but targeting other units. Hopefully there's little to no damage with this ability, since you can't apply a healing element to this formula (it's Dmg_(CasMaxHP-CasCurHP)).
Title:
Post by: Asmo X on December 17, 2009, 09:43:50 am
What is it an incarnate of?
Title:
Post by: Kokojo on December 17, 2009, 01:57:52 pm
Magic.
Title:
Post by: Asmo X on December 17, 2009, 10:42:54 pm
Kokojo, I do not believe the word "Incarnate" on its own is a noun other than if you were saying "something-incarnate" (e.g Devil-incarnate).
Title:
Post by: SilvasRuin on December 18, 2009, 07:08:37 am
Asmo is right, but I can't come up with anything that quite captures the meaning I think you wish for the name to have or I would suggest it.
Title: Re: [Job] Incarnate
Post by: Kagebunji on February 11, 2010, 04:21:08 pm
I have new version of Incarnate with me, but I will post it in Saturday(or Friday if I'm lucky), how about a portrait? His head colors and design are left unchanged, so please base the port of the latest version posted here.
Title: Re: [Job] Incarnate
Post by: mav on February 12, 2010, 11:14:49 pm
Incarnation may work, but sounds a little lame...If you show me the new sprite, I might be able to provide a portrait. I still need to work out Gospel's portrait though, so I don't know when I'd get to it.
Title: Re: [Job] Incarnate
Post by: Kagebunji on February 13, 2010, 11:25:07 am
Well, you can base the portrait on the latest version I posted here, head and neck remained unchanged.

As for the sprite itself, this may take a while, but hey, I have now 2 weeks free from school, so there will be plenty of time to sprite during night :)
Title: Re: [Job] Incarnate
Post by: mav on February 14, 2010, 09:49:47 am
Alright, I'll get to the portrait sometime today.
Title: Re: [Job] Incarnate
Post by: Kagebunji on February 14, 2010, 11:06:08 am
Ok Mav, thanks :P.
Title: Re: [Job] Magus
Post by: Kokojo on February 14, 2010, 11:35:36 am
Name changed to ''Magus'' since ''Incarnate'' name did not fit.
Title: Re: [Job] Magus
Post by: mav on February 14, 2010, 02:51:21 pm
As promised, the portrait (it's a rough WIP, that needs some decent feedback). I just took the portrait equivalent to the pieces Kage used to assemble the sprite, but the results are...quirky.
Title: Re: [Job] Magus
Post by: SilvasRuin on February 14, 2010, 04:06:42 pm
Magus is bland.  i'm trying to think of what better fits the "state of being" theme you seemed to be going for.  There isn't a word I can find in the English language that means "an entity of magic" specifically...  Entite or however it is spelled was the name for the higher tier elementals in Final Fantasy XII, so that MIGHT work...  What I feel is the best and doesn't suggest an elemental alignment though is Transcendent.
Title: Re: [Job] Magus
Post by: Kokojo on February 14, 2010, 04:55:16 pm
Wow Mav, good job ! I really like the portrait - In fact I have nothing to say about it. He looks good ; he has a feeling of coolness and evil :P

Also, yes, keep suggesting names ; I like.
Title: Re: [Job] Magus
Post by: mav on February 14, 2010, 05:33:46 pm
Hah, thanks, I'll see if I can't tweak the portrait some more--especially with the clothes.

I don't mind Magus, but I agree that you could use something a little less common. Try tossing two words together: like Fell Mage, or something.
Title: Re: [Job] Magus
Post by: Kagebunji on February 15, 2010, 08:09:54 am
Sorry Mav, I kinda got carried away and I gave those two new versions a collar. I have two versions like I said earlier, choose as you like, I kinda tried to make it look less like priest.

And portrait is amazing Mav! If only you could add a collar, it would be awesome.

Edit: I forgot about Female one, I kinda couldn't implement that head we talked about Koko, Zozma had messed up with palette, so I had hard time doing it. So here si what I have done, her hands are red (outline), kinda goes well with their connection to magic :)
Title: Re: [Job] Magus
Post by: Asmo X on February 15, 2010, 11:22:10 am
Magus isn't "bland", it's direct. Trying to be quirky and original leads to shitty names like "Incarnate".
Title: Re: [Job] Magus
Post by: mav on February 15, 2010, 03:55:20 pm
Aye, that's true. While Magus is a slightly more common name, it fits and sounds more natural than anything else we've heard.

I dig the female sprite, Kage, good work. I like the top part of the male sprite, but the bottom half could use some work--both trims look fine, but I prefer the top one. I'll try to fix the skin tone and collar on the portrait sometime today.
Title: Re: [Job] Magus
Post by: Kagebunji on February 15, 2010, 04:15:14 pm
I'm fine with either version, but what should I fix in the bottom?

And thanks for portaits, Mav ;)
Title: Re: [Job] Magus
Post by: mav on February 15, 2010, 04:49:14 pm
I dunno, I just find that robe a little boring. It's up to you--I seem to be the only one griping about it...
Title: Re: [Job] Magus
Post by: Kagebunji on February 16, 2010, 07:16:40 am
Well, Koko has choosen the bottom version, so I quess I will stick with it.
Title: Re: [Job] Magus
Post by: jimmyjw88 on February 16, 2010, 07:48:43 am
For the port, I only have one thing to say, the backhair looks a bit round till the ponytail. It looks almost like you just paste the ponytail. Perhaps less round? Hmm...don't know. Anyway, good job. The sprite looks good.
Title: Re: [Job] Magus
Post by: mav on February 16, 2010, 04:14:03 pm
Alright, let's see if this is in the right direction:
Title: Re: [Job] Magus
Post by: Kagebunji on February 16, 2010, 05:44:55 pm
Whoa, amazing! Thanks Mav, it is done then,. Now about the demale one, hmmm...

As for sprite, I done all basic frames, but I won't post em, it is a pain to work on one computer and post stuff on other(yeah I have these two comps, one is for internet conncetion, the other is for my work). And offtop, Mav I have male moogle done with new colors, would post it now, but I won't because of the reasons I said earlier, but will post it tomorrow specialy for you ;)
Title: Re: [Job] Magus
Post by: Kagebunji on February 23, 2010, 08:25:40 am
Small update
Title: Re: [Job] Magus
Post by: Kokojo on February 24, 2010, 07:27:25 pm
Updated front page with sprites.
Title: Re: [Job] Magus
Post by: Cheetah on February 25, 2010, 11:47:12 am
Quote from: "Kagebunji"Small update

Is it just me or does he look a pixel too short on the rear side view?
Title: Re: [Job] Magus
Post by: Kagebunji on February 25, 2010, 01:02:59 pm
It is just you ;) The size has remained the same as in M Priest, I didn't make any frame shorter/taller.
Title: Re: [Job] Magus
Post by: mav on February 25, 2010, 02:43:02 pm
Technically it is a pixel shorter than some of the other poses, but the developers may have done that on purpose: the forward side view is one pixel too long. Looks okay to me though, Kage: great job.