Final Fantasy Hacktics

General => Archives => Topic started by: Kokojo on November 29, 2009, 01:58:52 pm

Title: [Job] Squire
Post by: Kokojo on November 29, 2009, 01:58:52 pm
All comments/Suggestions are welcome.

Male :
Placeholder Sprite : Squire

Female :
Placeholder Sprite : Squire

Squire
Squires are the first type of warriors in a war. They don't have a lot of traning and can lack experience. Their stats are average and they can wield most weapons.

Healed ? : Yes

HP : Medium
MP : Medium
Speed : Normal
Move : 3
Jump : 2
C-ev : 15

Stats level 1 (Approx) : HP/MP/PA/MA/SP

10/6/2/2/10

Stats level 10 (Approx):

20/14/3/3/12


Equips :
Knifes, Sword, Axes, Crossbows, Books
-
Hats
Cloths
Shoes/ArmGuard/Ring/Armlet/Cloak


Skillset:

Open to Suggestions*


Mend :

Description: General medecine that can heal basic wounds.
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: 0
Mp cost: 0
Formula: Heal_(MA*Y)
(y=1)

Rush :

Description: Rush into one body with your own.
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: 0
Mp cost: 0
Formula: Dmg_(PA*Y)DmgCas(PA*Y/X) NS

Throw Stone :

Description: Hurl a stone to a foe.
Range: 4
Effect Area: 0
Vertical: -
Inflit Status: -
CT: 0
Mp cost: 0
Formula: Dmg_(Rdm(1...Y)*PA) NS

Pump Heart :

Description: Try to ressurect an ally.
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: Cancel : Death
CT: 0
Mp cost: 0
Formula:Heal_(Y)% Hit_(PA+X)%

Disturb :

Description: Attemp to disturb an enemy who's casting
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: Cancel : Charging
CT: 0
Mp cost: 0
Formula: Hit_(SP+X)%

Medecine :

Description: A little potion that can help to cure common ailments
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: Cancel : Darkness, Silence, Oil, Poison, Don't move
CT: 3
Mp cost: 1
Formula: 100%
Title:
Post by: Wasabi on November 29, 2009, 06:24:14 pm
If there is a healing element involved, "Mend" and "Medicine" can be fused into one ability.
Title: Re: [Job] Squire
Post by: PLob218 on April 28, 2010, 03:47:03 pm
This class feels the most polished to me so far. If anything, they're overpowered: They can heal, revive, cure status, Defend, interrupt casting, and attack from range with either crossbows or Throw Stone. And all of those skills (except equipping crossbows) can be carried over to another class by equipping Squire abilities as your secondary skill set. I always have as many Squires in my party as I can equip with crossbows and make the rest of my team Knights with Squire skills. It's worked like a charm so far.
Title: Re: [Job] Squire
Post by: SilvasRuin on April 28, 2010, 06:49:21 pm
Rebooting the jobs or something?  Seems like Squires are getting somewhat standard between all the patches.

"Rush into one body with your own."
"Body check a target."
Body checking is a hockey term for slamming someone into the wall or the ice.  Your wording was a little... awkward.


"Hurl a stone to a foe."
"To" suggests you're giving a stone to them.  "At a foe" would probably work better here.


"Pump Heart"
"Resuscitate"
"CPR"

"Try to ressurect an ally."
"Attempt to revive an ally."
Pump Heart sounds like CPR to me, so I figure CPR would be the more accurate term and Resuscitate would be the more concise term.  Resuscitate would fit as a catch-all term for the revival skill.  CPR would allow a reference to Red Vs. Blue, however, which I cannot help but encourage.  If you choose to go the CPR route, I recommend adding using "Attempt to revive an ally, even from a bullet wound to the head!"
If you prefer to stick with what you've got, then be sure to correct the spelling for resurrect.


Disturb might not be the ideal word choice for that ability, but I'm not sure what the concept is supposed to be.  What exactly do you envision a character doing when using that ability?


"Medecine"
Should be spelled "medicine."