I need some help. I have replaced my bard and dancer jobs with the Dark Knight from the PSP. I have made almost identical abilities. I have trouble with the Abyssal Blade. I set the same info on the patcherfor the PSX as on the PSP(for the abyssal blade in the "abilities" section). I guess the psp does not recognize the cone effect area. It displays it as 4 directions (straight lines) with range of 3, as opposed to the cone shape. I believe this is something the patcher CANNOT edit. Any help?
I believe the cone shaped range for Abyssal Blade is hardcoded with a custom formula. As I see it, it is currently impossible to replicate it via PSP to PSX with the current Patcher program.
Is there a patch fix for this? Anyway, I also need some stats to balance the Dark Knight (PSP) in the PSX. I am using all the stat values for jobs from FFT 1.3 for the rest of the jobs. I need some stat values that make it balanced out with the rest of the knights. IE Speed growth, multiplier
QuoteI believe this is something the patcher can edit.
You would be wrong.
No one has done it yet. It probably takes some very fancy code-work to accomplish.
Dark Knight has sword skills. Unless you do something to the skills themselves, Dark Knight will never be able to be balanced.
the 1.3 master guide has stat values for Dark Knight, as well as stats for their abilities