In the first battle i changed the knight into a summoner and the archers into wizards but when rad shows up his sprite is messed up.
and im not going over the sprite limit because they are generics.
how can i fix this?
Is it doing special actions in events or in battle? If it is in actual battle you are likely over the sprite limit.
Can I increase the limit?
No, it is presumably about processor/memory limitations, even beyond even finding the hardcoded info.
Video RAM, and no, I don't think it's possible to increase it unless we compress the spritesheets in some way (by that I mean smaller blocks for arms, frames, etc.), which is seriously not worth it.
i have 3 gigs of ram,so that cant be the problem.
From the game itself.
The emulator that runs the game can only use the same amount of VRAM that the real PSX used.
I get the same error. He looks garbled at the Orbonne Monastery. I don't Know why...