Final Fantasy Hacktics

Modding => Help! => Topic started by: hannahhorrific on November 14, 2009, 07:07:37 pm

Title: Messed Up Sprite
Post by: hannahhorrific on November 14, 2009, 07:07:37 pm
In the first battle i changed the knight into a summoner and the archers into wizards but when rad shows up his sprite is messed up.
and im not going over the sprite limit because they are generics.
how can i fix this?
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Post by: Cheetah on November 14, 2009, 08:53:05 pm
Is it doing special actions in events or in battle? If it is in actual battle you are likely over the sprite limit.
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Post by: hannahhorrific on November 15, 2009, 06:39:11 am
Can I increase the limit?
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Post by: Cheetah on November 15, 2009, 12:25:43 pm
No, it is presumably about processor/memory limitations, even beyond even finding the hardcoded info.
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Post by: Xifanie on November 16, 2009, 12:10:55 am
Video RAM, and no, I don't think it's possible to increase it unless we compress the spritesheets in some way (by that I mean smaller blocks for arms, frames, etc.), which is seriously not worth it.
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Post by: hannahhorrific on November 16, 2009, 06:38:08 pm
i have 3 gigs of ram,so that cant be the problem.
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Post by: Kokojo on November 16, 2009, 06:57:05 pm
From the game itself.
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Post by: Vanya on November 17, 2009, 11:39:13 am
The emulator that runs the game can only use the same amount of VRAM that the real PSX used.
Title: Re: Messed Up Sprite
Post by: Seth on May 18, 2010, 11:30:31 pm
I get the same error. He looks garbled at the Orbonne Monastery. I don't Know why...