Final Fantasy Hacktics

General => Archives => Topic started by: on December 31, 1969, 07:00:00 pm

Poll
Question: What element should be healing ?
Option 1: None ! votes: 2
Option 2: Holy votes: 6
Option 3: Dark votes: 2
Option 4: Water votes: 5
Option 5: Wind votes: 5
Title: Heal Element
Post by: Kokojo on November 13, 2009, 05:23:59 pm
If anybody knows, I was suggested making a element into a Healing element.

This would allow for more random Heals, fix the undead glitch on the Blood knight (not that anybody but me could know) and some other things.

I am in favor of the sacrifice, but that does mean I will have to sacrifice an element, and thus, much choose.

- Holy
Pros : Holy is underused, it's white when casted and well... has a name that suits the job.
Cons: I think holy is much more like lightning : A punishement, a test, not something to heal you.

- Dark
Pros : Dark is so overused, it sickens me.
Cons: It looks dark when spell-casted.


- Water
Pros : Can be replaced by Ice. It's blue and blue = heal.
Cons: It IS a basic element altogheter, and some monsters are prone not to like water innitialy.
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Post by: Dome on November 13, 2009, 05:26:03 pm
None!
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Post by: philsov on November 13, 2009, 05:47:35 pm
Wind!  

Also the least used element in normal FFT.

edit:  Followup is Water.  Ice and Water can be combined with little recourse, and it keeps Holy to be all smity and shit.
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Post by: AuraDragon on November 13, 2009, 05:48:08 pm
Holy!
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Post by: Kokojo on November 13, 2009, 05:48:30 pm
Added Wind for philsov
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Post by: Dome on November 13, 2009, 05:50:37 pm
Use more elements in your patch, but make the heal things non-elemental!
It's possible?
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Post by: Kokojo on November 13, 2009, 05:52:14 pm
Unhappily, no. That is why I asked for a vote...

I will lose the randomness factor if I keep it at No element, but if it becomes an attack, it will be awesome in terms of different ways to heal
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Post by: philsov on November 13, 2009, 05:53:10 pm
Quotebut make the heal things non-elemental!

By making healing elemental (and setting all classes to absorb:element) the number of formulas usable for healing skyrockets, since "do damage" is now "heal".
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Post by: MiKeMiTchi on November 13, 2009, 06:36:08 pm
Wind or water for me. :)

Interesting idea..
I have a compiled FFT elemental skills that do damage:

earth 5 skills
fire 14
wind 6
water 4
ice 10
lightning 10
holy 6
dark ??
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Post by: FFMaster on November 13, 2009, 06:42:59 pm
Holy by far.
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Post by: Wasabi on November 13, 2009, 09:41:30 pm
I'll take Holy if it expands on making formulas that do "Dmg" do "Heal" instead. :)

It's traditional, and who says healing as a Holy element isn't smity and haughty? Haven't you ever seen a smack-talking Priest/Celebrant before?
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Post by: SilvasRuin on November 13, 2009, 10:49:20 pm
Why does what the element was prior to the change matter?  You can make the appearance anything you want, right?

I say either use the element you've planned to use the least anyways, or combine Water and Ice and use Water.


Speaking of random, I don't know why I didn't think of this before.  If you're going to make a healing element anyways, then you could use the Truth formula or Dash formula to make it random instead of that more convoluted method I suggested earlier.
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Post by: Kokojo on November 14, 2009, 01:34:55 pm
When you charge an elemental spell. the ''Lines of powers'' (Thing that form up in the mage hands) are the color of the spell you're casting.

Holy is white,
Ice is hard blue,
Water is light blue,
and ect.

It seems Il go for holy then !
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Post by: Cheetah on November 14, 2009, 02:42:48 pm
Quote from: "Kokojo"Unhappily, no. That is why I asked for a vote...

I will lose the randomness factor if I keep it at No element, but if it becomes an attack, it will be awesome in terms of different ways to heal

What do you mean the randomness factor? This concept as a whole in confusing to me. Why not just have more units and items absorb different elements instead.
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Post by: Kokojo on November 14, 2009, 03:04:46 pm
There is no Items in COP.

And I will quote philsov:

By making healing elemental (and setting all classes to absorb:element) the number of formulas usable for healing skyrockets, since "do damage" is now "heal".

Has we know, ''do damage'' formulas are way more playable with, and therefore will permit better ways of healing.
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Post by: Arvine on November 15, 2009, 04:50:53 pm
Darkness!!!
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Post by: PX_Timefordeath on November 15, 2009, 04:54:53 pm
Dark Healing will look awesome.
Title: Re: Heal Element
Post by: Kokojo on January 02, 2010, 04:18:33 pm
Well, Holy has been choosen.

Only the blood knight and Golem will be unable to heal, also undeads if I decide to put some in.