Just as the title says, I seem to consistently have an issue with enemy units I make with the zodiac stat flag turned on ramming into the 999 HP cap.
At first I thought it had to do with them having genders instead of the monster gender, but several of the normal zodiac beasts have genders, and are clearly over 999 HP.
Anyone know what could possibly be causing this?
If they have equipement that give them +hp, they will be stuck at 999.
Ahh man. Thanks, that was exactly it.
No problem ^^