Final Fantasy Hacktics

Modding => Help! => Topic started by: Jon on October 29, 2009, 09:12:02 am

Title: Making Your Own Unique Character in 15 Steps!
Post by: Jon on October 29, 2009, 09:12:02 am
Okay, here is a step by step easy guideline on how to create your own character with name, birthday, faith and brave level, starting equipment, and even (best imo) job, which means a job you will create from scratch, brand new. (To those of you who are not new to this, you might as well ignore this guide, haha. To those of you who are newbies, this should help you get on the right path.)

First, you will need the correct tools:

1) FFTactext
2) ShishiSpriteEditor
3) FFTPatcher
4) and obviously an ISO (.iso, .img, ect.) of the     game, please make a backup one in case you dont    like your results :)
You should have done this 4 times if done correctly.

9. Save this work you did as whatever.ffttext and then once thats done go to ISO > PatchISO and choose your iso and wait for quite a while until a tiny box pops up saying Iso Complete!

10. Good, now we are half way there...close FFTacText Editor and open up FFTPatcher. Go to File and then New PSX Patch. Wait a few seconds and it loads a whole buncha weird stuff, like tons of tabs on items and jobs and events, ect. Lets start with the Abilities tab. Scroll down to a little less than halfway and you should see at one point a whole lot of Bio Spells. Right above them is Allure, Blood Suck and the 4 Zalbag sword moves. Change the JP cost of Mind, Power, Speed and Magic Ruin to something other than 0, say 200 each just to be fair. If we have "All Swordskill", we should at least live up to it, stupid Orlandu!

11. Select the Jobs tab and scroll down to 27 who is surprise surprise the Sorcerer. It is called Sorcerer here, but in the game it is already changed to Swordsman, so think of that now. Now right-click on 17 Dark Knight and select clone, then paste this info over Sorcerer also by right-clicking. You should see that lotsa stuff is now blue, eh? Okay on the right side of Sorcerer find Knight's Sword and click the box, letting your Swordsman now have the possibility to weild Ragnaroks or Excaliburs.

Now this is important, change the Skillset to 4A All Swordskill.

12. Now select the Skill Sets tab. Under Night Sword there should be 5 blank boxes, saying <Nothing>. Change 4 of these to Magic Ruin, Speed Ruin, Power Ruin, and Mind Ruin.

13. Select the ENTD tab. Scroll down to 188. You should see on the right side Ramza as a Squire, Delita as a Squire, and then 8 Generic Male and Female soldiers, some as Squires, others as Chemists and others as Knights. Select the one right under Delita (if you are a guy) or the 1st Generic Female (if you are not a guy). Now, 1st change the Sprite Set to 27 Kletian (this depends on what character icon you want, but for now make it Kletian, trust me and dont ask questions, even if you are a girl). Now, change the name to 7B Dish, the Birthday to whatever you want, the Job to 27 Sorcerer, the Faith and Brave to whatever you want and then the Broad Sword to heh heh whatever you want (hell, make it a Ragnarok). On the top it should now say *Kletian Dish Sorcerer in the 3rd line.

14. Save this under File < Save Patch as whatever.fftpatch. Now go to PSX and Patch Iso! Then close the FFTPatcher program.

15. Last but not least, open Shishi Sprite Manager and File < Iso. Find Kletian and change it to whatever you want or just leave it. I chose Kletian because he is only in the game twice for very brief battles. I think you know how to change sprites from all the other tutorials on ffhacktics. So patch this and then enjoy your game! You successfully created a brand new character, and you can kill yourself in the Orbonne mission, because the farthest Archer has the same name!

If you got any questions, I will try to answer them eventually ;)
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Post by: Jon on October 29, 2009, 09:31:12 am
Sorry guys, made a mistake, skip step 7 altogether.
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Post by: SolidSnakeDog on October 29, 2009, 09:33:43 am
This is interesting for beginners wanting to learn more about
creating costom classes...great idia.
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Post by: Herrick on November 09, 2009, 04:43:41 pm
I love you. LOL
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Post by: Herrick on November 09, 2009, 05:12:19 pm
Oh crap, wait. How do I actually get the character in game?
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Post by: Jumza on November 09, 2009, 05:50:34 pm
Step13..well only if you want to stick to this guide...there are many other way's.
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Post by: Herrick on November 09, 2009, 05:53:31 pm
I did that, I'm playing the game right now and I don't see the guy. Do I hire him or what?
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Post by: Jumza on November 09, 2009, 06:21:47 pm
did you sart a new game? using step 13 just makes them come into your party after the military academy scene.
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Post by: Herrick on November 09, 2009, 06:25:42 pm
Oh crap! I got it now! Lol. Is there anyway for me to also change how they look on the Formation menu?
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Post by: Jumza on November 09, 2009, 06:28:21 pm
Yes use FFTEvrgp there is a english version of this program on the main site.
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Post by: Herrick on November 09, 2009, 06:40:33 pm
Okay, do I do this before I start a new game?
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Post by: Jumza on November 09, 2009, 07:05:10 pm
You dont have to. you make the changes to Unit.bin and look at our charectar in your formation.
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Post by: Herrick on November 09, 2009, 07:07:21 pm
ALright, cool. Hey, I got one final question.
Is that where I have to go into coding?

Also, do you have msn?
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Post by: Jumza on November 09, 2009, 07:28:17 pm
You dont have to code anything. you open unit bin and wldface bin after extracting them from your iso with cdmage and edit away!

and yeas i do have msn
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Post by: Jon on November 19, 2009, 12:27:59 pm
Thank you Jumza for answering the questions, and sorry, havent been on here in a while...
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Post by: Jumza on November 19, 2009, 03:59:56 pm
No prob :)
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Post by: Daniel on November 19, 2009, 09:46:36 pm
Hi Jon. Im a noob and i was wondering if there was a way to replace Rad's sprite instead of Kletian's, and if i did replace Rad's sprite, will the sprite for every squire be replaced?
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Post by: Orlandu on November 19, 2009, 09:54:33 pm
^ i guess so, since rad using squire sprite, not unique.

you have to choose an unique sprite which wasn't used (rarely used) to avoid bugs/glitch.
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Post by: MiKeMiTchi on November 19, 2009, 10:00:54 pm
Rad is considered as a name, and is a generic. Therefore can use all generic job sprites, he doesn't have a custom\own sprite..
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Post by: Vulpes R on November 20, 2009, 04:04:11 am
Quote from: "MiKeMiTchi"Rad is considered as a name, and is a generic. Therefore can use all generic job sprites, he doesn't have a custom\own sprite..

In FFTPatcher there's a 7F Rad sprite set. What does -this- one do?
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Post by: Daniel on November 20, 2009, 02:58:47 pm
Ok maybe that was a dumb question...

What i should have asked is if anyone knew of a character used less in battle than Kletian?
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Post by: Vulpes R on November 20, 2009, 04:22:19 pm
Quote from: "Daniel"Ok maybe that was a dumb question...

What i should have asked is if anyone knew of a character used less in battle than Kletian?

I cannot completely confirm this, but in the sprite program there is a list for...

39 Celia (Never Used)
3A Lede (Never Used)


You can try altering those ones maybe? I have tried and made a character in the same fashion; just not sure if those slots are really not used later in the game or not. xP

That should free up two spots without replacing anything in game - in theory.

Other than that I don't know. Still new to all this. xP
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Post by: philsov on November 20, 2009, 04:58:47 pm
Quote from: "Daniel"Ok maybe that was a dumb question...

What i should have asked is if anyone knew of a character used less in battle than Kletian?

Arc Duke (Bariten)
Arc Witch (Balmafula)
Whatever Simon and Funeral are

have absolutely no in-battle time, so those classes can be modified with stats/skillset/etc and have no ripple effect.  However, their sprites are battle-incomplete, which would prompt some sprite shuffling so the fights you use them for are a bit cleaner, and then the cutscenes featuring them still in fact have them.  The latter however is more if you want your work to go beyond a fun little character that you're playing with.  Hell, you can get by with an incomplete sprite too if it all stays in your hands.  It's your game.
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Post by: PrOj3cT_cHaOs on November 24, 2009, 04:01:06 pm
im having trouble finding FFTactext on the web and site, didnt come in folder with my fftpatcher
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Post by: PrOj3cT_cHaOs on November 24, 2009, 09:25:28 pm
dont know what version of fftpatcher this refers to, but when i go into entd there is all the maps for fft "scroll down to 188" i do not see such a thing...
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Post by: philsov on November 25, 2009, 11:14:35 pm
Quote from: "PrOj3cT_cHaOs"im having trouble finding FFTactext on the web and site, didnt come in folder with my fftpatcher

Patcher v457.  On the front page of this website, under downloads, there's a link.  This links to a topic in the hacking and tools forum by sentinal blade.   This should fix both the tactext and ENTD problems.
Title: Re: Making Your Own Unique Character in 15 Steps!
Post by: goldenshinywire on November 27, 2009, 06:28:13 pm
Quote from: "Jon"1. First open up the FFTactext. Click ISO and Import PSX ISO.

I'm guessing this guide won't work in the same way with PSP isos.  :cry:
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Post by: Wasabi on November 27, 2009, 08:52:12 pm
I use Tactext on my PSP ISO all the time. There's an option in the menu bar of the program that refers exclusively to PSP ISOs.
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Post by: Jon on November 29, 2009, 06:33:55 am
A big thank you again to everyone who helps the new people to FFTH. I am so busy, I never can answer any questions XD
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Post by: LastingDawn on November 29, 2009, 01:59:20 pm
Or, you could expand your ISO, and in doing such, that gives you roughly 10-20 sprites to replace without touching any of the normal sprites at all.
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Post by: Wasabi on November 29, 2009, 06:15:17 pm
Quote from: "Vulpes R"
Quote from: "MiKeMiTchi"Rad is considered as a name, and is a generic. Therefore can use all generic job sprites, he doesn't have a custom\own sprite..

In FFTPatcher there's a 7F Rad sprite set. What does -this- one do?

7F is the female Ninja sprite set. For some odd reason the name list is shared with the sprite set list, but sure enough they both function very differently under the ENTD tab in FFTPatcher.
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Post by: Jon on November 30, 2009, 03:56:19 am
If you want just to change Rad to whatever, it can be done. It is more or less the same for the first generic unit in 188 under ENTD. However, you must change Rad's icon in 2 places, or more...I know you have to change the icon in the opening scene and also the 1st battle and then also when Chapter 2 starts...sorry I can't help that much more on this...
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Post by: DarkxFatal on December 05, 2009, 11:22:25 pm
Does it only work for '123 Dish'? I tried to make another, using 124 Fukes and it wouldn't work.  :(

*Edit*

Nevermind, I solved my problem. I had to..re-upload another FFT iso..
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Post by: Jon on December 06, 2009, 05:47:12 am
I believe that you have to first do everything in FFTacText before FFTPatcher...not 100% sure on that though, but my results come out better when I do it in that order.
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Post by: Setku on December 06, 2009, 03:35:16 pm
i followed the directions and then i got some weird sprite graphics in my ability menus
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Post by: Orlandu on December 06, 2009, 09:28:25 pm
weird sprite graphics in ability menus?

what's that mean? screenshot?
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Post by: Jon on December 07, 2009, 04:46:42 am
Yes yes, I think he means he got some other unit to appear. Okay people, I am gonna make real soon a tutorial how to replace a unit 100%, that means in the menus too. Right now you can only get your custom to appear in battle, and the rest should be weird. Well at least according to this guide.
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Post by: Setku on December 07, 2009, 09:44:29 pm
like i saw arms and blocks in the ability menu, i'll take a screenshot if it happens again.
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Post by: darcangel on December 26, 2009, 08:52:35 pm
Please I checked everywhere try a lot of things, but the char wont join after the battle on batlle 180
I tried on 188 but the char will not even apear,

and one last thing what is the battle ID before the 188?
Title: Re: Making Your Own Unique Character in 15 Steps!
Post by: Tonygoldston on April 08, 2010, 07:41:05 pm
Hello everyone, I am having a serious problem trying to create a special character....this is how I want to create him and any help doing it would be appreciated:
Name : Thor / Job : Asgardian / Weapon ( I want to modify a regular axe so the name is Mjolnir  and it's a rare weapon ) I also want to change the animation on the abilities so the character is holding the axe instead of holding his hands up.  Also any info on making a special character from scratch ( not pasting over another one ) would be much appreciated. thanks alot
Title: Re: Making Your Own Unique Character in 15 Steps!
Post by: Lijj on April 09, 2010, 12:40:17 am
Good info! Thanks for posting this.