These are all the changes that went into my replacement for Squire.
Warrior
Equipment:
-=Knife, Sword, Axe, Staff, Flail, Polearm, & Crossbow.
-=Shield, Helmet, Hat, Armor, Clothing, Shoes, Armguard, & Ring.
Skills:
Command)
Battle Skills
(only changes are listed)
-Quick Trick-
A very low damage attack that always hits. Good for weakening enemies for poaching or invitation.
Slot: Small Bomb (blue)
Effect: 13C Chocobo Attack
Formula: 37 (Dmg_(Rdm(1...Y)*PA) [Y=1]
Range by weapon.
45 JP / 95%
-Throw Stone-
R:4, E:0, V:2.
-Medical Care-
Renamed Heal
Formula: 38 (100%)
R:1, E:0, V:1.
-Warcry-
A rousing battle scream that inspires the screamer and his allies.
Slot: Blood Suck (monster version)
Effect: 38 Berserk/Brave Up (not final)
Formula: 3A +Brave_(Y) NS [Y=3]
R:0, E:2, V:4.
Auto, Target Self, Hit Caster, Hit Allies.
250 JP / 50%
-Delay Attack-
A normal weapon attack that may also delay the target's next turn if executed just right.
Slot: Small Bomb (black)
Effect: 13C Chocobo Attack
Formula: 02 Dmg_[Weapon] 25% Cast Spell Indexed As Status NS
Extra formula: 15 Set_CT00 Hit_F(MA+X)% NS [X=200]
Extra effect: 155 Knife Hand/Damage Split
Range by weapon.
400 JP / 35%
-First Aid-
Perform basic surgical techniques to heal a unit in critical condition.
Slot: Dragon Tame
Effect: 9C Heal
Formula: 35 Heal_(Y)% Hit_(PA+X)% [Y=20; X=75]
R:1, E:0, V:1.
550 JP / 30%
-Mighty Strike-
A strong weapon attack that takes some time to execute.
Slot: Choco Attack
Effect: 173 Shake Off
Formula: 2D Dmg_(PA*(WP+Y)) 100% Status [Y=1]
Range by weapon.
CT=2.
750 JP / 5%
Reaction)
-Auto Defense-
600 JP / 10%
Support)
-Axe Use-
170 JP / 0%
Movement)
-Move+1-
200 JP / 50%
-Jump+1-
400 JP / 25%[/u]
I like it Vanya but does that mean that you would never get gained jp up
No. it 'll go to the Chemist. In my hack, Chemist -> Medic. My thought is that in order to become a medic the character has to study a lot since not only do they have to memorize medical stuff, but the magical nature of potions as well. Given that, it would make sense for them to study 2 specific subjects to improve their study skills; Academicks (Gained JP - Up) and Analyticks (Gained EXP - Up). The first will be at the same cost but the second will have a huge fee to counter the fact that it becomes available so much earlier.
Interesting...
Glad you think so. I'm thinking that if I ever go all the way with my hack I want it to be a sort of "FFT Classic" that has sprites based on FF1 character design and revised skills from all the other games, especially those in the Ivalice Alliance Project.
Wait, so does this replace both Knight and Squire? I see you placed the skillset as Battle Skill, not Basic skill. Have you other plans that you have already posted?
I have lots of other plans that haven't been posted.
The Knights will have their skills, but I'm naming the set "War Tacticks".
Let me go ahead and make a list.
Starting job: Warrior
L1 Warrior -> Medic
L2 Warrior -> Knight & Archer
L4 Warrior -> Monk & Thief
L2 Medic -> White Mage & Black Mage
L3 Medic -> Geomancer & Blue Mage (Dancer + Bard)
L4 Knight -> Dragon Knight
L4 Archer -> Sniper
L2 White Mage -> Enchanter (Oracle)
L2 Black Mage -> Astralist (Time Mage)
L2 Dragon Knight + L3 Monk + L5 Knight -> Samurai
L2 Sniper + L3 Thief + L5 Archer -> Ninja
L2 White Mage + L2 Black Mage + L2 Enchanter + L2 Astralist -> Red Mage (Calculator)
L4 Enchanter + L4 Astralist + L5 Geomancer + L5 Blue Mage -> Summoner
-Pretty much all the jobs require more or less the same amount of JP to unlock relative to the original. But with the PSP values.
-Not sure what to do with Mime. It'll either be left in and available at no cost or edited some how, some day.
-All jobs will have their skills shuffled around to make them better resemble their earlier forms.