Final Fantasy Hacktics

Modding => Spriting => Topic started by: Kokojo on October 21, 2009, 09:30:40 pm

Title: Barrier/Fence
Post by: Kokojo on October 21, 2009, 09:30:40 pm
Soooooo this is the fence sprite I made for a prison in COP.

I need comments. The sprite works well, but it is a ZODIAC (zalera) sprite, so it needs a special event to be retired (Does not die normally, so use it like a boss, or something.)

(http://img9.imageshack.us/img9/8475/fencebarrier.png)

(http://img17.imageshack.us/img17/1777/epsxe2009102121211729.png)

I need comments and ways to improve.
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Post by: mav on October 21, 2009, 09:34:05 pm
Interesting...You need to add shading to all the sides, nooks, crannies, and corners on the fence: right now just having a dropped shadow underneath the bulbs at the top doesn't look right. I mean, the shape of it looks fine, but it needs a lot more depth.
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Post by: DarthPaul on October 21, 2009, 09:56:43 pm
Quote from: "mav"Interesting...You need to add shading to all the sides, nooks, crannies, and corners on the fence: right now just having a dropped shadow underneath the bulbs at the top doesn't look right. I mean, the shape of it looks fine, but it needs a lot more depth.

Exactly it looks too light and unshaped to fit the FFT style just yet. Has potential but needs a major shading fix.
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Post by: jimmyjw88 on October 21, 2009, 11:14:35 pm
Yeah, what they said. Interesting idea ^^
Also, can the bottom shadow be altered? Because now, it looks a bit weird due to its shape.
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Post by: Jumza on October 22, 2009, 04:09:02 pm
GIMME GIMME GIMME!
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Post by: Kokojo on October 22, 2009, 04:24:18 pm
Just download the first picture and use it in shishi, Jumza.
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Post by: mav on October 22, 2009, 05:53:18 pm
Quote from: "jimmyjw88"Also, can the bottom shadow be altered? Because now, it looks a bit weird due to its shape.
Aye, this is actually quite important. The way the fence would drop its shadow should be unlike how people and humanoids do.
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Post by: Zalge on October 22, 2009, 06:55:08 pm
Here is my attempt to make it look better... I can barely see a difference, but here ya go.

(http://i6.photobucket.com/albums/y249/Goten3620/FenceVIEW.png)

I tried adding another color, but I don't ended up using it in 3 places >.> cause it looked crappy in any other spot.
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Post by: Hana on October 24, 2009, 02:15:40 pm
Here you go, hopefully it works to perfection. ^_^ Let me know if there's anything more I can help with.
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Post by: Kokojo on October 24, 2009, 06:31:36 pm
(http://img34.imageshack.us/img34/2407/epsxe2009102418260645.png)

Not bad at all, pretty awesome !
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Post by: Hana on October 24, 2009, 06:54:20 pm
I'm fairly proud of the shading on it; I'll start on making them more continuous looking soon and should have it up pretty quick.
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Post by: Cheetah on October 24, 2009, 09:04:51 pm
Pretty interesting idea Kokojo, I like it. Do they bounce haha.
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Post by: Seushiro on October 24, 2009, 09:25:24 pm
wow that is a unique way of making options and opening other forms of tactics. . . would be fun on a protect " name_here " mission and you have to barge through the gates to save someone. . .
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Post by: Kokojo on October 24, 2009, 09:28:19 pm
Quote from: "Seushiro"wow that is a unique way of making options and opening other forms of tactics. . . would be fun on a protect " name_here " mission and you have to barge through the gates to save someone. . .

 :P Know why I did it ?
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Post by: Seushiro on October 24, 2009, 09:36:18 pm
yeah genius move there Kokojo would be really awesome for missions and I think you did this for your project huh and too make players suffer escaping your prison?. . .

but just thought of the gate at level 25 in the sample above. . . at 9 HP a gate can be shattered by a throw stone, enemies would just walk past through it, The gate would scream "ah" when it dies or gets busted and all that would look funny. . .
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Post by: Pixy on October 24, 2009, 09:41:38 pm
EDIT: Nevermind, that point was already addressed.

I suppose ASM could fix that... maybe. And I'm gonna guess the HP values are an example because even a Rod could break that 9HP gate.
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Post by: Kokojo on October 24, 2009, 09:42:25 pm
Well the idea to use the Barrier is a bit more complex, but it fits in the prison scheme.

If not, the HP has been fixed for now... And if that does not balance well, Il use the Wall status.

In COP, 9 damage is a lot :-)

Edit : Mmmm... I play with the sound off... but il say yeah, there is a way to make them have no sound. They will just no be females/male/monster. Then I THINK they won't scream.
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Post by: jimmyjw88 on October 24, 2009, 10:46:27 pm
Very nice ^^
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Post by: MiKeMiTchi on October 25, 2009, 02:29:07 am
Very nice concept sir Kokojo, and nice edit, Hana.

I'm lookin' forward to this.
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Post by: Jumza on October 25, 2009, 08:59:13 am
hey kokojo im having a problem when im using your sprite whenever it would move to walk it would appear and dissapear so i thought innate stop would fix it but it doesnt... cuz it doesnt show up when using my gate job im using for it... whats the problem? (im well aware that this is a hacking question but its about kokojo's sprite so i posted it here)
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Post by: MiKeMiTchi on October 25, 2009, 10:56:34 am
The sprite isn't completed.
Kokojo is just showing what we wants to do next with CoP

edt: ^ wrong answer
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Post by: Kokojo on October 25, 2009, 11:19:29 am
Use another job jumza, i would say...

Because Innate stop does it for me.
Remember it Had no death animation.
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Post by: Jumza on October 25, 2009, 11:36:44 am
Ok this is odd how do i set it so there always stopped? i always set it to Innate Status: Stop but instead it sets wall on it...