Final Fantasy Hacktics

Modding => Help! => Topic started by: EpikComplex on October 21, 2009, 02:55:17 am

Title: Dummy text in the compiler
Post by: EpikComplex on October 21, 2009, 02:55:17 am
Hi I was wondering how you could identify dummy text in the psp events.txt. I was trying to edit the dialogue where they talk outside the orbonne monastary but I saw three of the same ones. Any help?
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Post by: Xifanie on October 21, 2009, 07:25:17 am
As cheetah already said in your other topic: There is no dummy text in the PSP version.

If you check the list:
http://www.ffhacktics.com/wiki/Event_Sc ... orrelation (http://www.ffhacktics.com/wiki/Event_Scripts_and_Scenario_Order_correlation)

0x003 : Orbonne Battle (Setup)
0x004 : Orbonne Battle
0x005 : Orbonne Battle (Gafgarion and Agrias chat)
0x006 : Orbonne Battle (Abducting the Princess)

The setups event have no script or instructions, they are just there to fill it seems.
0x004-0x005-0x006 all have the same text, whoever they do not use the same lines. The way it was done was likely for a simple copy/paste to keep tract of which event it is originally?
I have no idea but all that text is unecessary. I wouldn't call it dummy text but just a waste of space.
In any case you should just edit the text for one event and copy/paste into the others. Compile each of them and you're done.
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Post by: EpikComplex on October 22, 2009, 12:05:17 am
ohhh ok thnx for the clarification zodiac and also for the correlation list, I've been looking for something like that all over!