Final Fantasy Hacktics

Modding => Help! => Topic started by: hannahhorrific on October 14, 2009, 08:23:30 pm

Title: sprite problem
Post by: hannahhorrific on October 14, 2009, 08:23:30 pm
when i upload the new sprite as 99 when in entd i choose 99 and on battle it dont show up! why?
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Post by: Vanya on October 14, 2009, 09:33:19 pm
Give me a screen shot of your ENTD entry.
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Post by: hannahhorrific on October 14, 2009, 10:43:22 pm
Sure!
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Post by: hannahhorrific on October 14, 2009, 11:32:21 pm
Additional Screens.
its supposed to be a custom sprite not a female chemist.
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Post by: hannahhorrific on October 14, 2009, 11:40:54 pm
This Is How Its Supposed To Look.
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Post by: MiKeMiTchi on October 15, 2009, 03:04:05 am
Please attach smaller screenshots. please. :(

1st screen:
you forgot to show us the most important part, i think.

2nd screen:
Note that what you edited is the ORBONNE MONASTERY battle.

4th screen:
Don't place HUMAN sprites over MONSTER sprites! Replace the sprite to TYPE 1 please.
Smash clearly states that in his sprite.
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Post by: Vanya on October 15, 2009, 06:39:34 am
Also, you have to be careful of your Sprite set setting in the ENTD, because it counts Ramza Ch1 as sprite 01, but in shishi he is 00.
That means all the sprite set numbers are off by -1.
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Post by: hannahhorrific on October 15, 2009, 10:36:33 am
so if i put him as 99,in entd i should put 98?
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Post by: MiKeMiTchi on October 15, 2009, 11:59:07 am
Basically yes,
but you should place the sprite to a TYPE 1 slot.

Last screen,
SHP and SEQ should be type 1.
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Post by: hannahhorrific on October 15, 2009, 06:12:54 pm
now i get a new problem,1 of my units looks glitched,why?
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Post by: hannahhorrific on October 15, 2009, 07:23:52 pm
whats the number i need in entd to show this sprite?
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Post by: Vanya on October 15, 2009, 07:50:01 pm
If your sprites are glitched in battle, but nowhere else it's probably because you went over the sprite limit.

For that sprite to appear you should set the sprite set in the entd to 3A I believe.
All you have to do is add 1 to the sprite set number.

Here's an unnecessary formula for it.
Let X = shishi hex label.
Let Y = ENTD sprite set hex label.
Y = X+1
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Post by: Setzer on October 15, 2009, 08:11:11 pm
Just to explain what Vanya said, there is a limit of sprites loaded in battle.
If you have more than 9 different sprites in battle, some of them will glitch.

Thats reason why the Zirekile Falls battle just have Knights as generics.