Final Fantasy Hacktics

Modding => Spriting => Topic started by: ChronosAragami on October 04, 2009, 09:44:21 pm

Title: Magus from CT
Post by: ChronosAragami on October 04, 2009, 09:44:21 pm
I've seen coming out various characters from Chrono Trigger also decided to try, then I created the character more evil and one of the most powerful of the game. Magus!
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Post by: mav on October 04, 2009, 09:48:10 pm
If you plan on having that much color variation, your sprite's gonna end up looking terrible. Look at how much depth has been lost and how flat the sprite is. Fix that up and re-post.
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Post by: ChronosAragami on October 04, 2009, 09:51:02 pm
This is my first sprite so I would like a bit of assistance, if possible ...
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Post by: Asmo X on October 04, 2009, 09:54:26 pm
Post a version that is 2 or 4 times larger.
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Post by: ChronosAragami on October 04, 2009, 09:58:20 pm
ok !
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Post by: Asmo X on October 04, 2009, 10:13:07 pm
Ok well the skin and hair palettes dont have enough depth, causing them to look flat. The cape only seems to have 2 colours and this also makes it look flat/cartoonish. The chest is too square and not shaded properly. Any time you're basically just shoving vertical or horizontal lines together you know you're doing something wrong. Mav is right. If you want to get proper depth on your palette you are going to have to make a few concessions in the design. The cape might have to be the same colour as the thighs or something. Also, copy and paste more. Same with the palettes.
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Post by: ChronosAragami on October 04, 2009, 10:30:20 pm
you could create an sample that I could use to fix these errors?
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Post by: MiKeMiTchi on October 04, 2009, 10:52:16 pm
Maybe use Delita's Hair and the Knight's body and arms.
Don't edit the pixels yet. Just the colors. :P
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Post by: Asmo X on October 04, 2009, 10:53:05 pm
He should get himself a new chest and waist.
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Post by: ChronosAragami on October 04, 2009, 10:59:45 pm
I can try to use the kinght's chest, but the hair does not look like Delita's hair
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Post by: Asmo X on October 04, 2009, 11:00:54 pm
Combine delitas hair with the dancers hair then
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Post by: ChronosAragami on October 04, 2009, 11:16:03 pm
I think the hair of the dancer would not quite sure, but I can try the Ajora or the Summoner.
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Post by: Zozma on October 04, 2009, 11:28:03 pm
ajora hair in the back would probably work pretty well for this
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Post by: SilvasRuin on October 04, 2009, 11:30:16 pm
All his hair falls behind his shoulders, so go with Summoner.  Ajora provides an example of what colors and shading you can use though.  Remember, the older games tended to use blue to try and shade white stuff, so he's probably got platinum hair.
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Post by: ChronosAragami on October 04, 2009, 11:31:24 pm
I also think, I used another chest and Delita's hair.
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Post by: Zozma on October 04, 2009, 11:34:21 pm
where are his shoulders? u should maintain that part of the knights body id say
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Post by: SilvasRuin on October 04, 2009, 11:34:34 pm
Did you borrow that chest from something, or did you make it yourself?  Maybe it's just the bigger view, but it looks like it would appear quite messy in-game.
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Post by: ChronosAragami on October 04, 2009, 11:39:55 pm
I got this chest of another sprite, and I used dycedarg sprite as a model for the cape.
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Post by: SilvasRuin on October 04, 2009, 11:46:28 pm
You left off a few aspects of his cape, like the shoulders that were pointed out earlier.  As Zozma said, it doesn't appear he has any.
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Post by: ChronosAragami on October 04, 2009, 11:50:35 pm
this is because the image grown, because the normal size it is normal.
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Post by: jimmyjw88 on October 04, 2009, 11:55:09 pm
I think you're missing few pixels for the shoulder.
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Post by: ChronosAragami on October 05, 2009, 12:06:40 am
It's just the bigger view, try increasing the original and you will see that the shoulders are in place.
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Post by: ChronosAragami on October 05, 2009, 12:39:38 am
Here.
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Post by: MiKeMiTchi on October 05, 2009, 08:28:46 am
Haha.. That's too big for me.
Okay, I'll prepare a sample..
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Post by: Asmo X on October 05, 2009, 08:35:08 am
Your palettes are all wrong. If you want a blue palette for the cape, find one in the sprite database. Right now you have 2 blues that are almost identical and then a huge leap to the dark one.
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Post by: MiKeMiTchi on October 05, 2009, 09:21:31 am
14 colors total,
based from Delita's hair, head, body and legs, and Male Knight's cape and arms.

You can add 2 more colors. Maybe for the violet and reds.
And, you can change the skin tone, too, If you want.
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Post by: ChronosAragami on October 05, 2009, 10:41:35 am
I think this boy was very pale to me, but I think I can take advantage of colors used for the cape, hands and feet.
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Post by: ChronosAragami on October 05, 2009, 11:51:04 am
Here my attempt.
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Post by: Vanya on October 05, 2009, 02:14:02 pm
You're blowing it up too much now.
Only do like x3 at most.
Right now I can't give an opinion, 'cause all I see is a bunch of colored blocks.
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Post by: Xifanie on October 05, 2009, 02:31:42 pm
Here's a tip Vanya: walk 40-60 feet away from your monitor.
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Post by: SilvasRuin on October 05, 2009, 02:33:19 pm
I don't believe I have a room big enough to position myself for a proper perspective.
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Post by: ChronosAragami on October 05, 2009, 02:52:56 pm
sorry ^_^
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Post by: KazeKasano on October 05, 2009, 02:58:32 pm
Mike has the right idea here, Chronos. The skin tone being like that is just a necessary sacrifice. But this looks like it could turn out great if given the proper effort.
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Post by: SilvasRuin on October 05, 2009, 03:00:38 pm
I don't believe that is "necessary" at all.  I don't believe even Mike filled up the palette.

Surely there's still space in the palette to fit in a black color like what MiKeMiTchi used for the inside of the cape.  Also, the chest area looks rather flat.  The shading/positioning of some of the pixels could use some work there.
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Post by: ChronosAragami on October 05, 2009, 03:04:59 pm
Ok, let me get this straight, I should add a dark background to the cape and maybe change the skin tone!?
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Post by: SilvasRuin on October 05, 2009, 03:07:37 pm
Yeah, it's just that you have a ton of purple in that image.  That dark color mike used to shade the cape would help break that monotony in the color, and it would look right since the underside of the cape would naturally be shadowed.
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Post by: ChronosAragami on October 05, 2009, 03:10:38 pm
Like this ??
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Post by: SilvasRuin on October 05, 2009, 03:30:17 pm
Your image is a bit big, but yes, I think that looks better.
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Post by: ChronosAragami on October 05, 2009, 03:38:18 pm
Ok, now the face, what i could be making here?
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Post by: ChronosAragami on October 05, 2009, 09:53:34 pm
I'm doing it based on the 3D version of it, so I'm doing it with light skin, not enough to be gray.
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Post by: ChronosAragami on October 05, 2009, 10:21:09 pm
Ok, I rearrange his face to look like what MiKeMiTchi made the basis of Delita.
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Post by: scatttman on October 05, 2009, 10:51:25 pm
for the back view i think
the sumoner is the best option
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Post by: SilvasRuin on October 05, 2009, 10:56:51 pm
That 3-D version isn't official in the slightest, but I always have been impressed by how much that project seemed to mimic the original, so it should be a fine concept to follow.
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Post by: ChronosAragami on October 05, 2009, 10:57:11 pm
Well, I'll try with the Summoner and the Ajora, to see which is better, then I post later.
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Post by: jimmyjw88 on October 05, 2009, 11:04:45 pm
Looking good. Keep the advices ^^
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Post by: ChronosAragami on October 05, 2009, 11:19:04 pm
Ok, the hair of the Summoner was better ^_^
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Post by: MiKeMiTchi on October 06, 2009, 12:11:00 am
Give the skin shade a lighter color.
Or better yet, use the remaining color slot for a better skin shade.
Right now the skin tone doesn't blend with one another.

1st frame:
Work with the armor shading. The hair looks fine though. :)
4th and 5th:
Since you added long hair, you should add shadows below it as well.
Use cape colors for that.
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Post by: Seushiro on October 06, 2009, 12:11:56 am
yep looking good. . .

 how about raising the forehead a pixel since He was based of Vegeta's head and Vegeta has a high forehead. . . or instead of increasing lessen the darker brown shades to give the wide forehead illusion
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Post by: ChronosAragami on October 06, 2009, 12:36:50 am
The problem is, I'm already using all 16 color slots, but I think that trying to lighten a little the tone of his skin, it may even work.
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Post by: MiKeMiTchi on October 06, 2009, 12:41:34 am
Or, you could just darken the brightest skin shade. :)
That is, if you're having a hard time.
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Post by: ChronosAragami on October 06, 2009, 12:47:53 am
Ok, shadows and Vegeta head, and skin tone.
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Post by: MiKeMiTchi on October 06, 2009, 01:03:34 am
Hmm.. more.
The shadows on the 4th and 5th looks pillow shaded. Consider the light source.
???

1st: the black in the neck should be the darkest blue/violet shade. Armor looks better.
Skin tone: Hmm.. maybe lighten the darkest shade a bit more?

3rd: shading on armor is flat, add dark shades.
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Post by: ChronosAragami on October 06, 2009, 01:21:48 am
The problem is, I'm using the colors of the boots to create the shadow effect of the face.
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Post by: ChronosAragami on October 06, 2009, 01:32:04 am
I modified the armor and the shadows.
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Post by: MiKeMiTchi on October 06, 2009, 01:38:58 am
Oops, I weren't specific.
The shadow needed to be fix is the pixels from the cape.
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Post by: Cheetah on October 06, 2009, 01:45:47 am
His hair on the rear-side view looks like it is off center or something...
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Post by: ChronosAragami on October 06, 2009, 02:01:15 am
Cheetah, is because of his ear, and MiKeMiTchi can you give me an example? ^_^
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Post by: MiKeMiTchi on October 06, 2009, 02:19:29 am
Oh sure. But it might take a while.
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Post by: ChronosAragami on October 06, 2009, 02:22:35 am
ok !
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Post by: scatttman on October 06, 2009, 01:15:55 pm
you can use the delita's hair as base is a lot like the magus but shorter
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Post by: Asmo X on October 06, 2009, 01:18:53 pm
the ear shouldnt be back like that on the reverse diagonal. Chest plate now looks pillow shaded. For the front view, go and see how the knight's shoulders are shaded and do it like that.
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Post by: ChronosAragami on October 06, 2009, 09:22:55 pm
You could pass me the sprite of the Knight, because I accidentally erased it ^_^
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Post by: kafei on October 07, 2009, 01:29:39 am
Grab it from the main site in the sprite section.
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Post by: ChronosAragami on October 07, 2009, 09:52:52 pm
Sorry, I wanted the complete sprite, it's because I actually erased the file Knight.spr of my pc ^_^
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Post by: SilvasRuin on October 07, 2009, 10:48:52 pm
You can just re-download the spr file again.
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Post by: ChronosAragami on October 07, 2009, 10:53:36 pm
But where, if he was the original game, I never saw the original knight posted on the site.
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Post by: SilvasRuin on October 07, 2009, 10:59:49 pm
http://www.ffhacktics.com/spr.php (http://www.ffhacktics.com/spr.php)
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Post by: ChronosAragami on October 07, 2009, 11:01:09 pm
Are only fragments of the originals.
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Post by: scatttman on October 08, 2009, 01:24:23 pm
do you want the image on .bmp?  thats different of the sprite
you can use shishi to get it
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Post by: ChronosAragami on October 08, 2009, 01:30:58 pm
Ok, I'll post what has already been done so far for the criticism, whatever, good or bad, will only be helping me to improve what it takes.
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Post by: Vanya on October 08, 2009, 06:20:52 pm
Lookin' pretty good.
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Post by: AngrySurprisedFace on October 08, 2009, 07:23:25 pm
Looks amazing.

The fourth one in on the top (standing still, back diagonal view) though, looks like the hair is coming from his neck.
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Post by: mav on October 08, 2009, 07:44:04 pm
Having two straight pixels for the ears may not work out. I mean ever angle looks exactly the same...
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Post by: Luiakyn on October 08, 2009, 08:38:27 pm
Something's bugging me about the hair in the back diag view... I'd see if Elmdor's lower half would work.
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Post by: ChronosAragami on October 08, 2009, 09:33:07 pm
Thanks for the warnings, I'll work on it. ^_^
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Post by: ChronosAragami on October 08, 2009, 11:24:28 pm
Here's the first beta, is not complete, someone can test it for me and pass me the errors that can be arranged?
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Post by: Asmo X on October 09, 2009, 03:02:01 am
1. Did you make your own palette for the hair?
2. Did you try and shade the hair yourself?
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Post by: Seushiro on October 09, 2009, 04:03:09 am
May I add too while we are on the topic of the back flowing hair. . . if it is elmdor length or sephiroth length making it flow while walking is a must. . .
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Post by: Zozma on October 09, 2009, 07:55:02 am
im assuming that that is the female knight's hair, in which case its not going to "flow" but rather move back and forth along with the cape.

still something is off id say its what asmo is referring to
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Post by: ChronosAragami on October 09, 2009, 09:49:45 pm
I did not try to shade the hair, the hair is from the summoner, and I colored the hair of Delita.
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Post by: MiKeMiTchi on October 09, 2009, 09:56:36 pm
The hair color looks okay, but I think what Asmo is trying to say is that you should have borrowed the colors from other sprites.
otherwise.. Great progress!


If you don't mind, I'll test it.
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Post by: ChronosAragami on October 09, 2009, 09:59:48 pm
Please, and if not asking too much, you can help me with the shading?
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Post by: RopeSander on October 09, 2009, 10:00:35 pm
Magus traditionally has a white face, besides that this is awesome.  In your defense though when you meet him as "Janus" he has no white face, maybe clown make-up??
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Post by: MiKeMiTchi on October 09, 2009, 10:05:04 pm
QuotePlease, and if not asking too much, you can help me with the shading?

Hmm.. Okay, I'll try shading some minor things. :)
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Post by: ChronosAragami on October 09, 2009, 10:19:44 pm
Thanks, and I also think he wears makeup. ^_^
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Post by: murak on November 07, 2009, 09:04:08 am
wow, i really like where this sprite is headed, I might try fixing up a detail here and there and see about putting it ingame.

and i have a nice mental image of a recoloured version of magus I did in chrono trigger before i'm interested in seeing in FFT as well.

edit: from the posted image, i noticed the head joins badly in a few sprites in the transition between frames, and some of the arms look slightly off in some frames as well, nothing too major from my initial assessment.
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Post by: mav on November 07, 2009, 11:37:57 am
Yeah, work on the head and the hair. In fact, I dunno if you picked a good base for the face/hair; you could have gotten away with less work if you'd used Elmdor. Just fix the minor details over the course of a while and you'll be ready.
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Post by: jimmyjw88 on November 08, 2009, 02:11:31 am
What mav said ^^
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Post by: ChronosAragami on December 10, 2009, 08:08:13 pm
Sorry, I walk out of time to finish the Magus, if someone wants to finish it I thank you, but do not forget to put my name in the credits ^_^
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Post by: Kagebunji on December 11, 2009, 11:33:32 am
I can't help you, too much work.
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Post by: ChronosAragami on December 11, 2009, 08:58:29 pm
I know, but should have more people who can, you know ...
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Post by: Asmo X on December 11, 2009, 09:24:55 pm
Maybe they just aren't interested in this sprite.
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Post by: ChronosAragami on December 12, 2009, 08:44:02 pm
Maybe, but I believe that in this world there is still a being of good heart, who will finish the Magus, maybe ...
Title: Re: Magus from CT
Post by: Atma on May 12, 2010, 05:48:21 am
WOW, this is kind of a pain in the ass.  Looking at the original sprite from SNES seems like it's so simple, but they sacrificed shading for extra colours.  they only used like 2 shades per colour.
Here's what i've come up with after looking through which sprites best fit his shape:
it's VERY rough.  i pretty much just cut out the parts i'm using and recoloured them (ended up using 6 different sprites).  haven't even tried positioning or anything.  
the colours aren't exactly as they were from the SNES colours since i'm going to have to double up a few to give it decent shading.  for example i'm using one of the skin colours in the armour and one from his hair put into his pants.
Title: Re: Magus from CT
Post by: SilvasRuin on May 12, 2010, 08:20:50 pm
The complete white looks out of place with the rest of the sprite.  Do you really need parts of it looking that bright?
Title: Re: Magus from CT
Post by: scatttman on July 02, 2010, 03:41:18 pm
i dont see whats the problem with this sprite looks pretty good judt need a portrait in my opinion