Final Fantasy Hacktics

Modding => Spriting => Topic started by: Asmo X on October 02, 2009, 11:35:47 pm

Title: Designers, Assemblers, Closers and Profilers: Making sprites
Post by: Asmo X on October 02, 2009, 11:35:47 pm
The problem: Spriting is hard. Some people have the attention span to make an entire spritesheet but don't have the technical knowledge to make a sprite properly. A feeble attempt will taint an entire sheet. Other people can sprite well but aren't in the business of doing whole sheets. Neither of these people necessarily know how to make it work in game and no-one out of all 3 groups necessarily know how to make a portrait. My idea is to turn spriting into a mechanical process using all 4 people. No one person will have to do much work outside their competency and hopefully, not much work period.

Designer: Should be the person with the most solid technical knowledge on making a sprite look good. Designs the sprite alone or with input and creates the first 8 views. People ought to put the designer's work under high scrutiny and hold them to a very, very tough standard.

Assembler: Uses the designer's solid starting point to fill out the rest of the spritesheet. Tries not to piss off the closer too much.

Closer: Checks the sprite to make sure it works in-game and may be responsible for realigning or tweaking certain parts of the sheet so that it runs properly. Major fuckups (like an unusable palette), may have to be referred back to the Designer or Assembler.

Profiler: Does the portrait.

Bear in mind, no individual has to be assigned a life-long job in one of these groups. I just think this would be a fast way to get decent sprites out. It is also an opt-in proposal. People can still run their own spriting projects if they like. It is for this reason that people shouldn't hold back on the designer. It's your choice to put yourself up for this role so know your shit.
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Post by: jimmyjw88 on October 03, 2009, 12:13:13 am
I think this is a nice idea to speed up spriting process and provide them in decent quality to the community or in-game. Not sure if members/spriters willing to join because some might want to work on own sprite for own use but hope that spriters will join because this really helps in the process of spriting. ^^
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Post by: MiKeMiTchi on October 03, 2009, 12:20:21 am
I'm more of a Closer and Profiler. :)

Nice thread for finding one's spriting identity, ..Sir Asmo, I mean, Asmo!
Everyone who wants to make concept sprites should be the Designer.

The Joiner would be the hardest part, but the more people who'll join, the faster the process.
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Post by: Asmo X on October 03, 2009, 12:28:09 am
The success or failure of this is determined by how many people want to be joiners. I'm estimating that number to be 0
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Post by: Vanya on October 03, 2009, 12:33:02 am
For the sake of a test run I'll volunteer to be Joiner.
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Post by: jimmyjw88 on October 03, 2009, 12:38:09 am
Haha. yeah. I'll join in too but which group, I don't know. I mean, designer, I can't make a solid concept, joiner is work the rest of the spritesheet, which I'm not really good and slow; Closer, sometimes I missed a lot of error or glitches and as for profiler, I'm not good at portrait, as you already know. Haha. But I'll try to fit into one of these groups and help ^^
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Post by: Vanya on October 03, 2009, 12:39:27 am
Shouldn't we have something to work on first?
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Post by: Asmo X on October 03, 2009, 12:43:29 am
Ok cool. Im still capped right now and I have work tonight but when I get back I'll try and make something.
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Post by: Asmo X on October 03, 2009, 12:45:52 am
Or someone could cook something up in the meantime. If they do, make sure it is criticised brutally.
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Post by: MiKeMiTchi on October 03, 2009, 12:47:23 am
BRUTALLY!? Yeah.. let's give that a try. :)
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Post by: Seushiro on October 03, 2009, 12:53:47 am
Why not finish your Marshall concept Asmo X or use it here as a test run and assign them jobs?. . . that was a great concept and the only hopes of a great looking western hat in game. . .
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Post by: Sephirot24 on October 03, 2009, 01:31:21 am
Great idea Asmo! Efficiency 1st huh? ^^

May I suggest a sprite that NEEDS to be done? The one Jimmy found lying around. It's really awesome :)
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Post by: Asmo X on October 03, 2009, 01:48:27 am
Well the horn isnt straight and collar seems to be popping directly out of the armour. Might be a decent starting point though. I would probably suggest that if a designer gets on board with that, they should try to "hide" the obvious lineage from the sprites it is built from.
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Post by: kafei on October 03, 2009, 02:20:10 am
Quote from: "Asmo X"The success or failure of this is determined by how many people want to be joiners. I'm estimating that number to be 0
I think this largely depends on whether or not the potential joiner would have any use for the sprite in his or her own projects. If the sprite would look great in something they're already working on, they have more incentive to get in there and get the sprite done.

Quote from: "Asmo X"Or someone could cook something up in the meantime. If they do, make sure it is criticised brutally.
This is something we really need to work on as a community. It's great if a bunch of spriters show up with a bunch of projects, but if they're all done so badly that they look out of place in the game, what's the point? We need to make sure we're keeping people on the right path, and not giving them false hope. This will lead to better sprites overall, which I believe is what Asmo is trying to convey with this point. I know you've already been doing this, Asmo, but some of the rest of us really need to get on board, too.

EDIT: For the record, I like the idea of having different people try to tackle one sprite together.
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Post by: Asmo X on October 03, 2009, 05:11:19 am
Well I was hoping people wouldn't give too much of a shit about working on the sprites of other people if the work was split up enough. Perhaps more than 1 person could help with fleshing out the sheet. Perhaps they should have a less fruity name than "joiner" too.
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Post by: kafei on October 03, 2009, 06:00:12 am
Quote from: "Asmo X"Perhaps they should have a less fruity name than "joiner" too.
qft
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Post by: Seushiro on October 03, 2009, 06:51:02 am
well how about fabricator or assembler for a less fruity name. . . just like design, fabricate, profile and test. . .

Hope you guys get it in action since this would be a good community effort. . .


so what is the line up for now? Any chosen concepts to work on?. . .
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Post by: Asmo X on October 03, 2009, 08:25:17 am
Assembler ok. We'll do a trial run on the sprite sephirot found. I'll see if I can roll out the first 8 views
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Post by: Jumza on October 03, 2009, 08:34:11 am
If i had more skills as a spriter i would join as a profiler but i suck at making portraits so im more of a closer. and I would love to help with that sprite.(it is really awesome a calculator with a lancer hat lolz)
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Post by: MiKeMiTchi on October 03, 2009, 08:51:19 am
Sure. Let's work on jimmy's sprite. :)
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Post by: Asmo X on October 03, 2009, 09:19:55 am
it had a billion colours. Im trying to get it down
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Post by: Asmo X on October 03, 2009, 11:02:58 am
Also, this might take a day or 2
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Post by: MiKeMiTchi on October 03, 2009, 11:06:50 am
Okay take your time Asmo.. :)
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Post by: Bloodthirster0 on October 03, 2009, 12:45:27 pm
I will join as a designer,since I love concepting but hate to work on every single frame
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Post by: Vanya on October 03, 2009, 02:39:30 pm
Sound's great! I already volunteered for Assembler, so I'm in. We just need a tester, right?
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Post by: Kagebunji on October 03, 2009, 03:18:55 pm
I got my computer back so I can test sprites you do.
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Post by: Saigas on October 03, 2009, 03:42:31 pm
If the portrait is all a Profiler handles, then I can work with that.  I'm not very good, but practice makes perfect, and if the portrait is the only thing I have to concentrate on, it should make the work easier. ^^

So, if you need a Profiler, I'll have at it.
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Post by: Vanya on October 03, 2009, 04:03:43 pm
So...Volunteers so far:

Asmo, Bloodthirster, Dwib - Designer
Me - Assembler
Mike, Saigas - Profiler
Kage, Jumza, Seushiro - Tester
Jimmy - ???
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Post by: Jumza on October 03, 2009, 07:10:41 pm
i could also test i not really doing much. really bored all the time if i dun have homework.
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Post by: dwib on October 03, 2009, 07:28:39 pm
I completely support this and I'll join in.

I'm definitely a designer, but don't expect too much work to come from me. Homework is never ending in college.
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Post by: jimmyjw88 on October 03, 2009, 09:13:16 pm
I'll join in too if I'm good enough. I'll see if I can join into which group.
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Post by: Seushiro on October 03, 2009, 09:40:15 pm
I'll be waiting in as tester and use it in Emu, PSP, PSX. . . with you guys in the design and assembly this should look very interesting. . .
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Post by: Asmo X on October 03, 2009, 11:00:49 pm
(http://i426.photobucket.com/albums/pp347/Asmoad/dragoonthingpng.png)

Thats my worksheet thus far. turned out to be a bit busy last night so I only did 1 view and got the palette down. Anyone else who wants to have a crack, feel free. I'm still going to continue as well
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Post by: jimmyjw88 on October 03, 2009, 11:08:35 pm
Very nice Asmo but I think you left out Summoner, for the horn thing ^^
I'll try if I can.
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Post by: Asmo X on October 03, 2009, 11:11:43 pm
Have a try jimmy. This is a good one for multiple people to work on because its mostly a straightforward c/p job. All i really did was even the palette out and fit the collar into the top of the armour. Also, theres no rush guys. The main purpose of using multiple people is to increase the willingness to help on a sheet by splitting up the work, not necessarily to blow through the whole project in no time.
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Post by: jimmyjw88 on October 04, 2009, 09:09:10 am
Alright, I don't know if I did it right but here's my try ^^
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Post by: Asmo X on October 04, 2009, 09:25:57 am
Looks fine to me. What are those dark pixels between the eyes and ears though? Is that normal?
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Post by: jimmyjw88 on October 04, 2009, 10:42:42 am
Well, that's the eyebrowns or something, where it curves down a little bit. If you take a look at all the other sprites, they all have that pixel, just some brown and some black. But maybe this is looking weird. Should it be removed?
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Post by: mav on October 04, 2009, 11:34:32 am
I'll join in as a Profiler. I'm not here 100% of the time and most of my work isn't custom, but this is the kind of community effort we need. Though if everyone signs up for random jobs but their work isn't all that great, won't that become a burden? Maybe we should have to submit some kind of "portfolio" to join this project...
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Post by: jimmyjw88 on October 04, 2009, 12:51:05 pm
Yeah, good idea too.
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Post by: dwib on October 04, 2009, 03:35:09 pm
Here's something I started up, calling it a "wanderer"
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Post by: mav on October 04, 2009, 04:26:08 pm
Here's my "portfolio": a compilation of portraits I did. Most of them are for Mercenaries.
(http://www.ffhacktics.com/forum/files/gamblerf_514.png)(http://www.ffhacktics.com/forum/files/gambler2_727.png)(http://www.ffhacktics.com/forum/files/esperbladenew_166.png)(http://www.ffhacktics.com/forum/files/minwu_pals_206.png)(http://www.ffhacktics.com/forum/files/blansch_513.png)(http://www.ffhacktics.com/forum/files/marinportrait_530.png)(http://www.ffhacktics.com/forum/files/radbeaten_143.png)(http://www.ffhacktics.com/forum/files/alguscovered_987.png)(http://www.ffhacktics.com/forum/files/tetaeyesclosed_146.png)(http://www.ffhacktics.com/forum/files/gevaerdportrait_556.png)(http://www.ffhacktics.com/forum/files/dart_874.png)(http://www.ffhacktics.com/forum/files/hoodless_orlandu_199.gif)

These are in no particular order, but the first ten were all done for Mercenaries and the last portrait was my first actual portrait attempt. I'm pretty sure these are all the portraits I've made, but I'm not too sure. I believe they're all 16 colors, except the EsperBlade (third portrait--guy with the eyes closed).
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Post by: scatttman on October 04, 2009, 05:04:15 pm
mm i think this is agreat idea for the main projects like mercenaries and the others, i think im not goog at anything, maybe a closer but is the most easy part
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Post by: Zalge on October 04, 2009, 10:07:41 pm
Oh, hey, thats Dart from LoD down there. Someone should make a sprite for hims.
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Post by: Asmo X on October 04, 2009, 10:43:10 pm
(http://i426.photobucket.com/albums/pp347/Asmoad/dragoonthing2.png)

whoops no horn
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Post by: jimmyjw88 on October 04, 2009, 11:34:47 pm
Looking great ^^
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Post by: Zozma on October 04, 2009, 11:37:15 pm
Quote from: "dwib"Here's something I started up, calling it a "wanderer"
\


that looks pretty interesting, i think the knights head is used too often (what about the hatless thief head? or something
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Post by: jimmyjw88 on October 04, 2009, 11:38:57 pm
Yeah, quite a lot of knight heads.
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Post by: Bloodthirster0 on October 05, 2009, 09:47:31 pm
So Im not the only who thinks that way,Im using Teioh head for a project of mine,I shall post it here when I have all 5 poses done
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Post by: Sephirot24 on October 06, 2009, 02:05:37 am
@ jimmy and Asmo: Looks great!!! Nice progress ^^ Get him his horn though :P
Oh yeah, the portrait from the right looks better IMO (the ones I posted in page 1).
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Post by: jimmyjw88 on October 06, 2009, 02:30:28 am
Alright, Sephirot. I'll fix that ^^
Wait awhile and I'll post them up.

EDIT: Alright, here's the diagonal rear view and I add the horn for side view that Asmo forgot ^^
Although, the back armor and the colar is looking abit weird. Probably due to my shadings. What do you think?

EDIT: Done with rear view too. What do you think? ^^
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Post by: Seushiro on October 06, 2009, 04:58:19 am
I think you are right in game size it looks fine but enlarged yeah the back facing-Diagonal does have a messed up collar and I think more of the shoulder pads should be seen. . . that is actually my problem with charlie right now. . . back views and walking animations need lots of edits cause of that collar. . . front view, front-diagonal, and side view are okay because the collar does cover the shoulders but in the back shoulders should show more cause of the view. . .

*edit: did you guys mess with the Calculator Sprite in her front view (facing us). The shoulders have no blue cloth. . . strange
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Post by: jimmyjw88 on October 06, 2009, 08:19:24 am
Hmm...Yeah, I think you're right. What do you mean? ^^
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Post by: Seushiro on October 06, 2009, 09:22:20 am
Well here is what I mean... in front view shoulders are covered we are 100% sure on that but if we look at the back view shoulders should now be visible because of the collar only blocking the front portion of the shoulders. I made a color change so we can see it if the collar was separate from the cloth. . .

@ the front view calculator. . . I fixed mine. . .
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Post by: jimmyjw88 on October 06, 2009, 10:09:18 am
Ah yes, alright. I'll fix that. Thanks Seu.
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Post by: Asmo X on October 06, 2009, 12:55:21 pm
(http://i426.photobucket.com/albums/pp347/Asmoad/dragoonthing3.png)
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Post by: Seushiro on October 06, 2009, 01:35:58 pm
I think we can get rid of the black pixel sticking out of the helm in the downed frame. . . I think it is a left over from the collar. . . great edits with tough parts all the views are almost complete. . .
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Post by: Asmo X on October 06, 2009, 01:44:04 pm
Yeah I meant to get rid of that. Also, I should have used the summoner horn and the collar needs to be slightly wider I think
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Post by: Seushiro on October 06, 2009, 01:47:34 pm
I think your collar is fine helmet is covering portions of it anyway. . . about the horn I don't know if you used the one for the downed summoner or not but it looks fine to me with your edit. . .
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Post by: Asmo X on October 06, 2009, 01:49:02 pm
Compare the collar on the critical frame to the standing frame. It's not consistent enough. Also, the horn has an outline on the bottom that shouldnt be there.
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Post by: Seushiro on October 06, 2009, 01:53:25 pm
Had to segregate. . . eye sight very poor. . . but your right the collar part to her left cheek is more than the one on the lancer.

I guess I was blinded by the helmet illusion. . .
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Post by: jimmyjw88 on October 07, 2009, 12:10:34 pm
Looking great ^^
Sorry I can't fix the rear diagonal and rear view. Internet sucks, can't connect. Anyway, very nice there Asmo and Seu ^^
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Post by: Seushiro on October 07, 2009, 06:17:30 pm
uhm. . . we did not change anything there Jimmy. . . ^__^ I just blew up the pics and kept them together to see what Asmo meant since my eyesight is bad. . . Oh but he did make those critical views. . . that is new
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Post by: Sephirot24 on October 08, 2009, 01:07:49 am
Nice progress guys, the sprite is looking great! =)
Hey Asmo, did you change the collar's light blue because there were more than 16 colors?
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Post by: Asmo X on October 08, 2009, 01:25:35 am
(http://i426.photobucket.com/albums/pp347/Asmoad/dragoonthing4.png)

Sephirot: didn't jimmy do that already?
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Post by: Asmo X on October 08, 2009, 01:30:12 am
reverse side of body armour looks too big on the crouching frame. Also, I fixed up the forward crouching frame.
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Post by: Seushiro on October 08, 2009, 01:32:21 am
Now that looks good. . . less cluttered pixels when you made it wider on the collar. . . everything seems to be going as planned. . . cut and pasted into graphics gale the official color count for the Dragoon/Calculator is 26. . .

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haha the 26 was on 4 frames . ..  i copied all poses and it went up to 30. . .
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Post by: Vanya on October 08, 2009, 01:34:05 am
Lookin' great so far!
BTW, What exactly are we going to call this sprite?
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Post by: Asmo X on October 08, 2009, 01:37:53 am
Brad
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Post by: Asmo X on October 08, 2009, 01:38:31 am
26! What the fuck
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Post by: Vanya on October 08, 2009, 01:39:28 am
Pitt?
Male, Female, or Tranny?
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Post by: Asmo X on October 08, 2009, 01:43:10 am
Oh wait I think i know why the colours are so high. Jimmy and I didn't really communicate about the palette. Basically, everything armoured is the dragoon helmet palette (except for the darkest colour, which is from the female samurai skirt), and the collar is the same palette as the skirt. For the face, I just used whatever colours were in the forward diagonal.

This has been a lesson learned. If there is more than 1 designer, set palette first
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Post by: Vanya on October 08, 2009, 01:45:33 am
Yeah, that's usually one of the very early things I do after the initial design.
Save a lot of time if the palette is settled early.
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Post by: jimmyjw88 on October 08, 2009, 12:26:05 pm
Looking great Asmo!!
And yeah, the rear critical pose's armor is little big. Not much of a problem though. Easy to fix ^^
Oh my...26? Ouch....I guess we should've set the palettes first huh, Asmo? ^^
But anyway, we roughly know which 16 palettes already, its just that, maybe because there's some identical colours like what Asmo said about the darkest colour. So, I think this isn't much of a problem, right Asmo? ^^
As for the face, its from Male Dragoon, I think. I'll try to fix it and post it if my internet connected =.=
Stupid net...
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Post by: Sephirot24 on October 08, 2009, 12:49:00 pm
Looking great so far. NP guys, every mistake you make with this first community sprite will be beneficial ^^ Make as much as you can!

It's male. IDK much about names because English is my 2nd language, and what I say may sound a little weird... but how about something like: Ancient Dragoon, Horned Knight, Dragon Summoner...
Guess everyone can contribute and we can come up with something fitting :)
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Post by: Seushiro on October 08, 2009, 01:30:52 pm
My turn to help. . . let this be a lesson to those who automatically change to 16 colors (in Graphics Gale)without fixing and selecting what is appropriate :wink:

A) Most are guilty of this so I showed what it will look like if auto 16 was done on a well thought out concept.

B) New BMP with 19 colors can auto 16 if you want or select the flesh needed (We can now start over from here). . .

C) Color cutting and the total on all frames so far was 30. . . it was to much flesh
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Post by: Seushiro on October 08, 2009, 02:17:26 pm
New work board. . . colors on other bases adjusted to the Brad pallete
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Post by: Asmo X on October 08, 2009, 10:08:07 pm
cool thanks
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Post by: jimmyjw88 on October 08, 2009, 10:24:09 pm
Yeah, thanks Seu ^^