I know you can alter jobwheels via GS. but is it possible to do it via FFTPatcher?
801C83F0 00?? [16] Number of jobs
801C83F8 00?? [16] Job #1 modifier
801C83FA 00?? [16] Job #2 modifier
801C83FC 00?? [16] Job #3 modifier
all the way up to...
801C844E 00?? [16] Job #44 modifier
with ?? being the byte for the job.
(Czar dragon did these codes, not me)
like you would think that, if a GS code exists for it, you can do a hardcode?
If you're willing to accept jobs that are unlocked from games start, and have abilities learned at random (based on learn %) in battle, then yes that might be worth a look, other then that though, the code is relatively useless.
Incorporating this will take quite a bit of ASM hacking, plus it will probably never give you more than starting jobs as LD said.
I personally have an idea for using this to perfect the all units get the 'Item' command hack.
That sounds really cool though, id love some new custom jobs....id make them myself but i dont really understand hacking and coding very well.
Welcome to FFH. ^_^
I'm glad you found interest in this topic, but can you please not bump it? It's more than a year old. Thanks!