Modding => Spriting => Topic started by: Quo on September 07, 2009, 05:38:34 am
Title: Quo's Sprites (Current Project: Lucavi Recolors)
Post by: Quo on September 07, 2009, 05:38:34 am
Original Post:
Make no mistake, I've been doing sprites of all different kinds for a LONG time. And sometimes I do really well.
Sometimes they suck giant whale phallus...
But I can't say anything I do is ever stellar. That kind of comes with the territory of being a jack-of-all-trades/master-of-none. I can draw, I can write, I can sprite, I've got some slight web design / database skillz, and I can even play a bit of piano. Just none of them better than amateur level for the most part... :() So I made something. And that something is a sprite. Because of all the above, that's the easiest (and probably why I do it so much-- moreso than anything else I do by far). I sorta consider it my avatar-character (which I will make a mugshot for and replace my current avatar with), since it's made in the likeness of the character that the name "Quo" originates from. It's only one frame, but I figure I should see what people think of it before trying to make a whole sheet of this...
Also, it's late and I'm lazy. Sue me.
tl;dr: Sprite. I made one. Does it suck? (See below)
EDIT [09/09/09]: Updated the Quo sprite EDIT [09/10/09]: Updated Quo sprite again EDIT [09/14/09]: Added Belias Recolor EDIT [09/15/09]: Updated Belias Recolor EDIT [09/17/09]: Added Zalera Recolor EDIT [09/17/09]: Updated Zalera Recolor EDIT [09/22/09]: Added Hashmal Recolor EDIT [10/02/09]: Updated Hashmal Recolor EDIT [10/02/09]: Added Ultima Recolor
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Post by: Asmo X on September 07, 2009, 05:51:14 am
It doesn't completely suck, no. Its too dark though and you need to use some dark shading under the far side of the face where it's in front of the collar. The way the shirt tails down at the front makes it look like it's cinched around the waist without anything to suggest why. Also, there's some slight pillow shading (that's where you shade right around an object) but overall it's pretty good. Biggest tip is to just make it lighter.
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Post by: Xifanie on September 07, 2009, 08:18:23 am
The hair shouldn't be the same color as the vest, and points Asmo mentioned.
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Post by: Kagebunji on September 07, 2009, 11:41:49 am
Not bad for a first-timer, but colors are too dark as mentioned by Asmo.
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Post by: mav on September 07, 2009, 04:35:43 pm
Nice sprite. Better than my cheap shit and much better than a couple sprites I've seen here. As mentioned, try lightening up the palette. Your picked really nice colors, they're just a little too dark to see.
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Post by: Zozma on September 07, 2009, 04:46:31 pm
if you were to do it just right, you could free up one of those "red" shades for something else
reds and even purples work relatively well with a skine toned hair sheen...
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Post by: MiKeMiTchi on September 07, 2009, 05:44:43 pm
Well, things to remember: hardwork and patience. haha. :) Yup, lighten the colors as others said.
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Post by: Quo on September 07, 2009, 07:43:34 pm
Quote from: "Kagebunji"Not bad for a first-timer
Quote from: "Quo"Make no mistake, I've been doing sprites of all different kinds for a LONG time.
:lol:
Anyway, I wasn't expecting there to be so much commentary about the darkness of the colors. To be honest, that's more of a preference thing. I have an adversity to light colors. :razz:
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Post by: Zozma on September 07, 2009, 07:51:18 pm
being darker than other sprites, it will stand out as something obviously added in as opposed to something that looks like it always belonged there.
it doesn't need a drastic lightening tho.
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Post by: MiKeMiTchi on September 07, 2009, 11:09:41 pm
Shading will always be a problem at start. Get used to it.
Also, dark colors look bad when that sprite goes to a shadowed area in a map, since the shadow makes the colors darker.
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Post by: Asmo X on September 08, 2009, 12:00:33 am
There are lots of sprites that use dark colours. This sprite looks poorly lit. There's a bit of a difference.
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Post by: mav on September 08, 2009, 06:29:51 pm
Trust me, using existing palettes will work out on this one. Lemme think...Male Wizard's red robe may be too bright, but it's got the crimson color you want...
I dunno off the top of my head, but just take an existing sprite's colors--it'll work out well for you.
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Post by: Quo on September 09, 2009, 04:17:48 am
Quote from: "mav"Trust me, using existing palettes will work out on this one. Lemme think...Male Wizard's red robe may be too bright, but it's got the crimson color you want...
I dunno off the top of my head, but just take an existing sprite's colors--it'll work out well for you.
Quote from: "Quo"I got all the colors by just sampling from pre-existing sprites within the game (I do that all the time). In this case, the Dark Knights
:oops:
I also tried to keep most of the original shading in-tact. I pretty much just edited the torso to make it look like the shirt is untucked like it's supposed to be.
Anyway-- the new sprite is in the first post... what's everybody think?
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Post by: Sen on September 09, 2009, 04:53:35 am
use darker shading at the line under the shirt's collar
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Post by: Tersius on September 09, 2009, 01:18:08 pm
Quote from: "Quo"I also decided to try and start a new habit of saving the different stages of the sprite so I can go back to previous ones if need be. Good habit to have. I've been a fool to not be doing that all along...
If you are doing this in Gimp, I'd recommend using layers to do this. It's very handy for experimenting because it allows you to rapidly see a before and after of your change. IE you put your change in a new layer on top of the sprite and just click the eye icon to hide/show it.
To further aid this you can have a zoomed in view (for editing), and a zoomed out view that shows what it would look like in game. This way you can quickly track down which parts of the new or old version "don't look right".
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Post by: mav on September 09, 2009, 05:36:40 pm
This one looks much better. Good job. I can't tell if you brightened the sprite or not, but the change in hair color was a smart move. Though I agree with Sen:
Quote from: "Sen"use darker shading at the line under the shirt's collar
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Post by: Quo on September 10, 2009, 08:35:13 pm
If you can believe it, I've started from scratch all over again... :oops: (My bad~)
I also refrained from messing with anything except for the shirt tails this time. I trust SE more than I trust myself with shading... >>;;
Hopefully I can actually start on the damn sheet now. I promised to make a sprite for somebody next, and I need to finish this first...
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Post by: ArkDelgato on September 10, 2009, 10:39:05 pm
I just love the look of Ramza in that shirt. He just looks so laid back and happy.
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Post by: Sen on September 10, 2009, 10:46:27 pm
I'm seeing it as Ramza on the aftermath of the LionWar Living peaceful and happy
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Post by: Asmo X on September 10, 2009, 11:11:23 pm
Colours are much better. I like the one in the middle.
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Post by: jimmyjw88 on September 10, 2009, 11:19:46 pm
Yes. This is looking good ^^ First one and the middle is nice.
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Post by: MiKeMiTchi on September 11, 2009, 01:46:15 am
Yes. Way better. Borrowing makes a sprite better. I'd go for the middle one.
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Post by: mav on September 11, 2009, 07:52:19 am
Same here: middle one.
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Post by: Quo on September 12, 2009, 07:08:58 am
oO;;; Seriously??? The middle one is just the color swap. It's the transition between the first (which is building the sprite-- putting the head on the body) and the final product...
It's supposed to be a collar shirt, untucked... >>;;;
And just so people don't think I'm lazy, I've got the sheet a good portion of the way done. Got Ramza's head (recolored) and Balthier's body (recolored), just need to clean up and then get to the hard-- I mean... FUN part... of moving all the pixels around for the shirt tails...
Then put the head on... <<;;;
Yay, 4AM~
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Post by: MiKeMiTchi on September 12, 2009, 07:20:42 am
Early Bird.
Yes, seriously, coz the colors were appropriate.
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Post by: Quo on September 12, 2009, 04:25:26 pm
Quote from: "MiKeMiTchi"Early Bird. :razz:
Quote from: "MiKeMiTchi"Yes, seriously, coz the colors were appropriate.
The colors are the same on both...
Again, it's supposed to look something like this: http://media.giantbomb.com/uploads/0/15 ... _large.jpg (http://media.giantbomb.com/uploads/0/1520/293127-iori7_large.jpg)
Only without the vest, different colors, different hair, and FAR less masculine looking... 8)
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Post by: Quo on September 15, 2009, 02:34:54 am
I got a little worn out on my Quo sprite, so I'm taking a break to correct something that's been bothering me...
The Lucavi don't look anything like the Espers from the other Ivalice games they're supposed to be. And I kinda like those redesigns...
So at the very least, I want to try to color them more like their new appearances. I might actually try to make them a bit more accurate to their new ones than that, but I don't know yet. And they're sure as hell not going to look exactly the same. :lol:
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Post by: MiKeMiTchi on September 15, 2009, 02:52:55 am
Suggestion for palette manip, don't alter the RGBs. Hmm.. well, if you like it, remember that RGB values should be a multiple of 8. I think it's better to use and alter the HSL values.
Hue = full spectrum = rgb, Saturation and Lightness = make it more fftstyle colored.
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Post by: Quo on September 15, 2009, 02:59:33 am
I just copied the RGB from other sources... - Bomb - Byblos - Chocobo's feet :(
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Post by: MiKeMiTchi on September 15, 2009, 04:26:59 am
After copying them, try editing the HSL values. Copy and paste doesn't work all the time.
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Post by: Quo on September 15, 2009, 04:36:11 am
I'm going to need a tutorial on GraphicsGale... x.x; :)
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Post by: mav on September 15, 2009, 07:28:53 am
Try using a palette a little less bright than the Bomb's and one that varies less than Byblos's. I see what you're going for though, and I think it's quite doable.
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Post by: MiKeMiTchi on September 15, 2009, 09:51:39 am
Also, IMG tag don't work with .bmp files.
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Post by: Quo on September 15, 2009, 06:21:00 pm
All right, I took mav's advice (kinda). Since I didn't really know what was more firey than the Bomb, I just used the darker colors on the Bomb's palette. If you think it's still no good, mav, can you suggest something that might work in place of the Bomb?
I used the Skeleton for the new skin. I'm kind of torn. But it might actually be better... what do you guys think?
Also, is there a quicker way to move palette colors around in GraphicsGale? Like, let's say I wanted to copy one palette color to another spot...?
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Post by: Setzer on September 15, 2009, 07:11:14 pm
I made a similar edition in my patch's Belias. It's really hard to make a fiery red flurry looks good in him, but I achieve good results using the darker red tones from the Red Dragon. Yet, not that good...
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Post by: MiKeMiTchi on September 15, 2009, 07:20:05 pm
QuoteAlso, is there a quicker way to move palette colors around in GraphicsGale? Like, let's say I wanted to copy one palette color to another spot...?
Based on my exp, there are two ways, 1.) Drag a color. 2) 'Save' the color palette, then 'load' it to the desired destination. You might want to check mav's tutorial. http://ffhacktics.com/tutorials.php?id=10 (http://ffhacktics.com/tutorials.php?id=10)
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Post by: kafei on September 15, 2009, 07:27:37 pm
Might I suggest posting a reference picture of Belias from Final Fantasy XII? It would be easier for people to see what you're aiming for, then.
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Post by: Tersius on September 15, 2009, 09:24:57 pm
Quote from: "Quo"Also, is there a quicker way to move palette colors around in GraphicsGale? Like, let's say I wanted to copy one palette color to another spot...?
I wasn't ever able to find a good way to do it in Graphics Gale. You can do it really quickly in Gimp though. You just rearrange the Colormap (I don't know why they call it a colormap instead of a palette). Make sure you have a backup of your sprite though, sometimes this function acts kind of wonky.
Edit: This is for changing the order that the colors appear in the palette window. It doesn't visibly affect the picture, and so is useful for grouping unused or soon to be used colors into one spot. I hope that is what your question was asking about.
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Post by: Quo on September 15, 2009, 09:30:21 pm
Quote from: "kafeix"Might I suggest posting a reference picture of Belias from Final Fantasy XII? It would be easier for people to see what you're aiming for, then.
Brilliant thinking, Kaf. :(
Quote from: "MiKeMiTchi"2) 'Save' the color palette, then 'load' it to the desired destination. You might want to check mav's tutorial. http://ffhacktics.com/tutorials.php?id=10 (http://ffhacktics.com/tutorials.php?id=10)
I saw that before, and I should probably test that out, now that I think about it. I went looking for the save/load palette option, but couldn't find it. But I didn't imagine it would be as helpful as perhaps it might indeed be. I'll definitely look into it. I should've awhile ago as it is... ;)
Secondly, I had hoped that I would be the first one to have done this (I had heard none of it previously), because I wanted to have coined the idea. But I'm still very interested in your rendition. If you could direct me to it, that would be splendiferous. :lol:
Also, dig that sprite by the way...
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Post by: Quo on September 17, 2009, 04:34:27 am
Nobody had any corrections for Belias, so I moved on to Zalera...
[Link Removed: Image no longer available.]
Now THAT is a Death Seraph. :)
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Post by: Setzer on September 17, 2009, 09:38:50 am
So, Quo, it seems like I cant send you my sprites, só I'll post it here, if you dont mind. Like I said, it's not finished and I dont think I can make a portrait for him, so, if you want to use it in any way, go ahead ^^
I used some of your colors, since they are really better than the previous ones (Apanda Skin, and I really cant remember from where I took the old brown).
PS: I made a Zalera, too. And posted it somewhere here in the forum. Mine is really different from yours. I just followed the colors from the FFXII's one.
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Post by: mav on September 17, 2009, 03:55:49 pm
Quote from: "Quo"Eez de kulurz guud?
Assuming you're using the Velius colors in the post above mine, I'd say use the Byblos's colors for the body, the Hydra's colors for the wings, the palette for the yellow/unused dragon for the outline, and you'll have something a bit nicer. A la:
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Post by: Vanya on September 17, 2009, 04:41:40 pm
That Belias edit is coming along awesome! Changing the face and horns to brown is genius. If you want to look even more like the FF12 esper make the skin color skewed a bit more towards blue. And maybe consider giving the gloves and boots a nice trim or even maybe make them brown with a red trim.
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Post by: Quo on September 17, 2009, 04:58:01 pm
To clarify, the Belias posted above is Setzer's, not mine. :)
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Post by: Setzer on September 17, 2009, 07:52:29 pm
Later I'll try to make the gloves and boots, but I think it will be too much for my skills. Quo, I think the FFXII Zalera's body isnt purple, just the wings. The body is grey with gold and orange details, but since the wings are predominant and his attack animation is so dark, it just looks like he is all purple. For my zalera, I just changed the Wings colors to purple and inverted the gray and orange colors from his body and portrait (made a little portrait edition, since the background is used in his face). ^^
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Post by: LastingDawn on September 17, 2009, 08:00:29 pm
Hmm, for this I Really think that the Japanese sprite of Zalera would be best, I absolutely Hate how Zalera looks in FFT, they really did his look, and his sign justice in FFXII, where he looks akin to Death, which is what you expect with a Death Seraph.
Also Setzer... I still can't get over your portrait, still holds up great!
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Post by: Setzer on September 17, 2009, 08:25:19 pm
Vanya, months ago I tried to make the skin color that way, but I dont know how good it is. I dont have a archive or sprite of it, just a old hosted image with my early Belias edits. http://img233.imageshack.us/img233/5666/veliuscomp.png (http://img233.imageshack.us/img233/5666/veliuscomp.png) You think this blue is good?
LD, which japanese sprite? Is there a japanese Zalera sprite that looks like him in FFXII? That would be REALLY great. ^^
And sorry, but I couldnt understand what you said about the portrait =/
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Post by: Quo on September 17, 2009, 08:31:13 pm
Quote from: "Setzer"Quo, I think the FFXII Zalera's body isnt purple, just the wings.
If you look at the image I linked, he's got a purple-ish skull. Similar to that of the ghoul. It's like the shamaness girl next to him's skin color, but a bit darker because he's got some designs on his skull or something.
My Zalera recolor ignores the purple cape, because his wings are black in that picture, and his skull is a bit more if a light lavender-ish than purple like his cape. Then he's got gold parts. If you look at the FFT version, it looks like some kind of winged skeleton bound up by something. So I made his body the color of Zalera FFXII's skull, the wings matching the wings from said version (black), and the contraption a dark gold-ish.
So he basically doesn't have his cape, and is now bound by something for unknown reasons (same as Adrammelech... :lol: To make their palette's more appropriate to their FFXII incarnations. Nothing more...
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Post by: mav on September 17, 2009, 08:31:21 pm
Quote from: "Quo"That Zalera looks much spookier than mine, mav, but I was going for his FFXII incarnation, which has him a bit more purple: http://i150.photobucket.com/albums/s112 ... zalera.jpg (http://i150.photobucket.com/albums/s112/darkraeblackout/zalera.jpg)
Ah, yes. Well in that case, I think you could use the Ghost's purple for the skin, a muted orange/yellow for the outline (none I look at seem to work), and if the wings need to be black use the Hydra, if purple-black I dunno...
Anyway, these are impressive color edits all around. Though always keep in mind that this is a pretty exact art form: if you hit it perfectly it makes all the difference.
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Post by: Quo on September 17, 2009, 08:34:29 pm
I did use the Ghost's purple. I don't know what you mean by "outline", though. The wings use the Dark Dragon... and the gold part use his underbelly.
The palettes are listed above for Belias and Zalera...
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Post by: LastingDawn on September 17, 2009, 08:45:51 pm
Hmm, nevermind, false alarm... there was no Japanese Zalera sprite, because Zalera wasn't in Revenant Wings.
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Post by: Vanya on September 17, 2009, 08:47:29 pm
Quote from: "Setzer"Vanya, months ago I tried to make the skin color that way, but I dont know how good it is. I dont have a archive or sprite of it, just a old hosted image with my early Belias edits. http://img233.imageshack.us/img233/5666/veliuscomp.png (http://img233.imageshack.us/img233/5666/veliuscomp.png) You think this blue is good?
I think it is quite good. ^_^
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Post by: mav on September 17, 2009, 09:28:05 pm
Quote from: "Quo"I did use the Ghost's purple. I don't know what you mean by "outline", though. The wings use the Dark Dragon... and the gold part use his underbelly.
Righto, and that purple works. The "outline" refers to the tone on his arms, around his neck, and his teeth. Dark Dragon is too dark; Hydra is just about what you need.
Don't worry though, these are just my opinions--I'm sure you guys know what you're doing.
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Post by: jimmyjw88 on September 17, 2009, 10:34:44 pm
I think the Zalera is looking great ^^
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Post by: Setzer on September 17, 2009, 11:09:13 pm
Yes, Quo, you're right, in the arts he is purple. http://images1.wikia.nocookie.net/final ... Zalera.jpg (http://images1.wikia.nocookie.net/finalfantasy/images/c/cc/Zalera.jpg) But see this video: http://www.youtube.com/watch?v=2zJxCdem ... edded#t=20 (http://www.youtube.com/watch?v=2zJxCdemC0s&feature=player_embedded#t=20) He isnt Oo Neither in the Revenant Wings art: http://images2.wikia.nocookie.net/final ... Zalera.jpg (http://images2.wikia.nocookie.net/finalfantasy/images/2/2b/RWZalera.jpg) Weird.
Well, I think he is cooler in purple, anyway. And since I already have a grey/orange version of him, it would be nice to see a different one. ^^
And you're right about Belias. The grey is closer than my blue/green. I'll try to make a grey/green using the current grey pallete.
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Post by: Quo on September 17, 2009, 11:09:24 pm
Quote from: "mav"Righto, and that purple works. The "outline" refers to the tone on his arms, around his neck, and his teeth. Dark Dragon is too dark; Hydra is just about what you need.
Don't worry though, these are just my opinions--I'm sure you guys know what you're doing.
Actually, I think I'll try that to see how it looks. Thanks. :? Any ideas...? Going for the FFXII version, mind you...
Also, Setzer: I guess Zalera is too hard to pin. But I'm going off of the FFXII screenshot above, so... I dunno if I should keep with that or what...
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Post by: Setzer on September 17, 2009, 11:31:04 pm
Well, I dont know what "pin" means in that sentence, sorry ^^' I think you should keep with what you're doing. Follow Mav's sugestions about the yellow and he might look greater (?).
I just think that something is wrong with his hands and Wings, I dont know... Try using another black, too. ^^
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Post by: Quo on September 18, 2009, 12:15:52 am
By "pin" I mean "pin down". But I'll probably just keep with this. That or go with mav's original suggestion for the skin-- I don't know.
But I will try his suggestion for the other colors. What I'm not sure about is Adrammelech. In FFXII he's mostly all green... I don't know how I should approach FFT's with that in mind...
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Post by: Quo on September 18, 2009, 01:42:54 am
I took mav's suggestion for the wings, and I think it works.
But I think I'll be leaving the gold as-is. It's nice and dark/dirty, which looks more like in the ref image above (and is more Zalera-appropriate...).
I hope to do Adrammelech next, but I am seriously not sure what to do there. I could really use some ideas... x.x;;;
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Post by: Asmo X on September 18, 2009, 02:13:59 am
I think the colours have been substituted well; I just think the palette is a bit cliche and make less sense than it should. It has a ram's head so a red mane, if you want to call it that, just seems kind of silly.
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Post by: Quo on September 18, 2009, 02:36:39 am
Well, it was SE's idea. If you look at the reference pic, you'll notice that it's supposed to be kind of firey-looking. But I'm just doing palette swaps for the sake of making the game more accurate color-wise. I can't do better than that. If it were human units, I'd have a better chance, but monsters? Hell no...
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Post by: Setzer on September 18, 2009, 04:57:17 am
Asmo, I just followed his concept in FFXII. In FFXII he has two brown helmeted ram heads with a great fiery red mane. He is a beast-man, not supposed to make sense. Also have ram feet with fiery fur come out of them, and also of his hands.
Quo, he looks really better with the wing edits ^^
And for Adramelech, he is really hard to edit. In mine, I just changed his back to red, but I choosed the wrong red and stopped working with him. You may use theses images as reference: http://images2.wikia.nocookie.net/final ... melech.jpg (http://images2.wikia.nocookie.net/finalfantasy/images/7/7a/Adrammelech.jpg) http://images2.wikia.nocookie.net/final ... melech.gif (http://images2.wikia.nocookie.net/finalfantasy/images/d/d5/FFTA-Adrammelech.gif)
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Post by: Vanya on September 18, 2009, 08:39:51 am
They probably chose red for the fur in the FF12 version because he's a fire elemental and is supposed to invoke the memory of Ifrit. Plus when dealing with completely fictional characters we should exercise some suspension of disbelief. Belias is, for all intents and purposes, a fallen god. If he wants to appear as a pink tiger fish with red lipstick and a purple and green tie-dye afro he can.
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Post by: LastingDawn on September 18, 2009, 01:28:09 pm
My theory to all of this is that the holder influences the appearance of the Lucavi, taking Altima as a prime example, she still looks a lot like Alma in her first form. Now this is Very ironic when you consider Elmdor's Lucavi looks wildly different from what Zalera's form once was, it might have hid an ugly or "insect" like heart in Elmdor, though I still think that as a human he did all he could for his chosen side.
Belias is another prime example, Wiegraf is very noble and proud, of all the Lucavi he looks the part of a refined demon.
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Post by: Setzer on September 18, 2009, 02:33:29 pm
Thats's right, Vanya, and so is true for my patch. I gave every lucavi their own skillset, based in their elements in FFXII. That's one of the reasons for my sprite editions (also, I think they look better in their new concept. I just miss the mouth on Cuchullain's belly). My patch is like a nostalgic back to the origins, I tried to aproach FFT to the early games of the serie. And so, making bosses like the "elemental fiends" was an, well, I dont really know the word.. Obligation?
LD, FFTA2 has a lot os texts that try to explain the relations between the Ivalice Alliance games. But it lacks a good explanation about the espers/lucavi... Well, I liked yours, Square might use it ^^ Mainly because the Wiegraf/Elmdor analysis, plus the already in game "stones reflects the heart of the user".
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Post by: SilvasRuin on September 18, 2009, 02:41:36 pm
I find it interesting that both Adramallek(sp?) and Zalera are bound. The first has a ring or rope binding his arms close to his side and the second has bound legs and some sort of contraption on his arms. I don't know what the second might mean, but it could be that he was feeling restricted and limited, and that's part of why he did the things he did.
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Post by: LastingDawn on September 18, 2009, 02:47:30 pm
Hmm, I wasn't sure if Addramellech was bound, so I didn't say anything, but come to think of it, he is. My guess is this is more related to Dycedarg then Addremellech himself. Dycedarg was bound by his brother, his lord, and his father. He did away with his master, killed his father and just got rid of Zalbag, my thought is that it is still representative of Dycedarg's will being forced to stay silent, which might explain why Addramellech/Dycedarg proclaims that he did kill their father.
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Post by: Quo on September 18, 2009, 05:20:06 pm
Quote from: "LastingDawn"My theory to all of this is that the holder influences the appearance of the Lucavi, taking Altima as a prime example, she still looks a lot like Alma in her first form. Now this is Very ironic when you consider Elmdor's Lucavi looks wildly different from what Zalera's form once was, it might have hid an ugly or "insect" like heart in Elmdor, though I still think that as a human he did all he could for his chosen side.
Belias is another prime example, Wiegraf is very noble and proud, of all the Lucavi he looks the part of a refined demon.
That's the same as my theory for how they look as far as their actual shape and physical appearance... (and this includes the whole being bound thing)
But I still want them to FEEL like the Espers they're supposed to be. Hence my project. :razz:
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Post by: Quo on September 22, 2009, 05:51:42 pm
Long overdo for an update, but here it is...
Hashmal: Bringer of Order
Which can be found on the first post (not going to bother linking anymore, they don't work after I update the file anyway...).
I have to admit, I got kinda lazy with this one. I didn't know what color to make his robe, because the reference ( http://www.imgdump.info/data/media/290/Hashmal.jpg (http://www.imgdump.info/data/media/290/Hashmal.jpg) ) left me a bit skeptical. On one hand, the actual clothes he wears is green. But the armor is more brown, and constitutes more of his attire...
But for some reason, Hashmal (in the PSP version at least) has two palettes. One just a little lighter than the other. So I made the second one green... I suppose if people wanted, they could swap them or whatever...
I'm not crazy happy with this one, but I didn't really give it a good effort. :roll:
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Post by: SilvasRuin on September 22, 2009, 06:03:54 pm
Due to it being clothing, I think the green would match better. And while the reference's face appears red, I think his skin is more brownish than what you have.
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Post by: Quo on September 22, 2009, 07:21:15 pm
Yeah, that's the conundrum I had... like I said, I got lazy. I just used the Bomb's palette again... >>;
It's a good palette... <<;;
I'm not sure what would be better suited, however...
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Post by: SilvasRuin on September 22, 2009, 07:24:36 pm
Maybe one of these palettes? http://istaken.org/fft/KI.SPR.palette02.png (http://istaken.org/fft/KI.SPR.palette02.png) http://istaken.org/fft/KI.SPR.palette04.png (http://istaken.org/fft/KI.SPR.palette04.png)
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Post by: Quo on September 29, 2009, 05:08:19 pm
I know it's been a long time, but like I just told loch in the chat, I've been busier than a ninja at a Naruto convention... :(
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Post by: kafei on September 29, 2009, 06:19:29 pm
Where have you been, ya bum?
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Post by: mav on September 29, 2009, 06:24:09 pm
The whites are too white. The darks are too dark. The concept is good, the execution needs work.
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Post by: SilvasRuin on September 29, 2009, 08:39:14 pm
I'm not sure how well those colors would show up in game, but I must say, I really like them. As a standalone image at least, I like it.
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Post by: scatttman on September 29, 2009, 09:22:13 pm
i like zalera the others looks a bit saturated
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Post by: Quo on September 30, 2009, 05:05:48 pm
Quote from: "kafei"Where have you been, ya bum?
Quote from: "Quo"busier than a ninja at a Naruto convention... :P
Quote from: "mav"The whites are too white. The darks are too dark. The concept is good, the execution needs work.
Yeah, that skin tone is proving difficult. I'm looking for something that's more orange, less red/brown... but even those trees are actually brown, it just uses the lightest shade a lot so it looks orange.
I think I'm going to just take a stab at it with something that looks yellow and hope for the best... :lol:
Quote from: "scatttman"i like zalera :) But blame SE for the saturation. They made the designs these colors are based on...
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Post by: Setzer on September 30, 2009, 05:18:34 pm
Hae you tried Zalera's orange? Maybe it's the color you want ^^
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Post by: kafei on October 02, 2009, 04:19:56 am
Hurry up and come back, I already finished my sprite while you've been gone! You must get down to business!
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Post by: MiKeMiTchi on October 02, 2009, 04:29:39 am
How do you recolor them btw?
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Post by: Quo on October 02, 2009, 05:42:55 am
Quote from: "Setzer"Hae you tried Zalera's orange? Maybe it's the color you want ^^
When I read this, I though (not even joking or sarcastic) "Holy crap, this guy is a genius". I was CONVINCED it would work.
Sadly, it did not. :)
Quote from: "hard rock kafei"Hurry up and come back, I already finished my sprite while you've been gone! You must get down to business!
STFU! :o Congrats on a job well done, ser~ :? Sorry~
I get the RGB values from MSPaint (easier for me to have a separate program for that, and it works well enough at it...), and then just enter them into the palette in GraphicsGale. Seems to work well enough to my eyes... 8)
PS: You quote too much. Faggot.[/quote] What a jerk...
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Post by: MiKeMiTchi on October 02, 2009, 01:52:33 pm
I see. Just remember to set each value by multiples of 8. (which I don't follow. lol.)
Here again: H - this is the quick RGB. The color spectrum. S - saturation L - lightness
after workin' with the RGB values, make sure that the values for saturation aren't high. Around 0~60 is recommended. Well, work with where you're comfortable with.
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Post by: Quo on October 02, 2009, 05:44:28 pm
I know what HSL is. But to be honest, when I put in the RGB, I seem to get the exact same color...
In any case, I added Ultima's first form to the first post. I'm actually fairly happy with it...
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Post by: Setzer on October 02, 2009, 06:33:57 pm
Amazing Ultima! I think you could give more green in the clearer tones to make them yellow, so it'll be perfect. ^^
Try this: (from the clearer to the darker) R G B 248 224 104 240 192 88 248 144 64 224 116 32 194 80 24 136 56 8
I think it'll give the colors of her wings a closer tone to the FFXII's one ^^
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Post by: mav on October 02, 2009, 07:40:58 pm
The Ultima recolor is very interesting. The oranges are especially bright, but this is certainly one I'd like to keep my eye on.