Final Fantasy Hacktics

General => Archives => Old Project Ideas => Topic started by: Lydyn on May 16, 2008, 07:43:06 pm

Title: Zodiac Crisis
Post by: Lydyn on May 16, 2008, 07:43:06 pm
Zodiac Crisis

The point of this patch to just make a crazy, but fun (and playable) version of the original FFT game. If you have any suggestions, don't be shy to post them or just any comments on what you agree or disagree with. ^^

~Changes~

Abilities
• Most of the damage/healing parts of the forumlas are multiplied by 1.5
• Most of the percentage in the forumlas have +40 added to them.
• Some added status effects and/or elementals.
• All abilities (except excluded abilities) are at 100% Chance to Learn.
• Protect now casts Protect & Regen.
• Shell now casts Shell & Haste.
• Wall now casts Protect, Shell, & Regen.
• Haste/Haste 2 now casts Haste, Regen, & Reraise.
• Slow/Slow 2 now casts Slow & Darkness.
• Stop now casts Stop & Sleep.
• Regen now casts Regen & Shell.
• Reraise now casts Reraise, Protect, & Shell.

Items
• Most weapons have +2 WP.
• Chaos Blade was lowered to 30 WP.
• Faith Rod now heals and has a chance to cast faith (WP=20).
• Healing Staff has 40 WP.
• Bags have x2 WP.
• Shields have +2% PEv. and x2 MEv.
• Most clothing/armor has x1.5 HP, some few ones have x2 HP.
• All clothing/amor has x2 MP.
• Added Immunities/PA/MA/Speed/Move/Jump to all accessories.
• Potions heal 50 HP, Hi-Potions heal 100 HP, X-Potions heal 200 HP, Ethers heal 40 MP, & Hi-Ether heals 70 MP.
• Unchecked 'Rare' for all items.
• Axes now use forumla 04 like the elemental guns.
• Ninja Blades now use forumla 63 (SP*WP).
• Gave Thunder/Flame/Ice Rod forumla 1F (Dmg_[(100-CasF)*(100-TarF)*(MA+0)*MA/2]) and added possible status effects (Thunder has Don't Act, Ice has Sleep, & Flame has Petrify).
• Flame Rod is avaiable a little later on (after you kill Miluda).
• Mace of Zeus now has a 25% chance to cast Bolt 4.
• Sage Staff has a 25% chance to cast Titan.
• Dragon Rod has a 25% chance to cast Bahamut.
• Flail has a 25% chance to cast Slow.
• Flame Whip has a 25% chance to cast Fire 3.
• Morning Star has a 25% chance to cast Slow 2.
• Scorpion Tail has a 25% chance to cast Stop.
• Windlash Bow has a 25% chance to cast Gusty Wind.
• Wizard Staff and on have at least +2 MA.
• Ivory Rod now has forumla 06 (like the Blood Sword & Bloody Strings).
• Crossbows now have +1 Range and status effects.
• Windslash bow and up have +1 Range.
• Spears now cast spells and share the elemetnal of the spell.

Jobs
• Increased most HP growth values by 3.
• Increased most MP growth values by 3.
• Increased most Speed growth values by 20.
• Increased most PA growth values by 10.
• Increased most MA values by 10.
• Gave everyone innate Gained JP-UP & Gained EXP-UP.
• All classes (including monsters) have several unique combinations of status immunities.
• Squires can now use Ninja Blades, Katanas, Crossbows, Spears, & Shields.
• All classes can use Hair Adornments & Perfumes.
• Some classes can either absorb, helf, or are weak again elementals (higher tier).
• The Pig-Boar monsters are set up for when Sen is done with the Tonberry Sprites.
• Innates;

Job Levels
• Level 1: 500 JP
• Level 2: 800 JP
• Level 3: 1,100 JP
• Level 4: 1,400 JP
• Level 5: 1,700 JP
• Level 6: 2,000 JP
• Level 7: 2,300 JP
• Level 8: 9,999 JP

Skillsets[/u]
• Changed the order the skills appear here to help the AI decide which skills to get first.
• Basic Skill: Added Ultima (Level 1), took away Gained JP-UP, added Move-Get JP, Added Weapon Guard (now 10 JP).
• Battle Skill: Replaced the last four break skills with Ruin skills, Replaced Weapon Guard with Counter.
• Punch Arts: Removed Counter.
• Black Magic: Replaced Flare with All-Ultima.
• Time Magic: Removed Demi spells, added Galaxy Stop.
• Summon Magic: Replaced Lich with Midgar Zolom (which is learnable).
• Guts: Replaced Ultima (Level 1) with Ultima (Level 2).
• Mighty Sword: Added Stasis Sword & Lightning Stab
• Algus' Basic Skill: Replace Head & Armor Break with Power & Mind Ruin.
• Dark Sword: Added Scream.
• White-Aid (Zalmo's skillset): Added Magic Barrier & Deathspell 2.
• Battle Skill (Izule's Skillset): Replaced all his break skills with Mighty Sword skills & Ruin skills.
• Sword Spirit: Took away lesser skills and added Masamune.
• Magic Sword: Took away Drain.
• All Magic (48): Replaced Demi 2 with Life Drain and added Cure 4, Magic Barrier, Galaxy Stop & All-Ultima.
• Destroy Sword: Replaced Ruin skills with Stasis Sword, Split Punch, Shellbust Stab, & Blaster Punch.
• Talk Skill;
Ying-Yang Magic;
Math Skill;

Miscellaneous Changes
• Excluded Monster Skill so monsters many monsters have higher end abilities.
• It's possible to poach all of the rare items from certian monsters, like the Materia Blade or Grand Helmet.
• ENTD File changes to include more interesting battles. For example, changing Rad to a Knight and adding an Oracle into the first battle.
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Post by: Lydyn on May 17, 2008, 06:09:03 pm
There's a full list of changes as far as I know it now. ^^
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Post by: Raijinili on May 17, 2008, 07:30:28 pm
How about making every ranged attack reflectable and giving everyone the innate status of Reflect?
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Post by: Lydyn on May 17, 2008, 09:49:58 pm
... why would I want to make all ranged attacks useless?
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Post by: Raijinili on May 17, 2008, 11:36:21 pm
Why would I say "make all ranged attacks useless" in such a convoluted way? I'm not stupid just because you hate me.

No, this would make it so that all ranged things have to be reflected off of a unit to hit.
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Post by: Asmo X on May 17, 2008, 11:39:38 pm
Also, that's the best suggestion I've heard yet for this "crazy" patch.

What happened to giving squires galaxy stop? I want to see that thrown in just to see how it would play out in the first battle with the cadets.
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Post by: Lydyn on May 18, 2008, 12:06:50 am
Quote from: "Raijinili"Why would I say "make all ranged attacks useless" in such a convoluted way? I'm not stupid just because you hate me.

No, this would make it so that all ranged things have to be reflected off of a unit to hit.

I never said I hated you and I never said your stupid ... if your going to go there, I'll just ignore your remarks. The thing is that reflect is random. When something reflects, it chooses a random square to hit and ... that's the entire selection of square minus basically 16 (since that's the unit maximum for maps) ... and as far as I see it, it makes all ranged attacks practically useless. I'd never use ranged attacks and nor would the AI.

Squires having Galaxy Stop was just an example anyways. :P I want to make it crazy, but playable. It's no fun to keep losing on the first battle because all the enemies keep stopping you all the time or making it a breeze because you can stop them all the time. If you really want it, just ask me for the patch file and add it yourself if you want. *Shrug*

I'm just trying to make this crazy, but playable.

P.S. - Um, I assume you posted that Cloud sprite for a reason? Not saying you can't post it, but.. it was sort of random. Edit: Nevermind, I read in the news it's a glitch. ^^
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Post by: Raijinili on May 18, 2008, 12:19:03 am
I decided to leave that in because it was weird. I do plan on removing it at some point because it's disruptive.

Also:
>>>>
Reflectable spells bounce off a character with the 'Reflect'
condition and are redirected to another panel.  The new target panel of
the spell will at the end of a line segment drawn between caster and
target, where the target is the midpoint.  This is much easier to explain
with a diagram:
_|_|_|_|_|_|_
_|_|_|_|_|_|_    c = caster
_|_|_|_|_|r|_    t = target
_|_|_|t|_|_|_    r = new target panel for reflected spell
_|c|_|_|_|_|_
_|_|_|_|_|_|_
<<<<
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Post by: Lydyn on May 18, 2008, 12:24:20 am
The main problem still being that the AI won't use any ranged attacks for that reason ... so, while it's a interesting suggestion, it's not something I'm including. ^^
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Post by: Raijinili on May 18, 2008, 03:40:07 am
The AI knows how to reflect things.

On another note, this is a case of me failing to apply Hanlon's razor, but in this case it's ignorance rather than stupidity.

And no, this isn't me insulting Lyndyn, it's me admitting that I was wrong.
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Post by: VincentCraven on May 18, 2008, 08:04:45 am
If the AI would use Reflect (or just ignore that it exists at all) then I'm all for it.

You could also make a very basic weapon, like a dagger, add frog 100% of the time.

Perhaps instead of a battle with 11monks you have a battle of 11chickens (Auto-Chicken on one particular job).

You may also consider making a class with non-charge and very low MA for some crazy Meteor action. Like Calculator?
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Post by: Lydyn on May 18, 2008, 02:15:27 pm
I don't know how to make the AI work ... all I know is that if the AI regonizes that someone has reflect, they stop casting magic on them. If someone figures it out, I can make two versions. There's people who's want that like you guys and people who wouldn't - like me.

Again with the Frog, I'd make it a seperate cast if anything, but Nagrarock is unchecked as rare so it's sort of repeative. I can make Nagrarock have like a level 5 enemy level? Like I mentioned eariler, I want it crazier than normal, but also playable. Getting everyone frogged pretty much makes you win or lose. :P
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Post by: VincentCraven on May 19, 2008, 06:01:27 pm
Well you really should make the patch designed for you if there is a divergence of interest.

A Tonberry battle would be much less ridiculous, so go with that.
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Post by: McCracker1 on May 19, 2008, 07:31:02 pm
mmmm chicken.... anywho It looks pretty crazy so far a full out tonberry battle would be crazy
make raise 2 cast haste protect and shell
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Post by: Lydyn on May 19, 2008, 09:23:01 pm
Quote from: "McCracker1"mmmm chicken.... anywho It looks pretty crazy so far a full out tonberry battle would be crazy
make raise 2 cast haste protect and shell

Can't make Raise 2 cast anything, since you can only inflict or cancel status effects.

As for designing the patch for me, I kind of am and kind of not. Basically, there's things I really don't want to do such as making ranged attack reflectable for numerous reasons. I guess it's more I'm asking for suggestions, so it's not 100% sure I'll apply the suggestion. *Shrug*

Oh, and there will be full-out Tonberry battles. I already set the general growths for them and they're much more extreme than most monsters - period. ^^
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Post by: McCracker1 on May 19, 2008, 11:50:53 pm
nice what are are setting for thier skillset because he's gotta just shank you for a one hit KO
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Post by: Lydyn on May 20, 2008, 12:19:13 am
Quote from: "McCracker1"nice what are are setting for thier skillset because he's gotta just shank you for a one hit KO

Not sure yet. I'm still going through ENTD edits. :P
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Post by: Raijinili on May 20, 2008, 01:05:19 am
I'm not actively supporting all-reflected. I thought it was a fitting suggestion for a "crazy" patch.

However, why don't you want things to be reflectable?
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Post by: Lydyn on May 20, 2008, 01:08:32 am
It's difficult to do and I'm not exactly trying to make it super difficult, not to mention the AI wouldn't do it ... thus making it entirely useless to have enemy wizards and archers and making others less effective.
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Post by: Armorvil on May 20, 2008, 05:17:02 am
The AI does make use of Reflect. In my patch, I witnessed some really interesting actions. Example :

1) a summoner casts Carbunkle on an enemy thief
2) the thief moves next to Agrias
3) a wizard moves next to the thief so that the three of them form a single line, and then casts an elemental spell on the thief (or Agrias).
4) thanks to the fact the spell bounces off from the thief to Agrias, she took two consecutive hits from a single elemental spell - effectively killing her. I was like  :lol:
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Post by: trickstardude7 on May 20, 2008, 06:40:06 am
Really? Well that was lucky XD but AI just wont use reflect if the opponent is at direct aim because basically the priorities of AI are 'kill all units' and rarely will the AI will be strategic but that is my thoughts! And Lydyn whats the tonberrys skills going to be?
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Post by: Lydyn on May 20, 2008, 12:53:34 pm
Well, I'll make two versions in that case, because I hate reflect myself. It's one of the most annoying skills in my opinion ... so in the end, I'll upload two versions and people can just download if they want ranged attacks reflecable or not - since at least there's four people arguing to keep it.

As for the Tonberry skills, if you read above, I'm not sure yet. >.< There's definitely going to be a 999 damage skill and they already all have high PA growths.

(Names are subject to change.)
Tonberry
HP Growth: 6
HP Multiplier: 190
MP Growth: 27
MP Multiplier: 1
Speed Growth: 100
Speed Multiplier: 80
PA Growth: 5
PA Multiplier: 80
MA Growth: 2
MA Multiplier: 110
Innate: Damage Split, Protect
Half: Fire, Lightning, Ice
Immunities: Dead, Petrify, Invite, Confusion, Blood Suck, Chicken, Frog, Stop, Charm, Death Sentence

Tonberry Knight
HP Growth: 6
HP Multiplier: 200
MP Growth: 27
MP Multiplier: 1
Speed Growth: 90
Speed Multiplier: 90
PA Growth: 5
PA Multiplier: 90
MA Growth: 2
MA Multiplier: 110
Innate: Damage Split, Protect, Shell
Half: Fire, Lightning, Ice, Wind, Earth, Water
Immunities: Dead, Petrify, Invite, Confusion, Blood Suck, Chicken, Frog, Stop, Charm, Sleep, Don't Move, Don't Act, Death Sentence

Tonberry Lord
HP Growth: 6
HP Multiplier: 220
MP Growth: 27
MP Multiplier: 1
Speed Growth: 80
Speed Multiplier: 100
PA Growth: 5
PA Multiplier: 120
MA Growth: 2
MA Multiplier: 110
Innate: Damage Split, Protect, Shell, Regen
Half: Fire, Lightning, Ice, Wind, Earth, Water
Absorb: Holy & Darkness
Immunities: Dead, Undead, Petrify, Invite, Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Chicken, Frog, Poison, Slow, Stop, Charm, Death Sentence
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Post by: trickstardude7 on May 20, 2008, 06:43:39 pm
Yeah reflect is kind of a waste seeing that if you at least have 6 move you can reach far with spells .
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Post by: Lydyn on May 20, 2008, 07:51:31 pm
How's this sound? Also, there is no skill for 999 damage because at level 99, Tonberries either have 76, 86, or 99 PA.

Tonberry Skills
• Straight Dash (seeing about changing it to 'Chef's Knife')
• Oink (seeing about changing it to 'Poke')
• Pooh (seeing about changing it to 'Rawr!')
• Nose Bracelet (or 'Mine!')
• Please Eat (or 'Level Up!')

- - - - - - - - - -

Straight Dash / Chef's Knife
• Formla: 02 - Dmg_[Weapon] 25% Slow
• Range: 1
• Vertical: 1

Oink / Poke
• Forumla: Dmg_(90/100)% Hit_F(MA+70)%
• Range: 1
• Vertical: 1
• All or nothing: Poison

Pooh- / Rawr!
• Forumla: +Brave_(0) +PA/MA/SP_(2) NS
• Range: Self
• All or nothing: Reraise, Regen, Protect, Shell, & Reflect.

Nose Bracelet / Mine!
• Forumla: AbsHP_(50%) Hit_F(MA+80)% NS
• Range: 3

Please Eat / Level Up!
• Forumla: +Lvl(1) NS 100% Add Slow on Caster
• Range: 3 or Self!

- - - - - - - - - -

Tonberry
• Chef's Knife
• Poke

Tonberry Knight
• Chef's Knife
• Rawr!
• Mine!

Tonberry Lord[/u]
• Chef's Knife
• Rawr!
• Level Up!

- - - - - - - - - -

Also, here's a couple screenshots so far. ^^
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Post by: Lydyn on May 20, 2008, 08:42:52 pm
... I'm going to lower the enemy's level now. I'm like 16 levels ahead of the enemy's and I'm just barely able to to fight them off. >.< Apparently increasing the Job Level requirements made them a bit too hard when stacked with higher levels.

Also edited Nagrarock;
Level: 4
WP: 0
Weapon Evade: 60%
Weapon Forumla: Dmg_(CasMaxHP-CasCurHP) 100% Cancel all positive Status effects.
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Post by: Archael on May 20, 2008, 09:53:16 pm
lol @ rawr! spell
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Post by: Raijinili on May 20, 2008, 11:40:18 pm
I already said in an earlier post that the AI knows how to use Reflect.
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Post by: Lydyn on May 20, 2008, 11:45:17 pm
Quote from: "Voldemort7"lol @ rawr! spell

:P

Yeah, I'm taking the original levels that normal FFT has and multiplying them by 1.1, so that Altima is level 72 instead of 66.
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Post by: thewhoandthehare on May 21, 2008, 03:51:15 pm
if you a max damage attack for tonberries why not use the lich mechanics

also, what a tonberries move rate? I think it should be either 2 becuase there known for taking awile to get to the party, or 6 to make them more deadly

one more thing what about everyones grudge
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Post by: Lydyn on May 21, 2008, 03:56:09 pm
Quote from: "thewhoandthehare"if you a max damage attack for tonberries why not use the lich mechanics

Not sure what you mean here.
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Post by: thewhoandthehare on May 21, 2008, 04:02:17 pm
sorry I forgot to clarify why the lich machanic might be used, even though it wouldn't do max damage it would still on hit kill someone in one hit, or now that I think about it you could use a stop braclet style of attack
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Post by: Lydyn on May 21, 2008, 04:13:15 pm
Yep, still not sure what you mean ... Lich couldn't ever kill someone in one hit and some monsters and certian items prevent 'Dead,' so it's best not to do the Stop Bracelet-type attack. ^^
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Post by: Kourama on May 21, 2008, 07:04:58 pm
I think that he means that Lich is kind of like Demi, where it it hits it can take a % of hp from the enemy. You can have the move that does max damage take 100% hp.
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Post by: Fiska on May 22, 2008, 06:17:17 pm
I actually like the reflect ranged attacks idea. I have seen the AI use Reflect, and they do it when it works best. There's no rationale for the AI not knowing how to use it argument.
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Post by: Lydyn on May 23, 2008, 12:41:39 am
Quote from: "Fiska"I actually like the reflect ranged attacks idea. I have seen the AI use Reflect, and they do it when it works best. There's no rationale for the AI not knowing how to use it argument.

We've sort of moved on from this ... we're done. If anything I'll make this version for you guys and the one with reflect on ranged attacks for all you. Personally, I don't find using reflect at all fun, it just annoys me ... and since the point was to make a crazy, but fun patch ... *Shrug*

Anyways, you all think it'd be fun for that, so I'll do it all for you and make my personal version.

As for the Lich attack, I'm content with lower level Tonberries not being able to kill you in one hit. I'll probably uncheck the Blade Grasp for it though, but it should still be somewhat avoidable I think.
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Post by: McCracker1 on May 23, 2008, 12:49:33 am
very true tonberrys usually dont have a 100% hit rate and I cant wait to see it in action. Oh and I'm not a fan of reflect either.
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Post by: Lydyn on May 23, 2008, 01:57:14 am
Yeah me too. ^^ Just have to edit the ENTD files mostly and do text changes. I'll probably go ahead and let the sprites stay the same until they finish the one now, since Sen is having trouble. Forgot to mention you can't invite Tonberries.  :twisted:
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Post by: Raijinili on May 24, 2008, 02:56:05 am
People aren't talking about Reflect just because they like it. We think that it would fit the goals of the patch perfectly.
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Post by: Asmo X on May 24, 2008, 10:40:19 am
Patch is currently not "crazy" enough. It is merely "random". Red chocobo should be able to cast Non-Charge Meteor. Like, for-real Meteor. Not that gumdrop thing it currently has.

Wizard: Flare 2, Toad 2, Some Accumulate skill that add 5 MA

Time Mage: Galaxy Stop, Innate Short Charge, Innate Teleport

Oracle: Grand Cross

Ninja: 10 Move

Knight: Orlandu

Generic Squires: All-Ultima, Scream (can scream at allies), Accumulate adds 5 PA

Calc: Old Calc

Mediator: Invite MA+70. Lots of enemy Mediators

Crossbows can be two-sworded, so can guns, so can K swords and spears. In fact, everything can be.
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Post by: Archael on May 24, 2008, 11:17:22 am
^ Listen to this guy.
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Post by: Lydyn on May 24, 2008, 12:12:11 pm
I respectfully disagree on a lot of those changes because it'd make some of the classes useless and make some battles unplayable or even easier than the normal "vanilla" battles (in my opinion). I'm sure someone's going to point out I didn't say anything about making all classes useful or whatever ... and they'd be right, I didn't. I hadn't thought it was needed. *Shrug*

I also might change the goals as well, since everyone has different ideas of how crazy it is or how crazy it should be, etc. I find it plenty right now, myself, as some of the battles have been pretty intense. If you think it should be more crazy and actually want to play it opposed to just saying your opinion and leaving, PM me for the patch file and you can make the rest of the changes you want for yourself.

Anyways, I might take some of Asmo's ideas, I might not, and some of them I've already did (Time Mage with Galaxy Stop & Innate Short Charge).
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Post by: Archael on May 24, 2008, 12:52:50 pm
Take ALL of his ideas!!! They are fun as hell.

Who cares about balance or some classes getting left behind?


I thought this was supposed to be a crazy patch?
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Post by: Asmo X on May 24, 2008, 12:56:29 pm
Yeah. You declared it was going to be crazy and now you're pulling back. You're going to end up with a bunch of non-sensical, random changes for a patch with no theme and no decent goal. It'll just be just like FFT but the knight at Dorter uses a Nagrarock.

You should call your patch "Final Fantasy Tactics: Dorter Knight has a Nagrarock"
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Post by: Lydyn on May 24, 2008, 12:57:51 pm
Well, I care and since I'm taking all my time to make the entire patch myself ... I won't take them all. I just don't agree with some of them. Like I said, if you want something different and are actually going to play it, I'll just give you the patch file once I turn out the first release.

Asmo: What the hell? It sounds like your trying to insult my ideas now ... >.< If you don't like them, just leave and stop commenting on this. It's my time and my patch and there are people who seem to enjoy my changes.
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Post by: Asmo X on May 24, 2008, 01:29:36 pm
I'm assuming the knight got the Nagrarock by chance so I don't see how I'm insulting your idea.
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Post by: Lydyn on May 24, 2008, 01:40:35 pm
I gave it to him on purpose and that's not the only change in that battle. I also feel insulted because it's like your saying my patch is lame and saying I'm "pulling back" like it's a bad thing. It's still my time and effort and if you don't like it ... don't play it.

Also, take time to read the first post, there's way more changes then a single knight having a single sword. It was just a screen-shot. :roll: Anyways, I'm done with this argument. I've already said two times that I'll give you the patch file and you can make it more crazy if you want ... hell, I'll even be nice and post anyone's alternative versions here, at least if they're polite about it.
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Post by: Asmo X on May 24, 2008, 01:58:13 pm
Give him 2 Nagrarocks.

Also, please stop being reduced to a blubbering wreck every time some random person on the Internet might be criticising you. In fact, getting emotional over any criticism is downright stupid. It will kill your creative powers, and allow you to cultivate an ego that is out of touch with reality. If a person has something negative to say about one of your ideas, evaluate it with an open mind and move on. End of story.
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Post by: Lydyn on May 24, 2008, 08:06:14 pm
How about you stop being rude? And I'm not getting "emotional," I'm getting annoyed. I always get annoyed at people who voice their opinion like they're right and I'm wrong. You don't like it, oh well. *Shrug*

Two Nagrarocks is also sort of useless anyways... it was mostly ment just to have something silly towards the beginning, if you look at it's forumla in my first post.

Anyways, I'm at the point of you either be polite and considerate or just stop posting on this topic. If you want to be rude and post here, I have no reason to respond much to your ideas. I'm sorry you don't agree with me, but you don't have to.
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Post by: thewhoandthehare on May 24, 2008, 08:24:49 pm
how about archers have innate secret hunt, and bards get two swords and higher MA and/or PA

by the way I agree with Lydyn, it is his patch not rajinili's or asmo x's
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Post by: Asmo X on May 25, 2008, 12:16:05 am
This is exactly the problem. Raijinili and I offer dissenting opinions on this patch and any reasonable-minded person would actually consider this a GOOD thing. Get this nonsense out of your head that criticism = bad. It doesn't matter if the person is being arrogant or rude or just trying to insult you. If you make a big deal about that, you won't recognise what might actually be a good idea. I'll say it again: Evaluate and move on. To that I might add: Patch first, ego second.
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Post by: Lydyn on May 25, 2008, 12:55:34 am
Really, I'm not repeating myself again Asmo, I swear. I'm not being egotistical, I simply don't like some of the ideas and some I might ... and since I'm doing all the work, it really doesn't matter if you argue with me or not. I've also said three (now four) times I'm okay giving you the patch file and I'll post your alternative version so it's easier for people - given your polite about it.

You don't like my attitude, you know what a good solution is? Stop posting here. Wouldn't bother me in the least. You can't except everyone to be like you or think like you, because being polite is important to me. I also find being open-minded important to me, not just assuming because you like some changes that anyone who doesn't like it is suddenly not reasonable-minded.

Criticism is perfectly fine as long as people are polite about it. So please, if you really don't like the fact I'm offended by rudeness and arrogance ... stop posting! ... seriously.

Quote from: "thewhoandthehare"how about archers have innate secret hunt, and bards get two swords and higher MA and/or PA

Might be a good idea ... I don't know. I wanted to make sure every class had their own thing going for them. Like thieves have Two Swords, but they're weaker on whole and can't throw stuff. Maybe I should give Bards some Priest spells? And what about Dancers?

Quote from: "Asmo X"Red chocobo should be able to cast Non-Charge Meteor. Like, for-real Meteor. Not that gumdrop thing it currently has.

Wizard: Flare 2, Toad 2, Some Accumulate skill that add 5 MA

Time Mage: Galaxy Stop, Innate Short Charge, Innate Teleport

Oracle: Grand Cross

Ninja: 10 Move

Knight: Orlandu

Generic Squires: All-Ultima, Scream (can scream at allies), Accumulate adds 5 PA

Calc: Old Calc

Mediator: Invite MA+70. Lots of enemy Mediators

Crossbows can be two-sworded, so can guns, so can K swords and spears. In fact, everything can be.

I already increased the damage on their meteor anyways, and I'd rather keep the crazy skills to Tonberries.

Wizard: Already has All-Ultima and you can't do an Accumulate that adds +5 MA.

Time Mage: Already has Galaxy Stop & Innate Short Charge. I suppose Teleport might not be a bad idea..

Oracle: Isn't even Oracle anymore... and there's already a 'Grand Cross'-like spell on Calculators.

Ninja: I dunno about that. Not so keen on having enemies ninjas going up to you and killing themselves effectively because they're weak compared to almost every class.

Knight: ... yeah. I'd rather not steal entire skillsets from special characters and that's a bit unbalanced so early.

Squires: Have Ultima... but I'm content them not getting much since they're the starting class. Accumulate does +2 PA though.

Calculator: I just didn't like them and I find the current version more fun by far. *Shrug*

Mediator: Not even sure what you ment, to be perfectly honest.

Guns are can be two sworded, but I'm content leaving crossbows & spear out of the picture, since it just seems really odd. I might add something else though, I suppose, like status effects on crossbows and 25% casting of spells on spears. Of course, that begs the question what to do with normal swords. Knight Swords could already be Two Sworded.
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Post by: Raijinili on May 26, 2008, 04:40:49 am
Quote from: "Lyndyn"You don't like my attitude, you know what a good solution is? Stop posting here.
The same can be said for you. What gives you any more right to criticize his behavior than he has to criticize yours? You're not, as you make yourself out to be, the chairman of this topic, or any such thing. Once you post the topic, it's completely out of your control. I don't know what boards you've been to, but this is how it works in the real world.

All I wanted was a convincing reason not to include Reflect. This doesn't seem that difficult to me. But all I see is that you "don't like it", and as far as I can tell, it was because you didn't know how to use it, so I showed you how to use it (and it wasn't that hard). The AI knows how to use Reflect, so that couldn't possibly be an honest reason. It only takes a two-turn little setup to use it efficiently, so it's not making any classes "unusable" as you claim.
Quote from: "Lyndyn"Wouldn't bother me in the least. You can't except everyone to be like you or think like you, because being polite is important to me.
Yet up to this day, you've been the rudest member I've seen here, and I would bet most of the members would agree. You're kind of a jerk.
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Post by: VincentCraven on May 26, 2008, 06:37:54 am
As Raijinili pointed out in another post, how about making Mime available from the start?  Unless, of course, you made every class available from the start anyway.
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Post by: Austin on May 26, 2008, 11:54:09 am
Quote from: "thewhoandthehare"how about archers have innate secret hunt, and bards get two swords and higher MA and/or PA

Innate secret hunt creates problems when you go to the fur shop and try to sell your furs, but for bards and dancers I suggest lowering the CT on their dances/songs, and increasing their stats by a bit. They have good abilities but they're just too slow to use. :?
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Post by: Lydyn on May 26, 2008, 12:46:03 pm
Quote from: "Austin"
Quote from: "thewhoandthehare"how about archers have innate secret hunt, and bards get two swords and higher MA and/or PA

Innate secret hunt creates problems when you go to the fur shop and try to sell your furs, but for bards and dancers I suggest lowering the CT on their dances/songs, and increasing their stats by a bit. They have good abilities but they're just too slow to use. :P I did the same thing with most abilities, doubled the effectiveness and added +40 to the percentage. I also lowered all CT by 2, except the 'Last Song/Dance,' which I cut in half to CT: 10.

Quote from: "VincentCraven"As Raijinili pointed out in another post, how about making Mime available from the start? Unless, of course, you made every class available from the start anyway.

He did? Wow, I must be blind, because I never saw that. :? (Edit: Oh, in another topic, hehe. Silly me.) Oh well, I see it now. ^^ It's an interesting idea... maybe just something like level 4 Squire & Chemist? Well, maybe level three since I bumped all the JP requirements up quite a bit ... or even two, which would probably be the best compromise. *Nods* Not entirely comfortable with making it available right away... Mimes are like more buffed up Monks that early on and have innate concentrate.

Raijinili: Do I really need more of a reason than "I don't like it?" I just don't, it's annoying to use and I don't like taking the time to figure out where in the world it's going to hit ... not all set-ups are as easy as your example. I really don't see why you're upset. I've said multiple times I don't mind making two seperate versions. *Shrug*

As for being rude, probably a matter of opinion, but I don't see how. I'll definitely admit I'm getting annoyed, however. I'm tired of arguing about all this and repeating myself five times... you say this is the real world? So? Doesn't mean I have to change who I am or what I like just because everyone wants to sit here and say, "this is wrong and my way is right." It's not that hard ... want me to really listen? Just calm down and be a little bit more considerate of your words. I really don't see how that's asking much, especially since this is a hobby, and my free time in creating this patch.

Were it in a job, where I get paid, and need it to live by... that's a different story. This is my hobby though and my free time and no one is paying me, so you have to realize I can refuse to do something because I dislike it. *Shrug*

Oh well ... hey, if anyone else is upset with me besides you two, they're free to message me about it. I'll completely admit I'm still developing my social skills, but I do try my best to be considerate of others.
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Post by: Lydyn on May 26, 2008, 01:28:22 pm
Been thinking about that Mime idea. I think I'm going to make them a little easier to access than Ninjas and Samurais, if that sounds good. They have better HP, PA, and Speed than any other class, innate Concentrate, Martial Arts, & Defense Up ... so they're pretty good. I might have to search for Raijinili's suggestion on how to edit the class with it's own skillset and see if it really works.
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Post by: Xifanie on May 26, 2008, 07:29:35 pm
None of us is getting paid to be here. You act as if you have never done anything wrong.
By the way, getting annoyed IS emotional. Don't try to deny it.
If you can't accept criticism as you've showed several times already, this topic's existence should either not be or should be simply a "Give me some ideas" topic. Because in the end, you're going to be the only one that is going to play it if you continue like that. And I don't want to host a patch with all the stuff for a 1P patch. :/
We're all in a similar situation as you are IRL, but at least we don't act like jerks about it.
And and you ARE polite in your posts, but some of your posts hide a lot of rudeness.

Well given that, you have pretty much 3 choices available:
- Quit posting
- Stop acting like a jerk
- Leave things as is, but I don't recommend it as you will be "annoyed" at the sight of some people of our community.
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Post by: Lydyn on May 26, 2008, 08:30:53 pm
To be honest, I'm not trying to be a jerk, but it just plain pisses me off when people tell me what I'm doing is wrong and there's no argument about it. Asmo sounded like he was saying that and then ontop of that, started to comment about how me being annoyed about it was stupid ...

Maybe you don't understand, but that's who I am. I'll admit I didn't respond in the best way, and I apologize, even though I'm stubborn about those sort of things. I'm not perfect and I'll never claim to be.

I know this might be a little late, but I'm nicely trying to say I'd appreciate those that give me ideas about this - or any other patch - to please try to take into account that even if you think an idea is 'stupid' to remember not everyone is the same, so it might be more enjoyable to others.

Much like the reflect idea. Some of you think it'd fit the patch better, some others probably think it's stupid not to include it, but some of us don't even want to see that in the patch.

Anyways, if I have been a jerk, I'm sorry. I'm just asking everyone to respect my ideas and my choices. I choose to make two seperate ones, for those who're still interested, for those who enjoy the ranged attacks = good, and for those who dislike the idea. Seems like I still need a lot of practice with my social skills. :P)
• Gather Power
• Gigaflare

The way I'm thinking of it was giving them the Phantom skillset, so that their skillset is dependant on what they learn as a Squire. So, say you learn Heal (1st on the list in this patch), in battle, Mimes will be able to use Life Spirit.

Also, the levels I was thinking is 4 Squire, 2 Geomancer, and 4 Mediator.
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Post by: Lydyn on May 27, 2008, 02:10:01 am
Thanks to Asmo's wonderful discovery in chat, I'm thinking of adding the Tonberry King!

Tonberry King
HP Growth: 6
HP Multiplier: 220
MP Growth: 27
MP Multiplier: 1
Speed Growth: 80
Speed Multiplier: 100
PA Growth: 5
PA Multiplier: 120
MA Growth: 2
MA Multiplier: 110
Zodiac Monster
Innate: Damage Split, Protect, Shell, Regen
Half: Fire, Lightning, Ice, Wind, Earth, Water
Absorb: Holy & Darkness
Immunities: Dead, Undead, Petrify, Invite, Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Chicken, Frog, Poison, Slow, Stop, Charm, Death Sentence

Tonberry King's Skills
• Straight Dash (seeing about changing it to 'Chef's Knife')
• Oink (seeing about changing it to 'Poke')
• Pooh (seeing about changing it to 'Rawr!')
• Nose Bracelet (or 'Mine!')
• Please Eat (or 'Level Up!')
• Despair 2 (leaving the name)

- - - - - -

Despair 2
• Forumla: Dmg_(TarCurHP-1) Hit_F(MA+255)%
• Range: 4
• Effect: 4
• Vertical: 4 (No vertical tolerance)
• Adds (seperatly): Darkness, Confusion, Silence, Blood Suck, Berserk, Chicken, Frog, Poison, Slow, Stop, Charm, Sleep, Don't Move, Don't Act, Death Sentence.
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Post by: Vanya on May 27, 2008, 07:56:29 am
Quote from: "Lydyn"Thanks to Asmo's wonderful discovery in chat, I'm thinking of adding the Tonberry King!

What discovery is that, please?
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Post by: Lydyn on May 27, 2008, 01:53:31 pm
... heh. Basically you can give a monster an empty skillset (like 4D) and they use it perfectly, letting you make a monster with up to 16 skills. You can also force secondaries and equipment onto them.
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Post by: Vanya on May 27, 2008, 03:12:54 pm
That's really useful. Thanks for passing it on.
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Post by: Armorvil on May 27, 2008, 04:56:09 pm
Quote from: "Lydyn"To be honest, I'm not trying to be a jerk, but it just plain pisses me off when people tell me what I'm doing is wrong and there's no argument about it. Asmo sounded like he was saying that and then ontop of that, started to comment about how me being annoyed about it was stupid ...

Maybe you don't understand, but that's who I am. I'll admit I didn't respond in the best way, and I apologize, even though I'm stubborn about those sort of things. I'm not perfect and I'll never claim to be.

I know this might be a little late, but I'm nicely trying to say I'd appreciate those that give me ideas about this - or any other patch - to please try to take into account that even if you think an idea is 'stupid' to remember not everyone is the same, so it might be more enjoyable to others.

Much like the reflect idea. Some of you think it'd fit the patch better, some others probably think it's stupid not to include it, but some of us don't even want to see that in the patch.

Anyways, if I have been a jerk, I'm sorry. I'm just asking everyone to respect my ideas and my choices. I choose to make two seperate ones, for those who're still interested, for those who enjoy the ranged attacks = good, and for those who dislike the idea. Seems like I still need a lot of practice with my social skills. :shock: ), and praise the trolls. That is a quite interesting behavior in my book.

Please take note that I'm not looking to make an enemy of anyone here. I'm not judging anyone (only what was written at the time) - I just read the topic and I just don't understand. Why would the actors in this topic would pick on Lydyn, when his only fault was to behave like a normal human in front of people who would keep coming back with their own ideas of "fun", obviously not knowing when to stop ?

I voiced my thoughts, I rest my case now.
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Post by: Archael on May 27, 2008, 07:22:19 pm
^ I don't even know what to say.

You're from like another planet or something.
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Post by: Austin on May 27, 2008, 08:55:59 pm
:shock:
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Post by: Lydyn on May 28, 2008, 01:24:09 pm
I can kind of see why they thought I was a jerk ... me being defensive and all, but whatever. *Shrug* I'm not going to argue when a moderator threatens to shut my patch down, whether I'm right, I'm wrong, or everyone's right/wrong.

Anyways, I'm changing Crossbows and Spears to this;

Bow Gun
• Adds: Darkness

Night Killer
• Adds: Silence
• +1 WP than Bow Gun

Cross Bow
• Adds: Confusion

Poison Bow
• Adds: Poison (Still)
• +1 WP than Cross Bow

Hunting Bow
• Adds: Stop

Gastrafitis
• Adds (Random): Stop, Don't Move, Don't Act

Javelin
• May cast Bolt
• Lightning Elemental

Spear
• May cast Ice
• Ice Elemental

Mythril Spear
• May cast Dispel Magic
• Water Elemental

Partisan
• May cast Slow (Crisis version)

Oberisk
• May cast Stop (Crisis version)

Holy Lance
• May cast Holy
• Hoy Elemental

Dragon Whisker
• May cast Bahamut

Javelin (Ultimate Version)
• May cast Death
• Darkness Elemental
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Post by: Lydyn on June 01, 2008, 08:31:09 pm
If anyone wuld like to see v0.1 completed to play on or even play test, let me know. Otherwise I'm taking a bit of a break... v0.1 is almost done, but there's no harm in taking a break if everyone is content in waiting.
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Post by: Archael on June 01, 2008, 09:33:31 pm
u should come by the chat for some crazy ideas

alot of ideas tossed around but never used, perfect for Crisis
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Post by: Caliburn on June 01, 2008, 09:38:30 pm
All jobs have no equipment limitations.

Maybe not crazy, but would be cool to see Lancers running around with Harps, and Time Mages doing some damage with crazy damage with spears and wearing heavy armor.

I also second Dualwield Guns.
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Post by: Archael on June 01, 2008, 09:40:31 pm
omg yes and dual xbows
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Post by: Lydyn on June 03, 2008, 01:17:02 am
All right, noted. ^^ I'm going to take a break still though. I've been working lately and playing with my cousin.
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Post by: Lydyn on August 11, 2008, 10:07:40 pm
I'm not at all up to date on anything. :shock:
But I think I finally found time to come back to this, at least for enough time to complete this, if anyone cares. Mostly it's me trying to get my lisense, working at my job, playing with my cousins, trying my new games, getting ready to DM for NwN ... and so on. Mostly the lisense and work.

Anywho ... to be completely honest, I've forgotten a bit of what I was doing. I believe I was just finishing the ENTD changes and waiting for the Tonberry sprite. It'd be nice to get some suggestions and helpful hints to help me get back into things, though - just to make sure there's no miscommunication - I want to finish this up as is and then go from there.
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Post by: SentinalBlade on August 14, 2008, 09:27:43 pm
OMG DM FOR NWN :O LET ME JOIN!!!

Secondly; i have a completed tonberry sprite in my list of japanese sprites. it is the same style as the one that was being worked on here on the boards, but the japanese just did it faster(mainly 4 months ago)
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Post by: Lydyn on August 15, 2008, 05:11:15 pm
Oh, someone replied! Thanks! It'd be awesome to get that Tonberry sprite, even if I don't have like.. tons of time for this. I hate to leave it unfinished. Tonberry was supposed to be a big part of it somewhere. Once I get that, I'll sit down one afternoon and concentrate on finishing this.