I tested a particular sprite.
I imported a particular sprite palette to some original sprites.
What I mean is,
I imported the 'male gambler sprite' to Gafgarion, Rad, Male Black Mage
and to Lavian's addresses.
the thing is, I tested the sprites in-game; The gambler sprite works visually okay on Gaf and Rad's addresses.
But, there's a graphical glitch with the arms on the Male Black Mage and Lavian's addresses.
Is this a bug? How can I fix it?
Thanks in advance.
That's because of the "type" do you have the Shishi editor from the topic by chance?
Yes. I see. the types.
I understand now.
The gambler would replace the Male Ninja sprite right?
If not? where?
Currently it will *ahem...* replace the hrm, uh... Bard. Unfortunately we haven't gotten those skillset bugs worked out with Ninja, of course you could just replace the Ninja sprite regardless.
gambler? is that sprite complete??
like the avatar mike
^ Haha. In fact, I really look like the male gambler's portrait.
And.. I could not have done it without mav.
About 50% completed sir! Currently working on the arms.
So Sir LD,
is the Bard replacement official?
EDIT:
I'm having some trouble in converting the type 1 arms into type 2.
Is it possible to change the bard's sprite type to 1!?
Whoa, holy shit don't do that. If your spritesheet is complete, it is.
If you want to test it, either import it over a type 1 sprite or use the new shishi and select type 1; simply selecting the other type will automatically save it to the ISO.
Okay.
I'll just continue working on the type 1 sprite,
and will replace the ninja sprite.
Thanks.
But if anyone knows a way to easily convert type1 to type2.....
hehe..
Seriously wtf.
I hope you kept your type2 sheet because converting arms to type1 is a complete waste of time.
That's... basically it, yeah.
Sir Zodiac,
is that the latest Shishi from the attachment in the Hacking\Patching tools sub forum?
Looks pretty convenient.
That would save lots of time!
Yes it is >_>
EDIT: Nevermind. I got it.
It seems that the non-generic character can't change palettes.
Here:
What number/letter code should I enter on the 'palette' slot in the ENDT in FFTpatcher
in order to access the 7th and 8th sprite palette of a unit?
In shishi Palette #1 = Palette #0 in FFTPatcher. So just subtract 1.
To allow special units to have extra palettes you'd need the sprite palette hack. If it's just for testing I'd recommend using a generic.
Thanks! Worked flawlessly.