Final Fantasy Hacktics

Modding => Help! => Topic started by: MiKeMiTchi on August 16, 2009, 11:04:07 pm

Title: Sprite Testing Problem
Post by: MiKeMiTchi on August 16, 2009, 11:04:07 pm
I tested a particular sprite.

I imported a particular sprite palette to some original sprites.
What I mean is,

I imported the 'male gambler sprite' to Gafgarion, Rad, Male Black Mage
and to Lavian's addresses.

the thing is, I tested the sprites in-game; The gambler sprite works visually okay on Gaf and Rad's addresses.

But, there's a graphical glitch with the arms on the Male Black Mage and Lavian's addresses.

Is this a bug? How can I fix it?
Thanks in advance. :)
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Post by: LastingDawn on August 16, 2009, 11:22:09 pm
That's because of the "type" do you have the Shishi editor from the topic by chance?
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Post by: MiKeMiTchi on August 17, 2009, 12:49:44 am
Yes. I see. the types. :)
I understand now.

The gambler would replace the Male Ninja sprite right?
If not? where?
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Post by: LastingDawn on August 17, 2009, 01:21:32 am
Currently it will *ahem...* replace the hrm, uh... Bard. Unfortunately we haven't gotten those skillset bugs worked out with Ninja, of course you could just replace the Ninja sprite regardless.
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Post by: Zozma on August 17, 2009, 04:48:03 am
gambler? is that sprite complete??

like the avatar mike
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Post by: MiKeMiTchi on August 17, 2009, 08:00:39 am
^ Haha. In fact, I really look like the male gambler's portrait. :)
And.. I could not have done it without mav.

About 50% completed sir! Currently working on the arms.

So Sir LD,
is the Bard replacement official?

EDIT:
I'm having some trouble in converting the type 1 arms into type 2.
Is it possible to change the bard's sprite type to 1!?
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Post by: Xifanie on August 17, 2009, 10:31:40 am
Whoa, holy shit don't do that. If your spritesheet is complete, it is.
If you want to test it, either import it over a type 1 sprite or use the new shishi and select type 1; simply selecting the other type will automatically save it to the ISO.
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Post by: MiKeMiTchi on August 18, 2009, 07:08:35 am
Okay.
I'll just continue working on the type 1 sprite,
and will replace the ninja sprite. :)

Thanks.
But if anyone knows a way to easily convert type1 to type2.....
hehe..
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Post by: Xifanie on August 18, 2009, 09:49:26 am
Seriously wtf.

I hope you kept your type2 sheet because converting arms to type1 is a complete waste of time.
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Post by: LastingDawn on August 18, 2009, 11:35:59 am
That's... basically it, yeah.
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Post by: MiKeMiTchi on August 18, 2009, 07:31:13 pm
Sir Zodiac,
is that the latest Shishi from the attachment in the Hacking\Patching tools sub forum?

Looks pretty convenient.
That would save lots of time!
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Post by: Xifanie on August 19, 2009, 09:52:02 am
Yes it is >_>
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Post by: MiKeMiTchi on August 24, 2009, 07:08:36 am
EDIT: Nevermind. I got it.
It seems that the non-generic character can't change palettes.

Here:
What number/letter code should I enter on the 'palette' slot in the ENDT in FFTpatcher
in order to access the 7th and 8th sprite palette of a unit?
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Post by: Xifanie on August 24, 2009, 10:13:37 am
In shishi Palette #1 = Palette #0 in FFTPatcher. So just subtract 1.
To allow special units to have extra palettes you'd need the sprite palette hack. If it's just for testing I'd recommend using a generic.
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Post by: MiKeMiTchi on August 24, 2009, 10:31:47 am
Thanks! Worked flawlessly. :)