http://www.megaupload.com/?d=V1GWT0TN
This patch is focused on balancing and making things more fun. I will not lie I did to take lots of ideas from 1.3, but I've added in enough of my own ideas to make it worth while I think anyway right now I only have files for the PSP. If anyone needs "alternate" means of getting this please feel free to email me at:
alexbharmon@gmail.comAnyway here is a list of the changes also about 95% of the text accurately reflects the changes made.
Job Class requirements:
Squire-None
Chemist-None
Red Mage- None
Thief-None
W. Mage- Chemist Lv. 2
B. Mage- Red Mage Lv. 2
Summoner- B. Mage Lv.3
Time Mage- W. Mage Lv3
Sage- B. Mage Lv.4, W. Mage Lv.4, Summoner Lv.3, Time Mage Lv.3
Knight- Squire Lv. 6
Templar- Knight Lv.4, Red Mage Lv. 4
Crusader (Male only)- Knight Lv.6, W. Mage Lv.6
Assassin (Female only) - Red Mage Lv.4, Archer Lv. 2, Squire Lv. 2
Ninja -Thief Lv. 6
Archer -Thief Lv.2
Geomancer- Monk Lv.4, Archer Lv.2 Red Mage Lv. 2
Monk- Squire Lv.2
Dragoon- Squire Lv.4, Monk Lv.2, Archer Lv.2, Thief Lv.2
Samurai- Squire Lv.4, Monk Lv.2, Mystic Lv.2
Mime- Every Class (except Holy Warrior, Assassin, and Dark Knight) at Lv.6
Dark Knight- Master Knight, Master B. Mage
Onion Knight- Squire Lv.6, Chemist Lv.6
Squire
Equips: Can now equip Shields, Lances, Crossbows, and Guns in addition to its regular equips
Innate: Safeguard
Expanded Skillset
Chemist
Can now equip Crossbows
Red Mage
Can now equip Sword and Instruments
Innate: Swiftness, Halve MP
Red Magick
Thief
Can now equip Ninja Blades, Guns, Crossbows,and Clothes
Innate: Treasure Hunter, Beast Tongue
Skillset expanded
Knight
Equips: Lances, Flails, and Fell Swords
Innate: Defense Boost
Rend Helm, Armor, Weapon, and Shield are now ranged with a very fast charge time. The Ruin spells are added, and also has Sanguine Blade and Statis Sword
Archer
Equips: Knife
Innate: Concentration
Skillset expanded
Monk
Added Suffocate to the skillset
W. Mage
Equips: Flail, Instrument, and Books
Innate: Arcane Defense
B. Mage
Can now equip knives
Innate: Arcane Strength
Added Unholy Darkness to the skillset
Time Mage
Innate: Swiftness
Can now equip instruments.
Summoner
Innate: HalveMP
Can now equip Swords
Templar (or Orator)
Can now equip swords, knight swords, rod, pole, shields, and helmets. Can no longer equip guns
Innate: Tame
Completely revamped skillset it is the same as the original Templar's skillset
Geomancer
Can now equip Knife, Rod, Staves, Crossbow, Bow, Instrument, Book, Pole, and Cloth. Can no longer equip Axes
Innate: Move on Lava, Any Weather
Dragoon
Can now equip knives and Swords
Innate: Arcane Defense
Samurai
Can now equip knives, Bows, Lances
Innate: Double hand
Ninja
Can now equip Crossbows
Sage (replaced Arithemetician)
Can now equip knives, Books, Staves and Rod
Innate: Manafont
Skillset: Invigoration, Empowerment, Curaga, Meltdown, Quake, Flareja, Gravija, Nanoflare, Midgarswarm, Poisonous Frog, Faerie, Energize
Crusader (replaced Bard)
Equips: Swords, Knight Swords, Armor, Hats, Clothing, and Robes
Innate: Swiftness
Skillset: Holysword skillset plus Steel, Chant, Praise, Preach, Crush Weapon, Crush Helm, and Vengeance
Assassin (replaced Dancer)
Equips: Katanas, Ninja Swords
Innate: Dual Wield, Beast Tongue
Skillset: Embrace, Aphony, Aegis, Ultima, Charm, Vampire, Entice, Enlighten, Intimidate, Condemn, Induration, Mincing Minuet, Life's Anthem, Chant
Dark Knight
Innate: Swiftness
Skillset: Normal skillset plus Trepidation, Crush Armor, Crush Accessory, Vengeance, and Condemn
Special Characters
Ch.1 Ramza
More Equips
Innate: Brawler
Ch. 2&3 Ramza
More Equips
Innate: Swiftness, Brawler
Ch. 4 Ramza
More Equips
Innate: Swiftness, Brawler
Sword Saint
Can now equip Fellswords
Innate: Fly
Skyseer
Innate: Swiftness
Malak
Innate: Dual Wield
Agrias
Innate: Concentration
Beowulf
Innate: Doublehand, Swiftness, Safeguard
Demonic Knight
Innate: Doublehand, Swiftness, HP Boost
Meliadoul
Innate: Parry
Other Notes:
Swordskills do not require Swords, and Limit does not required the Materia Blade
All daggers now add +1 speed
Sword Skills are now evadable
Monsters are a whole lot tougher
Try using the Rend Helmet, Rend Armor, Rend Weapon, or Rend
Accessory Skills to see something interesting
Some sprites look different in formation then they do in battle
Energize is on the Sage, Automaton, and Ch. 4 Ramza skillset. Energize now increases health to 100% butcan only target the caster and only works when the caster is in critical status.
Steel works the same as energize except it only increases health by 33% and can be used on anyone within range of the caster. Again only works on units in critical.
Chant now has a range of like 3 or 4
Faerie now revives the dead.
All Knight Swords and Fell Swords are forced two handed, also WP was drastically lowered.
Materia Blade now has 14 WP and +3 MA
Dragon Rod now has 20 WP
Zeus Mace now increases speed by 2 and MA by 1
Staff of the Magi WP=10 and will randomly petrify enemy.
Stoneshooter WP=13
Xbows and Bows all have had WP boosts
Gengi Shield, Armor, and Helmet all give +1 Pa and + 1MA
Helms and Armor now all give more HP
Green Beret now gives +2 Speed 90 HP and 40 MP
Black Cowl gives +3 MA 70 HP and 70 MP
Thieves cap now only gives 40 HP
Carabiner Armor now gives +1 Speed
Circlet now gives + 1 MA
Brigadine now has +140 HP and 60 MP and comes with Innate Reraise and permanent regen.
Ninja Gear now gives 80 HO
Lordly Robes give +2 MA, HP+ 130 and MP + 80 and Permanent Shell
Angel Ring now absorbs all elements
Magick Ring now grants + 1 speed and innate Haste
Maximillian now gives 200 HP and +2 PA and Permanent Protect
Moonblade now has 15 WP and gives Permanent Haste
Nirvana now has 30 WP and heals on hit
Dreamwaker has chance of putting opponent to sleep on hit
Stardust rod now randomly casts Demi on hit
Grand Armor now like Brigadine and Brave Suit in that it only has innate Reraise and Permanent Regen
Minerva Bustier now gives +3 MA and + 20 HP
Mirage Vest now gives 3 Speed points and +10 HP
Sage's Robe now the same as Minervia Bustier except it gives 150 MP
Sage's Ring now grants 100% magick evasion
Spiked Boots give +2 Movement now
Rare Poach for the Wisenkin is the Platinum Sword
Minotaur common poach is now Nagnarock
Marlbro common drop is Sasuke's Blade and the rare drop is Kodachi
Ochu common drop is Morning Star and the rare drop is Nagnarock
Greater Marlbro common drop is the Gengi Glove and the rare drop is Osafune
Behemoth common drop is Magick Ring and rare drop is Black Cowl
Behemoth King common drop is Zeus Mace
Dark Behemoth common drop is Brigadine
Dragon common drop is Green Beret and rare drop is Materia Blade
There may be some other minor changes, but this is mostly it. If anyone would like to have the growth and multiplier changes feel free to email me.
.......Don't call it FFT Perfect. Nothing is perfect, and I am not fond of superiority complexes.
Lots of entd modifications, but I didn't mention those because I kinda wanted them to be a surprise. Almost every story battle has been modified. Also I was gonna call it complete, but that name was already taken so I settled on perfect because it took me a while to perfect the process of getting the text, sprite, and game edits to all work perfectly in fact I have been working on this since about last year. I'm not trying to be superior, but I would be so bold to say that while my project is not as extensive as some of the others out there it is completely done... which is more than a lot of the other projects can say. Anyway guys I'd appreciate if some people could at least try it, and tell me what you think.
You should still be more creative because "perfect" sucks.
And also don't upload on megaupload, it fucking sucks; just like any other file sharing website. Just add the patch as an attachment to your post.
FFT Extreme...
IT'S A TRAP!!!
I added an attachment(Sorry I'm new here.) Also I added Fly to make Orlandeau fit in with how I see him more. He is the end all be all in terms of sword users so much so that he is nick named "Thunder God Cid" This nick name to me implies that while he is an expert swordsman he is more than that he is a character that seems to rise above a beyond those around him in most things that he does. In this patch a balanced out his skills as well as his attacks so that he is not the same all powerful character he was before, but still a very useful ally that is maneuverable in all sorts of situations. Need some well grounded support throw Orlandeau Red Magicks, need some extra fire power boost his MA and give him Spirit Sword(Iaido). This maneuverability of the class led me to try and think of an innate skill that would reflect this so I came up with Fly as his innate skill.
Also I named it extreme because I did not know what else I should call it my runner up names were: Final Fantasy Tactics: Cookies and Cream Edition OR Final Fantasy Tactics: Fun Hack.
Anyway I really do encourage you all to try it before you criticize it this is my first time on this board, and you all seem very critical of something you havn't tried.
When you write "innate haste" is that the same as "permanent haste"? Because I'm pretty sure having permanent haste on an item was well established to be a bad idea balance-wise.
No, it means initial sorry I put the wrong thing I will edit it too make it correct. Also sorry I havn't translated it to PSX yet. If its popular enough I probably will. Also sorry I have no idea how to make it a ppf.
I don't get your geomancer changes. Why can it equip all of that shit and fly?
you use a program called ppf studio. it condenses all changes into a single file that easy to patch.
I gave Geomancer the new equips to further diversify his equip options. Also that was a typo he has Move on Lave, and Any Weather
Good, good... For PSP, yeah? Sounds great to me. I'm not the only one who hacks WOtL!!
I wonder... Is it really a good idea to have Red Mage from the beginning? Also, I'd make a green mage. And bullets. But that's only my opinion, of course. Anyway, good job!
I think there was also same named patch before this, but not on this site.
Just put on youtube final fantasy tactics extreme. It looks harder then 1.3
I changed the name because there is already a Final Fantasy Tactics Extreme. Anyway yeah Red Mage's rock at first, but after about Chapter 2 they kind of just become a carrier job class. Also I think I forgot to throw this in there Luso skillset is now that of a Blue Mage.
Extreme was a good name..new adventure? not sure... Maybe something like hardcore then...I really don't know...
Make Luso's abilities Learn On Hit, not Learn With JP. I guess that's more of a blue mage.
What are you talking about? I just wanted to know what you people thought.
In essence, he's been asking what we thought a few times, there's no real indecisiveness in the statements.
I was talking about the constant name changes. The content is nice, but the name is different every time I look at it.
Oh well Final Fantasy Tactics Perfect was a poor name, Final Fantasy Tactics Extreme was taken, so I settled on Final Fantasy Tactics: A New Adventure.