Final Fantasy Hacktics

Modding => Spriting => Topic started by: altgexx on June 25, 2009, 02:51:59 pm

Title: First sprite... Which shows why I don't really sprite...
Post by: altgexx on June 25, 2009, 02:51:59 pm
(http://i478.photobucket.com/albums/rr149/altgexx/goho.jpg)

Deciding that I wanted a cloud sprite that showed off how buff cloud was, I made this. It doesn't really accomplish my original goal, but I had fun making it and I guess in the end that's all that really matters. (At least that's what I'm gonna tell myself.)

Any questions, comments, or harsh tear-inducing criticisms are welcome.

(http://i478.photobucket.com/albums/rr149/altgexx/goho-1.jpg)
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Post by: LastingDawn on June 25, 2009, 04:38:09 pm
Hmm, aside from the hair... it really doesn't look anything like Cloud, . It's an interesting design, but wings? That's very strange for Cloud (though from here it kind of looks more like a MAG from PSO) Other then that it actually looks pretty good is it 16 colors?
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Post by: altgexx on June 25, 2009, 04:42:51 pm
Yeah it's 16 colors, I only changed 2 of the colors from the original palette. I don't really know why I added the wings to be honest. It's a real pain altering them for the different poses.
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Post by: Cheetah on June 25, 2009, 07:11:20 pm
Well it is interesting...and not bad. I would recommend trying something a bit less ambitious and see how it turns out. Stick with it.
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Post by: altgexx on June 25, 2009, 07:16:09 pm
Thanks, I guess I'll keep working on it. I'm keeping it fairly simple so it shouldn't take me too long to finish it. Maybe 2-3 days should be enough.
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Post by: Xifanie on June 25, 2009, 08:07:22 pm
1) You should post in an acceptable format
normal size .png and .gif works
for zooms .png

2) Gravity
Clothes are attracted by gravity and shouldn't keep their shape in midair like that. The cape for example should close itself on the leg

3) Shading
Your sprite gives the feeling you used global light and the red leggings have a gray border? Use the same color range.
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Post by: altgexx on June 25, 2009, 08:19:29 pm
Thanks for the great advice Zodiac, but about the gray border... I think it looks cool and I wanna keep it. So yeah... And the whole applying gravity thing isn't working out too well for me. I guess we'll just have to imagine that it's a cape that holds its shape through sheer willpower.
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Post by: mav on June 25, 2009, 08:43:35 pm
Well, thinking something looks cool is fine, but having a sprite that makes sense is more important, right? You can still retain a very unique-looking sprite, while simultaneously making it aesthetically-proper. That being said, the concept is nice, but it still needs work.
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Post by: altgexx on June 25, 2009, 08:50:45 pm
Yeah youre right, maybe I should try bluish colors instead of the gray.

How about this?

(http://i478.photobucket.com/albums/rr149/altgexx/coolio.png)

Still far from perfect, but I think I'm doing a bit better in the gravity department.

Edit: Here's some revised ones, I think I'm gonna get rid of the wings though. They're such a pain even though they look nice.

(http://i478.photobucket.com/albums/rr149/altgexx/coolio-1.png)

(http://i478.photobucket.com/albums/rr149/altgexx/coolio-2.png)
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Post by: Asmo X on June 26, 2009, 12:43:02 am
No, it sucks. Theres no depth because it isnt shaded properly, it looks like his outfit is made of cardboard and the red is far too saturated. Get rid of those stupid wings. They are cliche and terrible. Don't start off by trying to make your own parts from scratch. Cut and paste from other sprites to get as close as possible to what you want and then make small changes. This will also help you learn how to shade and make clothing.

Cheetah you are a mod of this forum. Can you please start offering proper critiques? There is almost nothing you won't praise. This sprite sucks total ass and you should call it like it is. It's the only way people are going to get better man.

Edit: You got rid of the wings. Good start.
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Post by: Smash on June 26, 2009, 01:02:51 am
I pretty much agree.

Apart form Asmo's crits, I should mention that the shading tones on the pants are pretty much inverted, and that you should have left the shoes how they were. Also, long straight lines always suck on the FFT style, even more the ones that stand out, like the white ones on the red coat.

Everything else is covered above.
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Post by: altgexx on June 26, 2009, 01:35:02 pm
Wow thanks guys, your critiques have helped to point me in the right direction. Although, if you don't mind me asking, how should I change the coat to make it fit the FFT style better?
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Post by: Asmo X on June 26, 2009, 01:40:14 pm
You need to look at other sprites to see how they handle clothing. See if you can put one together from parts of other sprites or find a coat that is closest to what you want and then make small adjustments to it. But whatever you do, don't try to make it from scratch right now. Use the copy/paste method
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Post by: altgexx on June 26, 2009, 01:51:05 pm
Ok I'll try to and throw something together with copy/paste. Thanks Asmo, you're ever so helpful. =)
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Post by: Vanya on June 26, 2009, 01:56:15 pm
I suggest using the Mediator/Orator as the base for the coat.
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Post by: altgexx on June 26, 2009, 01:58:24 pm
Ok I'll try that and see, but I'm gonna get off now to take a bath and change. I'm gonna go see Transformers 2 in a bit.

Edit: My lazy buddies don't want to see the movie until 2:10 so it looks like I've got time. I'm gonna go eat then keep working on the sprite. I tried the orator's coat on Cloud, it's a perfect match. Thanks a bunch Vanya. Although, there will have to be more changes to the coat.

(http://i478.photobucket.com/albums/rr149/altgexx/coolio-5.png)
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Post by: mav on June 26, 2009, 09:26:59 pm
Better, better. His head looks like it may be a pixel or two too low, giving him a hunched look. Also, why do the pictures look so blurry? Use something like MS Paint and just select the image and increase size by 300%, cause right now it seems like a blurry mess...what program are you using to make these?

You're getting into a respectable territory, but for the best criticism, we need to see the best image, right?
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Post by: Archael on June 26, 2009, 09:30:41 pm
MUCH, MUCH better!!!

whoever said harsh constructive criticism is a waste of time is a dumb fuck carebear
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Post by: altgexx on June 26, 2009, 10:25:36 pm
I use Neopaint and then I just enlarge it with Irfanview. Should I use MSPaint to enlarge it instead?
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Post by: mav on June 26, 2009, 10:46:22 pm
For enlarging purposes, yes. But MS Paint can occasionally be weird about it, so make sure to box around the image with "Select" tool, otherwise it may pull off the same blurry effect as before.

But like Voldemort just mentioned, you've improved quite a bit, so keep workin' at it.
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Post by: altgexx on June 26, 2009, 10:59:01 pm
Thanks, I'll keep trying to get better. Ok I tried using MsPaint to enlarge it and I fixed the hunch thing. What d'you think? Actually I kinda messed up still. I'm gonna start working on the neck a bit more.

(http://i478.photobucket.com/albums/rr149/altgexx/coolio-7.png)
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Post by: Vanya on June 26, 2009, 11:32:10 pm
Quote from: "altgexx"I use Neopaint and then I just enlarge it with Irfanview. Should I use MSPaint to enlarge it instead?

Why not just use NeoPaint to enlarge it?
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Post by: altgexx on June 27, 2009, 12:00:25 am
I'm not really sure how to enlarge with NeoPaint. I'm not that familiar with the program as you can probably see. Here's an update btw:

(http://i478.photobucket.com/albums/rr149/altgexx/coolio-8.png)

Edit: Upon closer inspection, I realized there was a resize/resample option in NeoPaint. Hehe, funny how I never really saw it before. I can be pretty blind sometimes.

Edit 2: So now that I've gotten close to the design I wanted, does anyone know how to help me get the colors down to 16? Due to Cloud's hair, I'm a bit over the limit.
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Post by: Smash on June 27, 2009, 12:18:00 am
If you post the sprite I could help out.

For making and editing sprites, you shouldn't need anything else other than Ms Paint.
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Post by: altgexx on June 27, 2009, 12:40:27 am
Ok, I don't really have much done besides the front facing one though. I wanna have the palette correct before I get too far into it. How do you sprite with MS Paint? Does it support custom palettes?

(http://i478.photobucket.com/albums/rr149/altgexx/coolio-9.png)
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Post by: Smash on June 27, 2009, 12:55:48 am
You just open Paint, do whatever editing you like with any colors you like, and then you can just change palletes to the colors you used, in GIMP or any other program.


And a question out of pure curiosity.. Why is Cloud's hair fucked up..? It has the amount of colors that of a Golden Sun sprite.
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Post by: Asmo X on June 27, 2009, 01:21:00 am
doesnt your original design have bare arms? Cut and past the monk arms onto the Mediator coat if you still want that. Then add the blue shoulder pads later.
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Post by: jimmyjw88 on June 27, 2009, 03:31:12 am
This is much better ^^
Good job. Keep it up ^^
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Post by: Smitson on June 28, 2009, 10:44:00 pm
Huge improvement, the first one looked some sort some of...i'm not even getting into that.
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Post by: altgexx on June 29, 2009, 12:55:54 pm
Thanks for the support guys and Asmo I'll definitely try your suggestion. Smash, I'm not really sure how Cloud's hair got so messed up. I just copied and pasted his head over the mediator's and that's how it ended up.
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Post by: Luiakyn on August 16, 2009, 02:23:28 pm
Very nice progress. : D
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Post by: LastingDawn on August 16, 2009, 02:28:54 pm
Luaikyn? The fellow who perfected the Steel Golem? Welcome back to FFH! It's been some time.
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Post by: Luiakyn on August 16, 2009, 02:37:20 pm
XD Thank you sir : ) I remembered you immediately when someone simply posted LD here XD It's been a while, indeed :)

Glad to see more people picking up spriting >: D

a tip: Border colors are usually darker than inside colors for reasons of depth and to more properly distinguish sprite from environment. Also, the farther away a piece of the sprite is from "view," the darker it will be. Later, when comfortable, you can actually play with the lighter shades in those situations to magnify contrast on a sprite, but that takes time to get the hang of.

FFT character sprites are very bubble-like. The depth is pretty basic, yet properly symbolizes it's aim, and I would say that it's one of the charms of FFT.