Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: samuchan on April 29, 2008, 10:45:50 am

Title: New Newbie Question
Post by: samuchan on April 29, 2008, 10:45:50 am
Hi,

I downloaded v.236  Of the FFTPatcher.

I'm wondering what I need to do if I want to change attack/ability formulas.

I'm trying to make normal attacks (and martial arts skills) less powerful.  

-I changed the growth rate of all classes to have PA and MA get to 99 without leveling down and up all the time.  

-I lowered the power of weapons and magic so that Fire2 doesn't kill you with 545 damage when cast by a lvl 30 Squire.
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Post by: Vanya on April 29, 2008, 11:26:06 am
Can't change formulas right now. You cn only swap them out for other existing formulas.
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Post by: samuchan on April 29, 2008, 11:34:42 am
So if I want to make the damage of weapons not depend on the PA of wielder, I could set them to "gun" In the item tab.

Would this make all 5 WP weapons do the same damage (barring compatibilities)?

But how would I make keep a non-weapon holder from murdering foes in one blow?
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Post by: Vanya on April 29, 2008, 11:44:41 am
You'd have to swap the formula for the standard attack, too. It's the skill right above Potion in the abilities tab.
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Post by: samuchan on April 29, 2008, 01:00:53 pm
Thanks.
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Post by: Vanya on April 29, 2008, 02:36:14 pm
No problem. Just remember to pass on the help in the future.
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Post by: samuchan on April 29, 2008, 02:55:11 pm
I used "PA * (WP+Y)" and made "Y" 2.  That way the most anyone can do barehanded is 198.
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Post by: Lydyn on April 29, 2008, 03:20:52 pm
Quote from: "samuchan"I used "PA * (WP+Y)" and made "Y" 2.  That way the most anyone can do barehanded is 198.

Hm, just hope the monk can still do more with Martial Arts...
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Post by: Vanya on April 29, 2008, 04:27:04 pm
That's a good question. What formulas are affected by the martial arts skill?
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Post by: NeedsMoreNoise on April 29, 2008, 08:22:31 pm
If I'm not mistaken, any physical attack's formula is affected by Martial Arts if no weapon is equipped and the unit has it equipped (or innate), which would mean a Monk could do more barehanded.
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Post by: samuchan on May 02, 2008, 07:58:54 pm
Um...  i think that "abilities" slot (the one above "potion") that governs normal attacks doesn't effect bare hands. They're still murdering with one bare fist hit.

Is the "nothing" slot in the item tab the thing I should tinker with?

Edit: It is.  I set the "nothing" formula to "gun."  At weapon power 5 It will always do 25 damage with 100% accuracy.  Great for EXP/JP farming.

That'll do, pig, that'll do.
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Post by: Vanya on May 02, 2008, 09:56:36 pm
Cool. Maybe that slot should be renamed 'Bare-hand' in the editor for clarity?