Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: DonalbaneBeoulve on June 05, 2009, 11:38:48 pm

Title: A Question (CD-PSX not Emulator)
Post by: DonalbaneBeoulve on June 05, 2009, 11:38:48 pm
Is there a way to make the generic classes resemble their alternate colors, like make a generic thief look blue, purple, or red? Example: http://www.ffhacktics.com/spr.php?id=THIEF_M (http://www.ffhacktics.com/spr.php?id=THIEF_M).

I don't mind if it's a battle-only code, I'm just curious If I need to integrate the numbers listed on there next to the spites and how.
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Post by: Zozma on June 06, 2009, 12:08:48 am
you mean, if set in entd as one of the colors other than default? no, but you can change the default sprite colors (ramza's team) thats pretty easy to do editing unit.bin
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Post by: DonalbaneBeoulve on June 06, 2009, 12:44:14 am
Let me clarify a bit, I'm actually trying to modify sprite's battle/default colors on an actual PS1 with use of a Gameshark device. I've found in-battle codes but they seem to affect only two guests and the enemies, which is not what I am after.
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Post by: Zozma on June 06, 2009, 05:18:05 am
well here is the thing

from one battle to the next, one map to the next, the units affected could be different because those codes affect specific unit ID's which are not always the same.

battle A could color only your 5 units as you want, where as battle B might end up coloring the enemies or guests or seem to do nothing at all with the exact same codes applied.

i recall using those codes and there's little you can do to avoid the trouble you're having 100% of the time. and they will never be permanent so you always have to have the codes on, its impossible to have codes for non battle versions because those colors don't exist for the world menu and there is nothing to flag what color the unit should be after battle.
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Post by: DonalbaneBeoulve on June 07, 2009, 07:09:49 pm
That is sort of what I figured oh well :(

You know what is weird though, I was messing about with my gameshark and tried out the world map debug code and launched a battle on a new map location, my normal thief had a blue costume instead of a green one and I didn't tweak with the coding or anything, it went back to normal afterward but I just thought that was really strange thing to happen only once.
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Post by: Zozma on June 08, 2009, 07:34:55 pm
another thing that happens is, if you've ever looked at unit id's in fft patcher's ENTD editor youll see that most ids start at 80+ (if they are generics) which means, on that map you were at, its possible that it had ids 7F and less set to a different palette. perhaps placing a unit might result in it being set as one of those lower numbers (which that happening if you havent used any of those palette codes.
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Post by: DonalbaneBeoulve on June 08, 2009, 11:01:06 pm
Right now I'm going to try and find a way to make "poach" someone's innate skill, I've found a FAQ that had mentioned it on Gamefaqs, but I'm not sure if it was strictly just for in-battle only like the above mentioned sprite/palette codes.