Final Fantasy Hacktics

Modding => Spriting => Topic started by: gojoe on April 21, 2008, 06:44:19 pm

Title: PSP Sprite Injection
Post by: gojoe on April 21, 2008, 06:44:19 pm
Okay in response to a post I figured the answer out for I have decided to help ppl out in putting the fftpack.bin back into the iso. simply use UMDGen.

http://umdgen.ps3news.com/utilities.html

use umdgen to open an unmodified iso of fft browse to the fftpack.bin file and drag the edited one into it.
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Post by: Kenshin72 on April 21, 2008, 06:58:33 pm
Unmodified? So that means never patched?
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Post by: gojoe on April 21, 2008, 07:03:09 pm
as far as i've tested probably would run if used through the patcher program haven't tried if ya want to let me know how it goes so i can update this
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Post by: Kenshin72 on April 21, 2008, 07:06:37 pm
well im helping my friend install CFW then i will try
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Post by: gojoe on April 21, 2008, 07:11:15 pm
try doing it before and after and anything else you can think of so we have a foolproof method. i'll be back probablyin 4 hrs or so later 8)
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Post by: Kenshin72 on April 21, 2008, 07:13:03 pm
NOTE. I'm using UMDgen 4.00 and FFTpatcherv0.236 with a slim 3.9m33-3 psp
Attempt One
     Freshly ripped ISO from my UMD. Changed name to War Of The Lions.ISO. Extracted ONLY the fftpack.bin using UMDgen. Used FFTpatcher to extract the fftpack.bin. Replaced FURAIA.spr. Used FFTpatcher to rebuild the fftpack.bin. Put the ISO on my memory stick. Result=FAIL (Yeah, thanks for reminding me did not uncheck the readonly box on this test)
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Post by: gojoe on April 21, 2008, 11:26:57 pm
did you open a different iso to place the fftpack.bin into? maybe taking apart the iso and rebuilding it screws it up? try putting the pack into an iso that hasn't been pulled apart using umdgen, also be shure to uncheck the read only box in the properties of the iso
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Post by: Kenshin72 on April 21, 2008, 11:36:16 pm
SO take the pack from one iso and put in another?
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Post by: gojoe on April 21, 2008, 11:42:41 pm
thats how it worked for me
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Post by: Kenshin72 on April 21, 2008, 11:43:14 pm
Attempt Two
     Took the modified fftpack.bin from Attempt One and inserted it directly into a fresh ISO. Result=Fail
Unchecked Readonly Result=Fail

What I don't understand is the original Teta is always there despite the fact I have overwritten her file.

Attempt Three
     Decided to delete the fftpack.bin from the ISO to see what happens. Result=Crashed At Square-Enix screen
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Post by: gojoe on April 21, 2008, 11:59:32 pm
only the sprite was modified? make shure u  haven't added any extra data to the file and make shure u  drag and drop the fftpack into the iso that is open in umdgen and save it
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Post by: gojoe on April 22, 2008, 12:01:27 am
oh and be shure the fftpack is named fftpack
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Post by: Kenshin72 on April 22, 2008, 12:02:26 am
My ISO always shrinks for some reason. Have you actually got a new sprite into the game?
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Post by: gojoe on April 22, 2008, 12:04:49 am
i replaced the third ramza sprite with his original onr that i changes some of the arms on so i could experement with casting animations, so far the method i used was a success. make shure when you save as you click uncompressed iso format aswell
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Post by: Kenshin72 on April 22, 2008, 12:06:30 am
Quote from: "gojoe"i replaced the third ramza sprite with his original onr that i changes some of the arms on so i could experement with casting animations, so far the method i used was a success.

Could you please type a step by step guide to what you did, cuz this is really pissing me off. The whole Teta is still there thing is boggling me unless UMDgen is screwing with me.
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Post by: gojoe on April 22, 2008, 12:13:39 am
try ripping a fresh iso and copy it a few times (for tests) then make shure it's not read-only, from there extract the fftpack.bin through the patcher. replace the sprite, then bebuild the fftpack using the patcher. open a diff copy of the iso in umdgen and through umdgen explore to the folder that contains the fftpack drag and drop the fftpack.bin into it making shure it is named fftpack. go to save as and select uncompressed iso and save directly to the iso folder in the psp memorystick. also goodnight its after midnight here and i gotta get up early for work
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Post by: Kenshin72 on April 22, 2008, 12:31:04 am
Game crashed. Damn why is this so hard!

Now it keeps crashing at the Square-Enix screen. What is going on!
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Post by: Kourama on April 22, 2008, 09:01:07 am
That's wierd since, although I never changed any sprites, I've changed ENTD files and rebuilt the fftpack.bin and had not problems. Below is pretty much what I did.

- Extract fftpack.bin from your ISO to your desired location using UMDGen.
- Extract fftpack.bin with FFT Patcher which will create that fftpack folder.
- Make any changes using FFT Patcher and save or replace any files you have created over the originals.
- Rebuild fftpack.bin using FFT Patcher.
- Drag and drop UMDGen back into your ISO and save the file as a decompressed ISO.

That should be all that you have to do.
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Post by: Kenshin72 on April 22, 2008, 09:27:58 am
Attempt Four
    Its now a new day so I went for it. Step 1. Rip ISOS. 2. Remove readonly.
3. Rip ONLY fftpack.bin 4. FFTPatcher to extract it. 5. Made my changes, I replaced the RAMUZA3.spr with RAMUZA.spr. 5.FFTPatcher to rebuild. 6. Drag and Drop the new fftpack.bin into the same ISO i ripped from. Result=....Success! I had to Ramzas with the ponytail despite using LionEditor to change one into the Chap. 4 Ramza.

Theory why it worked.
The sprites I tried to change were FURAIA.spr(38.0kb) and BARUNA.spr(44.0kb) Both of the RAMUZA.spr were exactly 44.0kb. So my theory is you must exchange the sprite with one of the EXACT size. The one I was using was 42.5kb. I'm going to try to replace another 44.0kb sprite with the Ramza one. If it works, I may have solved the puzzle. Sorry the long read!

EDIT: Succes once again. I turned a Gafgarion into a Chapter 1 Ramza. The only thing that won't change is the Formation Screen and Face Portrait, I assume those are held somewhere else. If anyone knows I'll be grateful.

Also If you know how to increase or decrease the size of .spr file so I can use the sprite I want, I'll be even more grateful.
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Post by: Vanya on April 22, 2008, 11:47:21 am
Formation and portraits are in Unit.bin.
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Post by: Kenshin72 on April 22, 2008, 12:26:19 pm
Hey, I found a neat trick. If you want to replace a sprite and the sprite you have isn't the right size open up your sprite manager with the one that is going to be replaced. Then import the new one and save. WHAM instant right size. I have almost learned all I want too.

The damn formation stuff is still screwing with me.
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Post by: Zozma on April 22, 2008, 08:07:54 pm
doesnt work with every sprite tho... what about malaks sprite? ill have to try that again
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Post by: Kenshin72 on April 22, 2008, 09:13:32 pm
Retraction to my previous post. I tried to do the trick to get a 42.5kb.spr file into a 38kb/spr. Cut the bottom half so maybe it only works if you're trying to make a smaller into a bigger.
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Post by: Kenshin72 on April 23, 2008, 03:05:30 pm
Quote from: "Vanya"Formation and portraits are in Unit.bin.

I don't see the potraits. Even in the Portrait 1-9 its just the sprites.
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Post by: Vanya on April 23, 2008, 06:02:38 pm
I was on crack about the portraits. It may just use the portrait from the main sprite, or they're hidden elsewhere.
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Post by: Kenshin72 on April 24, 2008, 12:40:29 pm
I'm pretty sure its hidden somewhere else because it would have changed the portrait when I switched sprites.
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Post by: Vanya on April 24, 2008, 10:13:00 pm
Well, EVTFACE.BIN has the portraits used in the special events. It's possible that the Formation portraits could be there too. I think Zodiac may know. If not, then we'll have to keep searching.
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Post by: Kenshin72 on April 24, 2008, 10:31:03 pm
I just read in the UNIT.BIN topic someone found them.

BTW isn't my avatar adorable?
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Post by: Vanya on April 24, 2008, 10:32:53 pm
I just read that, too. And, yes she is. =)
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Post by: Kenshin72 on April 24, 2008, 10:55:28 pm
Now, I just need to modify one and see if it changes.
Title: Re: PSP Sprite Injection
Post by: sarbs0 on March 22, 2011, 01:14:52 am
Hey Kenshin72, can you elaborate on when you said,

"Hey, I found a neat trick. If you want to replace a sprite and the sprite you have isn't the right size open up your sprite manager with the one that is going to be replaced. Then import the new one and save. WHAM instant right size. I have almost learned all I want too. "

what do you mean by sprite manager?
Title: Re: PSP Sprite Injection
Post by: Eternal on March 22, 2011, 01:27:44 am
Sarbs, would you please mind not bumping a two year old topic? That said, welcome to FFH, where all your dreams come true!

Also, by Sprite Manager, I think he means Shishi. But I'm not 100% sure.
Title: Re: PSP Sprite Injection
Post by: sarbs0 on March 22, 2011, 01:44:08 am
oh geeze, haha sorry!  :oops:

i'm new here if you couldnt tell so i'll try not bumping these old topics again!

Title: Re:
Post by: Sephy852 on February 01, 2012, 04:04:51 am
Quote from: Kenshin72 on April 22, 2008, 12:26:19 pm
Hey, I found a neat trick. If you want to replace a sprite and the sprite you have isn't the right size open up your sprite manager with the one that is going to be replaced. Then import the new one and save. WHAM instant right size. I have almost learned all I want too.

The damn formation stuff is still screwing with me.


i do your "neat trick", but when i do to rebuild it and put it into the ISO folder i play it and it says "Game could not be started what's happening?? please figure this out!
Title: Re: PSP Sprite Injection
Post by: Eternal on February 01, 2012, 04:54:44 am
Did you not read the posts above yours? Don't necrobump. You already have a topic about this.