I'm hoping someone knows a way, Im simply trying to create a job that forces any special character to use a second color palette over their first one in battle. obviously selecting palette 1 or higher doesnt change anything on a special unit.
see what im trying to do is make it so you can run into "fake" versions of some special characters and have to fight stronger versions. but, without having to create totally new sprites for ppl like ramza or agrias....
i made a secondary palette for ch 2 ramza where his armor is red, but i can find no way to force the sprite to use it over the first blue one.
I believe that's what the Palette option does in the ENTD editor. That should change the color of the sprite (only) in battle, but I'm not sure if that's what you're going for?
give it a try, in entd editor try to make a special character like agrias or mustado use a palette other than 0

do you see what i mean?
it works fine for generics, but only that...
Yeah, I see what you mean. Tried editing a bunch of things... can't find anyway around it. Damn.
this is yet another thing that would be great if we could get around it