...and what do you guys think would be a better job for him?
My initial idea:
Wayfarer
-A dimensional traveler that has learned to bend the laws of reality through magick.
Skillset: Technicks
-A collection of useful skills picked up during the wayfarer's travels.
I'm thinking it would be cool to give him skills from various A2 Hume jobs that don't exist in FFT. Also, one or two of Illua's skills would be icing for him.
Sample Skills:
Fighter - Backdraft
Hunter - Sidewinder
Illusionist - Stardust
Parivir - Unburden Soul
Seer - Recharge
Sky Pirate - Shadow Stalk
Nightshade - Abyssal Slash
Nightshade - Dimensional Rift
Ideas? Comments?
do you really think that someone like luso deserves to have such abilities? but then again i guess if hes been shifting thru dimensions he might have obtained them...
Anything than making him a complete Ramza clone is good.
The fact that he is a face character is the only reason I didn't punt him.
Even poach doesn't make him that great.
Srsly, Ramza + Innate Poach = Game Hunter??
They pulled that job outta someones ass. It's not even a real FF job!!
At least my idea takes into consideration that he keeps the book after the end of A2. WotL confirms that he can travel dimensions somehow. Continuity CAN be a good think, Squenix!! ;P
Rather than giving him abilities he could never obtain, why not stick to things he could obtain? Make him a Parivir/Seer fusion as those are the signature hume jobs from FFTA2. You can't really mimic the animation of Magick Frenzy completely I don't think, but you could at least attempt to emulate it. The Geomancy formula would be a simple way out. Doing something like the double casts in the Mercenaries patch might work even better. Hm... Give him -ara spells that have him follow up with a Jump attack with no bonus for Spear?
Zozma obviously doesn't think too much of Luso lol.
i think Luso is pretty cool, he definitely deserves strong skills as it fits his personality
I did consider using a mix of unique jobs from A2. Problem is that most of the jobs are just mixes of classic jobs. Parivir is just a Samurai from FF5/Tactics Ogre. The Seer's skills are just spells anyway. Magic Frenzy can't be easily emulated if at all; not without a custom formula. When I saw that I thought it would be better to give him some of the unique skills and spells instead.
I like how Wayfarer sounds, but I think I'm going to change the skill set name to 'Gnosis' since 'technicks' in FF12 refer to non-magical abilities.
Quote from: "Vanya"...and what do you guys think would be a better job for him?
My initial idea:
Wayfarer
-A dimensional traveler that has learned to bend the laws of reality through magick.
Dimensional Traveling is concerns, in my opinion, characters like Bartz and Gilgamesh. The catalyst for Luso's traveling is in fact a Grimore. While it is in fact the passing of dimensions, it doesn't sit right with him falling under said rank. If anything he's a Wayfarer, but also an auto-biographer of sorts. If you want a title, Litterateur.
Litterateur n.: One who occupies himself with literature; a literary man.Skillset: Technicks
-A collection of useful skills picked up during the wayfarer's travels.
I'm thinking it would be cool to give him skills from various A2 Hume jobs that don't exist in FFT. Also, one or two of Illua's skills would be icing for him.[/quote]
If we're going to bend the laws of the land of Final Fantasy Tactics A2, why not opt for Adelle's job Heritor? They knew each other well, and it would reflect on Luso's character if he carried at least one move.
The only reason I skipped taking skills from Adel is that her abilities are for all intents and purposes innate/genetic abilities that I don't see anyone that isn't 'special' being able to use.
Also, Illua's skills are implied to be from a grimoire as well.
I do like Litterateur though.
I don't think its a bad idea. Anything beats him merely being a clone of Chapter 4 Ramza!
I agree Luso does need a change of abilities as does Ramza. Here's what I think his job should be using Vanya's and Silvas's ideas (I added my own ideas too).
Luso
Job: [can't think of a good name]
Skillset: Grimoire of the Rift (maybe... I think it's too long) or Grimoire
Weapons: ninjato (ninja sword), katana, staff, rod
Armor: light, heavy, mystic
Accessories: all
Equip Shields?: Yes
Abilities:
Various FFTA2 Hume Abilities. Include Magick Frenzy if possible. Illua's abilities would be cool too, but give them a high JP and MP cost and a charge time. That way they aren't abused.
Quote from: "Voldemort"QuoteSkillset: Technicks
I don't think so. Luso didn't have access to technicks. The FF12 cast did. But if that's what you guys like... go for it.
That is just the FF12 generic term for any skill that isn't a magick, a summon, or whatever the hell they call limit breaks.
Quote from: "Vanya"That is just the FF12 generic term for any skill that isn't a magick, a summon, or whatever the hell they call limit breaks.
Yes but if you don't wanna be pulling the job out of your ass in turn you might want to stray from the distinct differences in the games.
I think the wayfarer or whatever is the best idea for him. It will at least make people want to use him.
What would you suggest for the skillset name then?
Quote from: "Vanya"What would you suggest for the skillset name then?
I think it should be a synonym of the word "various".
Ex. Diversity.
What about multigener or multigeneris? Or something similar to that?
How about this?
gno⋅sis
-noun
knowledge of spiritual matters; mystical knowledge.
Origin:
1695-1705; < NL < Gk gnόsis a seeking to know, equiv. to gnō-, base of gignόskein know + -sis -sis
Quote from: "Vanya"How about this?
gno⋅sis
-noun
knowledge of spiritual matters; mystical knowledge.
Origin:
1695-1705; < NL < Gk gnόsis a seeking to know, equiv. to gnō-, base of gignόskein know + -sis -sis
I like this.
seconded, but I'm not sure it fits Luso though, I've never played FFTA2....
It's not 100%, but it fits the idea of him ending up with some sort of scholar-ish job.
I've played and completed FFTA2...Luso doesn't really seem keen at anything besides opening books and getting stuck in different versions of Ivalice.
But there is a definite implication that he develops a love of book(s).
Hi there i'm new to the site so go easy :?
I made Luso into a Blue Mage. Granted, I made the appropriate monster skills in my patch to have a 9999 JP cost, 70% chance to learn, and flagged as a skill that can only be learned upon hit, but the ONE MOST IMPORTANT ASPECT that you must consider when you're toying with modifying a Blue Mage character into your team is balancing
1) the monster skills' "Y" multiplier and/or the formula itself (if you so choose) and
2) the monsters' MA growths and multipliers!
I can't give you a detailed method on what I did with my patch, but consider the fact that monsters can't equip weapons, armors and accessories to boost their stats, so you'll have to balance their stats accordingly so that their growths and multipliers are slightly higher than the normal human. So, really, this is going to be a ludicrcous case of brewing the coffee and making it an all-nighter of re-shifting the monster's MA stat (seriously, an MA growth of "7" is a pretty big number in the long run! 8O).
As for the abilities themselves, I'm not sure how you managed your patch, but take into consideration Cloud's and Reis' abilities and look at their individual formulas. They'll be a good medium to help balancing all of the monster's abilities to complement their re-balanced MA stat & growth. And also, the Dragon's "Thunder Breath has a point higher than the other breaths, in which are available to Dragons. They are not identical to Reis' "breaths" in terms of the Y multiplier.
As for MP costs, that should be an easy thing to do. Monsters neglect MP costs when abilities are set as their "monster skills" for some reason, so no worries there.

And also, be aware that there are some status ailments out there that will prevent a character from learning an ability "upon hit." Pretty much any skill that prevents a character from moving normally is just cause for prevention, like Berserk, Confuse, Sleep, Stop, etc. I'm not sure about Disable/Don't Act, but that's something you should try experiencing when you're playtesting your patch. Experiment!
Quote from: "Wasabi"I made Luso into a Blue Mage. Granted, I made the appropriate monster skills in my patch to have a 9999 JP cost, 70% chance to learn, and flagged as a skill that can only be learned upon hit, but the ONE MOST IMPORTANT ASPECT that you must consider when you're toying with modifying a Blue Mage character into your team is balancing 1) the monster skills' "Y" multiplier and/or the formula itself (if you so choose) and 2) the monsters' MA growths and multipliers!
I can't give you a detailed method on what I did with my patch, but consider the fact that monsters can't equip weapons, armors and accessories to boost their stats, so you'll have to balance their stats accordingly so that their growths and multipliers are slightly higher than the normal human. So, really, this is going to be a ludicrcous case of brewing the coffee and making it an all-nighter of re-shifting the monster's MA stat (seriously, an MA growth of "7" is a pretty big number in the long run! 8O).
As for the abilities themselves, I'm not sure how you managed your patch, but take into consideration Cloud's and Reis' abilities and look at their individual formulas. They'll be a good medium to help balancing all of the monster's abilities to complement their re-balanced MA stat & growth. And also, the Dragon's "Thunder Breath has a point higher than the other breaths, in which are available to Dragons. They are not identical to Reis' "breaths" in terms of the Y multiplier.
As for MP costs, that should be an easy thing to do. Monsters neglect MP costs when abilities are set as their "monster skills" for some reason, so no worries there. 
And also, be aware that there are some status ailments out there that will prevent a character from learning an ability "upon hit." Pretty much any skill that prevents a character from moving normally is just cause for prevention, like Berserk, Confuse, Sleep, Stop, etc. I'm not sure about Disable/Don't Act, but that's something you should try experiencing when you're playtesting your patch. Experiment!
Thanks for that Wasabi, some very useful info there.
Stuff like the status effects and changing monster stats is something i'd not thought about yet. Biggest problem i'm having at the moment is sticking with things as i'm not very decisive. Would you be willing to send your patch, or at least the blue mage part to help?
Tbh i'm considering giving in till a second playthrough but I don't usually do second playthroughs (so many games to play!) but i'm wanting to get back to my game now. Still would be nice to make it actually worth using Luso because as he stands I just wouldn't bother.
For a re-balance on MA growths and multipliers, just reference the mage-classes in your party, and give monsters a slight buff (I added an additional 22-35% on their usual MA multiplier, I think), and for growths just consider the Mime class and make that stat slightly lower across the [monster] board. I personally gave the Chocobo family 34 and the rest about 35-7, save the Marlboros and Hydras. And for the abilities themselves, like I said before: Take a look at Cloud's and Reis' abilities. Heck, Cloud's Brave Slash has a Y multiplier of "8" so that's a good reference point on what you want for standard monster skills like the Animas, Featherbomb etc.
If you take a look at the Master Guide for FFT1.3, you can get a small idea on what I did with the multipliers for monsters (save some variation that did with my patch). Of course, the monster skills have been reworked and there's no definitive list of a Blue Mage class with a compiled skillset on the guide, but that's something you have to do yourself. Trust me, it's doable. Just have a calculator on hand and commit to it.