I thought of an idea two weeks ago to have random battles include mini-bosses sometimes.
There are 3 main conditions:
- Must be set as immortal (no crystal/treasure/invite/knockback?)
- ??? Stats (x10 raw HP/MP)
- Target must not be easily eliminated for its level.
Here's one I came up with this morning...
Maybe for Araguay woods
Quote from: "Super Oracle"Level: 20
Brave: 64
Faith: 76
Job: Oracle
Ivory Rod
---
Golden Hairpin
Wizard Robe
108 Gems
Ying-Yang Magic
Black Magic
Counter Magic
Non-Charge
Fly
War Trophy: Golden Haipin
Gil Prize: 3,000
Job lvl5 Oracle
Quote from: "Zodiac"Quote from: "Super Oracle"War Trophy: Golden Haipin
Gil Prize: 3,000
How do you do that? I mean, honestly, I'd like to know ... 'cause I'm going to do the same thing. Only my bosses are going to be more like -bosses- and not so much mini. ^_^
Another thing, how are you going to get the x10 HP/MP? If that's all you want, you'll have to go through a make an entirely new class for him from something else, and mess with the text editor if you want his job to read "Oracle" (or "Super Oracle," hehe).
Otherwise! I obviously like the idea, since I've been thinking of the same concept for a while, just been working on other things. I would suggest bumping up other things than just his HP/MP, otherwise even just having Orlandu or Argias come in would make that specific battle really easy - especially Agrias with one of the Ribbons. 'Cause really, he'd only have roughly 2,000 HP, even at level 99.
Unknowns:
First row, last column: War Trophy. As long as the unit is present in battle, you'll receive the item after battle, even if set on a guest.
Second row, first column: Gil Prize. x100 and stacks with the gil prize of all other units.
Currently named "Zodiac Monster" this flag gives ??? Stats and multiplies raw HP/MP by 10.