Some stuff of mine
(http://s426.photobucket.com/albums/pp347/Asmoad/th_sp4d.png) (http://s426.photobucket.com/albums/pp347/Asmoad/th_sp4.png) (http://s426.photobucket.com/albums/pp347/Asmoad/th_sp8.png) (http://s426.photobucket.com/albums/pp347/Asmoad/th_sp10-2.png)
(http://s426.photobucket.com/albums/pp347/Asmoad/th_sp5.png) (http://s426.photobucket.com/albums/pp347/Asmoad/th_sp3.png) (http://s426.photobucket.com/albums/pp347/Asmoad/th_beheav.png) (http://s426.photobucket.com/albums/pp347/Asmoad/th_sp13.png)
(http://s426.photobucket.com/albums/pp347/Asmoad/th_sp14.png) (http://s426.photobucket.com/albums/pp347/Asmoad/th_sp14b.png) (http://s426.photobucket.com/albums/pp347/Asmoad/th_sp6.png)
(http://s426.photobucket.com/albums/pp347/Asmoad/th_sp12.png) (http://s426.photobucket.com/albums/pp347/Asmoad/th_sp12c.png) (http://s426.photobucket.com/albums/pp347/Asmoad/th_sp9p2v2.png) (http://s426.photobucket.com/albums/pp347/Asmoad/th_sp9p3.png)
Several patches need new sprites and I propose everyone pitch in and make concept sprites like these from one or two angles. They don't take long at all (cut/copy and paste are your friends) and we could churn out huge numbers of them in no time.
Also looking for suggestions on what type of body should go with my mini behemoth head. Orlandu is just a placeholder.
These are amazing ^^
my favorite one is the black mage looking one. good idea asmo
Several of these would be useful to my patch. It would just take some finishing... well, maybe more than SOME finishing.
whatever you pick for the behemoth head, make sure it ends up with a hood / cloak
olan and/or king delita come to mind...
he has that alien traveler look
Good idea. I'll choose a red hood to represent the DB's hair. Also, here are 2 more concepts.
Malboro is disguised
(http://s426.photobucket.com/albums/pp347/Asmoad/th_spgross.png)
2nd palette for birdman. Voldemort's request.
(http://s426.photobucket.com/albums/pp347/Asmoad/th_sp14p2wip.png)
Heheh. Amusing Malboro. You could probably do really well mimicking the crowns from FFXII.
Rather than using that behemoth head for an alien traveler, why not try a Tonberry? The facial structure and brown hood reminds me of them. It would take more thorough editting, but I'm sure I'm not the only one that would think having Tonberries would be awesome. (Unless there's work on tonberries I am not aware of. That's quite possible.)
It certainly should look meaner if it's going to be a behemoth.
Also, I need a body for the eyeball dude. The mime body is just a placeholder. Just seeing how the ahriman head would fit on to a normal sprite body
I'm a huge fan of the summoner/black mage sprite as well. My only suggestion would be to use Elbidis's hat instead to make it more unique.
That's some cool shit, man. The suezo/cyclops thing is tripping me the fuck out! ^_^
I don't know why everyone makes such a big deal about that BM/Summoner. It took 10 minutes. The shoulder armour for the birdman (diagonal) alone is a far bigger accomplishment.
That may be so, but I think the black mage looks the coolest. I'm no mind reader, but it's probably the same reason for the others.
The black mage is just a really great application of color.
Very striking.
I like them all though!
The female in green in the first post kinda makes me think of Crystal Chronicles. Perhaps if you make her shorter, and add in some other things, you could have a really good looking Clavat female.
Edit: Dolphin.
Quote from: "SilvasRuin"That may be so, but I think the black mage looks the coolest. I'm no mind reader, but it's probably the same reason for the others.
something i threw together a little while ago
(http://i23.photobucket.com/albums/b382/Chicken009/dwibconcept.png)
Looks pretty sweet. Though he is missing his beard on the front frame it appears.
yeah not bad. Good palette in particular. I'd actually suggest using Olan's body to go under the red scarf thing. It would look like a good bandit-type character then. I might have a crack at it myself actually
perhaps you could make me better harlequin/ joker hats?
Isn't the scarf thing for that sprite already from Olan...?
yeah the scarf thing is from olan put on dycedarg's body
[edit]
Fixed up my version of Dwib's sprite.
(http://s426.photobucket.com/albums/pp347/Asmoad/th_dwibconceptedit-1.png)
New wizard palette
(http://s426.photobucket.com/albums/pp347/Asmoad/th_sp4b.png) (http://s426.photobucket.com/albums/pp347/Asmoad/th_sp4db.png)
Armour update
(http://s426.photobucket.com/albums/pp347/Asmoad/th_sp14.png) (http://s426.photobucket.com/albums/pp347/Asmoad/th_sp14p2wip.png) (http://s426.photobucket.com/albums/pp347/Asmoad/th_sp14b.png)
Random evil-looking wizard dude.
(http://s426.photobucket.com/albums/pp347/Asmoad/th_wizdude2-1.png)
Damn. That wizard guy looks dead.
I like.
Yea. I like the wizard too ^^
(http://s426.photobucket.com/albums/pp347/Asmoad/th_minivelnew.png)
Normal-sized Velius
Touch up the wizard dude and you have the beginnings of a necromancer or lich. Could mimic the Necromancer job from the FFIV remake and add it to one of the patches.
Quote from: "SilvasRuin"Touch up the wizard dude and you have the beginnings of a necromancer or lich. Could mimic the Necromancer job from the FFIV remake and add it to one of the patches.
V not IV.
i see what you mean silvas, but lets replace onion knight instead. that job sucks ballz
Quote from: "SilvasRuin"Touch up the wizard dude and you have the beginnings of a necromancer or lich.
Asmo, I'm going to get to work later today to try and finish some of these sprites, giving you a fair amount of credit for the frames and concept for the look of the sprite.
I'll be finishing the Wizard/Summoner for sure. (They will probably be finished in a few days.)
Also, your second palette for the Wizard/Summoner was ok, but I would suggest changing the trimming color to silver instead of keeping it gold. I suppose it would kind of depend on how many colors are already being used though.
(http://s426.photobucket.com/albums/pp347/Asmoad/th_sp14p2wip.png)
now we're talkin
oh god oh god custom boss super-generic!
I have some.
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-167.png)
Generic assassin female (recent concept)
Play-sized Altima
Sephiroth
Chocobo with headgear
Generic assassin female (last concept)
Dancer clean up (for female base)
Chocobo (alternate head)
Stormtrooper
Those look great. Generic assassin female (last concept) and Dancer clean up (for female base) look particularly great, though they can't beat Sephiroth ^^
BTW, I'm using your custom Sephiroth portrait, slightly modified. Thx for doing it!
I think the more recent assassin looks better than the last concept. I just can't see an assassin in a dress. It's not practical.
Quote from: "Sephirot24"Those look great. Generic assassin female (last concept) and Dancer clean up (for female base) look particularly great, though they can't beat Sephiroth ^^
BTW, I'm using your custom Sephiroth portrait, slightly modified. Thx for doing it!
All these could be sheeted quickly.
...After I finish bangaa.
About Sephiroth, he got his mug updated as seen here:
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld2-31.png)
Cool. I'd love to see it put use in one of these mods =)
I think he appears in FFT:Mercenaries? He's in a screenshot..
Also, I used your last portrait but changed the left part of his hair. It falls right in a straight line.. and doesn't look too natural IMO, so I made it a little more curve as you can see. It's the part where his hair goes up, before falling straight (to the left on my portrait).
An armored Chocobo, or one with a saddle for riding would be amazing...
Cool Smash. I really like all of those. Hopefully someone uses the recent Assassin concept for their patch.
^I actually planned on it.
we still need a horse.....
Aren't Chocobos the game's horses?
Nice assassin smash.
I like how it looks more like a ninja than normal female ninjas...
seriously, male ninjas look stealthy(although they are blue) and look secretive(covering their face)... female ninjas look like female thieves in red and have longer hair... nothing really ninja looking about them.
certain sprites need horses
Certain sprites need boobs, but we only see those in custom sprites, dont we?
Those are pretty cool too, Smash. I actually allocated a sprite file in my patch for a chocobo with riding gear. =P
Quote from: "gojoe"certain sprites need horses
Have you ever seen the chocobo sheet?
Shit
I was all inspired about making a horse till I saw it for the first time.
And an idea, maybe shortening the wings like those chocobos in 12 would allow a saddle to become a bit visible, since the current ones are too big.
Quote from: "Smash"I have some.
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-167.png)
Generic assassin female (recent concept)
Play-sized Altima
Sephiroth
Chocobo with headgear
Generic assassin female (last concept)
Dancer clean up (for female base)
Chocobo (alternate head)
Stormtrooper
i like the recent concept of the assassin
This is Final Fantasy, there are no horses in Final Fantasy. Giant chickens are much better.
Even just reins and those awesome head guards from the intro video would be awesome to see on a chocobo.
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-167.png)
sick absolutely sick
do you spriters agree that putting up concepts and THEN completing concepts that people really love / will see use is a good idea?
I mean it'd save alot of work, and the sprite itself is there for the designer to see, even if it doesn't get all it's other frames done
(http://s426.photobucket.com/albums/pp347/Asmoad/th_spgross.png)
I've said it before and I'll say it here again, you have a knack for good ideas
and it looks like your talent extends to the fields of visual design as well, not to mention video game concepts
(http://s426.photobucket.com/albums/pp347/Asmoad/th_spgross.png)
^ I'm pretty sure I'm not the only one who totally imagines this guy showing up all story long in-game with a questionable avatar, only to transform into some deadly malboro monster later on when the plot thickens
absolutely badass asmo
(http://i23.photobucket.com/albums/b382/Chicken009/idconcept2.jpg)
edited dancer w/ ramza3 legs into id from xenogears
Awesome Id. I wish I knew how to do spriting...
The colours didnt really come out right. It looks like it's been shaded negatively.
it is supposed to be that way on the legs, but for the rest of the body i agree the shading is below par, it is a rough copy from a mediocre spriter
Yeah but those highlights still wrap around the leg. You have to show some different shading because of that. I know it's probably hard as fuck- I get stuck on one part for ages sometimes- but making it the same shade of pink all over the leg like that just isn't going to translate.
Quote from: "Voldemort"do you spriters agree that putting up concepts and THEN completing concepts that people really love / will see use is a good idea?
I mean it'd save alot of work, and the sprite itself is there for the designer to see, even if it doesn't get all it's other frames done
Yeah this is what I'm getting at. Everyone fixated on the Warder for months and months and in that time we could have at least thrown some concepts around for other jobs. Even if they don't get their own spritesheets right away you could at least finalise a general design for some other classes/NPCs
i really like the guy in green, or is it a girl? doesnt matter... makes me think of saga frontier characters which i like. looks like an un named noble...
Update:
New Malboro in disguise
(http://s426.photobucket.com/albums/pp347/Asmoad/th_spgross.png)
Marshal
(http://s426.photobucket.com/albums/pp347/Asmoad/th_sheriff2.png)
Oh! That Hat! That is fantastic! His look is extremely western, which is a very interesting change though. Someone you'd expect to see patrolling the Zeklaus Desert or some sort, haha! Looking great! I can see a snarky smiled pretty boy for this fellow's portrait.
Love the marshal. I don't see what was changed about the Malboro.
Another thing I think Id needs is poofier hair. That looks like it is just normal long hair instead of the SSJ3 kind of huge hair.
I just gave the Morbol a way bigger mouth. It funnels out from the cloak and is now roughly the same diameter as the Wizard's hat.
Ah, ok. I do agree with Voldemort, that should make for an amusing recurring character.
Ninja work in progress:
(http://s426.photobucket.com/albums/pp347/Asmoad/th_newninja.png)
Nice work.
Do you it'll look nice if ninja with a hood/cap?
I mean like this ninja but remove that blue part thats coming out of the head/cap/hood?
It's just the thief bandana. I might try making the knot a bit smaller to make it closer to what you're talking about. Also, it's now updated. I brought the left leg out (our left) and straightened the belt.
Ah...bandana. Sorry. Can't think of that word. Lol
Looking great.
Hm..
My only suggestions would be, bringing back the hair sticking out on the back of the original, and fixing the boob area a bit.
Yes hair. I was actually thinking about the dancer's hair. Maybe Balmafula.
Also, Asura:
(http://s426.photobucket.com/albums/pp347/Asmoad/th_asuradone.png)
Just one or 2 small changes left for this one
Asmo...I was thinking maybe something like this for the sin's hood/cap
Asura is a Very interesting concept! While a normal sprite would work for her, I think that a Monster sprite type would definitely do her more justice on those terms (with the sp2 you can even have the spinning faces)
Asura finished:
(http://s426.photobucket.com/albums/pp347/Asmoad/th_asuradone.png)
LD: either way. Even if it's a normal sprite we can still show 3 of the heads
Could you move the head a pixel right and down.
It seems to be sitting awkwardly.
lol "the head". You'll have to be more specific.
You got me there.
The two visible heads might look better transposed 1 pixel to the lower right.
(http://s426.photobucket.com/albums/pp347/Asmoad/th_asuracompare.png)
You be the judge. New on the left, old on the right.
Oh yeah, moving it down a pixel looked a bit stupid.
Much better, looks more balanced now.
Also a lot less like it is looking straight at you.
I think its always going to be able to look right at you. thats the benefit of 4 faces. Also, have a new ninja:
(http://s426.photobucket.com/albums/pp347/Asmoad/th_newninja.png)
version B
(http://s426.photobucket.com/albums/pp347/Asmoad/th_newninja2.png)
hrm, I think it'd look better with full sleeves and a new hairstyle (the calculator bun has always given me the "old lady" vibe. Maybe a short ponytail?).
Tunic's great, pants could use some styling of some sort.
I agree on the new hairstyle, yet I find the sleeves to be ok.
i actually like the sleeves on vers b better, maybe a very very short ponytail instead of the bun but i think the bun looks fine as well
+1 for ponytail
+1 for sleeves
gj!
Looking great.
Yea. The bun does looks like an old lady.
I agree with the ponytail idea.
I also like the sleeves on version B.
Well, Voldemort suggested trying something radically different for a ninja design. Those 2 are fairly traditional-looking in some sense. I might try something a little different as well.
A start on Golbez from FFIV. Needs the gold trim on his armor. Based the helmet off of CidIII's Cecil sprite
(http://i23.photobucket.com/albums/b382/Chicken009/GolbezConcept1.jpg)
Not bad. You should use a 4th shade of purple. Also, one of his legs is really crooked.
Also, I made this:
(http://s426.photobucket.com/albums/pp347/Asmoad/th_richdude.png)
Good start on Golbez.
Asmo x, what was the intent behind that? It makes me think of a noble pretty-boy. If that was your goal, then great job. The foot on his left looks blocky on the smaller version though. Perhaps shaving a pixel or two?
Could be used for anything.
Yeah Zodiac said something about the feet too. Thing is, they are straight copy/pasted from Zalbag. I haven't done anything to them. I think I will move some pixels around to get rid of that blockiness though.
Quote from: "Asmo X"Update:
New Malboro in disguise
(http://s426.photobucket.com/albums/pp347/Asmoad/th_spgross.png)
Marshal
(http://s426.photobucket.com/albums/pp347/Asmoad/th_sheriff2.png)
omg is beautiful!
I tried earlier to make a Utahraptor sprite, and an Asellus Sprite. Utter Fail. I really am amazed by your expertise.
(http://i23.photobucket.com/albums/b382/Chicken009/Golbez2.jpg)
worked on the leg some to make it not look crooked
are you going to make a diagonal of the other noble?
(http://s426.photobucket.com/albums/pp347/Asmoad/th_richdude.png)
this is great!
the ninja remakes aren't
IMO, if you want something original, don't bother making a "ninja" at all.
I don't see the problem with a generically stylized sprite for an extremely generic and overdone class.
(http://s426.photobucket.com/albums/pp347/Asmoad/th_newmonk-1.png)
Nice job.
Is that a monk?
Those shaolin monk?
yep
Easy one. Bit of geo and monk, but different enough to be some random generic. Bare feet!
(http://s426.photobucket.com/albums/pp347/Asmoad/th_mystic.png)
Is that mostly nekkid with overalls or shirtless with a kilt and vest?
I like the monk, but the arm at the shoulder looks a little odd.
asmo try one out using the torso of my "berserker" that might make a good physical fighter template
i like the shaolin monk
Trying my hand at a Shiva sprite after LD brought up the idea of fighting the summon monsters to get them as spells
(http://s426.photobucket.com/albums/pp347/Asmoad/th_shiva.png)
Hero dude at an angle
(http://s426.photobucket.com/albums/pp347/Asmoad/th_heroside-1.png)
She looks dead with those colors, not icy. Also, should she really have blond hair? Isn't it almost always some shade of blue?
The hero's farthest foot looks too small to me. Otherwise, they're good.
updated the skin colour. I'll look at the rest later
The hair's contrast with the skin is messing with me and making me still think she just looks unhealthy or painted, but when I manage to ignore the hair, I like the change.
Edit:
http://genoclysm.googlepages.com/ShivaConcept.bmp (http://genoclysm.googlepages.com/ShivaConcept.bmp)
Here's a quick change I made using colors from your superhero sprite just to see how the skin would look with blue-ish hair. I like it. The skin I mean. You could probably do a much better job than me on the hair.
Quote from: "Asmo X"Trying my hand at a Shiva sprite after LD brought up the idea of fighting the summon monsters to get them as spells
I'll do Bahamut.
But really though, I think you should use the Altima boss sprite for Shiva, and shrink it a bit in height.
Silvas: It needs more 'sexy' to it.
i like the new shiva, the way it got recolored with icy skin and purple hair, even tho the real shiva matches the one you made asmo
The FFT one has blond hair? I've forgotten. I don't use that spell all that much.
no no, im talking about i like the way you did it there
Had another crack at the palette.
(http://s426.photobucket.com/albums/pp347/Asmoad/th_shiva3.png)
E: Wow that blue is very...blue. Its the same saturation as most other hair though.
honestly i think the palette silvas has is pretty good for such a sprite
Yeah it's ok, but the pink lines over the head are supposed to be more reflective. It's my fault for doing a shitty job by drawing them that way in the first place. How about something like this then:
(http://s426.photobucket.com/albums/pp347/Asmoad/th_realshiva.png)
I used a similar palette to silvas' and tried to make the bright areas stand out more
if the white in the hair has a slight pink tint to it then it will have an interesting sheen to it, like those cars that look like they are two colors pecause of the paint.
Quote from: "Smash"Quote from: "Asmo X"Trying my hand at a Shiva sprite after LD brought up the idea of fighting the summon monsters to get them as spells
I'll do Bahamut.
But really though, I think you should use the Altima boss sprite for Shiva, and shrink it a bit in height.
that is a very good idea... that would be amazing to see
fight summon and learn the skill..? wow
Hey guys, just wondering...Is it possible to make a sprite of a person, let say a knight riding a chocobo / chocobo with armor? ^^
I mean a full spritesheet ^^
That's a negative.
The closest to that would be making the chocobo sprite with the rider as one, and using the sheet of another monster other than the chocobo itself.(more space to become possible, but a hell less poses) Yet, this would make the sprite limited to just one or two attacking animations, no weapons or anything of the like, only a single type of person on it, and just plain pathetic overall.
An armored chocobo has more chances of becoming possible, only very very slightly.
See the chocobo sheet, then you'll understand.
Oh...I see.
Well, too bad then.
Cause if its possible, it would be awesome =p
Oh well...
(http://s426.photobucket.com/albums/pp347/Asmoad/th_dangergirl.png)
work in progress. Im going to do something CA-RAAAZY with the head. I just don't know what yet.
Wow...This look promising.
I really like the pattern you made for her robe / skirt / whatever it is ^^
But Asmo, is her right hand abit too erm....how to say...slant (i'm not sure if it is the right word)
Her right hand should be straight a little bit, don't you think? ^^
dunno. it's the female Geo's arm. All i really did was change the colour. I think its the giant sleeve that makes it look that way. I might switch over to the priests sleeve
it is true, the right arm looks like it has no shoulder while the left looks quite large
i agree with arch.
fighting bahamut would be amazing.
i personally would try to not to make him look like the dragons already in the game. they are kinda pathetic and they can't fly.
actually fighting all the summons would be interesting. instead of trying to blue mage learn zodiark, why not whoop his ass to recruit. the same with odin and a few others.
Zodiark would be hardcore awesome as a boss.
Oh, for the bahamut, now that ehrgeiz mentioned about flying, is it possible to make it fly?
Like black chocobo...
If its possible, it would be awesome, but of course, not using current dragon.
Use Smash, going to remake dragon ^^
Hydras might be the way to go for a Bahamut foundation. The trick would be to not make him look as scrunched as they do.
Quotefight summon and learn the skill..? wow
I'm not sure what they're plans are, but you can do this by placing them in side quests, giving the appropriate Katana as a reward, and turning the Draw Out skills into summon spells with 0% chance of breaking the item. You'd be stuck with only ten, but that's enough for one of each element, a non-element, and a healing. I've been considering doing exactly that at some point and making it so that the player has a hard time choosing whether to equip and use the weapons or to be able to use the summon spell.
I like the latest sprite, Asmo. Sleeves could be fixed a bit as others have said, but it has an overall good look to it.
Ohya, Hydras....totally forgotten about that. Lol
Quote from: "SilvasRuin"Hydras might be the way to go for a Bahamut foundation. The trick would be to not make him look as scrunched as they do.
Quotefight summon and learn the skill..? wow
I'm not sure what they're plans are, but you can do this by placing them in side quests, giving the appropriate Katana as a reward, and turning the Draw Out skills into summon spells with 0% chance of breaking the item. You'd be stuck with only ten, but that's enough for one of each element, a non-element, and a healing. I've been considering doing exactly that at some point and making it so that the player has a hard time choosing whether to equip and use the weapons or to be able to use the summon spell.
I like the latest sprite, Asmo. Sleeves could be fixed a bit as others have said, but it has an overall good look to it.
Hmm, my plan for this was actually a bit different. Granted a bit more complex, almost no way this would work or fit into a vanilla game...
Using our knowledge of battle events turning a few of them into "when X dies then Y happens" In this case when... Shiva is defeated for instance, she gives a line, then fades away, leaving behind a crystal with only Shiva in it, this is accomplished quite easily. When the event occurs you switch out the real Shiva for a fake Shiva, that only had the skill Shiva learned in her skillset. To assure the battle doesn't end. You set a certain unit which can't attack, always has Death Sentence, but immune to dead, with a unique skill that transforms a "seal" into a Crystal. Now the Seal wouldn't have anything in it, since it's not really much of a unit. If you choose to destroy the seal before receiving the summon, then that's not the maker's fault on that regard.
Ah. That's an intriguing approach. I still favor mine because the player has to choose which they'd rather be able to use, but yours certainly has a lot of merit. Hrm... additionally you could fit all summons (except Midgarsormr, if you count that) into yours while my method would only fit ten. I can only think of one drawback to yours. Unless they are blue magic of some sort, you'd be limited to just a few summoners or even using it only as a special job. But... I would lean towards the traditional special character summoner rather than a generic anyways.
Are these just displays, or will they all eventually be finished?
i like silvas' idea... considering summons were taught by items in some FF games
Quote from: "SilvasRuin"Hydras might be the way to go for a Bahamut foundation. The trick would be to not make him look as scrunched as they do.
I was thinking of a whole different sprite with arch-seraph/altima proportions.
That's a great idea, Smash1 That would probably be the best way to go for any large creature. ^_^
yes a ulitima sized bahamut/zodiark/odin boss fight would be amazing
and LD's idea is good too. but can that all be done in patcher?
No, hehe. Far from it, it would need to be an actual event put in, which in itself isn't too difficult, though it would probably replace the cutscenes. The item idea is probably better, if you use the "Spell Cards" similar to FF4's rare summons. The idea I have is more similar to FF5.
BWAHAHA! Altima-sized Shiva (RW Version)
That doesn't look bad, good job taking out the wings as well, it's rare to see anyone modify Altima, hehe.
Awesome job, Miroshi.
Sweet! That's the kind of stuff that would make a hack epic!!
looks good, i just don't like how its body is in the same pose as altima's
Quote from: "dwib"looks good, i just don't like how its body is in the same pose as altima's
Actually, that's pretty close. She just needs to have her arms open. You know like she was about to hug a small child?
http://finalfantasy.wikia.com/wiki/File:Ffxiirw_Shiva_icon.png
I love that look for the Summons. To me they need to be epic to really fit in. The small/normal size Shiva sprite just looked silly to me, I think they work way better as big mythical beasts! But, obviously much harder to actually use that way...
Quote from: "Vanya"Actually, that's pretty close. She just needs to have her arms open. You know like she was about to hug a small child?
she also needs either her shoulders brought forward or her hips pushed back so she doesn't have that awkward posture that altima has. also i like the pallet Miroshi
They both look awkward to me.
Hmmm... Maybe one based on the summon graphics would be interesting?
Cyclops work in progress
(http://s426.photobucket.com/albums/pp347/Asmoad/th_cyclops3.png)
(http://s426.photobucket.com/albums/pp347/Asmoad/th_evilwizf.png)
Male n' female
The pasty wizard chick is sexy. ^_^
I like the cyclops overall, but he looks like he has one eye on his left side instead of in the middle.
Really? I can't see it. Do you want me to move it over by one pixel?
Yeah, I think that would do it.
Edit: Is it ok if I mess with it a little?
ok sure
The clops' left horn seems a bit low.
his left or our left?
I think the horns are fine since they are supposed to be in perspective.
Still needs some adjustments & it might look a bit too cartoon-ish, but...
But now it looks like its on the left side of his head. It shouldn't look symmetrical since it's supposed to be at an angle. The eye I used is a straight rip from the angled view of the Ahriman so I just assumed it would work
Honestly, I thought the original looked anatomically correct (as far as the eye goes). Maybe the horn on the right side of his head (i.e. our left) is too low by one pixel, which makes the eye look strange?
I agree with mav's assessment. Move the his right horn (our left) up one. Also, it looks like he is leaning back. I suggest moving everything above his knees one pixel to the left.
Quote from: "mav"Honestly, I thought the original looked anatomically correct (as far as the eye goes). Maybe the horn on the right side of his head (i.e. our left) is too low by one pixel, which makes the eye look strange?
I agree with mav on the eye, also what he said about the horn is what I was swinging at.
This any better?
I moved that horn down to see what it would look like.
Awesome Clops concept Asmo. The male and female wizards could be used as necromancers. I like your most recent changes to the Clops Vanya.
Quote from: "Vanya"This any better?
I moved that horn down to see what it would look like.
It looks acceptable for a clops minion.
The real one should be as big as velius; probably edited from the minotaur/bull monster.. Or perhaps scratched entirely.
Smash brings up a good point--a lot of these summons should be monster-sized, as opposed to human-sized. It might be more challenging spriting-wise, but it would be more appropriate for fighting purposes.