Final Fantasy Hacktics

Modding => Spriting => Topic started by: Vanya on April 20, 2009, 05:04:37 pm

Title: Alternative Aliste Sprite
Post by: Vanya on April 20, 2009, 05:04:37 pm
He's for my Final Fantasy Tactics: EX(tended) patch.

I'm making some subtle modifications to his structure and some not-so-subtle modifications to his palette. I just wanted to give him the feel of being different from Beowulf and make the palette look less forced. Comments?

Edit: Hmmm... It occurs to me that some might dislike the fact that I removed the highlights from his hair.
My first response to myself was; "too bad, bitch! his skin tone doesn't match his hair gradient enough."
Now, after thinking about it for another 2 seconds, I think I could put the highlights back if I make him look more pale. It would fit the character too since he's supposed to be dying of some degenerative disease. Sound like a plan?
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Post by: Kaijyuu on April 20, 2009, 05:09:54 pm
Bright blue shirt's kinda jarring, but otherwise looks good.
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Post by: Cheetah on April 20, 2009, 05:17:53 pm
Yeah the blue is way to over powering. I like your idea of adding the highlights back too.
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Post by: Zozma on April 20, 2009, 05:19:34 pm
im assuming the blue is still the default, but whoever made the luso and aliste and dark knight were a little bit off
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Post by: Vanya on April 20, 2009, 06:06:58 pm
1- Sicklier complexion.
2- Less saturated blues.
3- Restored highlights.
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Post by: SilvasRuin on April 20, 2009, 06:22:10 pm
Looks good to me.
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Post by: Cheetah on April 20, 2009, 07:12:57 pm
Way way better. I would still prefer a slightly lighter blue, but that is just a matter of opinion.
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Post by: Vanya on April 20, 2009, 07:17:19 pm
Thanks. I'm trying to keep it close to the original palette.
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Post by: Kaijyuu on April 20, 2009, 07:24:25 pm
He's got every color of the dirt spectrum.

(in other words, I think the palette's too brown overall)
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Post by: Vanya on April 20, 2009, 11:59:10 pm
Here's the new portrait for Aliste.
I gave him a new scarfy-thing using one of the mourner portraits & palette updated based on Zalbaag 2 (undead).
I included the original for comparison.
Note the deathly ill complexion.
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Post by: Kaijyuu on April 21, 2009, 12:07:37 am
If you're going for an ill/pale complexion, you need to up the contrast between his face and cloths/hair. Currently it looks (to me) like it was turned black and white and given a brown hue.
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Post by: Cheetah on April 21, 2009, 01:32:06 am
Yeah he definitely needs more color to his face, he is too pale. I would recommend shrinking the scarf just a bit to show of more blue and using the original skin towns.
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Post by: Vanya on April 21, 2009, 02:30:46 pm
If I use the original skin tones he won't look like he's dying, though.
I want him to look like he's about to keel over and die at any moment.
What I did was use the colors from the Possessed Zalbaag.
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Post by: Cheetah on April 21, 2009, 02:42:40 pm
There is a difference between dying and dead though haha. I would recommend finding a medium between the two.
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Post by: SilvasRuin on April 21, 2009, 02:43:15 pm
How about trying colors in between the two versions?  Aliste is dying, not undead.  All you need to do is make him a little more pale than the original.

Edit:  Dang, beat to it.  Hivemind?
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Post by: Smash on April 21, 2009, 03:02:24 pm
Looks like he was holding a stone gun.


Consider the addition of other ill-looking characteristics.
Eliminating the blue from the portrait to allow more details, or more saturated colors for the scarf and hair.
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Post by: Vanya on April 21, 2009, 05:11:11 pm
How's this?
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Post by: Cheetah on April 21, 2009, 05:19:04 pm
Perfect.
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Post by: Smash on April 21, 2009, 06:28:27 pm
Quote from: "Cheetah"Perfect.

Agreed.

Though, I see a net of extreme pillowshading/blending on the chin line and the lower left of the scarf, as well as the neck color clashing with the black.

These are just small details, they will probably pass unnoticed.
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Post by: SentinalBlade on April 21, 2009, 07:08:13 pm
Smashed ruined a perfect portrait for me

now that he has pointed that black neck line out to me, its very distracting...

soften it up a bit...but until that factor, it was perfect.
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Post by: Smash on April 21, 2009, 07:40:58 pm
Should've spoiler tagged it.
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Post by: SentinalBlade on April 21, 2009, 07:44:59 pm
yeap

cause you spoiled teh portraits awesomness

good job smash
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Post by: MagiTek on April 21, 2009, 07:48:28 pm
Yeah... Smash, while constructive, that just ruined it >.>
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Post by: Vanya on April 21, 2009, 07:52:05 pm
Smash: I noticed that, too. I'm already doing something about it.
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Post by: Smash on April 21, 2009, 08:08:08 pm
Quote from: "Seraphim Enchantress"Yeah... Smash, while constructive, that just ruined it >.>

The point is, it will get better now.
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Post by: Vanya on April 21, 2009, 08:30:57 pm
Speaking of getting better.
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Post by: MagiTek on April 21, 2009, 08:33:29 pm
OH EM GEEEEE! I could kiss such a cute face! :3
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Post by: Vanya on April 21, 2009, 08:41:59 pm
He is a pretty-boy, no?
Here:
I fixed up his ear a bit and darkened the back edge of the scarfy-thing.
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Post by: Smash on April 21, 2009, 08:49:35 pm
Quality is perfect, now all it needs is a couple of ill-looking details.
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Post by: Cheetah on April 21, 2009, 08:50:03 pm
I think you could use a little bit of darker hair color under neath his chin still, just not the black.
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Post by: Vanya on April 21, 2009, 08:59:00 pm
Like this?
What should I do to make him look sick?
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Post by: DarthPaul on April 21, 2009, 09:00:59 pm
If you can pull it off bags underneath the eyes would be good.
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Post by: Vanya on April 21, 2009, 09:24:40 pm
How's this? Not so pretty any more. P
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Post by: DarthPaul on April 21, 2009, 09:37:23 pm
That sure does it for the pallid (sickly) look.
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Post by: SilvasRuin on April 21, 2009, 10:04:35 pm
Might be just a little overkill.  Beowulf didn't notice how sick he was, right?  Feel free to ignore me, but I like the idea of a little more subtlety to his symptoms.  Need a good middle ground, in my opinion.
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Post by: Vanya on April 21, 2009, 10:46:43 pm
He did know he was sick actually. He wanted to die fighting Beowulf, so that's why he agreed to kidnap Reis for Bremondt.
Regardless of that, I agree that he looks a little over the top. I'll see what I can come up with tomorrow.
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Post by: DarthPaul on April 21, 2009, 11:08:05 pm
Maybe keep the sunken cheeks and remove the bags. Might make him look less sick and more malnourished.
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Post by: Vanya on April 22, 2009, 12:22:39 am
That's not a bad idea.
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Post by: LastingDawn on April 22, 2009, 02:11:25 am
Looks good but what of Zalbag's gaunt cheeks? Would that help the look any?
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Post by: Vanya on April 22, 2009, 03:34:22 am
I was referencing Zalbaag and several others for this. So, yeah.
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Post by: KazeKasano on April 22, 2009, 04:06:46 am
For my beat-up prison Ramza portrait, I just cut/pasted the gauntness lines directly off of the Zombag portrait, then converted them to Ramza's palette.

Also consider using Zalbaag's eyes, as they seem more sickly and dark even on his normal portrait.
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Post by: Vanya on April 22, 2009, 02:32:54 pm
How's this?
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Post by: Cheetah on April 22, 2009, 02:39:07 pm
Good amount of gaunt.
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Post by: Vanya on April 22, 2009, 02:46:51 pm
I think I'm happy with this.
And for those who like the pretty-boy portrait, I will release both a sick and healthy version of him when I finish.
^_^
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Post by: SilvasRuin on April 22, 2009, 03:13:34 pm
Nice.  I like how it turned out.
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Post by: LastingDawn on April 22, 2009, 04:09:05 pm
Hmm, how does he look with just the gaunt cheeks without the sulken eyes?

EDIT: Nevermind, you did just that, hehe. didn't notice there was a third page.
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Post by: DarthPaul on April 22, 2009, 04:55:02 pm
I'm not too sure......I think he is still a pretty boy like this. :D

Either way good job, he now looks like a sick person who is trying to hide the fact.
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Post by: MagiTek on April 22, 2009, 05:31:16 pm
He looks cuuuuute! <3
If you take away all the sickliness, then you basically get Beowulf. xD
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Post by: Vanya on April 23, 2009, 04:15:03 pm
Indeed. That's why I changed the scarfy-thing.
Well. If everyone is satisfied with the portrait, I'll go back to the actual sprite again.
^_^