Final Fantasy Hacktics

Modding => Help! => Topic started by: Saeru on April 09, 2009, 03:58:03 pm

Title: Removing ch 1 generics from ch 2
Post by: Saeru on April 09, 2009, 03:58:03 pm
Trying to edit the events to remove all of the chapter one generics(cadets) between Fort Zeakden and when Chapter 2 begins. I've found the events that involve this part of the game, but I can't figure out what command(if there is one) to remove generic characters, 2-16. Saw the command posted in a different topic about removing guest characters and figured there is probably one for generics as well.

I want to dump all of the cadets that you use in Chapter 1 since Ramza 'dropped it all and ran' don't see why he would still be with the cadets. This way Chapter 2 would be a bit of a fresh start with Rad, Alicia, and Lavian, who I almost never used before. I'm changing Rad into a custom special character, and may change the other two as well.
Title:
Post by: Vanya on April 09, 2009, 04:29:19 pm
I'd actually like to to know this, too.
Title:
Post by: Kaijyuu on April 09, 2009, 04:44:02 pm
Kinda cheap to tear the player's characters away from them, no? Also, I believe they stuck with Ramza for the same reason they didn't join Algus and fight you at Ft. Zeakden; they had more loyalty to Ramza than to the Hokuten.
Remember that he's a noble, a Belouve even. It's not unreasonable that he could have a small army follow him, even as a heretic, due to blind loyalty if nothing else.

Anyway, you can remove them the same way you remove guests. That makes another problem, though; a blanket removal of generics would remove any you happened to recruit from the soldier office.

It'd eat up some jobs, but you could make a special job or two for all the starting "generics." You'd have a bunch of funky clones though, that oddly don't change sprites when changing jobs...
Title:
Post by: Verdeni on April 09, 2009, 05:16:28 pm
OHOHOH! where is this event in the ENTD?

I wanna change some stuff.
Title:
Post by: Kokojo on April 09, 2009, 05:36:22 pm
Once i am done with COP demo, il do some testing in that field... i know the ID they use, it should't be so much compliquated.
Title:
Post by: Saeru on April 09, 2009, 06:01:54 pm
I'm using the event compiler/decompiler to change it not the patcher.
This is with the Multi option on in the config file so it separates all of the events inside a folder:
End of Fort Zeakden(end of Ch1): EVT_090_05A
Orbonne Monastery(beginning of Ch2): EVT_117_075

If I read it right the following at the bottom of the Fort Zeakden event is where Delita leaves the group, I just want to add a command(s) to automatically remove units 2-16 instead of just the guest with job #4.
{7A}(r0400)
Wait(00030)
{43}(r06)
EventEnd()

I just need to know what command line to use, doesn't matter if the soldier office generics get removed as well, was also what I wanted by removing 2-16.
Title:
Post by: Xifanie on April 09, 2009, 06:49:46 pm
if you copy paste this instruction 15 times with ID 80, 81, 82, it should remove any generic male/female/monster from the roster.
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Post by: Vanya on April 09, 2009, 07:37:39 pm
So that removes units based on their sprite set then, rather than their job, right?
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Post by: LastingDawn on April 09, 2009, 07:57:27 pm
I thought it was 78-7C? Might be wrong though.
Title:
Post by: Xifanie on April 09, 2009, 08:02:00 pm
78-7C are for the units you put on the battle formation screen.
Not limited to generics, nor directly linked to the roster.
Title:
Post by: Saeru on April 10, 2009, 12:19:57 am
Quote from: "Zodiac"if you copy paste this instruction 15 times with ID 80, 81, 82, it should remove any generic male/female/monster from the roster.

Thanks this was what I was wanting to know; completely strip the party and start over after the 'flashback' ended.

EDIT: Not sure if its still going to work or not.... I put the events into the following spoilers. The first is what it looks like in the event.txt file, the second is what the event looks like if I compile then decompile the test.evt file. For some reason it changed the part after a couple of edits into a completely random mess it looks like, the second one is also missing an EventEnd() line.

EDIT2: Is there a limit to how much can be in the event files? It looks like a run off of a different event.

EDIT3: Removing the added lines then compile/decompile and its back to normal, any thoughts on how to add this into the event without completely messing it up?

One last edit: Tried putting the lines into the orbonne event and they were still intact after I decompiled the test.evt file again. However, scrolling down near the end of the event instructions, before the text, a couple of lines were replaced with a different, but similar, random mess as the first try.

ShowChapter(r08)
{8E}()
Wait(00120)
DisplayMessage(x10,x01,x05,x00,x01,x00,x00,+00000,+00068,+00000,x00)
WaitForInstruction(r0100)
{3E}(r02000000FFFFFF0200)
WaitForInstruction(r3D00)
{6A}(r05280001B4)
{6A}(r0B1E0000B4)
Wait(00180)
{42}()
{7C}()
{7A}(r0400)
{7A}(r8000)
{7A}(r8000)
{7A}(r8000)
{7A}(r8000)
{7A}(r8000)
{7A}(r8000)
{7A}(r8000)
{7A}(r8000)
{7A}(r8100)
{7A}(r8100)
{7A}(r8100)
{7A}(r8100)
{7A}(r8100)
{7A}(r8100)
{7A}(r8100)
Wait(00030)
{43}(r06)
EventEnd()

ShowChapter(r08)
{8E}()
Wait(00120)
DisplayMessage(x10,x01,x05,x00,x01,x00,x00,+00000,+00068,+00000,x00)
WaitForInstruction(r0100)
{3E}(r02000000FFFFFF0200)
WaitForInstruction(r3D00)
{6A}(r05280001B4)
{6A}(r0B1E0000B4)
Wait(00180)
{42}()
{7C}()
{7A}(r0400)
{7A}(r8000)
{7A}(r8000)
{E3}()
{08}()
{E0}()
{F8}()
{E3}()
{00}()
MoveUnit(x5F,x0D,+040,+047,x2C,x37)
{24}()
MoveUnit(xFE,xE3,+008,-032,xF8,xE3)
{00}()
{20}()
{2B}()
{24}()
{37}(rFA3A)
{24}()
{36}()
{FA}()
{37}(r2B24)
{37}(r3E40)
{F8}()
{0A}()
ColorBg(rFA283B332F)
ColorUnit(x36,x2C,x32,+049,+064,+064,254)
{E3}()
{08}()
{E0}()
{F8}()
{E3}()
{00}()
{0D}()
OrderMovement(x2F,x2C,x37,x24,xDA,x74,-006,x2C)
{37}(r9336)
{FA}()
{27}()
{24}()
ColorBg(r2A28353238)
{36}()
{3E}(rF80C323028FA323928)
{35}()
{FA}()
{2B}()
OrderMovement(x35,x28,xDA,x74,xFA,x34,+056,x2C)
{26}(r2E3E)
{3E}(rFEE308E0F8E3000D28)
{2F}()
{2C}(r37243E3EFAFEFA)
{F8}()
{E2}()
{05}()
{12}(r9339)
OrderMovement(xFA,x37,x24,x2E,x28,x31,-006,x30)
Weather(rFA3A)
{2B}()
ColorUnit(x2F,x28,xFA,+047,+044,+041,040)
{FA}()
StopWalking(x32,x35)
{FA}()
{2A}()
{35}()
{24}()
ColorBg(r372827E219)
MoveUnit(xF8,xE2,+005,+032,x2B,x28)
ColorBg(rFA2C37FA26)
{24}()
{30}(r28)
{FA}()
{27}()
ColorUnit(x3A,x31,xFA,+055,+050,-006,044)
{37}(rF812)
{FA}()
{27}()
{35}()
ColorUnit(x33,x33,x28,+039,-006,+044,055)
{FA}()
{24}()
{2F}()
{2F}()
{FA}()
{24}()
ColorBg(r27FAE20A35)
{24}()
ColorBg(rE23C5FFE2F)
{2F}()
{FA}()
ColorField(x35,+050,+057,+040,250)
{2C}(r37FA3732FA3C32)
{38}(r3E3EFE)
{E3}()
{08}()
{E0}()
{F8}()
{E3}()
{00}()
{20}()
{2B}()
Weather(rDA74)
{FA}()
{3A}()
{2B}()
Weather(rFA24)
{35}()
OrderMovement(xFA,x3C,x32,x38,xFA,x27,+050,x2C)
ColorBg(r2AFA372B2C)
{36}()
{40}(rF80A2F2A38)
{36}()
{DA}()
{74}(rFA3A2B3C3E40)
{FE}()
{E3}()
{08}()
{0A}()
{2F}()
{2A}()
{38}(r36F8E3)
{00}()
{12}(r3793)
{36}()
{FA}()
Weather(r3238)
{35}()
{FA}()
{25}(r3532372B)
OrderMovement(x35,x93,x36,xFA,x32,x35,+039,x28)
{35}()
{36}()
MoveUnit(xF8,x19,+047,+040,x24,x36)
OrderMovement(xFA,x27,x32,x31,x93,x37,-006,x24)
{36}()
Background(250,058,043,060,095,250,250,xFA)
{F8}()
{0B}()
OrderMovement(x36,x2C,x27,x28,x36,xDA,+116,xFA)
{3A}()
ColorUnit(x38,x2F,x27,-006,+060,+050,056)
{FA}()
{36}()
{24}()
{26}(r352C)
StopWalking(x2C,x26)
OrderMovement(xF8,x37,x2B,x28,xFA,x11,+050,x2E)
{38}(r372831)
{FA}()
ColorField(x35,+044,+039,+040,218)
{74}(rFA242F2FFA29)
ColorUnit(x35,xF8,x24,-006,+038,+050,048)
{30}(r32)
ColorBg(rFA2A2C352F)
{3E}(r40FEE308E0F8E3001D)
OrderMovement(x37,x24,xFA,x2C,x36,xFA,+013,x28)
{2F}()
{2C}(r37249336FA362C)
{36}()
{37}(r2835)
{3E}(r3EFEE3080A2F2A3836)
{F8}()
{E3}()
{00}()
{12}(r3793)
{36}()
{FA}()
{24}()
{25}(r323837FA)
{37}(r2C30)
OrderMovement(xFA,x3C,x32,x38,xFA,x2F,+040,x24)
{35}()
ColorBg(r2827F82425)
ColorUnit(x38,x37,xFA,-109,+039,+044,041)
StopWalking(x28,x35)
OrderMovement(x31,x26,x28,x93,x3E,xFA,-006,xFA)
{F8}()
{0D}()
{2C}(r29292835283137)
{FA}()
{25}(r2C35372B)
{DA}()
{74}(rFA373237242F)
{2F}()
Weather(rF827)
{2C}(r29292835283137)
{FA}()
{2F}()
{2C}(r29283EF8F81237)
{93}(r36FA)
StopWalking(x24,x37)
OrderMovement(x3E,xFA,x17,x28,x2C,x37,+043,x28)
{35}()
{FA}()
{36}()
{2B}()
ColorUnit(x38,x2F,x27,-109,+057,+040,248)
{25}(r282831FA)
{2B}()
OrderMovement(x35,x28,x3E,xFA,x1C,x2B,+050,x38)
{2F}()
{27}()
{93}(r3928)
{FA}()
{25}(r282831F8)
StopWalking(x2F,x32)
{3A}()
OrderMovement(x35,xFA,x36,x28,x2F,x2F,+040,x35)
{36}()
{FA}()
{36}()
ColorUnit(x30,x28,x3A,+043,+040,+053,040)
{3E}(rFEE3080A2F2A3836F8)
{E3}()
{00}()
{0A}()
ColorBg(r27FA3A2B24)
{37}(rFA24)
{25}(r323837FA)
Weather(r3238)
{DA}()
{74}(rF8E040F8202B)
Weather(rFA24)
{35}()
OrderMovement(xFA,x3C,x32,x38,xFA,x24,+053,x2A)
{38}(r2C312A)
{FA}()
{3A}()
{2C}(r372BFA302840F8)
Music(x32,x38,x93)
{35}()
OrderMovement(xFA,x24,xFA,x37,x35,x24,+044,x37)
ColorUnit(x35,xFA,x37,+050,-006,+017,050)
Background(056,055,040,049,062,254,227,x08)
{E0}()
{F8}()
{E3}()
{00}()
{0B}()
MoveUnit(x5F,x5F,+037,+056,x37,xDA)
{74}(rFA253837DA74)
{F8}()
{37}(r2B2C)
{36}()
{FA}()
{2C}(r36FA2C31283B26)
{38}(r362425)
{2F}()
OrderMovement(x3E,xFE,xE3,x08,x0A,x2F,+042,x38)
{36}()
{F8}()
{E3}()
{00}()
Music(x32,x38,x93)
{35}()
OrderMovement(xFA,x36,x38,x26,x2B,xFA,+036,xFA)
{36}()
ColorField(x32,+044,+047,+040,039)
{FA}()
{26}(r2B2C)
{2F}()
{27}()
{3E}(rF8F811323AFA263238)
{2F}()
{27}()
{FA}()
{36}()
ColorUnit(x30,x28,x32,+049,+040,-006,047)
{2C}(r2E28FA3C3238F8)
{25}(r28FA24FA)
{0B}()
OrderMovement(x32,x38,x2F,x39,x28,x40,-002,xE3)
{08}()
{E0}()
{F8}()
{E3}()
{00}()
{12}(rFA27)
{2C}(r27319337FA2B24)
{39}()
OrderMovement(xFA,x24,xFA,x26,x2B,x32,+044,x26)
OrderMovement(x3E,x3E,xFE,xE3,x08,x0A,+047,x2A)
{38}(r36F8E3)
{00}()
Music(x32,x38,x93)
{35}()
OrderMovement(xFA,x36,x38,x26,x2B,xFA,+036,xFA)
{25}(r24253C3E)
{F8}()
{0D}()
ColorUnit(x31,x93,x37,-006,+051,+036,048)
ColorField(x28,+053,-006,+060,050)
{38}(r353628)
{2F}()
StopWalking(x3E,x3E)
{FA}()
{FA}()
{FA}()
{F8}()
{0B}()
OrderMovement(x32,x38,x2F,x39,x28,x36,-006,x24)
{35}()
OrderMovement(xFA,x2F,x28,x24,x27,x28,+053,x36)
{FA}()
ColorUnit(x29,xF8,x3A,+036,+053,+053,044)
ColorUnit(x35,x36,x5F,-006,+034,+050,056)
{FA}()
{2B}()
{24}()
{39}()
OrderMovement(xFA,x26,x28,x35,x37,x24,+044,x31)
{F8}()
{35}()
OrderMovement(x36,x33,x32,x31,x36,x2C,+037,x2C)
{2F}()
{2C}(r372C2836FA2436)
{FA}()
{24}()
{FA}()
{2F}()
OrderMovement(x24,x27,x28,x35,x3E,xFA,-006,xFA)
{F8}()
00Start()
{2B}()
OrderMovement(x35,x28,xFA,x24,x35,x28,-006,x30)
{24}()
ColorBg(r3CFA372B2C)
ColorBg(r2A36FA372B)
{24}()
{37}(rF832)
ColorBg(r2F3CFA3C32)
{38}(rFA2624)
ColorBg(rFA27323EFA)
Music(x32,x38,xFA)
{30}(r38)
{36}()
{37}(rFA27)
ColorUnit(xF8,x37,x2B,+040,+048,-006,041)
ColorUnit(x35,xFA,x37,+043,+050,+054,040)
{FA}()
{3A}()
{2B}()
ColorUnit(xFA,x26,x24,+049,-109,+055,062)
{FE}()
{E3}()
{08}()
{E0}()
{F8}()
{E3}()
{00}()
{12}(rFA27)
ColorUnit(x31,x93,x37,-006,+058,+036,049)
{37}(rFA37)
ColorUnit(xFA,x2F,x2C,+057,+040,-006,047)
{2C}(r2928F82D383637)
{FA}()
{25}(r282C312A)
{FA}()
{38}(r362827)
{FA}()
{25}(r3CFA3237)
{2B}()
OrderMovement(x35,x36,x3E,x3E,xFE,xE3,+008,x0A)
{2F}()
{2A}()
{38}(r36F8E3)
{00}()
ChangeMap(x38,x36)
{37}(rFA25)
OrderMovement(x2C,x31,x2A,xFA,x38,x36,+040,x27)
{40}(rF80D323193)
{37}(rFA37)
{24}()
{2F}()
Background(250,053,056,037,037,044,054,x2B)
{3E}(r3EFAFAFAF80B283238)
{2F}()
{39}()
OrderMovement(x36,xFA,x24,x35,x28,xFA,+056,x36)
OrderMovement(x27,xFA,x25,x28,x26,x24,+056,x36)
OrderMovement(xF8,x32,x29,xFA,x3A,x2B,+050,xFA)
{37}(r2B28)
Weather(rFA24)
{35}()
OrderMovement(x3E,xF8,xF8,x20,x28,xFA,+050,x38)
{35}()
{36}()
OrderMovement(x2F,x39,x28,x36,xFA,x2B,+036,x39)
OrderMovement(xFA,x36,x38,x35,x39,x2C,+057,x28)
{27}()
{FA}()
{FA}()
{FA}()
{F8}()
{38}(r312728)
{35}()
{FA}()
{37}(r2B28)
{2C}(r35FA3A2C312ADA)
{74}(rFA38362827FA)
{37}(r2B28)
{2C}(r35F83335323728)
{26}(r372C)
ColorUnit(x31,x3E,xF8,+029,+043,+036,055)
{93}(r36FA)
{35}()
{2C}(r2A2B375FFA1237)
{93}(r36FA)
{24}()
{FA}()
{2A}()
{2C}(r3928FAFAFAF824)
ColorBg(r27FA37242E)
OrderMovement(xFA,x35,x28,x2F,x24,x37,+044,x32)
ColorBg(r362B2C333E)
{F8}()
00Start()
{2B}()
{24}()
{37}(r9336)
{FA}()
{2B}()
ColorUnit(x3A,xFA,x3C,+050,+056,-006,054)
{38}(r35392C)
{39}()
OrderMovement(x27,x3E,xF8,x13,x38,x36,+055,xFA)
{25}(r282C312A)
{FA}()
{38}(r362827)
{40}(rFA22323893)
{39}()
OrderMovement(xFA,xFA,xFA,xF8,x28,x39,+040,x31)
{FA}()
{25}(r282831FA)
{38}(r362C31)
{2A}()
{FA}()
Weather(r3238)
{35}()
{FA}()
ShowTitle(r252836)
{37}(rF829)
{35}()
{2C}(r28312791DA74FA)
{0D}()
OrderMovement(x2F,x2C,x37,x24,x3E,xFE,-029,x08)
{E0}()
{F8}()
{E3}()
{00}()
{16}()
OrderMovement(x40,xFA,x1E,x36,x2C,x31,+042,xFA)
{0D}()
OrderMovement(x2F,x2C,x37,x24,x40,xFE,-029,x08)
{0A}()
{2F}()
{2A}()
{38}(r36F8E3)
{00}()
{0A}()
{36}()
{FA}()
{24}()
{FA}()
{0B}()
OrderMovement(x32,x38,x2F,x39,x28,xDA,+116,xFA)
{36}()
{38}(r35282F)
Weather(rFA3C)
ColorUnit(x38,xF8,x2E,+049,+050,+058,250)
ColorUnit(x38,x35,xFA,+048,+044,+054,054)
{2C}(r32313E40FAFAFA)
{F8}()
Music(x32,x38,x35)
{FA}()
{30}(r2C)
{36}()
{36}()
{2C}(r3231FA3732322E)
{FA}()
ColorField(x35,+040,+038,+040,039)
OrderMovement(x31,x26,x28,xF8,x28,x39,+040,x31)
{FA}()
{3A}()
{2B}()
OrderMovement(x31,xFA,x12,xFA,x3A,x24,+054,xFA)
{24}()
{37}(r3724)
{26}(r2E28)
{27}()
{FA}()
ColorUnit(x31,xF8,x37,+043,+040,-006,022)
{24}()
ColorBg(r27242F2C24)
{FA}()
Camera(+09263,+12588,+15926,-00450,+02275,-01824,+00227,+12304)
ColorField(x2B,+062,+062,-002,227)
{08}()
{0A}()
{2F}()
{2A}()
{38}(r36F8E3)
{00}()
Music(x32,x38,xFA)
{36}()
{24}()
{39}()
OrderMovement(x27,xFA,x30,x28,xFA,x37,+050,xFA)
{38}(r3628FA)
{30}(r28)
MoveUnit(xFE,xE3,+008,-032,xF8,xE3)
{00}()
{1B}(r2C272C26382F3238363EFA12FA26)
ColorUnit(x38,x2F,x27,+049,-109,+055,250)
{2D}(r383637F82F28)
{24}()
{39}()
OrderMovement(xFA,x36,x32,x30,x28,x32,+049,x28)
{FA}()
{2C}(r31FA3735323825)
{2F}()
OrderMovement(x3E,xFE,xE3,x08,x0A,x2F,+042,x38)
{36}()
{F8}()
{E3}()
{00}()
{20}()
OrderMovement(x2F,x2F,xFA,x31,x28,x3B,+055,xFA)
{37}(r2C30)
OrderMovement(xFA,x3C,x32,x38,x93,x27,-006,x25)
OrderMovement(x37,x37,x28,x35,x3E,xF8,-008,x22)
ColorUnit(x38,xFA,x31,+040,+057,+040,053)
{FA}()
Background(049,050,058,250,044,041,250,x37)
{2B}()
OrderMovement(x3C,x93,x2F,x2F,xFA,x25,+040,xFA)
{FA}()
{FA}()
{F8}()
StopWalking(x35,x2C)
OrderMovement(x31,x27,x2F,x3C,xFA,x32,+053,xFA)
ColorBg(r32373EFEE3)
{08}()
{0D}()
OrderMovement(x2F,x2C,x37,x24,xF8,xE3,+000,x0A)
{2F}()
{2A}()
{38}(r363EFA)
Music(x32,x38,xFA)
{30}(r38)
{35}()
{27}()
OrderMovement(x35,x28,x27,xFA,x1D,x28,+055,x24)
{3E}(rF812932F2FFA2E2C2F)
{2F}()
{FA}()
Weather(r3238)
{3E}(rFA12FA363A282435FA)
{2C}(r373EFEE3080A2F)
{2A}()
{38}(r36F8E3)
{00}()
{0A}()
ColorBg(r2A353CDA74)
{FA}()
{0D}()
OrderMovement(x2F,x2C,x37,x24,x40,xFA,+010,x31)
{2A}()
{35}()
Weather(rFA25)
OrderMovement(x26,x24,x38,x36,x28,xF8,+060,x32)
{38}(r933528)
{FA}()
{36}()
ColorUnit(xFA,x38,x37,+055,+040,+053,047)
Weather(rFA2B)
OrderMovement(x2F,x33,x2F,x28,x36,x36,+064,xFA)
{FA}()
{FA}()
{F8}()
{14}()
ColorBg(r323AFA3C32)
{38}(r35FA2F)
{2C}(r302C37363EF80C)
ColorUnit(x30,x30,x32,+049,+040,+053,054)
{FA}()
{27}()
ColorUnit(x31,x93,x37,-006,+043,+036,057)
OrderMovement(xFA,x33,x32,x3A,x28,x35,-008,x37)
ColorUnit(xFA,x26,x2B,+036,+049,+042,040)
{FA}()
{37}(r2B2C)
ColorBg(r2A363EFAFA)
{FA}()
{F8}()
00Start()
{2B}()
{24}()
{37}(r9336)
{FA}()
{35}()
{2C}(r2A2B37DA74FA2A)
OrderMovement(x37,xFA,x24,x31,x2A,x35,+060,x3E)
{F8}()
{12}(r3793)
{36}()
{FA}()
{24}()
{2F}()
{2F}()
{FA}()
Weather(r3238)
{FA}()
{26}(r2431)
{FA}()
{27}()
ColorUnit(x3E,xF8,x11,+036,-038,+116,250)
{2B}()
{24}()
{DA}()
{74}(rFA3C3238FA27)
OrderMovement(x36,x28,x35,x39,x28,xFA,+044,x37)
{3E}(r3EFEE3080D282F2C37)
{24}()
{F8}()
{E3}()
{00}()
{12}(r36FA)
{37}(r2B24)
{37}(rFA2C)
{37}(r40F8)
{12}(r36FA)
{37}(r2B24)
{37}(rFA24)
{2F}()
{2F}()
{DA}()
{74}(rFA0A2F2A3836)
{40}(r3EFEE3080A)
{2F}()
{2A}()
{38}(r36F8E3)
{00}()
{0D}()
ColorUnit(x31,x93,x37,-006,+037,+040,250)
{30}(r24)
{27}()
{DA}()
{74}(rFA0D282F2C37)
{24}()
MoveUnit(xF8,x22,+050,+056,x93,x2F)
{2F}()
{FA}()
{2D}(r322C31FA2B28)
{35}()
{FA}()
{36}()
ColorUnit(x32,x31,x3E,-002,-029,+008,013)
OrderMovement(x2F,x2C,x37,x24,xF8,xE3,+000,x22)
ColorUnit(x38,xFA,x3A,+050,+049,-109,055)
{FA}()
{26}(r3231)
StopWalking(x38,x36)
OrderMovement(xFA,x30,x28,x3E,xF8,x17,+050,x25)
ColorUnit(x27,x3C,xFA,+056,+054,+040,054)
{FA}()
{30}(r28)
{3E}(r3EFEE308E0F8E3000A)
{35}()
OrderMovement(xFA,x3C,x32,x38,xFA,x24,+047,x2F)
{FA}()
{35}()
{2C}(r2A2B37DA74FA0D)
OrderMovement(x2F,x2C,x37,x24,x40,xFE,-029,x08)
{0D}()
OrderMovement(x2F,x2C,x37,x24,xF8,xE3,+000,x15)
OrderMovement(x24,x39,x28,xFA,x30,x28,-038,x74)
{FA}()
{E0}()
{3E}(rF80A29372835FA0A2F)
{2A}()
{38}(r36DA74)
{FA}()
Weather(r3238)
{93}(r3528)
{FA}()
ColorBg(r283B373EFE)
{E3}()
{08}()
{E0}()
{F8}()
{E3}()
{00}()
{0D}()
OrderMovement(x2F,x2C,x37,x24,x5F,x5F,+095,xFE)
{E3}()
{08}()
{0A}()
{2F}()
{2A}()
{38}(r36F8E3)
{00}()
{0D}()
{24}()
{30}(r31)
{FA}()
Weather(r3238)
MoveUnit(x5F,x5F,+017,+050,x3A,xFA)
{26}(r3238)
{2F}()
{27}()
{FA}()
{12}(rFA25)
OrderMovement(xF8,x25,x28,x24,x37,x28,+049,xFA)
{25}(r3CFA3A28)
{24}()
Background(047,044,049,042,054,250,047,x2C)
Background(040,250,060,050,056,064,254,x93)
{2F}()
{2F}()
{FA}()
{25}(r28FA352C)
{2A}()
{2B}()
{37}(rFA37)
{2B}()
OrderMovement(x35,x28,x5F,xF8,x1D,x24,+046,x28)
{FA}()
{26}(r2435)
OrderMovement(xFA,x32,x29,xFA,x37,x2B,+040,xFA)
{35}()
OrderMovement(x36,x37,xDA,x74,xFA,x0A,+047,x2A)
{38}(r365FFE)
{E3}()
{08}()
DisplayMessage(x32,x2F,x24,x2A,x35,x32,x36,-07176,+03328,+24415,x5F)
{27}()
{24}()
{30}(r31)
{FA}()
{2C}(r373EFEE3080D28)
{2F}()
{2C}(r3724F8E3001D28)
{37}(r243E)
{FE}()
{E3}()
{08}()
{0A}()
{2F}()
{2A}()
{38}(r36F8E3)
{00}()
{20}()
{2B}()
OrderMovement(x35,x28,xFA,x24,x35,x28,-006,x3C)
ColorUnit(x38,xFA,x2A,+050,+044,+049,042)
{40}(rFEE3080D28)
{2F}()
{2C}(r3724F8E3000A2F)
{2A}()
{38}(r363EFA)
Music(x32,x38,xFA)
{25}(r24363724)
{35}()
{27}()
{3E}(r3EFEE3080A2F2A3836)
{F8}()
{E3}()
{00}()
Music(x32,x38,xFA)
{3A}()
{24}()
ColorBg(r37FA3732FA)
StopWalking(x2C,x2A)
{2B}()
{37}(r40F8)
{0F}()
{2C}(r3128FA372B2831)
{DA}()
{74}(rFA2F28379336)
{FA}()
{2A}()
ColorUnit(x3E,xFE,xE3,+008,-032,-008,227)
{00}()
{0B}()
{35}()
ColorUnit(x37,x2B,x28,+053,+095,+095,095)
{3A}()
{2B}()
Weather(r5F5F)
MoveUnit(xF8,x1D,+040,+055,x24,x5F)
MoveUnit(x5F,x40,-002,-029,x08,x0A)
{2F}()
{2A}()
{38}(r36F8E3)
{00}()
{0C}()
{93}(r3032)
ColorBg(r3EFA0A312C)
{30}(r24)
{2F}()
{36}()
{FA}()
{24}()
{35}()
OrderMovement(xFA,x24,x31,x2C,x30,x24,+047,x36)
{3E}(rF812932F2FFA333532)
{39}()
OrderMovement(xFA,x2C,x37,xFA,x37,x32,-006,x3C)
ColorUnit(x38,x3E,x3E,-002,-029,+008,224)
{F8}()
{E3}()
{00}()
{20}()
{2B}()
Weather(rDA74)
{FA}()
{3A}()
{2B}()
Weather(rFA24)
{35}()
OrderMovement(xFA,x3C,x32,x38,xFA,x27,+050,x2C)
ColorBg(r2AFA372B2C)
{36}()
{40}(rF80A2F2A38)
{36}()
{DA}()
{74}(rFA3A2B3C3E40)
{FE}()
{E3}()
{08}()
{0A}()
{2F}()
{2A}()
{38}(r36F8E3)
{00}()
{12}(r3793)
{36}()
{FA}()
Weather(r3238)
{35}()
{FA}()
{25}(r3532372B)
OrderMovement(x35,x93,x36,xFA,x32,x35,+039,x28)
{35}()
{36}()
MoveUnit(xF8,x19,+047,+040,x24,x36)
OrderMovement(xFA,x27,x32,x31,x93,x37,-006,x24)
{36}()
Background(250,058,043,060,095,250,250,xFA)
{F8}()
{0B}()
OrderMovement(x36,x2C,x27,x28,x36,xDA,+116,xFA)
{3A}()
ColorUnit(x38,x2F,x27,-006,+060,+050,056)
{FA}()
{36}()
{24}()
{26}(r352C)
StopWalking(x2C,x26)
OrderMovement(xF8,x37,x2B,x28,xFA,x11,+050,x2E)
{38}(r372831)
{FA}()
ColorField(x35,+044,+039,+040,218)
{74}(rFA242F2FFA29)
ColorUnit(x35,xF8,x24,-006,+038,+050,048)
{30}(r32)
ColorBg(rFA2A2C352F)
{3E}(r40FEE308E0F8E3001D)
OrderMovement(x37,x24,xFA,x2C,x36,xFA,+013,x28)
{2F}()
{2C}(r37249336FA362C)
{36}()
{37}(r2835)
{3E}(r3EFEE3080A2F2A3836)
{F8}()
{E3}()
{00}()
{12}(r3793)
{36}()
{FA}()
{24}()
{25}(r323837FA)
{37}(r2C30)
OrderMovement(xFA,x3C,x32,x38,xFA,x2F,+040,x24)
{35}()
ColorBg(r2827F82425)
ColorUnit(x38,x37,xFA,-109,+039,+044,041)
Title:
Post by: Saeru on April 11, 2009, 01:01:18 pm
Still having the same problem; happens even if I only add one line to the event instructions and it does this no matter where I put the line.
Title:
Post by: Cheetah on April 11, 2009, 02:21:31 pm
You need to remove the dialog offset that is part of the first part of the event. It has a comment under it that says "Remove this to...".
Title:
Post by: Saeru on April 11, 2009, 04:11:10 pm
Well, now its working just fine after the text offset was removed, thanks for all of the help.
Title:
Post by: Goomba on April 11, 2009, 04:40:50 pm
Nice idea. You could use this to force the player into 1 VS 1s for the end battle of a chapter.