Final Fantasy Hacktics

Modding => Spriting => Topic started by: Madmartigan on March 12, 2009, 10:51:44 am

Title: Working with portraits
Post by: Madmartigan on March 12, 2009, 10:51:44 am
I've seen scraps of info here and there about this, and perhaps this has been documented and I missed it, but I can't seem to figure it out.

How do you shift the palette for a portrait back and forth for editing? Basically, how do I take this:
(http://zoneeater.com/fft/bad_portrait.png)
...and reorder/restructure the palette (or whatever I need to do) to make it look normal, so it can be edited, and then revert it so it can be used?

I assume it would be a similar process in any image editing program, but for the record I am using Jasc paint Shop Pro 9. I have several other programs I can use, but I think it doesn't matter.

What's the trick?

EDIT: In case it is not assumed, I need to be able to use the portrait in the sprite sheet.
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Post by: Kaijyuu on March 12, 2009, 12:27:03 pm
Use palette 9-16. They correspond with the palettes 1-8 used by the sprites.

Not sure how you'd switch back and forth with your particular program, but that's how the game does it.
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Post by: Madmartigan on March 12, 2009, 03:41:21 pm
I get what you mean but that doesn't help, and I don't think ShiShi will export a .bmp with a normal looking portrait (tried).
The portrait looks normal when I patch the sprite to the iso, but looks screwed up when I open it in paint or image viewer.
I'm assuming it works something like this:

copy the portrait,
paste as new image,
rotate it,
hopefully do something with the palette to make it look normal,
do any editing,
revert the palette,
rotate back to sideways,
and paste back into the sprite file.

Or maybe I'm way off and someone who's done this before can explain the right way to do this.
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Post by: CidIII on March 12, 2009, 03:42:57 pm
Open up Paint and make the portrait there and then when you are finished c/p it back into the appropriate spreadsheet. By opening up a separate Paint you will no longer have any sprite palette restrictions .

The portrait you have there is all inverted and fucked up because it was ripped by Shishi's into a .bmp, why it does that I have no idea, maybe it has something to do with using the palette from the battle sprite instead of the portrait.

Then all you need to do is map out the palette, which isn't hard once you get the hang of it, I use GIMP for that sort of thing, if you are having trouble I could give you some pointers to how I do it. I guess I could do it for you also, I've done it for many people already :D.
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Post by: Madmartigan on March 12, 2009, 04:01:38 pm
Quote from: "CidIII"Open up Paint and make the portrait there and then when you are finished c/p it back into the appropriate spreadsheet. By opening up a separate Paint you will no longer have any sprite palette restrictions.

Isn't there a way to export a normal looking portrait from shishi so I don't have to start from scratch?

Quote from: "CidIII"The portrait you have there is all inverted and fucked up because it was ripped by Shishi's into a .bmp, why it does that I have no idea, maybe it has something to do with using the palette from the battle sprite instead of the portrait.

Yeah that's what happens. I guess I don't fully understand the image format because there are like 2 or 3 palettes in the .bmp, and when I first started doing this I was getting errors importing .bmps to shishi because I had made a 4-bit 16 color image. This is also keeping me from altering the format in any way, so I can't use layers and I can't copy/paste anything into the image unless it has the exact same palette, or shishi will turn colors that aren't in the first 16 index entries to black or some weird color.
If i try to use raster layers, it forces me to convert to 16 million colors, which is fine, but then I have NO idea how to reformat it.

I guess I'm just a confused scrub.
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Post by: CidIII on March 12, 2009, 04:13:30 pm
Hmm, I thought I used to know an easier way.

But, you can try this, get the portrait from this page http://www.ffhacktics.com/spr.php?id=RAMUZA2 (http://www.ffhacktics.com/spr.php?id=RAMUZA2) , rotate and paste it back into the sprite sheet. Add the colors you want to use into the palette starting at color #128, make your edits to the portrait and see if it works then.
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Post by: Madmartigan on March 12, 2009, 04:37:37 pm
Well this is a good start.

It worked as long as I didn't edit the portrait's colors before pasting into the sprite sheet. When I imported into ShiShi, it gave me a warning about colors not being in the first 16 entries (assumed this was the tan color) and as far as I could tell, nothing from the original image was altered (except the tan color, which was turned to black (transparent). However, I got the same warning even if I got rid of the tan before importing, but still it seemed that the image was fine after importing. This was all tested using Ramza3's unedited sprite and Ramza3's unedited portrait.

Didn't work for portraits that didn't have the same palette as the original bmp. I know this is because the 3rd(?) row of the palette index is reserved for the portrait, and they didn't match. So there must be another way to do this without manually editing each portrait palette's color before pasting the new one in.

Thanks for your help! Still could use some more...
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Post by: CidIII on March 12, 2009, 04:55:50 pm
You're going to have to edit the colors sooner or later, they don't necessarily have to be in the right spots at first but the colors need to be in the palette.

Colors #128-#256 is all reserved for portraits.
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Post by: Smash on March 12, 2009, 09:36:01 pm
Hopefully this could help..

I had a similar problem, but when making my own custom portraits. After finishing them in paint, I figured on my own that in order for them mugs to look right, they had to use the first 16 colors of the pallete, the same ones as the sprites.

What I did was replace colors 129 to 143 with the first 16 colors, starting at 1, but not 0. That one's supposed to be black, I think.
I took some time to make a tut:

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-157.png)

You can do it inversed also, do your edits, then recolor it back. Any questions, just post.
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Post by: jimmyjw88 on March 12, 2009, 10:19:55 pm
I'm sorry for this silly question but how do you align them in order?
Slowly one by one reorder them?
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Post by: Smash on March 12, 2009, 10:31:51 pm
Quote from: "jimmyjw88"I'm sorry for this silly question but how do you align them in order?
Slowly one by one reorder them?
Open paint on a separate file you want, and take the colors on the colormap and put them one next to another.
This is only to use them as a guide when recoloring the portrait. You don't need to change anything in the actual colormap.
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Post by: jimmyjw88 on March 12, 2009, 10:37:35 pm
Oh, and how do you change sprite palletes?
Like for example, knight. The palletes are fixed right?
So like if i want to change knight's cape to red and hair to blonde and armor to gold....how do i change its palletes?
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Post by: Smash on March 12, 2009, 10:51:33 pm
I'll assume you have GIMP, it's the only program I know how to use for these sort of things.

Go to GIMP > Dialogs > Colormap. It will show the color window I posted on the minitut above. Select the desired color to change, click on the pencil button, and another window will pop up. On that one, you can alter the colors based on a number of aspects.
What I do simply is, let's say I want to make a recolor. Let's suppose you have the desired colors in Paint, you go to Colors > Edit colors > Define custom colors; write the Red, Green and Blue values back on the Gimp window (Red, Green and Blue only, leave the other spaces alone) and there.

If you are making custom stuff with your own colors, this is a must know.
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Post by: jimmyjw88 on March 12, 2009, 11:21:55 pm
Oh...i see.
Ok. Thanks Smash. Will find you again if got any trouble.
Ahaha....sorry....i'm suck at this palletes thingy =.=
Even my cless sprite i made (pending), i just use red mage palletes because i don't know how to change palletes =.=
Anyway, thanks again ^^
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Post by: Cheetah on March 12, 2009, 11:23:25 pm
Wait a minute, the sprite and the portrait don't need to be using the same palette. They don't need to look correct in your spriting program, as long as the palettes are set up right they should look correct in ShiShi and in the game. I didn't read the whole conversation but hopefully that clears any misconceptions.
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Post by: jimmyjw88 on March 12, 2009, 11:30:24 pm
Oh....so meaning all the palletes must be 16-bit colors and everything is going to be alright?
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Post by: jimmyjw88 on March 12, 2009, 11:51:20 pm
Hey Smash...erm..just to be sure...judging by the post above, you using vista?
And GIMP works on vista? ^^
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Post by: Madmartigan on March 12, 2009, 11:53:06 pm
It would seem then that there's no getting around manually editing the portrait's palette one by one? (for the sprite sheet)
It would be ideal to import the palette into the sprite file from the portrait file you are working on (as long as it is 16 colors of course). If this is possible, would it have to be indexed differently?

For example, take a photo of myself, convert it to 16 colors [with black as first in the index], import or manually edit the sprite's portrait index, and paste the photo into the file.

Thanks Smash for sharing your technique. What do you mean when you say "put them in order like this"?[referring to the palette] Are you able to change index order in GIMP? I can sort by "luminance" and "hue" with the program I'm using but that's it. Are you doing this by manually editing the index? If so, what is the order?
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Post by: CidIII on March 13, 2009, 12:14:20 am
Black does not have to be a color in the Portrait's palette just the Tan (nothing needs to be transparent).

It really doesn't matter how they are arranged, just that the bitmap is mapped to the colors correctly, and it really isn't much of hassle rearranging 16 colors, GIMP allows you to rearrange them fairly easy.
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Post by: Smash on March 13, 2009, 12:34:54 am
Quote from: "Madmartigan"It would seem then that there's no getting around manually editing the portrait's palette one by one? (for the sprite sheet)
It would be ideal to import the palette into the sprite file from the portrait file you are working on (as long as it is 16 colors of course). If this is possible, would it have to be indexed differently?

For example, take a photo of myself, convert it to 16 colors [with black as first in the index], import or manually edit the sprite's portrait index, and paste the photo into the file.

Thanks Smash for sharing your technique. What do you mean when you say "put them in order like this"?[referring to the palette] Are you able to change index order in GIMP? I can sort by "luminance" and "hue" with the program I'm using but that's it. Are you doing this by manually editing the index? If so, what is the order?
What I mean with that is, you organize them in a separate Ms Paint file, in the same order as the ones on the spritesheet(129-143), to then swap those colors (in the mug) for the ones of the sprites.(1-15)

And well, on Gimp you can change pallete order, hue, green red and blue values, and more random stuff, to pretty much get any color you want. I actually never rearrange the pallete order, it simply does to edit the colors out. ;)
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Post by: jimmyjw88 on March 14, 2009, 05:48:12 am
Hey Smash, sorry cause i'm really noob at these palletes stuff...
Erm....How do you change a sprite's palletes like what you did with archer for your sain sprite??

Here are some images for examples...

The 1st image is original knight sprite and palletes

2nd image is the example of palletes that i wanted to change in the original knight sprites

3rd image is the result shown on shishi sprite editor....for not being in 1st 16-bit color palletes.
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Post by: jimmyjw88 on March 14, 2009, 05:54:11 am
And this is what happen when i copy and paste the palletes that i wanted...
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Post by: Celdia on March 14, 2009, 07:57:33 am
Wow, Jimmy. That is rather impressive, malfunction-wise. I like what you were going for with that recolor though.

I did this (open spoiler below) using GraphicsGale. The image there shows how the sprite sheets looked before the palette change, after, the formation units and how they looked when imported back into Shishi.

(http://img.photobucket.com/albums/v311/Celdia/MediatorRecolorGGale.jpg)

It wasn't as complete of a recolor though. Maybe that's why mine worked out as easily as it did.

EDIT: I didn't see this before.
QuoteAnd this is what happen when i copy and paste the palletes that i wanted...  
I went in and changed each color manually, one RGB value at a time. No saving or loading of palettes or anything like that. Just straight number manipulation.
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Post by: jimmyjw88 on March 14, 2009, 12:38:15 pm
Oh....so meaning you just click each color and change?
That way it will work? Like what you shown above...
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Post by: jimmyjw88 on March 14, 2009, 12:41:45 pm
However, this is the palletes for the original knight that i exported from shishi.

Why there are so many? Is it because there are 256 colors?
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Post by: Cheetah on March 14, 2009, 01:20:57 pm
The first 5 lines are the different palettes for the sprites. The last 5 lines are the matching palettes for the portraits. They are seperate for each sprite. Now you can find which color on the first palette line matches the color you want to be replacing, and just replace it in the first line, that should solve your problem. There are other ways to do it, but I would start with that. And yes the bmp that the game uses are 256 color, it just only uses one palette line at a time.
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Post by: CidIII on March 14, 2009, 03:35:28 pm
Post the full .BMP file.
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Post by: jimmyjw88 on March 14, 2009, 08:43:26 pm
So meaning i just change the first line with the palletes that i want?
Just load the save palletes or change the color one by one?
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Post by: jimmyjw88 on March 14, 2009, 09:17:18 pm
Is it something like this cheetah?

Sorry guys....i don't know how to put the images as spoiler so that it won't take so much space.
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Post by: CidIII on March 14, 2009, 09:21:59 pm
Yes something like that. If you post the original .BMP of the Knight re-color I could see what was the problem with the blue shit. Is it the recolor Vanya made?
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Post by: jimmyjw88 on March 14, 2009, 09:26:25 pm
Yup. Well....i'm using it as an example because i'm really suck at this palletes thingy.
I don't know how to change colors that i wanted with the based sprites...
Thats is why my cless sprite, i use redmage as a based because i don't know how to change the palletes.

Sorry. I'll post .BMP
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Post by: jimmyjw88 on March 14, 2009, 09:29:38 pm
Ohya...Celdia. Sorry but that is not my work. Its other people's work which is really nice and i just use it as example for palletes knowledge.
It's not that i'm trying to steal other people's work or credit or something like that.
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Post by: CidIII on March 14, 2009, 09:30:13 pm
The way you have it now works fine.
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Post by: jimmyjw88 on March 14, 2009, 09:49:44 pm
Oh...ok. So now its just the matter of restructuring them?
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Post by: CidIII on March 14, 2009, 10:10:50 pm
Restructuring what? The palette is fine.
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Post by: jimmyjw88 on March 14, 2009, 10:32:55 pm
I meant the sprite image...the pixels...like i want the eyes to be blue...so now that the palletes are fine, i just use the blue and color it on the eyes and done, right?
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Post by: CidIII on March 14, 2009, 10:40:09 pm
Yes, any new colors you need to add to the first 16 slots.
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Post by: jimmyjw88 on March 14, 2009, 11:03:23 pm
Oh...i see i see.
I get it now ^^
No wonder kept pop out saying the colors not in 1st 16 palletes.
So its because of this....they need to be in 1st 16 slots.
Lol. Kk. Thanks alot Cid ^^
I roughly get it now. Thanks ^^
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Post by: jimmyjw88 on March 14, 2009, 11:05:18 pm
Sorry but there is 1 more thing i don't get about portraits.
What does smash meant by taking palletes 128 - 143 and replace them at palletes 1-15??
And why when did that, the colors became like everything is messed up?
Sorry but i still don't get this Cid.
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Post by: CidIII on March 14, 2009, 11:08:04 pm
128-143 is for the Portrait's Palette, you only need to edit those if you are editing the Portrait, which you aren't yet so don't worry about it. He was talking about if you made the Battle sprite and Portrait using the same colors, then you could do that.
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Post by: jimmyjw88 on March 14, 2009, 11:50:31 pm
Oh...i see.
So why the colors all messed up when import to shishi?
Is it because shishi revert the colors?
So if you paste a nice color portrait, it will revert at shishi to ugly and messed up portrait; but if you paste a revert color portrait, it will revert at shishi to nice and perfect portrait?
Is that it or...?
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Post by: jimmyjw88 on March 15, 2009, 11:09:18 am
Well....i feel really stupid right now. Lol ^^
Such simple message and yet i can't get it =.=
"There are some colors weren't at FIRST 16 COLORS PALLETES"
Such simple message and i don't get it =.=
Really stupid man. Ahahaha ^^
Anyway, thanks alot Cid ^^
Now left portrait. Maybe smash can explain to me. Hehe =p
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Post by: jimmyjw88 on March 16, 2009, 10:36:11 am
Hi....I have some questions about portrait....
Erm...Smash...

Where do you get that red circle palletes and where do you get that blue circle palletes?

Also, at the green circle, what do you mean by that? Is it replace them or reorder them?

I'm really sorry about this...
(http://i623.photobucket.com/albums/tt312/jimmyjw88/PhotobucketUpld-1571.jpg)


Also, i read through a few times about that mini tutorial you post but i still don't quite get it.

First, you said get the mug's color starting from 129 to 143.

So is it this?
(http://i623.photobucket.com/albums/tt312/jimmyjw88/knighttest1.jpg)


And then you said get colors from 1-15 of the portrait....

So is it this? It is the portrait i get from sprite section.
(http://i623.photobucket.com/albums/tt312/jimmyjw88/knighttest.jpg)
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Post by: Madmartigan on March 16, 2009, 10:53:17 am
For you Jimmy:

(http://zoneeater.com/misc/jimmy_help.jpg)
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Post by: jimmyjw88 on March 16, 2009, 10:55:55 am
Yea. Okay. Thanks ^^
There. Much better. Everything is hiding in spoilers. Now they won't take up all the space. ^^
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Post by: Madmartigan on March 16, 2009, 10:58:03 am
Quote from: "jimmyjw88"Yea. Okay. Thanks ^^
There. Much better. Everything is hiding in spoilers. Now they won't take up all the space. ^^

see above

Also, the images arent showing! I would recommend using something like photobucket for image hosting. Spend a little time and Im sure you can figure it out no problem  :lol: This will help people trying to read the forum. Good job.

EDIT:  :roll:
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Post by: jimmyjw88 on March 16, 2009, 11:01:53 am
Lol. I saw them perfectly. 0.o
Well, i guess i'd better do what you said if i really want people to help in this. ^^
Thanks ^^
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Post by: jimmyjw88 on March 16, 2009, 11:12:22 am
Well, can you see them now? ^^
I posted in photobucket and copied the links.
Hope you can see them.
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Post by: CidIII on March 16, 2009, 04:34:24 pm
Don't worry about what Smash posted, you don't need to do what he said.
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Post by: jimmyjw88 on March 17, 2009, 12:27:23 am
Then can you help me Cid?
On portraits.....Sorry...need your help once more.
And thanks again for sprite palletes thingy ^^
Now I know how to change colors that i want.
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Post by: Smash on March 17, 2009, 11:46:00 pm
What I posted way back was how to get the mug look ugly for it to look good on shishi.. Rather inessesary, if you're not making it all custom.
For recolors, you already have the mug colored with sprite colors, so no need to worry.

Now, got any more problems left?
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Post by: jimmyjw88 on March 17, 2009, 11:52:49 pm
Yea. I know but i don't understand how you make it look ugly like that....and the above images are examples if i wanted to paste the portrait in.
Lets just say that knight sprite don't have the portrait and i wanted to add the knight portrait in.
So how can i do that, like what you did, make it to look ugly so that it'll look nice at shishi?
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Post by: Smash on March 18, 2009, 12:03:18 am
Quote from: "jimmyjw88"Yea. I know but i don't understand how you make it look ugly like that....and the above images are examples if i wanted to paste the portrait in.
Lets just say that knight sprite don't have the portrait and i wanted to add the knight portrait in.
So how can i do that, like what you did, make it to look ugly so that it'll look nice at shishi?
Just like you had it on your post.

Get mug colors, then get sprite colors, then ON the mug only, replace those colors(129-143) with the ones of the sprites (1-15) in order.

I aligned the colors in lines on the tut to show which ones you should replace, with all those arrows.
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Post by: jimmyjw88 on March 18, 2009, 12:24:31 am
Oh...i see. Ok Smash ^^
Thanks. I'll try to do it. If still can't get it, then i'm quite stupid. Lol
Well, bit of trial and error won't hurt. Lol
By the way, did your problem fixed? Or still....?
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Post by: Zozma on March 18, 2009, 06:08:05 pm
man id really like to see a finished version of this, vanya was doing it i think but..
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Post by: jimmyjw88 on March 18, 2009, 10:57:48 pm
Yea. It's really nice.
But i think its pending right now.
I too, would really like to see a finished version of this ^^

Lol...Smash, I still can't figure it out how to make the portrait look nice at spritesheet but i guess that doesn't really matter, as i don't really know how to custom made a portrait. Haha.

I was trying to make Cecil portrait but it turns out ugly. =.=
So, i guess i don't have to bother about portraits anymore.
Anyway, thanks for your tutorial ^^
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Post by: jimmyjw88 on March 19, 2009, 07:01:05 am
Hey Smash,
Just wanna thank you again for your help on portrait.
Although i still can't figure it out how you do it but i manage to find another way of making the portrait looks perfect ^^

Check it out ^^
(http://i623.photobucket.com/albums/tt312/jimmyjw88/KnightVaanPortrait1.png)

(http://i623.photobucket.com/albums/tt312/jimmyjw88/KnightVaanPortrait.png)

Anyway, thanks again for your help. I'm not saying that what you taught me didn't work; but it's me who is dumb, that don't know how to make it work =p
Anyway, i really really appreciate all your helps, Smash ^^
Now, i finally understand how palletes for sprites and portraits works, thanks to you and CidIII.
Thank you so much guys ^^
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Post by: Zozma on March 19, 2009, 03:33:25 pm
you know i actually like that portrait, i wouldn't use it for the character sprite that it came with. but the portrait looks good
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Post by: DarthPaul on March 19, 2009, 04:59:38 pm
Looks kinda like Zidane.
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Post by: Zozma on March 19, 2009, 05:17:55 pm
its supposed to be either zidane or whats his name from ff12? i donno wasnt a big fan of the ff12 guy
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Post by: Kaijyuu on March 19, 2009, 05:21:49 pm
Only criticism is that one of the shades on his face/neck looks kind of yellow-greenish. Dunno if you have any remaining colors; if not, I'd just simplify the shading.

I say it'd be a good generic unit portrait for some job or other. Maybe a re-sprited archer.
Don't think it'd make a good special character, since I immediately want to punch anyone in the face with a hairstyle like that.
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Post by: Zozma on March 19, 2009, 06:30:47 pm
it was made by one of those japanese ppl i think
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Post by: ArkDelgato on March 19, 2009, 07:23:16 pm
That guy does look like Vaan.
http://images2.wikia.nocookie.net/finalfantasy/images/thumb/7/70/FFTA2Vaan.jpg/312px-FFTA2Vaan.jpg
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Post by: Zozma on March 19, 2009, 08:04:41 pm
well at least that version of vaan looks good, i wish he was dressed that way in the ps2 game
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Post by: ArkDelgato on March 19, 2009, 08:19:21 pm
It's that chilly west Ivalice weather.
he needed a poofy shirt for warmth.
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Post by: Zozma on March 19, 2009, 09:57:00 pm
hehe well this picture also makes him look at least 3 or 4 years younger too....
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Post by: jimmyjw88 on March 19, 2009, 11:52:51 pm
Well, i was trying on how to make the portrait show perfectly on shishi and so. i just use this portrait to try it out ^^
It looks quite nice ^^
And like Zozma said, i would also like to use this portrait but not on any characters ^^
And its better than this...
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Post by: Zozma on March 20, 2009, 01:27:23 am
that "green" really isnt that hard to fix anyway,
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Post by: Zozma on March 20, 2009, 01:29:36 am
if a good head were made to match that portrait hairdo, not even the whole body, just the 5 directions of frames id probably use it for a character. its a pretty good portrait, i just wouldnt call him vaan
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Post by: jimmyjw88 on March 20, 2009, 04:16:16 am
This

(http://i623.photobucket.com/albums/tt312/jimmyjw88/312px-FFTA2Vaan.jpg)

And this

(http://i623.photobucket.com/albums/tt312/jimmyjw88/vaan.jpg)

They are the same person right?
Just in different game...One is FFTA2 and the other is FFXII
But I preferred FFTA2 ^^
Seems nicer. Lol
Mayb because of the extra shirt he wears ^^
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Post by: Madmartigan on March 20, 2009, 07:20:11 am
OMG I wish I was warned about that second picture.

What the HELL happened to Final Fantasy games?...
I stopped playing after IX. Is it all cellphones, tight pants and greasy nipples now?
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Post by: Celdia on March 20, 2009, 07:40:08 am
Quote from: "Madmartigan"Is it all cellphones, tight pants and greasy nipples now?
As best I can tell, yes. There something wrong with that?  :D
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Post by: LastingDawn on March 20, 2009, 10:37:16 am
It's Vaan, from FFTA2, I think. Well of course FF12, but I think the portrait is from his cameo. He is one of my favorite characters from 12 though along with Balthier and ?Peleno?.
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Post by: Cheetah on March 20, 2009, 01:04:59 pm
Penelo I believe LD. I have to say it is pretty incredible what just adding a shirt does for the character design, I didn't realize that is all they did. I was never a fan of Vaan though in XII, such a bland and underdeveloped character. Though I love all of the character designs in XII and it is by far my favorite mainstream FF. For the record Vaan looks much better in the actual game.
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Post by: jimmyjw88 on March 21, 2009, 12:24:14 am
Ahaha. The difference here is one is 3D, the other is not.
Lol.
By the way, what is his role?
I saw trailer and when ashe getting married with another guy, a ship came and vaan is on that ship...is it?
So he is like a pirate? lol ^^
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Post by: jimmyjw88 on March 24, 2009, 10:59:14 pm
This is my first portrait and it's really really really suck =.=
I'm really suck on custom made portraits.... =.=
I wish i have some of Smash spriting skills....Lol ^^

Can give some suggestions, opinions, criticisms? ^^
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Post by: Kaijyuu on March 24, 2009, 11:02:57 pm
It's not too bad. Quite a bit of style clashing, admittedly, but it'd take a very heavy edit to fix that.
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Post by: jimmyjw88 on March 24, 2009, 11:07:06 pm
Yea....unfortunately =.=
I really don't know how to make it nicer =.=
That's why i post to get some criticisms and suggestions. Lol ^^
Anyway, this portrait is going to need aaaaaallllloooooottttttt of work to do to make it perfect or at least nicer than this.
Haizzz......=.=
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Post by: SilvasRuin on March 24, 2009, 11:26:44 pm
What are you basing that off of?  That style looks familiar.
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Post by: jimmyjw88 on March 25, 2009, 02:15:20 am
Well....actually i wanted to use ramza2 as a base and tweak it a little bit but then i decide to make a new portrait as i'm not really good at tweaking existing portrait; but judging by the result of this new portrait, i'm not good at custom made portrait either =.=
I'm suck at pc drawing and coloring though =.=
Now, i don't know actually how to make it nicer =.=
I hope that someone could teach how to make it nicer and help me abit ^^
Thanks.
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Post by: jimmyjw88 on March 25, 2009, 10:46:58 am
Hahaha....It's looks abit weird in game =.=
Anyone can give some suggestions on how to fix this? ^^
I really don't know how to make it look nicer.
I know there's something wrong with the eyes, skin, hair shading and i tried shade them but it still looks ugly =.=
Hope that someone can help me on this.
Thanks
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Post by: Oblivion on April 18, 2009, 02:25:36 am
okay this is wut i understand so far...

step 1: obtain portrait
step 2: edit portrait to your hearts desire
step 3: rotate portrait to fit in sprite sheet.

i'm confused after this...

DONT HIT ME!!!
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Post by: jimmyjw88 on April 18, 2009, 06:36:28 am
Then you just need to change the palettes of the portrait that you made with the palettes (for portrait) on the spritesheet and voila.
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Post by: Oblivion on April 18, 2009, 06:55:11 am
Quote from: "jimmyjw88"Then you just need to change the palettes of the portrait that you made with the palettes (for portrait) on the spritesheet and voila.

oh! i got it now.