So I made this complete job revamp for generics. I want to know your opinion:
Is it not Overpowered?
Is it Original?
Do the classes have a feel to it?
Do you feel something is lacking?
WHat do you propose should be done differently?
Could I be suitable to work on more of these class ideas to help with other patches that have story/other changes?
Anything you come up with that I should know?
It's in an Excel sheet format, and I finished the classes, not the items. However, the classes themselves should give a good image I think.
Do you seriously have a skill in there that adds crystal 100%?
Apparently there is one, yes. Usable on dead units was the idea. Judging by your reaction you think it's too overpowered? =p
0.o
100% crytalised???
Wow.....Maybe thats abit overpowered....100% petrify, dead from the assassins already quite strong but can revive the dead and cure for petrified.
But crytalised.....there is no way to revive or reverse the crystalised effect of a dead person right?
thats why it means you revive the character before you lose it, but it's probably a good idea then to lower the hit rate, but definatly to have some equipment that guards against it.
Or to remove the status, way easier. I just like the idea that there is a skill that prevends dead people from being revived.
^ the 100% crystal affects live units.
You cant make it afect only dead units. ive tried and failed.
Sad. Removed it.
lol... too bad there isn't a "alive" status or you could make them not stack