So I've been hearing there's a new text editor avilable, but im at a loss as how to get it and use it respectively.
Right now I have the FFTacText that comes with FFPatcher ver0.271
What's the difference between this one than the old one? Where do I download it?
http://sh3llz.com/~melonhead/rtload/tac ... bugfix.zip (http://sh3llz.com/~melonhead/rtload/tactextbetabugfix.zip)
I believe this is it.
Youll see there is to many differences, a major one being the gui and that it patches correctly without messing up world.bin.
you have to start a new text, on a fresh ISO, or you will bug out and it let you patch it

just make a new ISO and repatch everything(with the new shishi, hopefully if you added sprites you made a .shishi file to organize htem for later use)
Quote from: "SentinalBlade"Youll see there is to many differences, a major one being the gui and that it patches correctly without messing up world.bin.
you have to start a new text, on a fresh ISO, or you will bug out and it let you patch it
just make a new ISO and repatch everything(with the new shishi, hopefully if you added sprites you made a .shishi file to organize htem for later use)
Hm. Shishi files? All I do is have a batch of BMPs in which I edit regularily to Import on. I use Shishi found on FFPatcher ver0.352
Now to the questions:
What the heck is a gui?
Can I edit text on ISOs altered with FFPatcher and/or Shishi?
Text byte limits?
Anything else I should know?
So, meaning this text editor won't mess up other things like abilities position on formation screen?
QuoteWhat the heck is a gui?
Graphic user interface. It's prettier.
QuoteCan I edit text on ISOs altered with FFPatcher and/or Shishi?
I think SB was saying no, but I drew the text files from 13026 (read: a patched iso) and implemented them fine sans some ability offsetting only in battle, which I think was the world.bin bug that got fixed.
QuoteText byte limits?
Theoretically, yes. But so far it hasn't been an issue.
QuoteAnything else I should know?
glhf.
Are you sure it doesnt work?
Because I'm using the editor direct on my Patched ISO, and it's working perfectly.
I meant if you patched an ISO with the OLD text editor, it will freak out with the new one
the old one used a different patching method, and the new one will have no idea where the old patching method ended in the file
I think melonhead fixed that in that version, but i recently tried it and it still wouldnt let me patch.
Is anyone else experiencing a bug with the text patcher, where the brave story entries are being shifted over to the left over the character portraits?
Hmm.....haven't encounter that yet....
I can't get it to open a newly ripped PSX Iso. I ripeed it with MagicIso. It loaded my PSP one just fine.
I can't seem to find the text for skillset descriptions. I found the one for job descriptions, but not skillset. Can they be edited with this tool?
EDIT: Also, it doesn't seem to change in-battle skillset names. Do these needs to be hex edited as well?
well.....did you look through the correct file?
for battle skillsets are at battle.bin
for formation skillsets are at world.bin
for skillsets description in battle also at battle.bin
and for skillsets description at formation is at world.bin, if i'm not mistaken.
I drew this up when I started up text edits. Should help. Note, this is for the psx version. I'm unaware how synched this is to the psp.
(http://www.ffhacktics.com/forum/files/textdiving2_181.png)
(http://www.ffhacktics.com/forum/files/textdiving_175.png)
Anyone know why it won't open my PSX ISO?
What's the exact error message?
is the the updated text editor everyone was talking about?
Lol. Philsov...Nice one ^^
That should've solve it ^^
Yup, red_bird =)
While we're on the subject matter, I'll copy over what Hawking posted in another text editing topic:
Texter (http://lifehacker.com/software/texter/lifehacker-code-texter-windows-238306.php)replaces small strings with whatever you want, and is relatively simple.
AutoHotkey (http://www.autohotkey.com/) is capable of more complex tasks, I think, but uses small scripting files.
This is a GODSEND for text editing. I used texter.
So for like the 1.3 text edits, Cl became Sg with a single button press. It really cut down input time since I didn't need to even highlight Cl to delete it.
Aha, I didn't notice the dropdown menu near the top. Thanks for the chart philsov

Helped quite a bit.
Can anyone help?... I'm having problem with this text editor.
I keep getting an error whenever I patch my FFT-WOTL ISO... It keeps saying "Object not set to an interface".
This is the method I used.
-Import text from a clean ISO.
-Edit text in Quickedit
-Patch to a copy of my clean ISO.
After that I still get the error. Im using the PSP version by the way...
Oh...Edit in Quickedit....Hmm...By the way, what does Quickedit do anyway?
I haven't try edit before.
Hey, erm...If edit text in Quickedit, like example jobnames, so what would happen?
Is it the jobnames at formation, battle will change?
Quote from: "philsov"What's the exact error message?
It says Value Does Not Fall Into Expected Range.
I return with a tiny problem.
After a while of experimenting and screwing up ISOs, the editor started replacing letters and pairs of letters into strange symblos.. It happens right after when directly patching the ISO, when the progress form checkmarks the need of DTE..
It calculates it, and then screws up all letters in pairs.
The results are scary.
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld2-24.png)
Anyone know what went wrong? Maybe I exceeded letter limit, or went too under it?
Maybe it was directly patching the ISO repeatedly..?
I've glitched and damaged like 4 ISOs so far.
Bowtle ability? Thats good humor.
You mean this happen after you patched? What you patched? fftpatcher or fftactext?
Quote from: "Kenshin72"Bowtle ability? Thats good humor.
Brought to you by Titsbitgit...
._.
All of this happened after repeatedly text editing the ISO directly. Unaware of byte limits and all, with the new editor.
It turned archers into arshits.
Maybe keeping a limit on letters? I need help on this..
Hmm....I'm unaware of byte limits too actually but so far i haven't occur such problem.
But i need to patch text everytime after patched with ffpatcher for changes. If not, the text will show strange symbol.
So, what did you change anyway? Job description?
Also smash, can you help me on portraits, at spriting section? ^^
Quote from: "jimmyjw88"Hmm....I'm unaware of byte limits too actually but so far i haven't occur such problem.
But i need to patch text everytime after patched with ffpatcher for changes. If not, the text will show strange symbol.
So, what did you change anyway? Job description?
Also smash, can you help me on portraits, at spriting section? ^^
Yes, those strange symbols on FFTactext that mean 2 letters, replace any word having those 2 letters with wrong ones.
I changed alot of stuff, but mostly on unit names.
Oh...i see. Well, i haven't change unit names before.
I changed job names, skillset names, spell quotes, abilities names and so far, haven't occur such problem yet.
Hmm....So then the unit names you changed showed correctly? Is everything messed up or just the job description (image above)?
Any idea on my problem 'eh philsov?
What is your problem kenshin?
What did you edit? With clean iso?
Yep, a clean psx iso. I posted the error message earlier in the thread.
heres the dilio, the new editor works perfectly for everything except for the text in battle which the old editor works perfectly on...
i was hoping they had put out a corrected version by now
Mine doesn't open the iso at all...
Try converting it to a different format (like a bin or something) and see if you can open it then.
Eh? Philsov and Dominic's work hadn't had a single problem. Then again, I admittedly haven't done anything with descriptions yet. But I know Philsov has.
QuotePhilsov and Dominic's work hadn't had a single problem.
The beta version we were handed had some in-battle things get offset. I could cast the spell "Worker 8" for example >_>.
The fix to this was combining a working portion from the hands of SB into melon's program, which (I think) was the "betabugfix" version that's been linked to rather frequently.
As for what's even causing Smash's problem, no clue. My only suggestion is to start from scratch and add in text slowly on a clean iso, to try and pinpoint the source of the error. I really don't think a charater limit is to blame unless you inserted a novel somewhere.
The byte edits are confusing Melonheads patcher.
Melonhead's patcher uses a unique process called DTE. Im not entirely sure what that all entails, but its the compression and rearranging of certain text. Google it, DO NOT take my word for that one.
I can tell you that Melonhead used several bits of the Kanji space(i think thats right) to replace certain letters. to save space.
Say if you had the commonly used letters R and A right next to eachother, such as in the word "Pray" it would combine them into one graphic to save space, rather then keeping them seperate.
If someone has made a hack in the kanji space melonhead has used, the best guess would be that its reading the bytes as a font, rather then ASM. Or it could be his combined letters are throughly not liking the previous edits you did directly to it when it looks for Nessacary DTE.
Those two are actually very likely, but withought melonhead stepping in to explain the process in its entirety, i dont know.
I do believe the kanji space is an issue with the ASM hacks though. If melonhead did indeed use kanji space for the new combined letters. I clearly remember speculation of him using that. chat logs say it all.
@Zozma: Ive been editing text in battle. i remember us having the name of people in battle thing, but melonhead fixed that in the "betabugfix" version. so far ive encountered few bugs, only one is a major problem...move find item is being replaced by "is (insert random skill here), is okay?"
I keep getting this error;
"Object reference not set to an instant of an object"
And then it closes the patching window.
I extracted clean data from an untainted ISO... When I patch the unedited clean text data onto my already patched ISO, It works perfectly fine, but when I edit even the slightest thing, and try to patch, I get that error.
What am I doing wrong? ):
Hmm....Something wrong.....So when your text unedit, it patched fine; but when you text edit, error pop out during patch...hmm
You sure your ISO is clean?
I haven't occur such error yet...
Try ripping it as a bin file. That solved my problems. Haven't tried editing anything yet but the program can at least open the game.
0.o
Meaning if the file is img, then this problem will occur?
It's an ISO file, and I will try changing it to a bin and see what happens.
-EDIT- ): I changed it to a bin, and to my displeasure, i still got the error. ><
But i don't think whether bin.file or img.file will matters right?
Or it will?
Hmm....So once you make some changes on text, the error pop outs?
Yeah, I don't get it, if there was something wrong with the program, it wouldn't let me patch at all, but it's only giving me the error when I've edited something, even the slightest thing. I changed the dancer's name to 'assassin' as a test with QuickEdit and it gave me the error.
Oh...i see. Hmm...What if you try not to edit with QuickEdit, see what will happen.
But i don't think by editing with QuickEdit is the cost of the problem; but try edit not from QuickEdit and see what will happen.
Yeah I did that too, I went through it all and didn't use quick edit and it still hates me. ><
Hmm....i see.
Maybe ISO problem....Hmm....try patch with other ISO, see what happen.
By the way, what type of file is your ISO? bin? img?
It's a direct ISO, ripped from my game using UMDgen.
Oh...i see. Well, try download ISO for epsxe and try it on text editor.
See if same problem occurs
I'm using the PSP version of FFT. <=\
Oh...i see.
Then maybe try download ISO for FFT WOTL and try use text editor.
So your saying, instead of using my ripped version, I should 'download' a clean version?
Yea. Try download a clean version, then try with the text editor.
See if the same problem occurs. If it turns out fine, then it's clearly ISO problem.
-EDIT- I HAVE SOME DAMN GOOD NEWS! It turns oout it wasn't an ISO or Program problem, the problem was that when I was editing, I edited every single one, and the ONLY thing that gives me the error is BOOT.BIN[29E334]...
Maybe I'm supposed to leave it?
If I were to change the names of a job, but leave BOOT.BIN[29E334] alone, will it ever show up somewhere as the original?
ex. Dancer -> Assassin, would Dancer show up anywhere?
Hmm....i'm not sure about that.
By the way, what does BOOT.BIN[29E334] do?
That's what I was wondering, if it's not a big deal, I can live with not being able to edit it.
Oh...i see.
So, if you leave it, everything is fine or error still pops?
Lolno, That's the only thing I can't edit. (:
So I can edit everything esle, and it'll patch without any issues. ^_^
Ah...So problem solved?
I would say so, except for one issue...
WHy can't I use those bins? it turns out I can't us BOOT.BIN[2A1630] either...
unfortunately that one is for the Unit screen on the world map. D:
So, is this means that if you leave BOOT.BIN[2A1630] originally like BOOT.BIN[29E334], then problem solved or...?
Actually, I figured it out. xD
For some reason, the program is nitpicky with me, But I've got it working perfectly now. (:
thanks anyway
Oh..i see.
That's great ^^
Well, i didn't help actually. Lol
Anyway, gratz ^^
How did you solve the problem Verdeni? I'm having the same error as you...
It's text limit slapshock. Once I reduced the amount of text I used, I was able to patch it without trouble. Becareful not to use too many letters after the amount used in the original names, because then it freezes your game. I've already had problems with that, hence the reason i originally asked about this.
I've changed alot, but look around in the text, since there's no limit, and find useless things. Delete those useless thing if you need more room. DO NOT LEAVE THEM BLANK, that makes problems occur too.
I'm getting an error when using FFTacText editor when clicking on "Patch ISO" for the PSX version. It doesn't even ask which iso I want to patch. Immediately after clicking "Patch ISO" the error occurs.
I'm not sure what's causing it and I have a picture of the error below, FFTPatcher and Shishi work fine though on my computer.
(http://img.photobucket.com/albums/v248/Kourama/fftactexterror.gif)
Any tips would be appreciated.
Your supposed to click 'Continue' I believe. It's more than not asking if it's okay to do the next action when hat pops up.
Clicking 'Continue' won't be helping, I think.
Nothing will happen.
What did you edit? Any major things?
And first of all, is your ISO clean?
Clicking continue automatically freezes the program. As for what ISO I'm using, the program freezes even before I get to pick an ISO.
I changed descriptions, names, and several other things but even with a new file with only one name changed still brings that error up when I go to "Patch ISO".
On another note I'm getting a different error as soon as I try to open a new PSP text file as well. I'm using 1.0.0.271 of the FFTactext program by the way. I'm at a loss as to what to do since the other programs work.
EDIT: Seems like I was using an older version of the FFTactext program and I found one that is working fine for me. So problem solved.
Oh...so meaning now you are using the newest version of FFTactext?
And before that, you were using old version of FFTactext, which causes all these errors?
Yeah I thought I had the latest version and it turns out after looking around in the forum there was a later version of the text editor which seems to be working fine. I just miss being able to change some of the names in the program that works in the FFTPatcher and the old text editor.
Quote from: "Kourama"I just miss being able to change some of the names in the program that works in the FFTPatcher and the old text editor.
http://www.ffhacktics.com/forum/viewtopic.php?t=2252 (http://www.ffhacktics.com/forum/viewtopic.php?t=2252)
was that what your reffering being able to do?
Quote from: "SentinalBlade"Quote from: "Kourama"I just miss being able to change some of the names in the program that works in the FFTPatcher and the old text editor.
http://www.ffhacktics.com/forum/viewtopic.php?t=2252 (http://www.ffhacktics.com/forum/viewtopic.php?t=2252)
was that what your reffering being able to do?
I have that already but it doesn't work with the new text editor.
But now I have a new issue with the newer text editor. I get an error right after I choose which ISO I want to patch. I've tried on a clean ISO and it still doesn't work.
(http://img.photobucket.com/albums/v248/Kourama/fftactexterror1.gif)
Its because you opened an iso that had been patched with a really early version.
It doesnt know where the other editor left off so it cant pick up its starting point(the object reference). Use a clean iso, and a complete new patch. dont use the old .fftactextfile you made with the old editor, or itl try and do the same thing.
Clean iso, clean patch file. If it doesnt work, then the iso must not be clean anymore. ive patched over my clean with a minor edit by accident one day and it still did this... all i changed was squire to Breakr, so even the simplest edit will cause this problem
Quote from: "SentinalBlade"Its because you opened an iso that had been patched with a really early version.
It doesnt know where the other editor left off so it cant pick up its starting point(the object reference). Use a clean iso, and a complete new patch. dont use the old .fftactextfile you made with the old editor, or itl try and do the same thing.
Clean iso, clean patch file. If it doesnt work, then the iso must not be clean anymore. ive patched over my clean with a minor edit by accident one day and it still did this... all i changed was squire to Breakr, so even the simplest edit will cause this problem
You might be right because the "clean" iso I used was the one that I expanded with the two ppf files zodiac made. I guess I'll just rip a new image from the PSX FFT then and try that.
Edit: So basically if I get a clean ISO that works and patch my clean ISO with the new text file... can I not repatch it again? Just wondering what the limitations are for patching at the moment with the new program.
If you patch over the clean iso with the new text editor, you can repatch over it with that text editor. You can keep patching over it so long as you never patch it with the older version.
Also; i have no idea how well text edits perform on the ISO expansions that zodiac made, my guess is that would cause a major problem on determing reference points, considering the amount of space the expansions cause the new ISO to have
Well trying a fresh ISO worked so I'm back on track. By the way does anyone have a list of which random battles appear in which chapters in the FFT Patcher?
the sad thing is, its really difficult to change to a clean patch when you've also altered effect files and all that that doesnt save with the patcher
I haven't done any hex editing or direct changes to the iso yet. I want to save that for last and save a copy of my iso before I do that. I've already learned my lesson.
Nevermind about what random battles appear where. Never really noticed until now the 1, 2, 3, 4 after the map names in the ENTD section.
Great text editor. Haven't run into any real problems so far.