Final Fantasy Hacktics

Modding => Hacking/Patching Tools => Topic started by: Lydyn on April 04, 2008, 02:37:33 am

Title: Text Editor
Post by: Lydyn on April 04, 2008, 02:37:33 am
Not sure where else this would fit ... I got the text all spiffy-ed up an' stuff, but it's not really clear on how to get the new text file into the SCUS_942.21 so I can finish patching the game with the new descriptions and stuff...

Can anyone give me some insight to this? Thanks.
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Post by: LastingDawn on April 04, 2008, 02:46:51 am
Hmm? Melonhead's Text Editor?
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Post by: Lydyn on April 04, 2008, 02:51:55 am
I think so? I got it here (http://auritech.fantopolis.com/viewtopic.php?t=96) with the .236 FFT Patcher... something like FFTacText or something. It saves as a .ffttext or something.
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Post by: LastingDawn on April 04, 2008, 05:34:35 am
Ah, well it;s not only the SCUS, it also patches into many smaller files.
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Post by: Lydyn on April 04, 2008, 06:01:07 am
Okay, well ... how do I do it?  :?
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Post by: LastingDawn on April 04, 2008, 06:20:51 am
The files it shows in the lower right hand corner, is what you're looking for, click on that, then click patch.
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Post by: Lydyn on April 04, 2008, 03:27:02 pm
*Cries*

I have no clue what I did wrong, but I edited all Job Names, Job Descriptions, Skillset Names, and Skillset descriptions and ... uh, saved them and imported them in. One said the file I edited was longer (somehow) ... maybe that's the problem? Almost all the text was glitchy and errored. *Sigh*

Hey, thanks for letting me know how to do it though! :)
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Post by: LastingDawn on April 04, 2008, 03:30:18 pm
It's imperfect currently. It's very tricky to switch anything, at the moment.
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Post by: Lydyn on April 04, 2008, 03:32:57 pm
Ah, hm. Well, I'll leave well enough along for the moment then ... it's not like it's -needed- to function properly, just a really nice feature. It'll definitely have to be in my completed version of my patch though. *Nods*

Anywho, thanks again. :)
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Post by: Vanya on April 10, 2008, 01:17:14 pm
I've only had problems when patching the compressed file so far.
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Post by: Lydyn on April 10, 2008, 02:19:50 pm
... lucky. All my text messed up. I changed all text in about almost every file though, to make sure I covered all help text, descriptions, skill set names (like in formation and battle), job names, etc.
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Post by: Vanya on April 10, 2008, 09:28:13 pm
I've been doing one file at a time to see what works and what doesn't.
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Post by: Lydyn on April 11, 2008, 02:12:01 am
Let me know which ones work. ^_^
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Post by: Vanya on April 11, 2008, 10:38:30 am
I will.
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Post by: Lydyn on April 15, 2008, 02:48:35 pm
You ever figure this out?

Edit: Playing with it myself, and the ability to change the names of jobs, skillsets, and even abilities work just fine if you keep the length as it was originally ... all but the WORLD.BIN Ability Names. I can't figure out why that specifically is messing up though..
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Post by: Lydyn on April 15, 2008, 03:22:53 pm
I think this deserves another post, just to bring this to people's attention ... and maybe that they have some ideas. I found out exactly what's wrong with renaming abilities in the WORLD.BIN file.. or rather, a side-effect of what's wrong. Basically once I edited the names, everything seemed to move down one notch ...

Example..
Stasis Sword became Split Punch, Lightning Stab became Holy Explosion, Cure became Cure 2, the Blank slot is now named 'Cure' since it's the next name down.. Move +2 became Move +3.

Now, they didn't actually become the other skill, but rather just took it's name on. I have no clue why either.. but otherwise nothing else is wrong.
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Post by: Lydyn on April 15, 2008, 04:57:53 pm
Well! Yet another deserving post here ... seems if you edit the WORLD.BIN Class Descriptions, instead of them jumping one noth ahead, they jump 5! That means when you go to see what the description of Squire is, you get Priest instead, or if you try and check the Bard's description, you actually get Delita's Squire class (though you can't tell).

So, it's not entirely unworking, just a bit.. glitched.
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Post by: Lydyn on April 15, 2008, 06:12:57 pm
Another update here! I would suggest not messing with the WORLD.BIN's class descriptions for now... I personally edited all mine with the fact in mind that everything jumps 5 notches down and so forth, and even it was fully edited, I couldn't load from the 'memory card' anymore. So, I don't know what's going on right now.
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Post by: Lydyn on April 15, 2008, 07:35:48 pm
Well, assuming someone cares, lol ... I figured out the problem at least. They all jump 4 spaces ... *Facepalm* So I edited it and I could pull the memory card back up, but strangely.. all the descriptions are still messed up - having taken the job description from the job four spaces down (Squire takes Monk, Chemist takes Priest, etc).

So, I really don't know. Not that it's a huge deal in of itself, just makes things look .. tider. Well, if anyone else wants a go at trying to figure her out, let me know.
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Post by: Vanya on April 15, 2008, 10:25:47 pm
I definitely care. Might be useful to melon, too.
Anyway, I guess the problem would have to with how the editor is inserting the compressed data. That's my best guess.
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Post by: Lydyn on April 15, 2008, 10:33:28 pm
I absolutely agree at this point ... as I'm forced to move all the ability names again and move the job class names in the WORLD.BIN, but it's only in the WORLD.BIN, everywhere else works just fine as long as you keep the byte length in mind.
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Post by: Vanya on April 15, 2008, 10:38:20 pm
Now, I've also noticed that sometimes the 'gained a level' message gets screwed up after using the text editor. Has that happened to anyone else?
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Post by: Lydyn on April 15, 2008, 10:51:05 pm
Sometimes? No, it's pretty much a given for me now as well as "Gained a Job Level!" message. Though I think that even happened before using the Text Editor... but I doubt it. It's all cut off for the most part ... I'll usually get "[Their name] .." on a level up and "[Their Name] .. [Job]" or something.
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Post by: Lydyn on April 15, 2008, 11:57:18 pm
Definitely has to be with how the Text Editor loads the WORLD.BIN in ... 'cause I did all my editing and realized I mispelled something in the HelpMenus and whatnot, after importing it in after I did the Job names, etc. It messed up again.
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Post by: Vanya on April 16, 2008, 10:41:41 am
We'll just have to wait for melon's next release then.
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Post by: LastingDawn on April 19, 2008, 01:44:54 pm
Alright, aside from the WORLD.BIN bug there is also a game breaking one, do NOT edit ATTACK.OUT, that will cause a freeze whenever you go to the Formation screen right before battle, this should allow room for improvement, now that we know where the problem is, with that anyway.
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Post by: Lydyn on April 19, 2008, 02:11:44 pm
Really?  :shock: I think I edited mine and my game never crashed or froze ...
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Post by: LastingDawn on April 19, 2008, 02:26:50 pm
Hmm, odd... well, in any case, it might be because I added so much.
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Post by: Lydyn on April 19, 2008, 02:29:01 pm
You have to keep byte length in mind, always.
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Post by: Kenshin72 on April 22, 2008, 09:32:08 pm
So I altered the Fell Knight class/ Fell Knight job description and Fell Knight's Abilty

The byte length was exact and it war patch my ISO. Says Error Patching ISO and my ISO doubles in size. Anyone have this trouble?
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Post by: Lydyn on April 22, 2008, 10:30:47 pm
I couldn't say with the PSP version, sorry ... it's quite possible the text editor is even more glitchy with the PSP. *Shrug*
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Post by: Kenshin72 on April 22, 2008, 10:39:14 pm
Oh, didn't know you were talking bout the PSX, its okay, I'll keep trying.
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Post by: Lydyn on April 22, 2008, 10:48:09 pm
A good suggestion might be to try and make it shorter than originally ... good suggestion would be like taking the Duke Classes, which you never see and just deleting their names or making it just read 'D' and that should shorten the byte size.
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Post by: Kenshin72 on April 23, 2008, 12:08:17 am
I named them D but it still errored
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Post by: Lydyn on April 23, 2008, 12:09:57 am
Yeah, I'm almost inclined to say it was designed for the PSP version, sadly. Though it's glitchy even with the original, so ... we probably have to wait until he updates it and such.
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Post by: Kenshin72 on April 23, 2008, 12:16:38 am
A-OK
I can wait. Still trying to fix my sprites in the formation screen. That'll take some time. Thanks away!
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Post by: trickstardude7 on April 24, 2008, 07:18:01 pm
haha this is probably a REALLY dumb question but does the text editor work "BETTER" for the psp?
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Post by: Lydyn on April 24, 2008, 07:23:40 pm
... well, if you read a few posts above, the answer would be obvious; no. :P
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Post by: trickstardude7 on April 24, 2008, 08:05:06 pm
haha I'm Tired so thus=  :twisted:
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Post by: Kenshin72 on April 24, 2008, 09:46:52 pm
Quote from: "trickstardude7"haha this is probably a REALLY dumb question but does the text editor work "BETTER" for the psp?

Quote from: "Lydyn"... well, if you read a few posts above, the answer would be obvious; no. :P

Exactly, how is it better? You seemed to get text to change while I get nothing but errors!
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Post by: alexy1983 on April 24, 2008, 11:21:20 pm
Any way to change skillset's name? i did change the job name but not skillset and skill name even i did it on WORLD.BIN. I can't find skillset inside ATTACKOUT.
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Post by: Kenshin72 on April 24, 2008, 11:37:14 pm
Quote from: "alexy1983"Any way to change skillset's name? i did change the job name but not skillset and skill name even i did it on WORLD.BIN. I can't find skillset inside ATTACKOUT.

What version you got?
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Post by: Lydyn on April 25, 2008, 12:16:44 am
Change Skillset names? Yeah ... what I did is went through all (except the ones with tons of different sections, like section 1, section 2, etc.) the options and went to all the Skillset names and changed all of them ... in not only ensures it actually changes, but also changes in and outside of battle.
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Post by: Kenshin72 on April 25, 2008, 12:21:34 am
You got the PSX version right Lydyn?
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Post by: Lydyn on April 25, 2008, 12:26:22 am
... *Blink* ... I didn't know there were two different.. or three different versions. I got FFTacText and it'll edit both PSX and PSP, I just don't have the PSP ISO/Disk.
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Post by: Kenshin72 on April 25, 2008, 12:31:46 am
Just checking, it may work on one better then the other because I keep getting damn errors on PSP version. DAMN YOU FFT!!!!!!!!!!
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Post by: alexy1983 on April 25, 2008, 02:24:01 am
Yeah, mine was PSX version. Thanks Lydyn, i'll try to change all except the one with many sections.
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Post by: Zozma on April 25, 2008, 03:29:29 am
doesnt changing the world.bin still screw up the games text?

also just so you know each skillset, and each skill has 5 different places you have to rename it if you wan't to be complete. Job names there are 10 if im not mistaken....
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Post by: trickstardude7 on April 25, 2008, 12:29:16 pm
yeah i really think that the text editor shouldnt be used until melonhead finishes a new version, but if you don't mind only seeing IN BATTLE changes then only edit battle.bin because world bin is very messed up, well thats just my opinion because you spend massive ammounts of time on editing things and then to find its all messed up is just depressing (trust me >_< )
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Post by: LastingDawn on April 25, 2008, 12:39:31 pm
Ah, but in those respects one could make a full different boss character, since it is just inbattle changes.
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Post by: Kenshin72 on April 25, 2008, 05:40:11 pm
Quote from: "Zozma"doesnt changing the world.bin still screw up the games text?

also just so you know each skillset, and each skill has 5 different places you have to rename it if you wan't to be complete. Job names there are 10 if im not mistaken....

This info about having to change it multiple times really helped me. Now I'm changing text no problem.

I'm having trouble locating all the Job Names and SKillset descriptions. Is there a list of where they are all located?
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Post by: Zozma on April 25, 2008, 08:36:08 pm
hmmm i know these....

attack.out
atchelp(or something??)_
sample.(???)
world.lzw
world.bin(but dont mess with this right now)
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Post by: Kenshin72 on April 25, 2008, 08:49:56 pm
I'm on my PS3 right otherwise I would list the ones I've found.
The PSP doesnt have some of those
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Post by: Vanya on May 05, 2008, 12:23:08 am
Just for clarity... World.bin can't be correctly edited yet IIRC, but it also seems that Battle.bin also glitches.
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Post by: Lydyn on May 05, 2008, 12:30:19 am
Well, techincally, all of them have the capablities of glitching and often ... it's just that the WORLD.BIN is the worst by far. ;)
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Post by: Vanya on May 05, 2008, 12:45:36 am
Hmmm...

Only Battle.bin and World.bin have given me any problems so far. I'm strictly staying within the character limit, though.
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Post by: Lydyn on May 05, 2008, 12:49:11 am
Yeah, that helps. BATTLE.BIN hasn't given me any problems though, only WORLD.BIN.
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Post by: philsov on December 06, 2008, 10:59:48 pm
*necromancy*

I recently downloaded the text editor.  Just doing some pre-lim poking around right now, seeing what description goes where.  

I edited the job class description of squire from "basic unit blahblahblah" to "ABCDE unit blahblahblah" from the ATCHELP directory.  No other changes were made.  Upon patching I also noted the similar glitch of abilities being offset by one.  Meanwhile, the job descriptions on the character wheel were offset by 4, with the last 4 (mime, samurai, ninja, something else) all having the basic squire description.  

I know this is kind of an old topic, but have we made any headway into finding a way to fix this?
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Post by: AuraDragon on December 07, 2008, 12:03:36 am
Lemonhead is working on it, hopefully the new Tactext should be available soon.
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Post by: philsov on December 07, 2008, 12:05:23 am
good to know.  Heck, I've even "patched" from the text editor with NOTHING changed and it still shifted the job wheel around.

Wish I could help :3
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Post by: Vanya on December 07, 2008, 03:04:13 am
Hex editting text ensures no glitches, but absolutily requoires exact same byte lenght and number oif entries.
(that's sadly the most coherent scentence my drunk a$$ can com up with...) ^_^
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Post by: Kenshin72 on December 07, 2008, 10:45:50 am
Quote from: "Vanya"Hex editting text ensures no glitches, but absolutily requoires exact same byte lenght and number oif entries.
(that's sadly the most coherent scentence my drunk a$$ can com up with...) ^_^

Spelled come wrong drunkie. :lol:
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Post by: DarthPaul on December 07, 2008, 11:08:56 am
He spelled just about every word there wrong......this is almost as epic as LDs' exitedness.
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Post by: Vanya on December 07, 2008, 01:48:45 pm
^_^
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Post by: philsov on December 07, 2008, 05:07:04 pm
rumball!
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Post by: Kenshin72 on December 07, 2008, 06:04:30 pm
Quote from: "darthpaul"He spelled just about every word there wrong......this is almost as epic as LDs' exitedness.

LOL, sad thing is I didnt notice it till you said it! Guess I was drunk at the time too...
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Post by: DarthPaul on December 07, 2008, 08:54:07 pm
It also proves you can read gibberish.
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Post by: philsov on December 09, 2008, 08:38:14 pm
Regarding byte size:

Is there a limit to the amount of text that can be present within a certain description, provided the net byte size for the section (WLDHELP, for example) is identical to its previous incarnation?
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Post by: Vanya on December 09, 2008, 10:37:32 pm
I believe so. Like all the other text blocks in the game, there is only a pointer to the beginning of the block. The entries within each block are simply separated by a terminating character. ^_^
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Post by: philsov on December 09, 2008, 11:37:45 pm
So it would be a bad idea to throw 100 bytes of text into a single description, then? >_>
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Post by: Vanya on December 10, 2008, 12:28:54 am
Not without making room for it from the other entries. Of course once the new text editor comes out it won't be an issue any more. You'll only be restricted by free space.
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Post by: philsov on December 10, 2008, 12:52:07 am
well, those 100 bytes did come from somewhere else, mostly in an effort to restore original net size after doing some trimming.  But, good news all the same.
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Post by: Vanya on December 10, 2008, 07:40:58 am
Cool. ^_^