Not sure where else this would fit ... I got the text all spiffy-ed up an' stuff, but it's not really clear on how to get the new text file into the SCUS_942.21 so I can finish patching the game with the new descriptions and stuff...
Can anyone give me some insight to this? Thanks.
Hmm? Melonhead's Text Editor?
I think so? I got it here (http://auritech.fantopolis.com/viewtopic.php?t=96) with the .236 FFT Patcher... something like FFTacText or something. It saves as a .ffttext or something.
Ah, well it;s not only the SCUS, it also patches into many smaller files.
Okay, well ... how do I do it?
The files it shows in the lower right hand corner, is what you're looking for, click on that, then click patch.
*Cries*
I have no clue what I did wrong, but I edited all Job Names, Job Descriptions, Skillset Names, and Skillset descriptions and ... uh, saved them and imported them in. One said the file I edited was longer (somehow) ... maybe that's the problem? Almost all the text was glitchy and errored. *Sigh*
Hey, thanks for letting me know how to do it though!
It's imperfect currently. It's very tricky to switch anything, at the moment.
Ah, hm. Well, I'll leave well enough along for the moment then ... it's not like it's -needed- to function properly, just a really nice feature. It'll definitely have to be in my completed version of my patch though. *Nods*
Anywho, thanks again.
I've only had problems when patching the compressed file so far.
... lucky. All my text messed up. I changed all text in about almost every file though, to make sure I covered all help text, descriptions, skill set names (like in formation and battle), job names, etc.
I've been doing one file at a time to see what works and what doesn't.
Let me know which ones work. ^_^
I will.
You ever figure this out?
Edit: Playing with it myself, and the ability to change the names of jobs, skillsets, and even abilities work just fine if you keep the length as it was originally ... all but the WORLD.BIN Ability Names. I can't figure out why that specifically is messing up though..
I think this deserves another post, just to bring this to people's attention ... and maybe that they have some ideas. I found out exactly what's wrong with renaming abilities in the WORLD.BIN file.. or rather, a side-effect of what's wrong. Basically once I edited the names, everything seemed to move down one notch ...
Example..
Stasis Sword became Split Punch, Lightning Stab became Holy Explosion, Cure became Cure 2, the Blank slot is now named 'Cure' since it's the next name down.. Move +2 became Move +3.
Now, they didn't actually become the other skill, but rather just took it's name on. I have no clue why either.. but otherwise nothing else is wrong.
Well! Yet another deserving post here ... seems if you edit the WORLD.BIN Class Descriptions, instead of them jumping one noth ahead, they jump 5! That means when you go to see what the description of Squire is, you get Priest instead, or if you try and check the Bard's description, you actually get Delita's Squire class (though you can't tell).
So, it's not entirely unworking, just a bit.. glitched.
Another update here! I would suggest not messing with the WORLD.BIN's class descriptions for now... I personally edited all mine with the fact in mind that everything jumps 5 notches down and so forth, and even it was fully edited, I couldn't load from the 'memory card' anymore. So, I don't know what's going on right now.
Well, assuming someone cares, lol ... I figured out the problem at least. They all jump 4 spaces ... *Facepalm* So I edited it and I could pull the memory card back up, but strangely.. all the descriptions are still messed up - having taken the job description from the job four spaces down (Squire takes Monk, Chemist takes Priest, etc).
So, I really don't know. Not that it's a huge deal in of itself, just makes things look .. tider. Well, if anyone else wants a go at trying to figure her out, let me know.
I definitely care. Might be useful to melon, too.
Anyway, I guess the problem would have to with how the editor is inserting the compressed data. That's my best guess.
I absolutely agree at this point ... as I'm forced to move all the ability names again and move the job class names in the WORLD.BIN, but it's only in the WORLD.BIN, everywhere else works just fine as long as you keep the byte length in mind.
Now, I've also noticed that sometimes the 'gained a level' message gets screwed up after using the text editor. Has that happened to anyone else?
Sometimes? No, it's pretty much a given for me now as well as "Gained a Job Level!" message. Though I think that even happened before using the Text Editor... but I doubt it. It's all cut off for the most part ... I'll usually get "[Their name] .." on a level up and "[Their Name] .. [Job]" or something.
Definitely has to be with how the Text Editor loads the WORLD.BIN in ... 'cause I did all my editing and realized I mispelled something in the HelpMenus and whatnot, after importing it in after I did the Job names, etc. It messed up again.
We'll just have to wait for melon's next release then.
Alright, aside from the WORLD.BIN bug there is also a game breaking one, do NOT edit ATTACK.OUT, that will cause a freeze whenever you go to the Formation screen right before battle, this should allow room for improvement, now that we know where the problem is, with that anyway.
Really?

I think I edited mine and my game never crashed or froze ...
Hmm, odd... well, in any case, it might be because I added so much.
You have to keep byte length in mind, always.
So I altered the Fell Knight class/ Fell Knight job description and Fell Knight's Abilty
The byte length was exact and it war patch my ISO. Says Error Patching ISO and my ISO doubles in size. Anyone have this trouble?
I couldn't say with the PSP version, sorry ... it's quite possible the text editor is even more glitchy with the PSP. *Shrug*
Oh, didn't know you were talking bout the PSX, its okay, I'll keep trying.
A good suggestion might be to try and make it shorter than originally ... good suggestion would be like taking the Duke Classes, which you never see and just deleting their names or making it just read 'D' and that should shorten the byte size.
I named them D but it still errored
Yeah, I'm almost inclined to say it was designed for the PSP version, sadly. Though it's glitchy even with the original, so ... we probably have to wait until he updates it and such.
A-OK
I can wait. Still trying to fix my sprites in the formation screen. That'll take some time. Thanks away!
haha this is probably a REALLY dumb question but does the text editor work "BETTER" for the psp?
... well, if you read a few posts above, the answer would be obvious; no.
haha I'm Tired so thus= :twisted:
Quote from: "trickstardude7"haha this is probably a REALLY dumb question but does the text editor work "BETTER" for the psp?
Quote from: "Lydyn"... well, if you read a few posts above, the answer would be obvious; no. 
Exactly, how is it better? You seemed to get text to change while I get nothing but errors!
Any way to change skillset's name? i did change the job name but not skillset and skill name even i did it on WORLD.BIN. I can't find skillset inside ATTACKOUT.
Quote from: "alexy1983"Any way to change skillset's name? i did change the job name but not skillset and skill name even i did it on WORLD.BIN. I can't find skillset inside ATTACKOUT.
What version you got?
Change Skillset names? Yeah ... what I did is went through all (except the ones with tons of different sections, like section 1, section 2, etc.) the options and went to all the Skillset names and changed all of them ... in not only ensures it actually changes, but also changes in and outside of battle.
You got the PSX version right Lydyn?
... *Blink* ... I didn't know there were two different.. or three different versions. I got FFTacText and it'll edit both PSX and PSP, I just don't have the PSP ISO/Disk.
Just checking, it may work on one better then the other because I keep getting damn errors on PSP version. DAMN YOU FFT!!!!!!!!!!
Yeah, mine was PSX version. Thanks Lydyn, i'll try to change all except the one with many sections.
doesnt changing the world.bin still screw up the games text?
also just so you know each skillset, and each skill has 5 different places you have to rename it if you wan't to be complete. Job names there are 10 if im not mistaken....
yeah i really think that the text editor shouldnt be used until melonhead finishes a new version, but if you don't mind only seeing IN BATTLE changes then only edit battle.bin because world bin is very messed up, well thats just my opinion because you spend massive ammounts of time on editing things and then to find its all messed up is just depressing (trust me >_< )
Ah, but in those respects one could make a full different boss character, since it is just inbattle changes.
Quote from: "Zozma"doesnt changing the world.bin still screw up the games text?
also just so you know each skillset, and each skill has 5 different places you have to rename it if you wan't to be complete. Job names there are 10 if im not mistaken....
This info about having to change it multiple times really helped me. Now I'm changing text no problem.
I'm having trouble locating all the Job Names and SKillset descriptions. Is there a list of where they are all located?
hmmm i know these....
attack.out
atchelp(or something??)_
sample.(???)
world.lzw
world.bin(but dont mess with this right now)
I'm on my PS3 right otherwise I would list the ones I've found.
The PSP doesnt have some of those
Just for clarity... World.bin can't be correctly edited yet IIRC, but it also seems that Battle.bin also glitches.
Well, techincally, all of them have the capablities of glitching and often ... it's just that the WORLD.BIN is the worst by far.
Hmmm...
Only Battle.bin and World.bin have given me any problems so far. I'm strictly staying within the character limit, though.
Yeah, that helps. BATTLE.BIN hasn't given me any problems though, only WORLD.BIN.
*necromancy*
I recently downloaded the text editor. Just doing some pre-lim poking around right now, seeing what description goes where.
I edited the job class description of squire from "basic unit blahblahblah" to "ABCDE unit blahblahblah" from the ATCHELP directory. No other changes were made. Upon patching I also noted the similar glitch of abilities being offset by one. Meanwhile, the job descriptions on the character wheel were offset by 4, with the last 4 (mime, samurai, ninja, something else) all having the basic squire description.
I know this is kind of an old topic, but have we made any headway into finding a way to fix this?
Lemonhead is working on it, hopefully the new Tactext should be available soon.
good to know. Heck, I've even "patched" from the text editor with NOTHING changed and it still shifted the job wheel around.
Wish I could help :3
Hex editting text ensures no glitches, but absolutily requoires exact same byte lenght and number oif entries.
(that's sadly the most coherent scentence my drunk a$$ can com up with...) ^_^
Quote from: "Vanya"Hex editting text ensures no glitches, but absolutily requoires exact same byte lenght and number oif entries.
(that's sadly the most coherent scentence my drunk a$$ can com up with...) ^_^
Spelled come wrong drunkie.
He spelled just about every word there wrong......this is almost as epic as LDs' exitedness.
^_^
rumball!
Quote from: "darthpaul"He spelled just about every word there wrong......this is almost as epic as LDs' exitedness.
LOL, sad thing is I didnt notice it till you said it! Guess I was drunk at the time too...
It also proves you can read gibberish.
Regarding byte size:
Is there a limit to the amount of text that can be present within a certain description, provided the net byte size for the section (WLDHELP, for example) is identical to its previous incarnation?
I believe so. Like all the other text blocks in the game, there is only a pointer to the beginning of the block. The entries within each block are simply separated by a terminating character. ^_^
So it would be a bad idea to throw 100 bytes of text into a single description, then? >_>
Not without making room for it from the other entries. Of course once the new text editor comes out it won't be an issue any more. You'll only be restricted by free space.
well, those 100 bytes did come from somewhere else, mostly in an effort to restore original net size after doing some trimming. But, good news all the same.
Cool. ^_^