Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: Celdia on February 20, 2009, 08:37:42 am

Title: Generic Class Starting Skills: Chemist
Post by: Celdia on February 20, 2009, 08:37:42 am
Is there some way to modify what skills a generic unit begins with at creation?

I tried searching around the forums and came up empty.
Title:
Post by: philsov on February 20, 2009, 09:31:17 am
You mean those chemists in the magic city gariland fight?

Manipulating item skills' chance to learn%'s (careful, this will carry over to all enemies with item), their JP cost, and their placement on the list (I think it goes from top down).  Beyond that... I got nothing.