Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: Celdia on February 17, 2009, 03:11:25 am

Title: Auto Potion
Post by: Celdia on February 17, 2009, 03:11:25 am
Has anyone attempted any kind of hack on the Auto Potion skill at all?
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Post by: Vanya on February 17, 2009, 06:32:39 am
Not that I know of.
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Post by: Llednar on February 17, 2009, 09:28:11 am
Woo

*hacks auto-potion and makes it so that instead of using a potion you use a fire bomb*
Not
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Post by: philsov on February 17, 2009, 10:46:12 am
it can make for some interesting results... similar to how if you rig up elemental/dash, counter flood and counter tackle change thusly as well.

Auto-elixir... /drool
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Post by: Archael on February 17, 2009, 01:57:10 pm
lol auto elixir
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Post by: samuchan on February 17, 2009, 02:54:43 pm
I can just imagine auto-elixir-ing my stock to zero off 36-damage broad swords.
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Post by: PX_Timefordeath on February 17, 2009, 10:24:48 pm
How about auto-Hi-Ethering your stock to zero from 3 damage throw stones?
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Post by: Armorvil on February 18, 2009, 05:24:29 pm
In my own patch, I turned Potions into X-Potions, and X-Potions into Potions. I did this, so enemies would really benefit from Auto Potion (because now, Auto-Potion always uses the best available potion).
Of course, high Brave enemies with Auto-Potion can be a pain to defeat though.
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Post by: Vanya on February 19, 2009, 11:06:34 am
That's a pretty good idea. It would also make players think twice about spamming Auto-Potion since they could potentially be wasting their more powerful items on weak attacks.
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Post by: Archael on February 19, 2009, 12:43:21 pm
What about Auto-Potion = uses it's own unique formula?

Like, turn it into an Auto-20%HP Heal Potion.

If you can't do more than 20% of the target's max HP in damage in one attack, your damage is negated.

Or something like it... perhaps rename it too. (First Aid? Defiance? Replenish??)

That would not only enable AI to take advantage of it, but alto would balance it out pretty well.

The whole problem right now is that it relies on inventory...
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Post by: philsov on February 19, 2009, 01:26:55 pm
So make potions as cheap as humanly possible, hack potions as needed, and maybe even go so far as to shift hi-pot/x-pot/elixir(!) to compensate and disallow potion from being learned by chemists.
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Post by: SentinalBlade on February 19, 2009, 01:55:10 pm
With Razel's Potion amount hack, my potions heal 15% of life. so even late game, its a useful reaction ability. It has pretty much already been solved if you dont mind potions doing in %s insteadof static health.
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Post by: NKKCLOUD on March 15, 2009, 10:25:45 pm
Maybe we could select what potion are we going to use, by spreading new abilities such as -auto hi potion- or -auto X-potion- and you got it :idea: