Final Fantasy Hacktics

General => Archives => Symbols of Rage => Topic started by: SentinalBlade on February 12, 2009, 09:38:36 pm

Title: Kael; The Main Character
Post by: SentinalBlade on February 12, 2009, 09:38:36 pm
Kael is the protaganist, is a less profound character at the start then Sial. so for now i cannot give to much into his past that i havnt already.

He is a prodigy in a long line of Grand Masters, that age to the head of the academy's counsel.

His father died in a war.

His mother is alive, living in Roge.

Because of his ancestry he taps very well into ancient magics and informal practices. be they rituals, alchemy, or bindings.

His skillset should be wide and have a myriad of different styles. be it time related, dimensional, fire related....

All in all, i need him to have a few alchemic skills, one for each of the 6 main elements. i really dont know where to go for these things...they are traditional alchemy, you know, mixing potions and exploding gas and stuff... not the create and transmute things you hear about in fullmetal alchemist. Though transmute will be a learnable ability later in the characters life.

All in all, this is a freedom set. do whatever the heck you want. opposites, skills that have similarities, space magic...anything goes.

Just remember. he 'dabbles' in all magics, but specializes in nothing but alchemy.

The skils i have decided on so far;
Panacea - Revival skill
Solvent - cures status ailments
Magnum opus - casts reraise on self
Quiksilver- poisons those around him and has a chance to poison self
Galaxy Crash: Kael's most powerful scorcery, uses alchemical diagrams to chanel celestial power, ignores faith, dealing MA * 32 damage, accruacy of MA+60%, unevadable, range 4, area 2v3, ct 10, mp cost 64, uses galaxy stop effect
Firecracker: unique scorcery that ignores the effects of faith, it is diffcult to cast, but very powerful; a non-elemental copy of a tier 1 black magic spell with an accuracy of MA+60%, but unevadable, ct 4, mp cost 8
Stardust: as firecracker, but tier 2 black magic effectivness, ct 5, mp cost 16
Alchemic Helm: improve an ally's magic defense with an alchemical coating, adds Shell to self or a single adjacent ally, mp 10, instnat cast, hit at MA + 70%
Deconstruct - Remove 1 "armor" type status. this includes, Astra, Protect, Shell, Reflect.
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Post by: DarthPaul on February 12, 2009, 09:41:10 pm
Skill.

Quiksilver- poisons those around him and has a chance to poison self or garner a small amount of money.
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Post by: Zalge on February 12, 2009, 09:49:07 pm
Flame Soul - Deals AoE fire damage and a small chance of oil
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Post by: SentinalBlade on February 12, 2009, 09:57:21 pm
You guys mind listing what the ability classifies as? Quicksilver is obviously alchemy, but flame soul is... necromancy? just...fire? :P

not that it isnt a good idea. But it might need soem rethinking, oil is being used as the 'Wither' status. which prevents benificial status effects from happening.
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Post by: DarthPaul on February 12, 2009, 09:57:51 pm
BRUURURURURURUuRTRBRUTBRTT Awesome main character alert.
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Post by: SentinalBlade on February 12, 2009, 09:59:13 pm
hahaha, i didnt think he was that cool :P i was actually thinking of messing with your sprite DP...Sial would most likely be dragoon's dark knight sprite recolered...im still having a rough time deciding though
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Post by: DarthPaul on February 12, 2009, 10:05:58 pm
I shall post Alchemy related skills as I know much on this subject.

Panacea - Revival skill.

Transmutation - causes stone status

Solvent - cures status ailments.

Philosopher's Stone - Raise MA.

Paracelsus - Lowers faith of target.

Gnosticism - raises faith of target.

Magnum opus - casts reraise on self.

Along with my above post these are the skills I think would work for Alchemy.
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Post by: Skip Sandwich on February 12, 2009, 10:08:11 pm
Spells

Firecracker: unique scorcery that ignores the effects of faith, it is diffcult to cast, but very powerful; a non-elemental copy of a tier 1 black magic spell with an accuracy of MA+60%, but unevadable, ct 4, mp cost 8

Stardust: as firecracker, but tier 2 black magic effectivness, ct 5, mp cost 16

Big Bang: as firecracker, but tier 3 black magic effectiveness, ct 7, mp cost 32

Galaxy Crash: Kael's most powerful scorcery, uses alchemical diagrams to chanel celestial power, ignores faith, dealing MA * 32 damage, accruacy of MA+60%, unevadable, range 4, area 2v3, ct 10, mp cost 64, uses galaxy stop effect

The above spells should probably be some of the most powerful spells you have access to throughout the game, however, they are balanced by the casting failure chance and high mp cost, both of which help reinforce the idea that while Kael does have powerful magic in his bloodline, he is not fully trained in the techniques needed to utilize it fully.

and some more alchemic spells

Alchemic Coat: improve an ally's defense with an alchemical coating, adds Protect to self or single adjacent ally, mp 10, instant cast, hit at MA + 70%

Alchemic Helm: improve an ally's magic defense with an alchemical coating, adds Shell to self or a single adjacent ally, mp 10, instnat cast, hit at MA + 70%
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Post by: DarthPaul on February 12, 2009, 10:09:40 pm
Also if you find a use for my sprite go ahead.
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Post by: SentinalBlade on February 12, 2009, 10:20:45 pm
I like ALOT of those skills, most definatly i do.

there are a few things that i dont want to reitterate...Amplifiers already have the main brave/faith up/down, and transmute i hope to turn into the move that inflicts 'treasure' status.

I like the name Big Bang, but it is being used elsewhere...

I have alot of spells with protect somehow involved. Though Shell is not near enough used in comparison. I am using Alchemic Helm, but i will have to leave Alchemic Coat behind, due ot protects over use.

I added your old suggestion, though it mightve been boomkick's. Deconstruct is a must :3
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Post by: DarthPaul on February 12, 2009, 10:23:26 pm
I thought about treasure status for Transmute but it seemed over much.

EDIT: the skill Solvent could also be "Universal Solvent".
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Post by: Skip Sandwich on February 24, 2009, 05:57:36 pm
Midas Breath: Attempt to draw gold out of the surrounding elements with alchemical techniques, uses the steal gp formula, but targets self, accuracy SP + 70%

Dangerous Potion: Fully heals self or adjacent target, but has a 25% chance of inflicting Death or Stop. no ct, no mp cost.