Final Fantasy Hacktics

Modding => Spriting => Topic started by: Smash on February 07, 2009, 09:40:55 pm

Title: Smash's Sprite thread
Post by: Smash on February 07, 2009, 09:40:55 pm
I should make a gallery here..

Recent:

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld2-23.png)








//////////////////////////////////////////////////////////////////////////////////
Update: 8 more, like a bazillion more left.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-140.png)




///////////////////////////////////////////////////////////////////////////////////
Or at least know the basics for spriting this style, like for example, color limits, size limits, where to acomodate the body parts in the sheets, and more stuff like that.

For now im dawdling around with paint, making stuff from scratch:

Sain from FE (Horseless)

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-138.png)

I need to know if it meets the requirements before continuing on it.
Title:
Post by: Zalge on February 07, 2009, 09:44:37 pm
Well, the size limit isn't a problem unless its going over a certain character.  Color limit is 16 colors if I remember correctly, 16 in each palette. 16 for portrait, 16 for the sprite.
Title:
Post by: DarthPaul on February 07, 2009, 10:22:09 pm
.........Sain!!!!!

Sain is awesome!

I can't wait to see this done!!!!
Title:
Post by: Smash on February 07, 2009, 10:37:15 pm
Quote from: "ph33rb0t".........Sain!!!!!

Sain is awesome!

I can't wait to see this done!!!!
Ha, I have to agree.  :D

Sain = Epic Pwnage

Can't wait to see how Ivalician ladies would react after this. xD



Oh and a quick Q, possible horse?
Title:
Post by: DarthPaul on February 07, 2009, 10:58:05 pm
If you changed one of the Chocobos it would be possible.

Including Sain in a patch would have lots of swooning women.
Title:
Post by: Luiakyn on February 07, 2009, 11:18:47 pm
Very nice work :O

I'd take a normal sheet and paste your work over the existing character. Layers are great for that. the sprite editor should help with lining it up correctly.
Title:
Post by: Smash on February 07, 2009, 11:29:55 pm
Quote from: "Luiakyn"Very nice work :O

I'd take a normal sheet and paste your work over the existing character. Layers are great for that. the sprite editor should help with lining it up correctly.
Hmm.. Sprite editor?
I currently know nothing about hacking and the like, im just doing all in paint for now.
Yet, which sheet should you recommend to edit Sain in?


Im almost finished on the mug.
Title:
Post by: Cheetah on February 08, 2009, 04:33:04 am
Here is a good link to quality rips of all the sprites for the game:

http://istaken.org/fft/ (http://istaken.org/fft/)

This will give you a basic idea of how the sprites are organized in FFT. Like it was said before the limit is 16 colors, not that for sprites one of those 16 colors needs to be the black background color that becomes transparent in game.

Your work is looking very promising, it will be nice to have another true spriter around. You are coming real close to capture the style for the portraits and your starter sprite looks awesome. I would maybe just move his hip/thigh pads one more pixel forward so they are more clearly placed there. Right now it kind of looks like he is holding something in his hand. Though this problem would likely disappear once the sprite was in motion.

For now just looking through the sprites from the link I gave you will explain a lot. Eventually you will want to get an ISO of the psx or psp game and use some of the tools that you can get from the "Download" page on the main site. FFTPatcher in particular has a tool called ShiShiSprite editor that can rip the sprites, show the various palettes, and even show what parts of the sprite sheet are used for combining into a final piece of animation among other things. Very handy to say the least. If you have any question post them here, or you can check out our IRC channel for quick answers to questions.
Title:
Post by: Zozma on February 08, 2009, 11:24:20 am
that looks great, don't disappear smash!
Title:
Post by: Smash on February 08, 2009, 04:38:50 pm
That sure helped.
So basically, the game takes areas in the canvas to use as pieces for sprites, instead of having the sprites already assembled? It seems easy enough to edit them then.

Btw, a bit more Sain, with complete mug:

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-139.png) (im using this as avi now, due to pwn.)


It's ok if I use the archer sheet as base?
Title:
Post by: Zozma on February 08, 2009, 04:40:46 pm
its strongly advised to use a base of some sort,

but it looks to me like you dont need too much help ;).

shishi sprite editor has a preview that will let you see how each arm connects

if you're doing a psx version edit then you can use Zodiac's iso expand patch, and THEN the sprite reassignment patch, then you will have plenty of space to fit sprites in of any size.
Title:
Post by: Luiakyn on February 08, 2009, 05:05:23 pm
Yeah, that's unbelievably impresssive.

And the archer might work. I have a feeling monk might, too.
Title:
Post by: DarthPaul on February 08, 2009, 05:28:47 pm
Is Kent coming after this?
Title:
Post by: Smash on February 08, 2009, 05:55:09 pm
Quote from: "ph33rb0t"Is Kent coming after this?
Most cavaliers would be just new mugs and a recolor.(with slight hair and armor changes)


For now im trying to figure out which body parts do certain stuff on the archer sheet.. It looks like they jumbled all that in no specific order.
Title:
Post by: DarthPaul on February 08, 2009, 06:21:42 pm
Use the shishi program and it will outline which parts do what when you use the box in the bottom right corner of the program.
Title:
Post by: Zozma on February 08, 2009, 07:02:30 pm
just use the preview, if you click on the previewed image it shows you what part of the sheet the arms are on
Title:
Post by: Cheetah on February 08, 2009, 07:46:48 pm
Well your work is very impressive. Just keep messing with that stuff and the rest will come in time.

There is something just barely off with your portraits that is really bothering me. I think it is that you have the eye a little too big, or you are adding extra pixels are changing the angle or something. Obviously it still looks great and it is just an artistic choice. I'm just a purest for the FFT style.
Title:
Post by: Zozma on February 08, 2009, 10:56:17 pm
cheetah is right

the white of the eye should be only 1 pixel wide.

but besides that, its wicked
---
im overjoyed to see some real artists here.
Title:
Post by: Smash on February 09, 2009, 05:25:38 am
Thanks guys.

About the eyes, I noticed and thought about it when making it. The eyes had to be a little wider than normal, for it's one of the main aspects of the Fire Emblem style. They were supossed to be bigger, but it would have taken the FFTish style.
I'l try and work around a fixing later tho.


I downloaded FFPatcher today and a FFT rom, or the like. It had a ccd. file, img. and sub. file; shishi opened the img file and im working with those sprites for ref. :)
Title:
Post by: Zozma on February 09, 2009, 09:59:48 am
can't wait to see more from you!

If you finish that id love to try to use it in my patch somewhere, what say you? hehe
Title:
Post by: DarthPaul on February 09, 2009, 10:20:17 am
Ah ha so Zozma has taken a liking to the best cavalier to grace FE........I knew it.
Title:
Post by: Zozma on February 09, 2009, 10:23:03 am
and i know a good spriter when i see one. ;) this looks great
Title:
Post by: DarthPaul on February 09, 2009, 10:34:23 am
If only I was half as good as this.
Title:
Post by: Cheetah on February 09, 2009, 01:02:46 pm
Yeah I thought it was mostly an artistic choice. I just wanted to figure it out for my own state of mind haha. Keep up the good work, I will definitely want to see progress made on this sprite too.
Title:
Post by: BloodyBlade on February 10, 2009, 01:12:09 am
LOL Sain from FE7.

Dude think you can do Lyndis also. That is my favorite FE character.
Title:
Post by: DarthPaul on February 10, 2009, 11:41:26 am
^Yes Lyndis is a must have sprite for this game.
Title:
Post by: BloodyBlade on February 10, 2009, 12:45:47 pm
^Goood for my upcoming lolpatch! CrossRoads of Destiny
Title:
Post by: Smash on February 12, 2009, 11:44:28 pm
Hmm, Lyn.

I could, but im lacking free time.
However, I could whip up a mug and 2 or 3 poses for someone else to continue a sheet.
Title:
Post by: Zozma on February 12, 2009, 11:55:08 pm
smash are u gonna share that sprite matching your avatar when your done? :D
Title:
Post by: Smash on February 13, 2009, 12:02:00 am
Sure, no worries.

I feel like I mastered this spriting style already, so probably there will be alot more sheets coming.
Title:
Post by: Zozma on February 13, 2009, 12:04:36 am
awesome,

btw you say u dont mind making some mugs? i wouldnt mind seeing some of the sprite portraits that were submitted to the main page touched up. i bet you can pick out the ones that need the most help XD what say you? only if u get a spare minute and are bored that is...
Title:
Post by: Smash on February 13, 2009, 12:12:41 am
Heh, how i'd like to.

The Sephiroth mug bothered me beyond compare, for being a Elmdor clone, and a few more, especially because of the hair.
Count me in.
Title:
Post by: Zozma on February 13, 2009, 12:37:15 am
any that u see need work im sure anyone here would love to see them look more pro
Title:
Post by: BloodyBlade on February 13, 2009, 02:08:48 pm
Quote from: "Smash"Hmm, Lyn.

I could, but im lacking free time.
However, I could whip up a mug and 2 or 3 poses for someone else to continue a sheet.

LOL whenever you have free time, try whip up a nice Lyn sprite.
Title:
Post by: Smash on February 13, 2009, 11:25:56 pm
I got up and made 8 more poses today.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-140.png)

Wut
Title:
Post by: SydneySoul on February 14, 2009, 12:53:54 am
Your armor and the overall character... it seems so flawless. Your boots look especially great. One thing, though. It looks like your hair doesn't animate in the walking animation. Your character has a bit of overhang on his hairband, so that might sway around when he moves. It's not a necessary addition, though, since his hair is short.
Title:
Post by: Zozma on February 14, 2009, 01:08:36 am
its easiest to animate that last,
Title:
Post by: Kuraudo Sutoraifu on February 14, 2009, 01:17:13 am
Looking good so far.  I've yet to look at it in ShiShi, but I don't see anything bad.
Title:
Post by: Cheetah on February 14, 2009, 02:40:56 am
Looks really amazing. How long have you been spriting in general?

I have a few suggestions though. On the front side views there are a lot of dark pixels underneath his armor. I suppose these are ment to be shading, but they seem a bit dark and take up too much space. Though it might just be because it is on a black background and will look better in-game and with the arms animating. You might also want to be weary about having the shoulder pads part of the walking animations, parts like that are usually part of the arms. Just something to think about, it might be easier to mock up like this and then seperate the arms later.
Title:
Post by: Smash on February 14, 2009, 07:38:44 pm
Quote from: "Cheetah"Looks really amazing. How long have you been spriting in general?

I have a few suggestions though. On the front side views there are a lot of dark pixels underneath his armor. I suppose these are ment to be shading, but they seem a bit dark and take up too much space. Though it might just be because it is on a black background and will look better in-game and with the arms animating. You might also want to be weary about having the shoulder pads part of the walking animations, parts like that are usually part of the arms. Just something to think about, it might be easier to mock up like this and then seperate the arms later.
Alot, i've been spriting actively for a few years now, in all sorts of styles and stuff, but mostly on custom works. ;)

And yeah, the shoulder pads are there to help me acommodate the arms accordingly; i'll be adding them to the arms later.



And a question, how do I get this to show up at shishi? spr file?
Title:
Post by: CidIII on February 14, 2009, 07:43:24 pm
You have to open a pre-existing .spr file and import the .bmp file into Shishi and re-save as a .spr.
Title:
Post by: Zozma on February 14, 2009, 09:07:01 pm
and the current colors used on the bmp (even if they have more palettes in them) must only be the first 16 including the background
Title:
Post by: Smash on February 14, 2009, 10:21:28 pm
And just how do I change them?

I have Ms Paint and Gimp
Title:
Post by: CidIII on February 14, 2009, 10:25:45 pm
Gimp > Dialogs > Colormap > Right-click Rearrange Colormap
Title:
Post by: Zozma on February 14, 2009, 10:28:16 pm
in gimp you can see all the colors past the first 16.

if you want to be safe and not risk any color loss you could delete all the colors past that by saving them as 0/0/0 black, including deleting ALL the portrait palettes.  Then when you go back to editing you dont have to worry about exceeding the color limit. and you can always add in the portrait palette later.
Title:
Post by: Smash on February 14, 2009, 10:47:49 pm
Ok, I fixed palletes. Placed the battle sprite's colors on the first line.

If it's only 16 colors, what about those of the portrait? Does it have to be a different file or something?
I saved it on 255 BMP, the colors changed slightly like those shown on the sprites when I open an img file on shishi.
Title:
Post by: CidIII on February 14, 2009, 10:58:56 pm
The portrait's palette starts at around number #128.
Title:
Post by: Zozma on February 14, 2009, 11:10:49 pm
if you're using the new shishi that shows all the sprites in the file? the display icons will look a bit off but in shishi it should look the way u colored it
Title:
Post by: Smash on February 14, 2009, 11:19:36 pm
I have the one that's on FFPatcher-ver0.352 btw.

Ok, so I get it's all colors black except 1-16 and 128-144; I shouldn't have any more problems then in a while.
Title:
Post by: Zozma on February 14, 2009, 11:23:10 pm
and color 0 of your 16 colors has to be black too.
Title:
Post by: SentinalBlade on February 14, 2009, 11:50:48 pm
Zozma, after reading yours and cidIII's posts...i realize theres alot of rules to setting up a sprite...its not the old slap anything you want on it and the game will read it that there was in the 2001-2006 games...now its even worse than when it was in the 90s with FFT and suikoden :O
Title:
Post by: CidIII on February 14, 2009, 11:55:05 pm
I could possibly make a guide for this, if you guys think it is necessary.

Unless, someone else is already working on one...
Title:
Post by: SentinalBlade on February 14, 2009, 11:58:01 pm
Go for it cidIII i was getting alot of PMs. you do the text, ill make a video? :P
Title:
Post by: Zozma on February 15, 2009, 12:21:53 am
yeah go for it, i am the absolute worst at explaining stuff
Title:
Post by: CidIII on February 15, 2009, 12:29:54 am
- Basic intro to using Shishi's
- Changing your custom sprite from .bmp to .spr
- Color Limitations (Battle and Portrait)
- Programs for editing sprites
- Making custom portraits/characters show up in Unit Screen(Unit.bin)
- Dealing with palette frustrations
- Different sprite types
- Patching your sprite into the game
- File size restrictions
- Extending your .iso???

Any more issues you guys can think of?
Title:
Post by: Smash on February 15, 2009, 01:32:06 am
Quote from: "CidIII"- Basic intro to using Shishi's
- Changing your custom sprite from .bmp to .spr
- Color Limitations (Battle and Portrait)
- Programs for editing sprites
- Making custom portraits/characters show up in Unit Screen(Unit.bin)
- Dealing with palette frustrations
- Different sprite types
- Patching your sprite into the game
- File size restrictions
- Extending your .iso???

Any more issues you guys can think of?
This    ^^^


When I came to FFH, I was told all my dreams would come true.
Title:
Post by: SentinalBlade on February 15, 2009, 12:00:53 pm
unit.bin is unneeded. i did a video tut :o
Title:
Post by: CidIII on February 15, 2009, 12:15:14 pm
I know, I pretty much was just going to put that the sprites are separate and require you to change them in Unit.bin, and that there was a different program for that, and put a link to your video.
Title:
Post by: SentinalBlade on February 15, 2009, 12:33:40 pm
rofl... thanks cidIII, ill try to get the others into my schedule to do
Title:
Post by: CidIII on February 15, 2009, 12:35:01 pm
Lol, no problem.

Doing text would be impossible with that program, your video is perfect though.
Title:
Post by: DarthPaul on February 15, 2009, 02:35:22 pm
Yo Smash when you get the time could you whip up a Pent portrait?

I have tried but his cloak is tricky.
Title:
Post by: Zozma on February 15, 2009, 05:21:29 pm
i got a favor, i need a good portrait of this individual. are you up for it?

her bangs are cut strait in the front stopping just about at her eyebrows...
Title:
Post by: CidIII on February 15, 2009, 05:22:09 pm
Hmm, what is this situation like? Hmm...
Title:
Post by: Kuraudo Sutoraifu on February 15, 2009, 05:59:35 pm
Zoz is asking for a portrait and not the other way around... I feel dirty somehow.
Title:
Post by: SentinalBlade on February 15, 2009, 06:03:20 pm
i think the world might implode soon.

Also smash, im surprised your dreams are being realized so soon...mine took about 5 months...to even start forming...
Title:
Post by: Zozma on February 15, 2009, 06:25:45 pm
Quote from: "Kuraudo Sutoraifu"Zoz is asking for a portrait and not the other way around... I feel dirty somehow.

lol.... After Curu arrived i realized there are ppl far better than me at portraits... so im trying to get the best quality possible to go with my sprites XD
Title:
Post by: DarthPaul on February 15, 2009, 06:44:07 pm
As you should, there is no shame in admitting you want the best for your sprites.
Title:
Post by: Smash on February 16, 2009, 12:30:09 am
Hmm.. I could fill out the requests, but they'd take long. I really don't mind though, practicing never hurts.
However, i'd need precise refs, for best results.


Oh and, I went and made a Sephiroth mug today, since the one on the main site's been itching me alot ever since I came.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-141.png)
Crits are welcome. It even has the same colors as the old Elmdor.

Next up is.. Well, could be Crono or Jenna.
Title:
Post by: CidIII on February 16, 2009, 12:45:34 am
Looks a lot better, the hair line is a little weird though, but definitely better than the old Sephiroth.
Title:
Post by: Zozma on February 16, 2009, 01:00:26 am
looking good, id bring the right bang in closer possibly so much so that it almost covers part of the eye but not quite. that would also make the angle his hair folds at the top sharper which would look better as well. also then youd probably be able to see part of his ear as well... hope thats not too much but it looks way better than the elmdor rip

ohh for that request for my monica sprite ill give u a picture of a similar hairdo.
Title:
Post by: Cheetah on February 16, 2009, 01:09:08 am
Like others are saying it is a definite improvement, but it still needs some work. Zozma's suggestion is a good start, but the top and left side of his hair also need a bit of work. The top just seems to low and flat somehow.
Title:
Post by: Smash on February 16, 2009, 01:14:04 am
K.

And, Edit:
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld2-17.png)

You guys should massacre me with crits everytime I post something, so that it'd keep getting better and better.
Title:
Post by: Srekciv on February 16, 2009, 01:15:31 am
Hello Smash.
Pretty cool man. Brand new sephiroth portrait from scratch! Impressive

I notice the hair line as well. I think he may need a slightly taller forehead? Perhaps the hairline needs to be a little less uneven?

I prefer this to the lazy elmdor variant.
Can't wait to see more stuff from you.
Title:
Post by: Zozma on February 16, 2009, 01:26:46 am
that monica one, kind of like this but not so fluffy! her hair is very fine and hangs strait down..

http://www.freewebs.com/lmcat/Kana.jpg (http://www.freewebs.com/lmcat/Kana.jpg)

in fact i kind of like this emotionless facial expression as well...
Title:
Post by: Smash on February 16, 2009, 01:40:39 am
Quote from: "Srekciv"Hello Smash.
Pretty cool man. Brand new sephiroth portrait from scratch! Impressive

I notice the hair line as well. I think he may need a slightly taller forehead? Perhaps the hairline needs to be a little less uneven?

I prefer this to the lazy elmdor variant.
Can't wait to see more stuff from you.
Hm.

Nowadays, like 90% of my spritework is from scratch. The exception are the FFT styled battle sprites im doing.

Zozma: Head rounded or straight, turned to a specific direction? Facing to the front or side? I can have it finished in a day or two.
Title:
Post by: Srekciv on February 16, 2009, 01:44:42 am
maybe this is a better reference Zoz? i think that monica sprite looks alot like samantha from VS. Hairstyle-wise that is.

http://fc51.deviantart.com/fs15/f/2007/ ... lykane.jpg (http://fc51.deviantart.com/fs15/f/2007/053/a/4/Lady_Samantha_II_by_lilykane.jpg)
Title:
Post by: Srekciv on February 16, 2009, 01:49:06 am
Frankensprites with tweaks and edits are all I can do =P

I'm jealous, Smash. To be honest I didn't even know how to start from scratch. I like that you post your work from start to finish, very informative for noobs like myself.
Title:
Post by: Cheetah on February 16, 2009, 01:52:27 am
I agree, showing your process is incredibly helpful smash.
Title:
Post by: Zozma on February 16, 2009, 02:00:58 am
thank you Srekciv  that is definately a better reference
Title:
Post by: Smash on February 16, 2009, 03:42:07 pm
True, and it also serves to prove it was me who did it. Been showing my work like that since I was once accused of stealing.

Back on topic, did some fixes to Sephy

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-142.png)


And Zozma, how do you find this? You may want to work on the lines to your liking now, before I continue.
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld2-18.png)
Imo, by the descripcions you people gave me, it looks alot like zss..
Title:
Post by: Zozma on February 16, 2009, 04:02:43 pm
that actually looks good as you have it now. you nailed it pretty well
Title:
Post by: Cheetah on February 16, 2009, 07:53:26 pm
That sketch of the portrait that you are doing for Zozma looks like a great base.

Sephy is almost there. You need to do something with the hair on the left. Maybe bring it a pixel or two in towards is face and have it be longer.
Title:
Post by: Smash on February 16, 2009, 10:55:10 pm
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-143.png)

All yours to edit and use.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld2-19.png)

FFT Sephy ver-0.6

I might change the thread title to Smash's sprite thread, since im pretty much doing everything here. :)
Title:
Post by: dwib on February 16, 2009, 11:51:57 pm
i somehow imagine her bangs being lower
Title:
Post by: Zozma on February 17, 2009, 01:05:51 am
Quote from: "Smash"(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-143.png)

All yours to edit and use.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld2-19.png)

FFT Sephy ver-0.6

I might change the thread title to Smash's sprite thread, since im pretty much doing everything here. :D *resist temptation to ask for more*
i shall leave you to your work on your own sprite :D



There we go, blue eyes!
crazy, you did the portrait using only 14 colors, leaving me enough palette spaces for 2 more shades of blue.
Title:
Post by: Cheetah on February 17, 2009, 08:43:55 pm
I would definitely suggest adding some of those shades of blue to her cloths as well, they are a bit flat. Her hair also looks like it needs one more shade for some highlights, especially on her bangs. But not necessary by any means.

Seph keeps looking better. I am the point that I think I need to just do a few tests to see if I can figure out what is bugging me about it. Do you mind if I play around with it a bit?
Title:
Post by: Smash on February 17, 2009, 09:26:41 pm
Sure, go ahead.

Im currently working on Sain for the moment.
Title:
Post by: Zalge on February 17, 2009, 10:30:18 pm
I hate to jinx things... but I think Smash is the new Curu... except hes a guy, so he wont go running off after Voldemort becomes obsessed... then again, if Voldemort does become obsessed with him, we may have an intermission on our hands.
Title:
Post by: SentinalBlade on February 17, 2009, 10:33:49 pm
^ Sounds like something we'd even pay to see :D
You definatly do your job(spriting) right. Here is to many more sprites and portraits to come!

If i could request a sprite or a portrait, it would be very much appreaciated. zozma, you sprite well enough on your own! stop makin requests :P

kidding zoz <3

Anyways, i kinda need this for the necromancer in SoR...The Bard doesnt represent a necromancer well at all..After your Sain sprite of course, and if you dont like this one, i have a Scarlet Mage i need done cause im running out of sprites for females :O
If its to big ill take it down and post a hyper link
Title:
Post by: Kokojo on February 17, 2009, 10:41:20 pm
*Brings a rocket laucher and shoot everyone but smash*

Hi, i need sprites.

Seriously, awesome job man, if you ever have no projet, tell me, i need sprites for COP ^^ (okay i am as bad as everyone else, tss)
Title:
Post by: Smash on February 19, 2009, 01:39:29 am
Wait a sec.. This sort of stuff goes in the request thread guys.

Im only doing free portraits for the time being, to get a hold of the style; no sprite sheets as of yet, although I might do a pose or two.

Besides, im just a FFT style starter newb who has done less than 5 portraits, and hasn't finished yet his first sheet. You'd surely be asking for a disaster lol.. :P
Title:
Post by: SentinalBlade on February 19, 2009, 02:00:03 am
rofl, disaster? have you seen my mist mage sprite? xD

Anyways i can take a whack at it myself, but the portraits are where im REALLY lacking... i cant do one to save my life...Zalge got one started over in the Necromancer thread of the Symbols of Rage forum. it got a decent handle on it.

It does belong in teh request thread, but no one is going to want to make 'Just' a portrait. i do want to try to do a d ecent job...but i need a pretty portrait for when i do :3
Title:
Post by: Zozma on February 19, 2009, 02:14:09 am
i really cant wait to see the full sprite myself. it takes quite a bit of patience to make one and then test it out.
Title:
Post by: Smash on February 19, 2009, 02:29:40 am
Quote from: "Zozma"i really cant wait to see the full sprite myself. it takes quite a bit of patience to make one and then test it out.
Which brings me to the question, how long does it generally take to make a full spritesheet?
Sain, right now is taking me some time, due to me drawing all the parts myself over the sheet form scratch, and making sure the animations look smooth (sprite preview on Game Maker) every time. It could take a while, depending on the amount of free time I have.
Title:
Post by: Zozma on February 19, 2009, 02:37:03 am
sometimes a sprite can be done overnight, but usually you already have arms from something else if thats the case.

sometimes, making things from scratch can take weeks, and some people simply give up.
Title:
Post by: Smash on February 19, 2009, 02:54:08 am
Quote from: "Zozma"sometimes a sprite can be done overnight, but usually you already have arms from something else if thats the case.

sometimes, making things from scratch can take weeks, and some people simply give up.
At the rate im going, this could take me more then, since im a somewhat slow spriter.

Heh, but not worried though, I've done bigger sheets before; some im even still working on them.
Title:
Post by: Zozma on February 19, 2009, 03:30:18 am
quality work is well worth the wait.
Title:
Post by: gojoe on February 19, 2009, 06:32:40 am
jumping back on the sain sprite.... we really need a rideable horse monster with or without lazors
Title:
Post by: Asmo X on February 19, 2009, 09:46:50 am
That portrait for Zozmas new character is rad. Only complaint is the super dark edge under the chin and around that little square gap made by the hair, neck and shoulder.
Title:
Post by: TheJadeDragon on February 19, 2009, 11:17:20 am
Hey I just wanted to jump into the fray and say I am Impressed with your work on sain so far. Can't wait to see some more updates.
Title:
Post by: Cheetah on February 19, 2009, 12:45:41 pm
Sprites can really take a long time. I have been just learning here for the past year and it can be a grueling process, and I basically only mix and match existing pieces of sprites.
Title:
Post by: DarthPaul on February 19, 2009, 02:22:33 pm
Same I have been experimenting with mixing and matching and making sprites from scratch.

It is a most tedious process, though it is fun.
Title:
Post by: Kenshin72 on February 19, 2009, 08:54:31 pm
Sprites are  a pain. I have a link sprite and he's like 90% done, I'm just too lazy to finish him! :)
Title:
Post by: Smash on February 20, 2009, 12:41:26 am
Ah, yes.

This step however, is one of the best when spriting, the animated result. :O

(http://i97.photobucket.com/albums/l208/xavier2000/SainWalk.gif)
The arms were kinda on the easy side, once I figured their proper alignment.


Now, to slaughter me with crits.
Title:
Post by: TheJadeDragon on February 20, 2009, 12:46:36 am
I think you have done well unfortunately I still have a long way to go on my sprites Lol who knows there may be hope for me yet....   -Thunder and lighting flashes- Maybe not....
Title:
Post by: Zozma on February 20, 2009, 12:49:48 am
it looks badass dude, my only "crit" is that i don't think his hair is long enough to give movement. other than that, its just killer. theres  nothing to beat up on in my opinion. new sprites have been mostly borrowed parts unlike this one.

you're really really good! stick around so i can be dethroned as the spriter, thus giving me a vacation.
Title:
Post by: SentinalBlade on February 20, 2009, 01:07:02 am
lol, a vacation? like tahtl happen. once your dethroned, its right to the slave pits for you...

Very, VERY good smash. something doesnt sit well with me with his feet though...maybe its sticking out a bit to far before it goes back in...
Title:
Post by: Smash on February 20, 2009, 01:37:41 am
Quote from: "SentinalBlade"lol, a vacation? like tahtl happen. once your dethroned, its right to the slave pits for you...

Very, VERY good smash. something doesnt sit well with me with his feet though...maybe its sticking out a bit to far before it goes back in...
Right foot, I noticed it now that I came back. I'l fix it in a second.
Also noticed, on the right arm, once it reaches the middle frame, goes back too fast and looks like it disapears.
There's also some pixels on the chest armor that look wrong.

God, I critique myself lol.


Has this happened to any of you, that once you spend some time on a sprite or drawing, then go off to do something else and come back after a while, you see it somewhat different and flawed?
Happens to me alot. :P

Edit: Wait WTF.. St. Ajora?
Title:
Post by: Cheetah on February 20, 2009, 01:43:11 am
That is just fucking ridiculously good smash, you are a true spriter. My only suggestion would be to not alter the shading on the armor quite so much, it creates a cool effect but it looks like his torso is twisting too much right now. Like Sentinal Blade said there is something a little odd about the feet/legs, but it must be minor since I can't figure out what it is. Basically it is amazing and looks better than many of the actual game sprites. Oh and Zozma is right about the hair, but you are probably saving that for later, though there are some odd pixels on his head band right now it appears.
Title:
Post by: Asmo X on February 20, 2009, 02:29:57 am
I was just about to say how much I like the idea of a shadow moving across the chestplate when the right arm comes up. It doesn't really look like the torso is twisting to me.

The problem with the left leg might be that he is dragging his toe. Try adding more of a bend at the knee as the leg comes forward
Title:
Post by: Smash on February 20, 2009, 02:43:08 am
Fixes done, tell me what you think:

(http://i97.photobucket.com/albums/l208/xavier2000/SainWalkFront.gif)

(http://i97.photobucket.com/albums/l208/xavier2000/SainWalkFrontx2.gif)
Title:
Post by: Srekciv on February 20, 2009, 05:09:10 am
Freaking nice job Smash. That is an amazing sprite! I especially like the gold trim on the armor. How far done would you say you are with Sain %-wise?
Title:
Post by: SentinalBlade on February 20, 2009, 12:33:01 pm
much better smash, the hair only gets one pixel cahnged when your walking..feels odd..not enough motion if your trying to go for that...
Title:
Post by: Cheetah on February 20, 2009, 01:19:23 pm
The adjustments to the armor are perfect.
Title:
Post by: gojoe on February 20, 2009, 03:51:51 pm
the hair pixles are bugging the hell outta me but otherwise FREAKING NICE JOB
Title:
Post by: DarthPaul on February 20, 2009, 06:16:56 pm
Yes the hair seem to flash lighter colors other than actually move.
Title:
Post by: Archael on February 20, 2009, 09:02:42 pm
this looks great
Title:
Post by: Smash on February 21, 2009, 06:28:20 pm
Current progress:

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-144.png)

Yeah, ignore the mess.

And something else I made a while ago:

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld2-20.png)
Title:
Post by: Cheetah on February 21, 2009, 07:45:36 pm
Great progress on Sain. The back view is definitely looking good. I'm really impressed by what you are doing with the arms. Your Viera white mage looks great as well. I'm a FFT purest at heart so I can't appreciate them too much, but if you took of the ears of the portrait it would be a great portrait for Raine from Tales of Symphonia and has lots of potential in general.
Title:
Post by: Zozma on February 21, 2009, 08:54:37 pm
btw would u be able to make an alternate version of that girl without viera ears as well XD? ah hell i think i could cut them off later. but that looks great as well!
Title:
Post by: Smash on February 22, 2009, 03:10:19 am
Im making a bangaa once I finish some more poses.

For now, all back and front walking poses are done. Im starting to test it even now.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-145.png)
Title:
Post by: Zozma on February 22, 2009, 05:18:00 am
perhaps you could make a good ff6 style moogle portrait?
Title:
Post by: Kokojo on February 22, 2009, 11:48:26 am
*Slap Zozma*

Let him finish Sain !
Title:
Post by: gojoe on February 22, 2009, 12:59:42 pm
i assume a kent wont be too hard once sain is done, would you be interested in a general once done?
Title:
Post by: DarthPaul on February 22, 2009, 01:07:38 pm
Kent would just require removing the headband and straightening the hair.

Though he said he is doing a bangaa so I don't think he will do it for a while.
Title:
Post by: Kenshin72 on February 22, 2009, 10:24:39 pm
Rockin' job!
Title:
Post by: BeoulveBlack on February 23, 2009, 01:50:42 pm
pretty kewl. the first time i ever used that turquoise was in a re-palette of agrias and it looked pretty sweet...heck, when you put this sprite out, i may change the head and use it as a replacement for someone with a crumby sprite...
Title:
Post by: sai on February 23, 2009, 07:52:13 pm
Eh, Sai was too much of a fancy perv for me. I would've much preferred Kent over Sain (although I would've enjoyed seeing a lord instead of a cavalier >.>), but besides that he looks excellent!
Title:
Post by: DarthPaul on February 23, 2009, 09:51:59 pm
He wasn't a perv he was a womanizer. Though similar they are different. He didn't ever say anything pervy (in game or in support).

He was just interested in women if that's wrong then what are we doing here in the first place.
Title:
Post by: Kenshin72 on February 23, 2009, 11:07:36 pm
Hey baby, come sit on Uncle Kenny's lap...
Title:
Post by: sai on February 23, 2009, 11:24:19 pm
Okay you've made your point that Sain isn't a pervert, but I still say he's a bit too... wow I can't even think of the word. Well he's too much is all I'm trying to get at. And that's besides the point that this is a good animation (or sprites w/e one floats your boat).
Title:
Post by: Smash on February 24, 2009, 01:21:46 am
Quote from: "sai"Okay you've made your point that Sain isn't a pervert, but I still say he's a bit too... wow I can't even think of the word. Well he's too much is all I'm trying to get at. And that's besides the point that this is a good animation (or sprites w/e one floats your boat).
Hm.

If you don't like the Sain sprites, know that i'll use this to make more FE Cavaliers, Like Kent or Oscar. Other than that, im planning on doing a FE mage, or Lyn, if I ever get the motivation to give FE7 another playthrough. ;)

About the bangaa, im just doing a portrait and 2 or more poses, just as previews. Not sure about making it a sheet, same for the viera white.
Title:
Post by: Zozma on February 24, 2009, 01:26:40 am
that viera white mage thing looks really good too.

(k i dont really like viera's and bangaas" but its really well made and i like the outfit)
Title:
Post by: sai on February 24, 2009, 01:29:58 am
I like the sprites I'm just not a fan of Sain, but character put aside these are excellent sprites. And I'm in favour for the bangaa idea ^^
Title:
Post by: Smash on February 24, 2009, 01:37:41 am
Quote from: "Zozma"that viera white mage thing looks really good too.

(k i dont really like viera's and bangaas" but its really well made and i like the outfit)
Thing is, I liked FFTA once, but after playing FFT for the first time.. Well, I personally think it's crap now. Some jobs were cool though (Templar), main reason im bringing them to FFT.


On another topic, can somebody explain to me what's a type 1 or 2 sprite? And why when I try to edit rafa and mustadio's guest sprites on Shishi, nothing happens? (import BMP)
Im thinking maybe it's related, after some searching done.
Title:
Post by: Cheetah on February 24, 2009, 02:38:02 am
Type1 and Type2 relate to how the pieces of the sprite (specifically the arms) are put together for animation. Get a sprite opened in ShiShi and scroll through the preview and you will notice that they look a bit different. One is used for "thinner" sprites, i can't remember which off the top of my head.

My only thought on the guest sprites is that you are looking at events that aren't using the guest sprite, but the actual sprite. I'm not sure though.
Title:
Post by: LastingDawn on February 24, 2009, 02:40:04 am
Quote from: "sai"Eh, Sai was too much of a fancy perv for me. I would've much preferred Kent over Sain (although I would've enjoyed seeing a lord instead of a cavalier >.>), but besides that he looks excellent!

Kent was cool Sain was harmless in his talk. He was a relatively interesting character, I still like Kent more but Sain's alright in my book. Also an Oscar sprite would be awesome!
Title:
Post by: Smash on February 24, 2009, 05:36:23 am
Quote from: "Cheetah"Type1 and Type2 relate to how the pieces of the sprite (specifically the arms) are put together for animation. Get a sprite opened in ShiShi and scroll through the preview and you will notice that they look a bit different. One is used for "thinner" sprites, i can't remember which off the top of my head.

My only thought on the guest sprites is that you are looking at events that aren't using the guest sprite, but the actual sprite. I'm not sure though.

Well, what im trying to do is make special characters from enemies appearing in storyline battles through the ENTD tab.
For example, on the dorter slums stage, I made the bare-fisted archer you find have a custom name, be on the blue team, join after battle, desired pallete and zodiac sign, all that stuff.

It worked fine with the generic male sprites and some others, but it won't work with guest Rafa 19 (H79), or mustadio 22(MUSU). I edited those 2 on shishi, but it doesn't seem to make any changes on those 2 in particular, only shows normal Mustadio or Rafa.
I edited names in Tactext of the 5 first guys you find on the first chapter to use as customs (121-128), if it matters.

EDIT: Nevermind, it worked. Now however, my character has the engineer job. Im guessing job no. 22 is the "guest" job as well, and can be edited without altering the original(16), right? The only difference is that 16 has innate maintenance.


And btw, Oscar's one of my fav characters also, meaning he'll definetly make it into Tactics. :)
Title:
Post by: dwib on February 24, 2009, 09:43:38 am
You can edit guest jobs without altering their "real" job.
Also you have it backwards, 22 has innate maintenance, as it's the guest job.
Title:
Post by: DarthPaul on February 24, 2009, 11:07:29 am
Quote from: "LastingDawn"
Quote from: "sai"Eh, Sai was too much of a fancy perv for me. I would've much preferred Kent over Sain (although I would've enjoyed seeing a lord instead of a cavalier >.>), but besides that he looks excellent!

Kent was cool Sain was harmless in his talk. He was a relatively interesting character, I still like Kent more but Sain's alright in my book. Also an Oscar sprite would be awesome!

Exactly, if you read Sain's supports he is really a generous and kind man he just happens to come of as rude because of his over socializing in a setting that normally doesn't call for it.

So in essence he is the dp of FE7.

(P.S. Getting every support in that game is the biggest pain in the ass. Especially Karla's and Renault's. Though I did get them.)
Title:
Post by: sai on February 24, 2009, 11:54:30 pm
I guess I didn't like Sain because he was supposed to be a knight that upholds the dignity and respect of his country. Instead he ran his mouth to women consistently and never knew when to hold his tongue (hm, I'm getting an idea of FET in the distant future...).
Title:
Post by: SentinalBlade on February 26, 2009, 12:17:35 am
Smash, if you need help with the templar, i suggest you look at the first post on page 9 of this topic http://www.ffhacktics.com/forum/viewtop ... &start=160 (http://www.ffhacktics.com/forum/viewtopic.php?t=1072&start=160)

You can rip the templar sprite out with that, be it wit ha screen shot or whatnot.
if you run into trouble once you have the program and the rom for FFTA2(japanese one), ill try and help
Title:
Post by: Smash on February 28, 2009, 12:04:35 am
Quote from: "SentinalBlade"Smash, if you need help with the templar, i suggest you look at the first post on page 9 of this topic http://www.ffhacktics.com/forum/viewtop ... &start=160 (http://www.ffhacktics.com/forum/viewtopic.php?t=1072&start=160)

You can rip the templar sprite out with that, be it wit ha screen shot or whatnot.
if you run into trouble once you have the program and the rom for FFTA2(japanese one), ill try and help
Hm, Yeah I saw that post.

No worries, I've sprited alot of bangaas before in different styles, the FFTA version ones. Im not sure if they changed it in FFTA2.




Sain, I'd say it's 40% done by now.
Title:
Post by: sai on February 28, 2009, 12:29:45 am
No, bangaas didn't change by much just colours brightened, but they did get newer odd looking portraits (at least not as bad as Children of Mana).
Title:
Post by: Smash on March 04, 2009, 11:29:22 pm
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-147.png)

Bowser pose, Lyn and a re-made dancer. Because the original looked ugly, IMO. :P

Sain now 70% done, im now working in the southern arm maze area, making arms one by one. ._.
Title:
Post by: jimmyjw88 on March 04, 2009, 11:34:15 pm
Wow....this is nice ^^
Great.
Title:
Post by: CidIII on March 04, 2009, 11:45:18 pm
Nice, I will be jacking Sain and examining his arms once you are done :D
Title:
Post by: Cheetah on March 05, 2009, 12:39:32 am
I'm liking what you did to the dancer, but you need more depth/shading in her stomach because she kind of looks pregnant.

Bowser is awesome.

I'm liking the new female and can't wait to see finished Sain.
Title:
Post by: SentinalBlade on March 05, 2009, 05:41:18 am
LOL

are you using the chocobo head for bowser?!?!
Title:
Post by: Celdia on March 05, 2009, 07:30:00 am
Lyn for the win!! ^_^ She looks awesome! SB, use that for my sprite in SoR (assuming its a finished sprite).
Title:
Post by: Smash on March 05, 2009, 09:40:56 am
Quote from: "SentinalBlade"LOL

are you using the chocobo head for bowser?!?!
How dare you insult my awesomeness calling Bowser a sprite edit? :P

All my stuff is usually forged entirely with the brush tool at x1 (Pencil tool sucks) on Ms Paint; except the human characters, as you know why.


Cheetah: I knew someone was going to say something of that matter.. POLL:
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-149.png)
 

Thanks for the comments everyone.
Title:
Post by: DarthPaul on March 05, 2009, 10:46:58 am
Wooot for Lyn's new found FFTness.
Title:
Post by: Zozma on March 05, 2009, 12:42:29 pm
hey smash, since ur doing the dancer if you ever get a free moment again lol... (nice lyn btw plz finish!), is it possible for you to do a version exactly the same as the normal dancer but remove the chain things from the front of the dress? reason why is because no one has been able to get the shading right in the front and it would make a great template for aeris ff7 dress but no one has really gotten it right...

does this mean you nearly finished Sain? :D

http://www.ffhacktics.com/forum/viewtop ... sc&start=0 (http://www.ffhacktics.com/forum/viewtopic.php?t=405&postdays=0&postorder=asc&start=0)
Title:
Post by: Kokojo on March 05, 2009, 02:11:21 pm
Add a bellybutton to the dancer :P

I think sain could replace Knight, and lydyn to replace female Knights....

Excellent work, Smash, i am happy that you exist. Il definitevly use these !
Title:
Post by: LastingDawn on March 05, 2009, 02:38:21 pm
Yes! Lyndis and Sain are a great start to an all star cast of FFT, FE characters! Any thought to do any of the other characters from the other games? Ashnard mayhaps?
Title:
Post by: Smash on March 05, 2009, 03:13:11 pm
Quote from: "LastingDawn"Yes! Lyndis and Sain are a great start to an all star cast of FFT, FE characters! Any thought to do any of the other characters from the other games? Ashnard mayhaps?
Well..

Oscar and Kent are guaranteed, Lyn is on maybe status.. A mage, perhaps.
EDIT: An idea, generic enemy cavalier in red. :D

Im a slow, lazy spriter, so for all these to be finished I'd need a helping hand, and that'd be apart from my own proyects.

And Zozma, I went ahead and made my version of Aeris, that I've been itching to do for a long time after I saw the one on the site.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-150.png)
Title:
Post by: Celdia on March 05, 2009, 04:09:40 pm
I like your Aeris, Smash, but there is something about it standing next to the other one that makes it seem...I dunno, less recognizable of the two maybe. Like if I were asked which of these is more Aeris-looking I'm inclined to say the left one but if I were asked which looks like it belongs in FFT I'd have to go with yours. Its something to do with the hair... *shrugs* I dunno. Take that however you want. I like yours as a sprite, regardless.
Title:
Post by: gojoe on March 05, 2009, 04:32:52 pm
OMG LYN! *faps*
Title:
Post by: Smash on March 05, 2009, 04:40:28 pm
Quote from: "Celdia"I like your Aeris, Smash, but there is something about it standing next to the other one that makes it seem...I dunno, less recognizable of the two maybe. Like if I were asked which of these is more Aeris-looking I'm inclined to say the left one but if I were asked which looks like it belongs in FFT I'd have to go with yours. Its something to do with the hair... *shrugs* I dunno. Take that however you want. I like yours as a sprite, regardless.
Yeah, I know it sucks, must be the hair.

Edit: (http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-151.png)
More like the old one, now.
Title:
Post by: Zozma on March 05, 2009, 05:13:45 pm
now thats what im talkin bout!
Title:
Post by: Cheetah on March 05, 2009, 07:34:29 pm
I say #4 for the dancer belly, I haven't read anyone else response yet to know if you already decided or not...
Title:
Post by: Zozma on March 05, 2009, 07:45:46 pm
i think 4 as well
Title:
Post by: DarthPaul on March 05, 2009, 09:34:57 pm
I'm torn so I will agree on 4.
Title:
Post by: jimmyjw88 on March 05, 2009, 10:32:57 pm
Wow....nice, smash ^^
Can't wait till it's done.
Yea, 4 ^^
Title:
Post by: Celdia on March 06, 2009, 01:05:10 am
Quote from: "Kokojo"Add a bellybutton to the dancer :P

I second this if you can make it look not-out-of-place. I mean, it'd be like what...1 pixel? Maybe 1x2, vertical, same color as the shading?

Also, 4, but with a bellybutton. ^.^
Title:
Post by: Zozma on March 06, 2009, 01:27:52 am
4 but do lyn first! :o (i dont even know who that is but i like the sprite)
Title:
Post by: Kenshin72 on March 06, 2009, 01:46:11 am
Lyn is one of the three main lords in Fire Emblem 7, for the gba. Its SRPG like FFT. She's a very quick sworduser that gets a bow later on. But Eliwood is still better!
Title:
Post by: Celdia on March 06, 2009, 03:21:00 am
Zozma, here's some Lyndis.

(http://fc11.deviantart.com/fs41/f/2009/005/3/e/Lord_Lyndis_Animation_by_egallardo26.gif)

(http://images3.wikia.nocookie.net/fireemblem/images/8/89/Image-Lyndis.jpg)

(http://sdb.drshnaps.com/sheets/Nintendo/FireEmblem/FE7/Lyn2.gif)
Title:
Post by: Smash on March 06, 2009, 05:25:31 am
O crap, not Lyn. D:

I only used some ninja boots and the marks for the eyes as base, all else scratched. That'd be 90% more work.. Maybe if you guys can find me a VERY similar sheet to my pose, it could be done quickly.
Title:
Post by: Celdia on March 06, 2009, 06:23:43 am
*chants* Lynnn-dis! Lynnn-dis! Lynnn-dis! ^.^

Seriously though. She'd be awesome but gods know you've got enough on your plate as it is. Just let us know if you ever intend to finish a sprite of her. It would, obviously, be well received.
Title:
Post by: Kenshin72 on March 06, 2009, 12:12:56 pm
Smash, take it easy and finish one thing at a time otherwiseyou'll get bogged down and be sad. :(
Title:
Post by: Zozma on March 06, 2009, 12:26:17 pm
yeah i agree with above statement, i know exactly how that feels. you one day see that its too much drop it all (for a while) and do something else for fun lol)

anyway,i think the ninja female is probably still the best template (excluding the arms). seeing her side by side with that dancer makes me think the dancer arms could serve as a good arm template (making her a type2 sprite)

also, the female theif is an awesome template for females in general.
i made THIS with it as the base
Title:
Post by: LastingDawn on March 06, 2009, 04:12:17 pm
Hmm, Alicia was made from a female thief?! I would have never guessed...
Title:
Post by: DarthPaul on March 06, 2009, 05:18:00 pm
I would not have guessed either you did very well with the clothing and hair Zozma.
Title:
Post by: Smash on March 07, 2009, 03:11:37 am
Zozma: That looks sweet; just remove the pillowshading around the hair and a few parts and it'll really look good, I mean it.


Btw, dancer update, and some experiments:

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-152.png)
Title:
Post by: SentinalBlade on March 07, 2009, 10:06:50 am
lol Smash, thats his Misty sprite, it has been on the site forever...i dunno if he plans to fix it any, i actually like the hair the way it is...

Since breasts dont get much attention during spriting, mainly cause they dont show as much when finished, Hair is the only part that makes a female psrite really stick out.
Title:
Post by: Cheetah on March 07, 2009, 12:37:30 pm
Your belly dancer is looking very good now Smash, the bellybutton was needed.

I like the idea of the helmet, but it still needs a little help. Right now the front plate thing looks like it kind of merges with the curve of the skullcap and thus lacks mass. But maybe that is how it is supposed to look.

Bangs on the thief is an improvement.
Title:
Post by: LastingDawn on March 07, 2009, 01:16:08 pm
Hmm... that's not just a generic Cavalier, isn't that the Axe Knight from Path of Radiance? His name escapes me currently... but when you first see him he's wearing a helmet like that.
Title:
Post by: Smash on March 07, 2009, 10:37:40 pm
Quote from: "LastingDawn"Hmm... that's not just a generic Cavalier, isn't that the Axe Knight from Path of Radiance? His name escapes me currently... but when you first see him he's wearing a helmet like that.
Crimean Royal Knight Fifth Platoon Captain Kieran

I had an internet shortage a while back, and used the actual game as reference. Luckily, I had a file at that point of the game.

And Cheetah, the helmet is supposed to look like the POR ones, but then I found out that they're different from FE7 ones. I made both cavalier versions anyway.
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-153.png)
Title:
Post by: gojoe on March 07, 2009, 10:56:37 pm
ah thats the one! i was remembering the FE7 one but thinking it came from POR. You should really consider doing a general sprite (please?)
Title:
Post by: Kenshin72 on March 08, 2009, 03:08:28 am
God damnnit I love Fire Emblem. If you wind up making me play them again, so help me Jesus!
Roy is the best.
Title:
Post by: jimmyjw88 on March 08, 2009, 06:03:32 am
That's nice ^^
Are you doing it? ^^
Title:
Post by: LastingDawn on March 08, 2009, 07:35:06 am
Quote from: "Smash"
Quote from: "LastingDawn"Hmm... that's not just a generic Cavalier, isn't that the Axe Knight from Path of Radiance? His name escapes me currently... but when you first see him he's wearing a helmet like that.
Crimean Royal Knight Fifth Platoon Captain Kieran

I had an internet shortage a while back, and used the actual game as reference. Luckily, I had a file at that point of the game.

And Cheetah, the helmet is supposed to look like the POR ones, but then I found out that they're different from FE7 ones. I made both cavalier versions anyway.
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-153.png)

Ohh... that Cavalier is very nice! Why is it that mostly all opposing troops look so evil, or cunning, that looks like one very bright, though very cruel Cavalier. I think if you did do a shady looking Cavalier like that, it would work great for the Trancer class.
Title:
Post by: Smash on March 09, 2009, 12:43:56 am
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld2-21.png)

Im working on Kent now, and after I finish, i'll post both sheets at once.

What it means is that, Sain is 100% done already. :D
I tried it on the game already, and looks epic. I never thought I could get the hang of things like this so quickly.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-155.png)

Pile of sprite leftovers from Sain (mostly)
http://i97.photobucket.com/albums/l208/ ... ld-154.png (http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-154.png)
Title:
Post by: Kenshin72 on March 09, 2009, 12:47:06 am
Looks great! Can't wait to see the final product!

I need to finish my Link sprite sometime,
Title:
Post by: Zozma on March 09, 2009, 12:58:40 am
looks great man!
Title:
Post by: Kenshin72 on March 09, 2009, 01:48:17 am
I'm still amazed
Title:
Post by: CidIII on March 09, 2009, 02:21:32 am
Holy shit, those are amazing man, I wish I could steal your skills!

BTW, Setzer would be cool ;)
Title:
Post by: Kaijyuu on March 09, 2009, 02:27:16 am
cough Edgar would be better cough

Simply incredible. Squeenix should've hired you to do the sprites for War of the Lions. Yours don't style clash with the originals.
Title:
Post by: Smash on March 09, 2009, 03:03:29 am
Quote from: "CidIII"Holy shit, those are amazing man, I wish I could steal your skills!

BTW, Setzer would be cool :P

Setzer you say? I once thought on making him, got the ff6 portrait and all that, then lazyness hit dead on. I'd do Edgar or Terra instead, two of my favs.

Reminds me the time I tried making FF6 styled sprites, based on Earthbound enemies. I did like 7 of them, then I inexplicably dropped the whole thing.
Title:
Post by: Kenshin72 on March 09, 2009, 03:04:24 am
I'd vote Terra... though Celes is my favorite female for FF6
Title:
Post by: CidIII on March 09, 2009, 03:05:36 am
http://www.ffhacktics.com/forum/viewtop ... c&start=20 (http://www.ffhacktics.com/forum/viewtopic.php?t=1623&postdays=0&postorder=asc&start=20)

There's a Terra for you to look at. (Scroll down)
Title:
Post by: Kaijyuu on March 09, 2009, 03:10:17 am
Those are some huge... tracks of land.
Title:
Post by: LastingDawn on March 09, 2009, 08:06:15 am
Kent, Sain, and that only leaves Lyn for the original three, Hmm, I do plan on using these sprites, just not for sure for what yet... Great work though!
Title:
Post by: Smash on March 09, 2009, 11:45:00 pm
Im fucking done, finally.

The moment has finally come.


These are supposed to be my first sheets, so im still a noob rite? :P
Enjoy.
Title:
Post by: gojoe on March 09, 2009, 11:54:56 pm
now we need mountable horses
Title:
Post by: Kenshin72 on March 10, 2009, 12:07:57 am
God descended today and brought these spritesheets
Title:
Post by: jimmyjw88 on March 10, 2009, 12:58:43 am
These are nice, Smash ^^
A job well done =)
At least you've done yours...My cless sprite still pending =.=
Just finished with the walking animation.
Hahaha =p
Anyway, nice sprite ^^
Thanks.
Title:
Post by: Kaijyuu on March 10, 2009, 01:03:02 am
Well done!
Title:
Post by: Kokojo on March 10, 2009, 01:08:38 am
must not...bow....down...

*bow down*

DAMNIT
Title:
Post by: jimmyjw88 on March 10, 2009, 02:01:28 am
Hey, smash...
Is your sprite really done?
I mean the bmg you posted...
What type are they?
Title:
Post by: Cheetah on March 10, 2009, 02:25:41 am
Very amazing work Smash, they look amazing. These could potentially be called the first completely custom sprites for the site as almost all other sprites produced have been heavily based on existing material. Congrats and I'm going to be looking forward to your future projects.
Title:
Post by: CidIII on March 10, 2009, 02:51:46 am
Woah...did I just?...Yep, I just jizzed in my pants.

Submit to the site and then no one can claim as their own, or we will bitch slap them like the Japanese.
Title:
Post by: jimmyjw88 on March 10, 2009, 03:02:56 am
yea...it's great for first customly made sprite.
But Cheetah, what is their type?
I tried import them to and their arms not connected...especially for those slashing, punching, casting animations....
Title:
Post by: CidIII on March 10, 2009, 03:11:41 am
Type 1
Title:
Post by: jimmyjw88 on March 10, 2009, 06:02:43 am
Oh...lol. I use v0.271 shishi sprite editor, where everything is messed up on smash bmp....arms, legs and heads are flying everywhere whether i chose type 1 or type 2.
But if use v0.352 shishi sprite editor, smash's sprite looks perfect.
Lol. Thanks Cid ^^
Title:
Post by: Smash on March 10, 2009, 08:59:39 pm
Got the sheets on the submission board now.


Hm.. Now I feel like spriting something difficult, for the challenge. It could be a Bangaa, Bowser, or continue on Lyn.
 
Gimme opinions. :)
Title:
Post by: Kokojo on March 10, 2009, 09:25:06 pm
Lyn lyn lyn !

Or palette swaps for the guys you made ^^

Edit : In fact, i totally request a Pallete Swap. You will see those 2 sprites have a good use in my pacth ! *wink wink*
Title:
Post by: Cheetah on March 10, 2009, 09:30:45 pm
Hmm if you want something hard, I would recommend doing a Zodiac. Not all the Zodiac stones had a monster in the original FFT and many of the upcoming patches want new Zodiac monsters in them. It would be quite a project to match one of the missing zodiac stones with their Final Fantasy XII counter parts and then recreating it in FFT style. If you could do that I think anyone would call you the FFT spriting god lol.

Gangaa would be good, and your Lyn design is cool. Bowser is impressive but I just really don't see him ever getting much use. Doing a custom monster sprite would also be a first for the site for the most part. I would recommend Cactaur!
Title:
Post by: SilvasRuin on March 10, 2009, 10:37:40 pm
For a challenge, a Bangaa version of all classes, at least on the physical side of the tree.
Although if you take the monster recommendation, I would prefer a tonberry and tonberry king.
Title:
Post by: Kaijyuu on March 10, 2009, 11:18:24 pm
Cactuar would be fun. If you don't make it, I just might :)
Title:
Post by: Kenshin72 on March 10, 2009, 11:20:08 pm
Finish Lyn or else I won't buy you anymore ice cream,
Title:
Post by: Zozma on March 11, 2009, 05:31:55 pm
wooo do famfrit based off of that ds one :o oh that would only benifit me sorry lol'


lyn!
Title:
Post by: LastingDawn on March 12, 2009, 07:59:50 am
Lyndis, definitively  she deserves it, now that you've finished Kent and Sain.
Title:
Post by: DarthPaul on March 12, 2009, 09:02:03 am
If you don't finish Lyndis I challenge you to debate with Asmo AND LD.



Just kidding of course, no one is THAT mean.
Title:
Post by: Celdia on March 12, 2009, 03:15:45 pm
Hey Smash, you dropped this...

(http://img.photobucket.com/albums/v311/Celdia/smashnote.gif)
Title:
Post by: Smash on March 12, 2009, 09:44:15 pm
Quote from: "Celdia"Hey Smash, you dropped this...

(http://img.photobucket.com/albums/v311/Celdia/smashnote.gif)
._.

Throw it to the fire, before someone sees it.


Anyway, I have been Extremely busy as of late, but I should get on paint soon enough. I'll give Lyn a shot then.
Title:
Post by: Smash on March 15, 2009, 10:08:12 pm
I made something:

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld2-23.png)

Yep, im making a regular Bangaa first, to use it as a base for any future bangaa proyects made here. Everything being human isn't very unique, rite?

This is 100% custom, except the boots, which are from Sain, which were custom also. :P

Hopefully, the size shouldn't present any problems, if im not mistaken.
Title:
Post by: jimmyjw88 on March 15, 2009, 10:15:28 pm
Wow....That's really nice, Smash.
You are trully a great spriter ^^
Is the boot abit thin or is my eyes problem? Lol
Title:
Post by: Cheetah on March 15, 2009, 10:45:45 pm
Looks freaking amazing. I would say the front side view is perfect, the front view just needs a few edits. His stomach/chest look like they are on the same vertical plain, which takes away from the Bangaa's slightly stooped posture. I think all you need to do is add some more dark skin tone pixels near the bottom of his stomach.

Oh and I hope getting his arms to work right isn't too much trouble, but I think you will have some wiggle room to make everything line up right.
Title:
Post by: Kaijyuu on March 15, 2009, 10:50:56 pm
Holy boobies.

(in other words, I suggest you shrink his pecs a bit)

I think you've captured their posture rather well. I'd move his head down about a pixel, if possible, as I've always seen them as hunchbacks.
Title:
Post by: Zozma on March 15, 2009, 11:56:53 pm
nice job, i dont like bangaas and stuff but you did a great job
Title:
Post by: Tea on March 16, 2009, 01:36:14 pm
I don't think Lyndis looks like that tho, which is sad :<

However, it looks awesome. I think he's trying to make us forget Lynn by making awesome sprites.
Title:
Post by: Zozma on March 16, 2009, 07:29:37 pm
you know, personally, i am able to make sprites much more easily if its one that i feel like making at the time and not a request. is it the same for you smash? if so then id say start with what u feel like first anyway.
Title:
Post by: Tea on March 16, 2009, 07:43:06 pm
Makes me wonder, if he started a Lyndis sprite. I could maybe work on it a bit in my free time, while Smash sleeps.
Title:
Post by: Smash on March 16, 2009, 07:57:44 pm
Quote from: "Tea"Makes me wonder, if he started a Lyndis sprite. I could maybe work on it a bit in my free time, while Smash sleeps.
Feel free.

And Zozma, I agree.
Title:
Post by: Tea on March 16, 2009, 08:45:33 pm
tomorrow will be the day I start. I tried strating just now, but the head was hella big and other shizzle was all ugly. However, it will be awesome.
Title:
Post by: Tea on March 17, 2009, 07:19:40 pm
its a start

(http://i21.photobucket.com/albums/b287/masterstraat/watlyndis.jpg)

Or get the bmp I attached to this post! :O
Title:
Post by: jimmyjw88 on March 17, 2009, 11:21:03 pm
Erm....is this hand putting at her hips or it should be straight down like all the others?
(http://i623.photobucket.com/albums/tt312/jimmyjw88/untitled.png)

And is her left arm bit thin? ^^
Title:
Post by: Zalge on March 18, 2009, 11:14:52 am
Wow =O Bangaa! I am excited. I can't wait to see someone use that =D.
Title:
Post by: Tea on March 18, 2009, 01:32:28 pm
Good point jimmy. I'll make it a pixel longer and have a look at it. And yes, Lyndis's arms are very thin.
Title:
Post by: BeoulveBlack on March 18, 2009, 01:51:07 pm
hey smash, what kinda art software do you use?
Title:
Post by: Smash on March 18, 2009, 04:42:14 pm
Quote from: "BeoulveBlack"hey smash, what kinda art software do you use?
Only the best there is.

MS Paint and a laptop pad.  B)
Title:
Post by: DarthPaul on March 18, 2009, 05:05:25 pm
Ah yes MS paint.

*High Five*
Title:
Post by: Zozma on March 18, 2009, 06:05:25 pm
thats a true spriter, i cant undestand how ppl get by without using ms paint :D.

Btw smash, since you are doing a bangaa does that mean youre gonna do other ffta stuff like a moogle? (id love to see an oldschool mog tho)
Title:
Post by: BeoulveBlack on March 18, 2009, 06:59:38 pm
Quote from: "Smash"
Quote from: "BeoulveBlack"hey smash, what kinda art software do you use?
Only the best there is.

MS Paint and a laptop pad.  B)

haha, lmao, no really Smash, what kinda software do ya use?

Quote from: "Zozma"thats a true spriter, i cant undestand how ppl get by without using ms paint :D.

Btw smash, since you are doing a bangaa does that mean youre gonna do other ffta stuff like a moogle? (id love to see an oldschool mog tho)

frankly, i've had absolutely no time for spriting as of late. i know i promised an angela sprite, and as soon as i do the last section of arms, you guys are gonna get it along with something else i had lying around. i'd love to take another swing at an ol'school moogle, but not until after i've got at least the first two rows of corban's new incarnation, kuro, done (this thing will look like a new ninja shinobi, and i'll include optional palettes as well).
Title:
Post by: LastingDawn on March 20, 2009, 10:35:35 am
Wha? But I love the current Corban! Unless you mean an alternate sprite for later in your patch, of course. Then that's fine... personally though I love the sprite you've made already.
Title:
Post by: BeoulveBlack on March 22, 2009, 01:33:16 pm
so do i (i should submit the revision; it's just a refined version of the one i have), but this character is made to be like a hero mediator/spy or something...the new one has a completely different job (i tried so much to convince myself of how the current sprite matches the new job, but i failed...)

btw, i like what smash is doing here. this bangaa could be the base for a whole new set of sprites. i'll try to get a few positions for each done and see how it all goes.
Title:
Post by: Miroshi Beshima on March 22, 2009, 09:11:19 pm
Wow Smash, your sprites are amazing! You have a nice aeris goin on there but I felt something was a little strange with the hair and it had a grey tint to it so i did a few minor edits to it, what do u think?
Title:
Post by: SilvasRuin on March 23, 2009, 12:37:54 am
I agree with Cheetah's earlier comments on the bangaa.  The diagonal front view is fantastic, but something is a little bit off about the straight front view.  Maybe it has something to do with the arms?  It reminds me a bit of Nizbel, the first real boss of the stone age in Chrono Trigger, and I don't think that's quite the look you were going for.

Speaking of moogles, am I the only one that actually liked their FFXII look?
Title:
Post by: Smash on March 24, 2009, 12:13:39 am
Quote from: "Miroshi Beshima"Wow Smash, your sprites are amazing! You have a nice aeris goin on there but I felt something was a little strange with the hair and it had a grey tint to it so i did a few minor edits to it, what do u think?
Yours is a bit more saturated, but id say it's just a matter of preference. Im still positive of making my own version though.

SilvasRuin: Im working on it now. FFXII moogles pwn.

Anyways..



A FFH Public service, brought to you by Smash.



(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld2-25.png)

The Generic Cavalier is now avilable for public use.

- Palletes are blue, red, black, green and white, in order.
- FE:POR death pose.(Alternate regular death pose to come)
- Sprite only takes 12 colors; 3 extra slots should you wish to edit.
- A fucking new mug.

Get yours now while you can, before a cold death takes away your soul.
Title:
Post by: Cheetah on March 24, 2009, 12:19:36 am
This is fucking incredible Smash. This is a really really good sprite. I really like the portrait too, my only complaint would be that the portrait needs a bit more texture to match the FFT style (but that is a really minor issue). I'm sure this sprite will get much use, FFT was in need of a heavily armored sprite.
Title:
Post by: Kenshin72 on March 24, 2009, 12:28:59 am
Jeez. Looks great, Keep it up
Title:
Post by: Smash on March 24, 2009, 12:31:44 am
I did it in a hurry, that portrait.

No worries though, none of my spritework is final. I'll probably fix it, and it will come along with the alternate death pose sheet.


But now.. A thought; the slightest of all thoughts just came to mind. On it was pictured clearly the very image of a female cavalier..

Meh, I'll finish the bangaa first. :P
Title:
Post by: Kokojo on March 24, 2009, 12:50:46 am
! I am sorry smash, i got one request that you should really do.

Change the face of the cavalier to add a ponytail for female cavaliers.

In other words, OMFGAMAZINGILOVEYOUTHOSEAREUSEDNOA
Title:
Post by: Cheetah on March 24, 2009, 12:55:45 am
A heavily armored female would definitely be welcomed. Though I have to admit I am definitely interested in where you are going with your Bangaa project.
Title:
Post by: jimmyjw88 on March 24, 2009, 01:22:20 am
Wow....This is looking great Smash ^^
Great job ^^
I wish i have few % of your spriting skill Smash. Lol =)
I can't wait till you start Cecil The Paladin ^^
Title:
Post by: Zozma on March 24, 2009, 01:49:10 am
wicked!

so nice to have someone doing sprites like this!
Title:
Post by: Kaijyuu on March 24, 2009, 02:47:27 am
Hrm, the more I look at them the more I think they look a bit lanky. I think I know why: Sprites in FFT don't seem to have necks (or very short ones). Look at agrias in that same shot and you'll see her chin's at or below her shoulder blades. I'd say move their heads down a single pixel.

Incredible job nonetheless.
Title:
Post by: LastingDawn on March 24, 2009, 01:48:46 pm
Fantastic! If I may make one request (particularly to Mercenaries) I loved the concept art you showed of that sprite with the shadowed face and the creepy smile, I think that would look terrific for the Trancer, the current sprite is great! But just doesn't quite fit the Trancer's attitude. I do apologize if this is a bit of a one sided request.
Title:
Post by: Miroshi Beshima on March 24, 2009, 07:13:51 pm
Smash im very excited in seeing what you have in store for aeris and i guess it is based on preference
Title:
Post by: DarthPaul on March 24, 2009, 09:50:42 pm
Smash...........I love you in a non sexual way! *Glomp*
Title:
Post by: Smash on March 24, 2009, 10:28:40 pm
Quote from: "Kaijyuu"Hrm, the more I look at them the more I think they look a bit lanky. I think I know why: Sprites in FFT don't seem to have necks (or very short ones). Look at agrias in that same shot and you'll see her chin's at or below her shoulder blades. I'd say move their heads down a single pixel.

Incredible job nonetheless.
Thank you.
This comment made me realize that in FFT mugs, characters DO have really long necks, contrary to their sprites.
Also tried an experimental FFTactish shading on the mug, and fixed chins a bit(sprite), because moving the head down would fuck the alignment.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld2-26.png)
Tell me what you think.

If you want the updated sheet, just ask.
Or if you feel that there's something wrong on it, proceed to criticize me to death. :)
Title:
Post by: Cheetah on March 24, 2009, 10:41:04 pm
The rework of the portrait looks faleeping amazing. Don't worry Smash, we only give you tough criticism because you are so much better at spriting than us :P
Title:
Post by: Smash on March 24, 2009, 10:56:42 pm
Quote from: "Cheetah"The rework of the portrait looks faleeping amazing. Don't worry Smash, we only give you tough criticism because you are so much better at spriting than us :P
I actually like it that way.

Hell, criticism here doesnt even feel tough, compared to Pixeltendo, if anyone here knows what it was. A site whose 90% of members were douchebags, but knew how to sprite; something like Pixeljoint.
Title:
Post by: Celdia on March 25, 2009, 05:30:26 am
Smash, your work is once again, amazing. You'll never suffer for lack of appreciation around here methinks.

Remind me to commission you to make me a better avatar for the forum sometime.
Title:
Post by: Tea on March 25, 2009, 11:57:15 am
Reminds me to ask you to make me some arms for the sprites im doing

Reminds me to ask you everything id ever want

Reminds me to ask you oh wait

I'd like the new spritesheet please :3
Title:
Post by: Smash on March 25, 2009, 09:19:03 pm
Looks like life got a little busy, I might not come here in a while.

Just saying.
Title:
Post by: SilvasRuin on March 25, 2009, 09:28:23 pm
That sucks.  I love your sprite work.
Title:
Post by: Archael on March 25, 2009, 09:50:39 pm
Quote from: "Smash"Looks like life got a little busy, I might not come here in a while.

Just saying.

whyyyy does this happen to all teh new spriters! WHY!!

BTW I am QUOTING THIS so that people don't go around saying I scared him off like they think I did to Curu

bastards
Title:
Post by: jimmyjw88 on March 25, 2009, 10:17:53 pm
Smash, you are going away?
Aww.....I love all your sprites man...=.=
Sad.....Another great spriter going away soon.....
Title:
Post by: Cheetah on March 25, 2009, 11:11:30 pm
Definitely sad day. Amazing sprite and I think we all hope you come back soon :)
Title:
Post by: Smash on March 26, 2009, 01:07:51 am
Lolwut?

It's just a few days without internets, nothing big.
Fate hates spriters, it seems.
Title:
Post by: Kaijyuu on March 26, 2009, 01:14:45 am
I hope I get as many mourners at my funeral as you do when you lose internet for a few days.
Title:
Post by: Cheetah on March 26, 2009, 01:45:12 am
Okay after looking at all three sprites in ShiShi I actually have some more comments, all relating to Kent (well the red head). The first is just a minor mistake when you were converting Sain to Kent you left a bit of his headband in some of the really small mug shots on the very right side of the sprite sheet. One near the top and one near the bottom really minor but it looks on in the animations it is used in. The other is that I'm just not a fan of how Kent's hair looks from the rear. His portrait is amazing and I love his hair style, but in the rear view for the sprite it looks like it is hanging down his face instead of whisping back (though I could just be misinterpreting his hair style). The fact that you did all those arms from scratch is utterly fucking amazing, these were the only minor critics I could find after going through each frame of animation. I only mention it because you have said you might resubmit another version with the normal FFT dead poses so I thought that might be a good time to make those adjustments.
Title:
Post by: jimmyjw88 on March 26, 2009, 11:36:12 pm
By the way Smash, erm...when you are back and free, can you help me tweak a little of my portrait at "working with portrait" section?
I can't seem to get the portrait right and i know it needs alot of shading and pixel adjustments but i can't seems able to do it right =.=
So, can you help me abit? ^^
When you are free of course ^^
Hope this isn't too much to ask =)
Thanks in advance ^^
Anyway, LOVE ALL YOUR WORK ^^
Looking forward to see more of your amazing works ^^
Title:
Post by: Sephirot24 on March 27, 2009, 12:36:04 am
Hey Smash, thx alot for your Sephirot portrait, which I sliiiiiightly modified, and now have as display picture. Much better than Black coat, less surprised/smiling Elmdor.
Title:
Post by: jimmyjw88 on March 27, 2009, 12:37:47 am
Nice Sephiroth Portraits ^^
Title:
Post by: jimmyjw88 on March 28, 2009, 11:20:08 am
Hey Smash, do think this avatar is ok? ^^
Can give some suggestions when you're back?
Thanks. ^^
Title:
Post by: Smash on April 06, 2009, 07:48:38 pm
Quote from: "Cheetah"Okay after looking at all three sprites in ShiShi I actually have some more comments, all relating to Kent (well the red head). The first is just a minor mistake when you were converting Sain to Kent you left a bit of his headband in some of the really small mug shots on the very right side of the sprite sheet. One near the top and one near the bottom really minor but it looks on in the animations it is used in. The other is that I'm just not a fan of how Kent's hair looks from the rear. His portrait is amazing and I love his hair style, but in the rear view for the sprite it looks like it is hanging down his face instead of whisping back (though I could just be misinterpreting his hair style). The fact that you did all those arms from scratch is utterly fucking amazing, these were the only minor critics I could find after going through each frame of animation. I only mention it because you have said you might resubmit another version with the normal FFT dead poses so I thought that might be a good time to make those adjustments.
I'll get to this now.


And jimmy, I won't guarantee anything as of now (the mug request), but I could give it a try. Very busy as of late..
Post the reference here, should I then make it later.



And yes, here's some quick stuff I made while bored, thought i'd share.

Ghost is incomplete.
Title:
Post by: Verdeni on April 06, 2009, 08:01:50 pm
I demand MOAR Smash!

lol jk, nice job on those quick edits.
Title:
Post by: SilvasRuin on April 06, 2009, 08:06:35 pm
The ghost looks interesting.  The gold armor Ramza looks nice.  It reminds me of a red mage.  It's the chapter four Ramza with something other than buttpants, isn't it?  Nice alternative.
Title:
Post by: LastingDawn on April 06, 2009, 08:17:03 pm
Wow, without a robe I never realized how.... piercing that Hat was, maybe Elidibs hat would be a better alternative? Also that priest is pretty cool. A bit more rugged then our current one, mind if I use him for the Cantor?
Title:
Post by: dwib on April 06, 2009, 08:17:19 pm
lol i am not a fan of the wizard ramza but i must admit the rest of your work is delicious
Title:
Post by: Smash on April 06, 2009, 08:32:21 pm
Quote from: "LastingDawn"Wow, without a robe I never realized how.... piercing that Hat was, maybe Elidibs hat would be a better alternative? Also that priest is pretty cool. A bit more rugged then our current one, mind if I use him for the Cantor?
Sure, take all you want.

It was just a recolor. The other 4 palletes remain unchanged, normal priests.


The only sheet i'd spend some time out of those would be the ghost one, adding a new mug and a more rotten look to it.

All these sheets, I'd say took me like less than half an hour to make.
Title:
Post by: Zozma on April 06, 2009, 08:49:51 pm
say, could you do a full one of Elidibs human form? we were attempting to do so and i think an incomplete sheet is on the "plans for new sprites"  section i never tried to finish it because hes not quite built like the normal black mage.
Title:
Post by: Cheetah on April 06, 2009, 10:38:13 pm
These are looking pretty slick Smash. I did notice that in a few of the final frames the ghost still had his topknock, and I thought you were trying to remove it.

I was thinking the other day that this game could seriously use a good zombie/undead enemy. Or even just a solid skeleton. The skeleton wizards are a start but not quite right.
Title:
Post by: jimmyjw88 on April 06, 2009, 11:40:57 pm
Wow...All these are great Smash.
Great job ^^
And you can make that mug whenever your are free, Smash.
No rush ^^
Slowly take your time ^^
Thanks in advance.

Wait...Did you say less than half an hour to make each of these sprites???
0.o
Man...I spend like few hours just to make a walking animation cless sprite
=.=
Damn....I wish I have some of your skills =D
Again...Great work, Smash ^^
Title:
Post by: Cheetah on April 06, 2009, 11:56:33 pm
It is true, what is the secret to your speed?
Title:
Post by: jimmyjw88 on April 07, 2009, 12:08:02 am
By the way, Cheetah, how to make an animated picture?
I know its GIF Format but how do you convert the spritesheet to GIF?
I mean...just the walking animation part.
Title:
Post by: Smash on April 07, 2009, 12:21:02 am
Quote from: "Cheetah"It is true, what is the secret to your speed?
I'd like to point something out, this is false.

I actually consider myself horridly slow and lazy. These sheets were quick cause they were edits.
For customs, I usually take weeks, or more. Like Sain, for example; that one took me like 2 weeks or so, and because I was constantly adding new stuff every single day.

Hell, im still working on a freaking Mario spritesheet I started last summer. Doing ground pound poses, now.
Title:
Post by: Cheetah on April 07, 2009, 01:40:06 am
Oh no you are definitely still pretty fast Smash. Obviously you are talented so you are able to achieve what you are going for, but even just one simple head swap would at least take me 30 minutes to an hour.
Title:
Post by: jimmyjw88 on April 07, 2009, 01:59:23 am
Yea. Like Cheetah said, you're fast, Smash.
And like Cheetah said, simple head swap would take at least half an hour or more.
I spent a few hours just for Cless first few poses and like another few hours, almost a day for the walking animation.
So, in total I'd spent like a few days and I'd only done its walking animation.
Lol.
So, you're considered pretty fast Smash ^^
Anyone can tell me how to make animated picture from spritesheet?
Title:
Post by: Cheetah on April 07, 2009, 02:38:11 am
Use ShiShi's preview mode and just take screen shots or I think you can copy the individual frames. Then just paste each frame into a gif making program.
Title:
Post by: jimmyjw88 on April 07, 2009, 03:19:50 am
Oh...i see.
Ok, Cheetah. Thanks ^^
Title:
Post by: Cheetah on April 14, 2009, 01:56:47 am
This thread needs a well deserved bump and I am fulfilling a request from Lasting Dawn based on Smash's Cavalier sprite. For one of his new jobs LD wanted the Cavalier to look more like the FE original with smirk and shadowed eyes. Quick edit for example and LD or whoever should be able to easily finish the full sprite from here. If you need help with some of the other helmet views feel free to ask.

PS: It was really cool to work off of your sprite and portrait Smash, very different than the normal portraits.
Title:
Post by: Smash on April 14, 2009, 10:17:24 pm
Another alternative would be the POR styled one. It could be done quick.


For now, im juggling like 3 proyects right now, Kain and a Stormtrooper being the mains. The trooper seems easy enough, using my own cavaliers as base.
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld2-30.png)

Kain could take a while.
Title:
Post by: jimmyjw88 on April 14, 2009, 10:21:50 pm
This is looking cool Smash.
Nice work, both Kain and Stormtrooper.
And you can take your time on the mug request.
Thanks in advance, Smash.
Love all your works.
Title:
Post by: Cheetah on April 14, 2009, 11:40:24 pm
That stormtrooper will be very cool. You might look at the lower half of some already existing sprites, they might work better as a base to work off of than your cavaliers.

Yeah Lasting Dawn just wanted shadowed eyes and a smirk. If you wanted to do some minor edits to make it look more like that I'm sure he would really appreciate it.
Title:
Post by: Smash on April 16, 2009, 06:54:02 pm
Dammit, I just can't keep focused on a proyect.

I can get distracted rather easily.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld2-31.png)
Title:
Post by: Cheetah on April 16, 2009, 07:23:43 pm
I'm liking everything about Sephiroth, except for the left side of his face. The hair is just really making things look wonky over there.
Title:
Post by: Smash on April 16, 2009, 07:25:05 pm
Mug or sprite?
Title:
Post by: Cheetah on April 16, 2009, 07:27:10 pm
Sprite. I know you are going for the high bang look and it is kind of working, but it needs a few more tweaks.
Title:
Post by: McCracker1 on April 16, 2009, 07:33:41 pm
you are so insanely good it makes me look like the worst spriter ever. not only that but your seph makes mine look like a derelict
Title:
Post by: Smash on April 16, 2009, 07:49:40 pm
Quote from: "Cheetah"Sprite. I know you are going for the high bang look and it is kind of working, but it needs a few more tweaks.
Some pixels there are white, the bg makes them hard to see.


Mayhap leaving that side the same as Elmdor would work?
Title:
Post by: jimmyjw88 on April 16, 2009, 09:52:53 pm
Wow...The Sephiroth is looking cool, Smash.
Makes it look more like Sephiroth than just using Elmdor, which doesn't really resemble much.
Really nice work there.
Now, this is the REAL SEPHIROTH I'm talking.
Great job ^^
Title:
Post by: Vanya on April 16, 2009, 10:49:52 pm
Sweet! I like how you made him tall.
Title:
Post by: Zozma on April 16, 2009, 11:42:39 pm
are you going to make the whole thing!? :D would love to get sephy
Title:
Post by: Smash on April 17, 2009, 03:58:15 pm
Quote from: "Zozma"are you going to make the whole thing!? 8)


But for now, I'll center my efforts to a single sheet. If I do it this way, I'll finish it way faster.

Im continuing on the bangaa base, made this last night.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld2-32.png)

Testing as I type. :D
Title:
Post by: LastingDawn on April 17, 2009, 04:00:12 pm
I was going to say his eyes looked too kind, then I got closer and noticed they do look quite ferocious! Looking great!
Title:
Post by: Smash on April 17, 2009, 04:49:38 pm
It fits perfectly, despite being pixels taller than humans. :D

Walking animation straight from Shishi
(http://i97.photobucket.com/albums/l208/xavier2000/BangaaWalkingF.gif)



For some reason, I feel unsatisfied by how the head looks.


Woot, 300 posts.
Title:
Post by: SilvasRuin on April 17, 2009, 04:59:49 pm
Awesome.  The only truly odd thing I notice is the ear.  It looks as if the arm is moving it, but they aren't touching each other.
Title:
Post by: Zalge on April 17, 2009, 05:02:25 pm
Man, I'm anxious to see the bangaa be completed. Once its done, the bangaa can be used in so many ways!
1. As a random encounter enemy
2. As a unique character in a patch (or generic for the enemies)
3. Or even by editing multiple bangaa to make a whole patch using bangaa instead of humans =D and replacing all the classes with bangaa classes (Squire=Warrior, Knight=Gladiator, Monk=Defender, Lancer=Dragoon, Geomancer=Templar, etc. [except some classes would have to be made up])
Title:
Post by: Smash on April 17, 2009, 08:26:43 pm
Quote from: "Zalge"Man, I'm anxious to see the bangaa be completed. Once its done, the bangaa can be used in so many ways!
1. As a random encounter enemy
2. As a unique character in a patch (or generic for the enemies)
3. Or even by editing multiple bangaa to make a whole patch using bangaa instead of humans =D and replacing all the classes with bangaa classes (Squire=Warrior, Knight=Gladiator, Monk=Defender, Lancer=Dragoon, Geomancer=Templar, etc. [except some classes would have to be made up])

Alot.

But that's the point of this proyect, making a simple bangaa to use as a base for other proyects. I will also make many variations of it, like the red, green and black ones from XII; some will have those patches that cover their eyes, while others having different clothes, ect.

A very useful sheet, indeed. :D


Silvasruin: I had to make them move, as they looked pretty bad without movement. I will try to fix their appearance notheless, the result also bothered me a bit.


Also, I discovered what the resize option in paint does.
Play sized Altima

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-158.png)
Title:
Post by: Kaijyuu on April 17, 2009, 08:33:40 pm
oooh me wanty :P
Title:
Post by: Vanya on April 17, 2009, 10:17:58 pm
Quote from: "Smash"It fits perfectly, despite being pixels taller than humans. :D

Walking animation straight from Shishi
(http://i97.photobucket.com/albums/l208/xavier2000/BangaaWalkingF.gif)



For some reason, I feel unsatisfied by how the head looks.


Woot, 300 posts.

Over all it looks great, but I agree. The head looks a little disjointed. Maybe try moving back a couple of pixels and down one.
Title:
Post by: jimmyjw88 on April 17, 2009, 10:33:34 pm
Sorry but anyone have any recommend on free animator program?
Title:
Post by: Smash on April 17, 2009, 10:45:32 pm
I do these with Gimp everytime.

Rather easy, once you get the hang of it.
Title:
Post by: jimmyjw88 on April 17, 2009, 11:00:21 pm
Lol?
GIMP has animator option??
Title:
Post by: Zozma on April 17, 2009, 11:37:24 pm
Quote from: "Smash"Also, I discovered what the resize option in paint does.
Play sized Altima

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-158.png)

omg yes please a lil altima!
Title:
Post by: Oblivion on April 18, 2009, 01:58:34 am
Quote from: "Smash"
Quote from: "Zalge"Man, I'm anxious to see the bangaa be completed. Once its done, the bangaa can be used in so many ways!
1. As a random encounter enemy
2. As a unique character in a patch (or generic for the enemies)
3. Or even by editing multiple bangaa to make a whole patch using bangaa instead of humans =D and replacing all the classes with bangaa classes (Squire=Warrior, Knight=Gladiator, Monk=Defender, Lancer=Dragoon, Geomancer=Templar, etc. [except some classes would have to be made up])

Alot.

But that's the point of this proyect, making a simple bangaa to use as a base for other proyects. I will also make many variations of it, like the red, green and black ones from XII; some will have those patches that cover their eyes, while others having different clothes, ect.

A very useful sheet, indeed. :D


Silvasruin: I had to make them move, as they looked pretty bad without movement. I will try to fix their appearance notheless, the result also bothered me a bit.


Also, I discovered what the resize option in paint does.
Play sized Altima

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-158.png)

mini-me ultima! awesome!
Title:
Post by: Zozma on April 18, 2009, 02:00:08 am
still i think there was a bit of loss in detail
Title:
Post by: Smash on April 18, 2009, 04:24:22 am
Quote from: "Zozma"still i think there was a bit of loss in detail
No weapons on legs. It was a quick edit anyway.


I did it while doing some adjustements to the dancer, that led me now to do this:

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-159.png)

Generic Assasin (early concept)

With the changes I did to my custom dancer sprite, I could probably make the entire generic assasin sheet (above) in less than a day, it'd take just a few minimal changes, like covering the belly, giving her the headband, and mouth cover, among other details.
Title:
Post by: Kaijyuu on April 18, 2009, 04:41:08 am
Quite possibly the first sprite concept of yours that I didn't like.

Just too plain. Headband and mask are the only additions I like.
Title:
Post by: Smash on April 18, 2009, 04:51:05 am
Hence why I labeled it early concept.

I crave ideas.
Title:
Post by: Zozma on April 18, 2009, 06:53:46 am
hey smash, would u be interested in finishing the younger funeral mourner who just has walking frames? :o

http://www.ffhacktics.com/sprites/origi ... MON3_0.png (http://www.ffhacktics.com/sprites/original/CYOMON3_0.png)
Title:
Post by: SilvasRuin on April 18, 2009, 09:53:57 am
Yeah, I know making them not move wouldn't look right either.  I don't have any suggestions on what would make it look right, just saying that it is the only weak area, and in all honesty that isn't all that weak.

The weapons are the only big loss for Altima, but there are (unavoidable) minor losses of detail all through it.  It does look nice, though.  I think the right boob (her right) is a bit deflated compared to the other.

Assassin... in a dress doesn't make sense to me.  Assassins should be mobile, right?  I think a dress would be counter productive.  Even if it didn't hinder movement, loose cloth can be caught on stuff.
Title:
Post by: Zozma on April 18, 2009, 10:43:51 am
those assassins celia and lede were not good example of assassins either since they were really demons disguised as beautiful girls.
Title:
Post by: Oblivion on April 18, 2009, 10:51:27 am
Quote from: "Zozma"those assassins celia and lede were not good example of assassins either since they were really demons disguised as beautiful girls.

i agree. my favorite assassins are the viera from ffta.
Title:
Post by: Zalge on April 18, 2009, 12:03:37 pm
I love that assassin sprite. If you finish it, I could use it in my patch (The female unique job IS assassin)
Title:
Post by: jimmyjw88 on April 18, 2009, 12:21:10 pm
Looking cool Smash ^^
Title:
Post by: jimmyjw88 on April 18, 2009, 11:25:33 pm
By the way, Smash, you receive the reference for the mug i sent to you?
Just to double confirm ^^
Title:
Post by: gojoe on April 19, 2009, 12:39:30 am
warning this thread contains more win than legally allowed
Title:
Post by: Smash on April 19, 2009, 02:03:55 am
Yes

It comes at a constant rate.


jimmyjw: Yep.

EDIT: Dammit, I should do other stuff besides FFT spriting. It has taken now like 2 pages of my photobucket.
Maybe a pixelart, or some shit for my Mario proyect.
Title:
Post by: KazeKasano on April 19, 2009, 02:15:39 am
The bangaa looks great, Smash.
Once you're done, I may have to take a shot at using it as a base for Ba'Gamnan.

After all, we already have Balthier.
Title:
Post by: jimmyjw88 on April 19, 2009, 02:28:54 am
Lol. Smash...You have too many projects =D
But all of them looks awesome ^^
And thanks in advance for the mug request ^^
Title:
Post by: Cheetah on April 20, 2009, 05:16:06 pm
The bangaa is simply amazing and will be incredible when you finish it, the whole idea of making a base to build off of is exceptional. I think I have an idea for your head and ear "problem". Have the head swagger and swing some. This would make the bangaa look less human, more menacing, more unique, and would be a major challenge. The only downside is that it would make him much harder to edit because you wouldn't be using the same basic head on every frame. But it is definitely worth experimenting with.

You are definitely taking on a lot of projects, but when you can sprite like a fucking mad man who wouldn't haha. I would recommend giving other spriters here more toys/tools/bases to work off to cut down on your requests. Like make a couple unique heads, and leave it up to others to see what they can come up with by putting them on different bases. Just a thought, not sure it is a good one.

Oh and the Sephiroth sprite did look a lot better once it wasn't on a white background.
Title:
Post by: Smash on April 21, 2009, 12:53:32 am
Hm..

Could you mean that idle stance they have in 12, when you find them traipsing around in the desert?
Why, I never thought of that.


On your other suggestion, I was thinking of making a spriting tutorial on how to make mugs from scratch, as well as a general spriting tut or something. Also, giving off clean bases and armsets for sprites could be a huge possibility, given the fact that I already have alot of them lying around.
Title:
Post by: KazeKasano on April 21, 2009, 01:03:49 am
The idle stance thing sounds good.
I always found that it made them very unique.
Title:
Post by: dwib on April 21, 2009, 01:29:30 am
A tutorial by you would be extremely helpful to the community as a whole
Title:
Post by: Cheetah on April 21, 2009, 01:29:43 am
I can't picture the idle stance right now, but I'm sure that is what I am thinking of. They always just present as shifty and restless like slithering while walking. I knew you would like the idea Smash.

Great ideas Smash. Your skills in spriting are very well respected here and we need someone with your experience to help the community move forward as a whole. Already you are teaching us simply by showing your process in your previews.
Title:
Post by: Oblivion on April 21, 2009, 02:10:42 am
Quote from: "Smash"On your other suggestion, I was thinking of making a spriting tutorial on how to make mugs from scratch, as well as a general spriting tut or something. Also, giving off clean bases and armsets for sprites could be a huge possibility, given the fact that I already have alot of them lying around.

do it! we could use a few tuts from the master!
Title:
Post by: jimmyjw88 on April 21, 2009, 02:38:20 am
Yea, Smash. Some tutorials from a true spriter would really help alot ^^
Title:
Post by: Smash on April 21, 2009, 07:36:55 pm
If I could only video record.



Current:

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-161.png)

Style clashing is inminent.
Title:
Post by: Cheetah on April 21, 2009, 08:52:32 pm
Yeah it is going to be tough finding a good fit. I would recommend having the Bangaa's head tilted down so you get more of the snout in the frame. I'm curious how the eye will turn out as well.
Title:
Post by: Vanya on April 21, 2009, 09:01:11 pm
Maybe the FFTA/A2 portraits would be a good reference?
Title:
Post by: Smash on April 21, 2009, 09:57:37 pm
Quote from: "Cheetah"Yeah it is going to be tough finding a good fit. I would recommend having the Bangaa's head tilted down so you get more of the snout in the frame. I'm curious how the eye will turn out as well.
No worries, I'll make multiple mugs of this bangaa, with diferent poses, in order to make it edit-friendly. The same, edited mug for different bangaas wouldn't look good, imo.


Started shading on the initial concept.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-162.png)

For some reason, this reminds me of mugs those of the likes of monsters.

Vanya: Im using FF12 as a ref.  :)
Title:
Post by: dwib on April 21, 2009, 10:00:30 pm
having the mug look more like a monsters is a good thing imo. it still gives it an FFT feel opposed to something unfamiliar
Title:
Post by: KazeKasano on April 21, 2009, 10:11:53 pm
I like how the mug looks so far! Mind if I use the existing diagonal still frame to try and start on Ba'Gamnan?
Title:
Post by: Smash on April 21, 2009, 10:49:46 pm
Quote from: "KazeKasano"I like how the mug looks so far! Mind if I use the existing diagonal still frame to try and start on Ba'Gamnan?
Nah, use the finished one:

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-163.png)

Final version, only 8 colors.

Start the flaw hunt now.
Title:
Post by: KazeKasano on April 21, 2009, 10:58:33 pm
Can't see any real flaws. I was actually referring to the sprite though, not the portrait.
Title:
Post by: SilvasRuin on April 21, 2009, 11:06:01 pm
It's a good thing there is no such as too much awesome or Smash would be in serious trouble.
Title:
Post by: Cheetah on April 21, 2009, 11:23:13 pm
Incredible. I can see absolutely nothing to be improved upon, I only look forward to more!
Title:
Post by: Vanya on April 22, 2009, 12:21:43 am
Amazing indeed! It fits the FFT style perfectly too!
Title:
Post by: dwib on April 22, 2009, 12:24:25 am
i am slightly bothered by the angle of its head. bangaas look like they have shitty posture so it's weird seeing it looking straight forward as it is in the portrait. but then again you said you were going to make multiple angles for easy editing, so don't sweat it. i am looking forward to the other angles
Title:
Post by: Archael on April 22, 2009, 01:13:44 am
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-163.png)

amazing

a FFT style bangaa if there ever was one!!
Title:
Post by: jimmyjw88 on April 22, 2009, 01:36:32 am
Yea. This is amazing
Looking forward for more ^^
Title:
Post by: Oblivion on April 22, 2009, 05:28:34 am
dude awesome!
bangaa = true dragoons!
Title:
Post by: SilvasRuin on April 22, 2009, 03:07:32 pm
Kain wasn't a true dragoon?

*Ducks out of the way before ehrgeiz20 is mauled beyond recognition by Kain fans.*
Title:
Post by: Oblivion on April 22, 2009, 03:44:56 pm
Quote from: "SilvasRuin"Kain wasn't a true dragoon?

*Ducks out of the way before ehrgeiz20 is mauled beyond recognition by Kain fans.*
i mean in the ivalice games. kain pwns the hell outta bangaa.
*tries to recover from fatal injuries*
need... ph-phoenix do-.....
*dies*
Title:
Post by: DarthPaul on April 22, 2009, 04:51:46 pm
*Stands over Ehrgeiz holding a phoenix down*

Is this what you need?

*Shoots in face*

No one messes with Kain!
Title:
Post by: MagiTek on April 22, 2009, 05:35:12 pm
I would say something simiar to DP's post, but he beat me to it. *sticks my rapier into Ehrgeiz's dead corpse.*
P.S. Ehrgeiz was an epic game, Sephy pwned!
Title:
Post by: Oblivion on April 22, 2009, 06:21:45 pm
ehrgeiz
hp: -10000
Title:
Post by: SentinalBlade on April 22, 2009, 06:30:09 pm
*casts Raise 2 on Ehgeiz so he can chastise him*

guys, lets keep spam out of serious topics, this doesnt need ot turn into the new projects forum, where an idea would be discussed, and then roleplaying about random things(and not even with the original Poster).

On that note Smash; the portrait looks great, a bit more snakey than i was expecting(i was expecting a more crocidle coloring(though still yellow))
Title:
Post by: DarthPaul on April 22, 2009, 06:41:15 pm
Sorry Sentinal I had to.

Though I did open a can of worms there.
Title:
Post by: Smash on April 22, 2009, 06:50:44 pm
Quote from: "SentinalBlade"*casts Raise 2 on Ehgeiz so he can chastise him*

guys, lets keep spam out of serious topics, this doesnt need ot turn into the new projects forum, where an idea would be discussed, and then roleplaying about random things(and not even with the original Poster).

On that note Smash; the portrait looks great, a bit more snakey than i was expecting(i was expecting a more crocidle coloring(though still yellow))
The concept lines did make it look like a croc, I was trying to avoid that look right from the start.
 
I pretty much think I suceeded on it.


//spam
ehrgeiz, that sounded like an insult to the great and almighty Dragoon Lord of pwnage win uberly known as Kain.

You must fucking die, then revived, then killed again, then to rinse and repeat.

//spam

Let's stop now lol.
Title:
Post by: Oblivion on April 22, 2009, 09:48:13 pm
sry smash and everyone else.
didnt
mean to insult kain

anyways do you plan on making all ivalician races?
Title:
Post by: SilvasRuin on April 22, 2009, 10:16:16 pm
Please, no.  Seeq need not apply.  I don't see how you would do the flying animation for any Gria that aren't set as monsters, though I may misunderstand how such animation works.  Nu Mou may or may not be popular, but I don't see their sprites getting very high in priority.  Rev have only had one truly major character so far, and so they likely haven't gotten all that popular.  Moogles, Bangaa, and Viera all seem popular, but splitting all the classes between three or four races... yikes.  It would take heavy application of male only and female only jobs to keep two races from overlapping too much.

Although... if someone ever manages to break through and add more jobs to the wheel, that could turn out very fun.  You'd inevitably wind up with jobs that a set of races wouldn't be able to share, however.  I see maybe Humans for physical and Moogles for mechanical and magic for "male," and Bangaa for physical and Viera for agile and magic jobs for "female."
Title:
Post by: DarthPaul on April 23, 2009, 01:30:05 am
I would actually like to see a Nu Mou sprite, prioritized right behind Viera of course.
Title:
Post by: dwib on April 23, 2009, 01:38:46 am
i like FFTA, but i think more classic ff sprites would be a lot neater. for example, a sahagin would be sick as hell
Title:
Post by: Vanya on April 23, 2009, 12:59:13 pm
I was thinking of making a Sahagin for my patch, but I ran out of sprites.
Title:
Post by: SilvasRuin on April 23, 2009, 02:09:17 pm
Which version?  I've seen them look like lizards, fish, and turtles, if I remember correctly.
Title:
Post by: Vanya on April 23, 2009, 03:06:26 pm
I'd do the fishy kind since a Sahagin is supposed to be a fish man.
Title:
Post by: Smash on April 23, 2009, 03:27:57 pm
Quote from: "Vanya"I'd do the fishy kind since a Sahagin is supposed to be a fish man.
The ship on the port map playable, with a bunch of those swarming in.

Ah, the awesomeness.



Still, it would be a good replacement for the squid enemy, at the least.
Title:
Post by: LastingDawn on April 23, 2009, 03:48:28 pm
Hmm? But aren't Mind Flayer's as classic as FF itself? It would be a travesty to remove those time honored... monsters.
Title:
Post by: Vanya on April 23, 2009, 04:12:00 pm
Sahagin and Mindflayers were both prominent in FF1, plus they are both ripped from D&D.
Title:
Post by: SilvasRuin on April 23, 2009, 04:18:38 pm
Eat the birds or pigs.  Does anyone really care about using them in a "non-classic" patch?

The game could use another "swimming" monster.  One isn't diverse at all.
Title:
Post by: Smash on April 23, 2009, 04:29:53 pm
Imo, fft needs flan, (human-like) skeleton, classic zombie, bats, wolves and tonberries.
Title:
Post by: SilvasRuin on April 23, 2009, 04:38:21 pm
Bats and wolves?  Coerls I see, but not wolves.  Skeletons and zombies are staple monsters in most RPGs, but I definitely agree with  Flan and Tonberries.  Hm... could turn the ghosts of FFT into the traditional zombies.
Title:
Post by: Vanya on April 23, 2009, 05:35:41 pm
There are bats and wolves in every FF except Tactics.
I'm planning on converting the Pigs into flans, and birds into the hawk-like cockatrices from the earlier games.
Human Skeletons are also a must.
Title:
Post by: Cheetah on April 23, 2009, 09:21:50 pm
I agree with Smash on new monsters. But cactuar is definitely also a must.
Title:
Post by: Kourama on April 23, 2009, 09:48:56 pm
These monsters would be some cool additions:

Cactuar

(http://img.photobucket.com/albums/v248/Kourama/BigCactuar.jpg)

Corse

(http://img.photobucket.com/albums/v248/Kourama/Corse.png)

Lamia

(http://img.photobucket.com/albums/v248/Kourama/Lamia.png)

Sahagin

(http://img.photobucket.com/albums/v248/Kourama/Sahagin.png)

Tonberry

(http://img.photobucket.com/albums/v248/Kourama/Tonberry.png)
Title:
Post by: Cheetah on April 23, 2009, 10:23:13 pm
Wow, that is easily the ugliest tonberry I have ever seen.
Title:
Post by: SentinalBlade on April 23, 2009, 10:28:33 pm
Yea....

and i thought the FFTA series was offending....
Title:
Post by: jimmyjw88 on April 23, 2009, 10:47:33 pm
Maybe making a skeleton warrior/soldier/knight? ^^
Title:
Post by: Smash on April 24, 2009, 03:42:11 am
Mayhaps.




Also, there's something that's been bothering me for a while that I want to say.

Ever since my lodging here in FFH hotel, I have been spriting only on fft style alone. That style in particular, for being simple, boring to make, as well as extremely time consuming, has been progresively decaying my spriting skills. I realized that after going back to the TSR community today, and pixeljoint.
This doesn't mean im gonna stop all this, fuck no. Instead, I will just be doing some 'excercise' to try get back in 'shape'. As for my fft proyects, it will only be a small delay, so no need to worry.

I could continue my GM Mario game proyect, or another one I had about converting Earthbound enemies into FF6 style. (did like 7)

For now, im starting with a regular FFT dragon.
(Keeping it FFT related in order to post progress)

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-168.png)

Dammit, it feels so fucking good to start doodling freely once again lol.
Title:
Post by: jimmyjw88 on April 24, 2009, 05:13:26 am
Are you trying to make dragon standing with two legs and have two hands (I think) instead of standing with four legs like current FFT dragons?
Title:
Post by: Vanya on April 24, 2009, 07:41:46 am
Cool. I look forward to seeing how that turns out.

BTW, nice to see another GM programmer! ^_^
Title:
Post by: Cheetah on April 24, 2009, 12:22:50 pm
I never did really like the original dragon in FFT. Seems like a smart plan Smash. You need to do what makes things interesting so that you are still having fun and not just quitting.
Title:
Post by: Smash on April 28, 2009, 09:36:54 pm
Indeed Vanya, yet I consider myself a GM beginner though.. Only excelling in graphics. :p
(http://i97.photobucket.com/albums/l208/xavier2000/Running_x2.gif)

For my first and only GM proyect, it's a Mario fangame of sorts.. Started on it with the platformer tut, and now a year later, it feels exactly like NSMB but with more features, the engine being developed by me from the start after months of trial and error.


Anyway

Bangaa progress report:

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-170.png)

This back pose turned to be also very convenient, because I didn't have to move the arms too much from their original height for humans. This will make spriting them much easier.

Right now im halfway through the back walking animation.


The critique can now begin. *Hides*
Title:
Post by: jimmyjw88 on April 28, 2009, 10:16:17 pm
Great work on bangaa, Smash.
And the mario looks funny and cute.
Lol.
Nice one
Title:
Post by: Cheetah on April 28, 2009, 10:22:20 pm
Looks awesome, bottom line. If you could somehow incorporate rippling back muscles into his walk animation that could look interesting, but I'm not sure it would be worth it.

It's cool to hear about your mario project as well.
Title:
Post by: Smash on April 29, 2009, 02:29:25 am
Ok thnx.
Last thing I did was program the ground pound move; works unexpectedly awesome, but it needs the sprites.

I haven't yet published or talked about my fangame on the internet, but I was going to at MFGG; then lazyness struck.

Anyway, a bit more of bangaa.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld2-33.png)
Back is still wip.
Title:
Post by: Cheetah on April 29, 2009, 09:41:13 pm
This sprite is going to be so utterly super cool. I never thought such a project would have ever even be possible.
Title:
Post by: Smash on April 30, 2009, 05:23:05 am
Quote from: "Cheetah"This sprite is going to be so utterly super cool. I never thought such a project would have ever even be possible.
WELCOME TO FFH WHERE ALL OF YOUR DREAMS COME TRUE




Hehe, lol.
I've got some news, I have finally finished both walking animations.

Spent a good time polishing the sprite all around, especially on the arms..

Those fucking arms...   ._.



Just thinking about the lower arm maze makes me tremble in fear. Extra tedious, and time consuming.
Anyways, here's the sheet. I haven't tested much, so if you want to help out, I'd appreciate it. Only has both walking animations on it.
Title:
Post by: jimmyjw88 on April 30, 2009, 12:41:37 pm
That's cool Smash ^^
Great job
Title:
Post by: Oblivion on April 30, 2009, 03:41:05 pm
i cannot wait til this is done!!
Title:
Post by: Smash on May 07, 2009, 09:47:02 pm
Yawn.. Notice.

Spent this whole week studying nonstop for a really BIG (GED/College board sized) motherfucking test I got tommorow. I did pixel a bit during the week, but only small amounts were headed to the bangaa. Right now the sheet's like 20% bigger than the last update, but im saving it all for the next update to be a giant one, or hopefully, the completed sheet.

Life got really fucked up from now on, gottsa study like hell now. I'll keep coming here of course, yet limited in time.
Title:
Post by: Zozma on May 15, 2009, 07:01:00 pm
btw smash, could you possably create dead frames for your cavalier and zain sprites that are default fft style? its a neat idea the kneeling thing but it doesn't quite match..
Title:
Post by: Smash on May 15, 2009, 07:06:56 pm
I was about to.

Right now Im busy with the bangaa, but those could be made quickly.
Title:
Post by: Jumza on May 15, 2009, 07:33:57 pm
May I suggest something? JK lol
Title:
Post by: Smash on May 16, 2009, 12:15:12 am
How dare your inexperienced hands fuck up my masterful work.


Out with you, troll. Out, I say.

Either way, the edits start once I finish, which I have yet to accomplish.
Title:
Post by: Smash on May 16, 2009, 06:44:45 am
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-174.png)


Making a real mug (not FFT related)

Well, felt like posting this thing I did recently, for some practice on mug making. Now maybe I could shade it.. Hopefully then I will stop making all this shit and finally get to finish the bangaa, which is turning out to be great.
Title:
Post by: Oblivion on May 16, 2009, 03:24:07 pm
Quote from: "Smash"(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-174.png)


Making a real mug (not FFT related)

Well, felt like posting this thing I did recently, for some practice on mug making. Now maybe I could shade it.. Hopefully then I will stop making all this shit and finally get to finish the bangaa, which is turning out to be great.

this is really good smash. it makes me want to start drawing again.
Title:
Post by: jimmyjw88 on May 16, 2009, 11:21:43 pm
Amazing.....Just amazing....
Especially the details of the hair.
Awesome
Title:
Post by: Zozma on May 22, 2009, 02:18:06 am
smash, that white mage, even tho its a viera and i prefer humans (bleh humes?) are you planning on finishing it? or even that lin sprite (i dont even know how lin is)

(dropping above statements...)
are you interested in helping create starter sprites? what i mean is... making first 5 frames of a sprite (considering that most of us, even myself, dont have time to totally make new arms) even if all you did was make some new heads, or revamped portraits of submitted sprites... that would help us alot. i for one, suck at making shoulders lol.... but would love to see a new jenna, miang and tamera portrait.. haha.....

just a thought anyway. i know you have plenty more to do but you, more than anyone could make what we already have more "professional" .
Title:
Post by: Smash on May 23, 2009, 08:55:11 am
Quote from: "Zozma"smash, that white mage, even tho its a viera and i prefer humans (bleh humes?) are you planning on finishing it? or even that lin sprite (i dont even know how lin is)

About finishing the above mentioned sprites, nope. I already have enough hassle going on with the bangaa and stuff.
You can take them if you want, though.

Quote(dropping above statements...)
are you interested in helping create starter sprites? what i mean is... making first 5 frames of a sprite (considering that most of us, even myself, dont have time to totally make new arms) even if all you did was make some new heads, or revamped portraits of submitted sprites... that would help us alot. i for one, suck at making shoulders lol.... but would love to see a new jenna, miang and tamera portrait.. haha.....

just a thought anyway. i know you have plenty more to do but you, more than anyone could make what we already have more "professional" .

Im making such sprites as of now, actually. Different heads, arms and bases for public use.


Now for the announcement; perhaps you guys have noted my absence during this week. This was because I had to go out to study for some more BIG tests im having these days. There's no internet where I am right now; I managed to post this by going outside and lifting my laptop like a retard up high on the ceiling, to get the nearest neighbor's internet signal. If all goes well, I should return by wednesday with fresh, new sprites made during these times of boredom.

Shit, it's starting to rain. Im out.
Title:
Post by: Cheetah on May 23, 2009, 11:40:18 am
Haha all excellent news Smash. I am very much looking forward to it.
Title:
Post by: DarthPaul on May 23, 2009, 12:53:36 pm
When was .bmp disabled?
Title:
Post by: Vanya on May 25, 2009, 09:06:19 am
About a week ago, I think.
Title:
Post by: GeneralStrife on May 25, 2009, 11:08:57 pm
Why was it disabled?
Title:
Post by: Smash on May 26, 2009, 12:55:50 am
Go ask Zodiac



Dunno why he did it; I actually found BMP's more convenient than SPR's, due to the ease of editing and viewing them automatically on paint.
Title:
Post by: Vanya on May 26, 2009, 01:52:30 am
Paint should be able to handle PNG's with no problems.
Title:
Post by: Smash on May 26, 2009, 10:50:14 pm
Quote from: "Vanya"Paint should be able to handle PNG's with no problems.
The irony.
Title:
Post by: Smash on June 02, 2009, 02:53:46 am
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-180.png)
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-182.png)


All this shit that has kept me from doing FFT stuff. Serves as good practice though.. Especially that for most of these, I've been applying color limits and recycling colors, spriting knowledge that I did not know before coming here and trying FFT style.

Well, I keep improving.
Title:
Post by: Cheetah on June 02, 2009, 03:01:38 am
Wow I have to say I'm really impressed by all of it, except the dragon. Though how that actually turns out will likely be way different then what you have done so far. The coloring on that female bug is really impressive, I hope you show the final product here. The Bangaa continues to be astonishing. Any chance of an animated preview of that mario?
Title:
Post by: Smash on June 02, 2009, 03:18:51 am
Well, Im preparing the game demo for the Mario stuff.. That's just a few of the poses it has.

And about the dragon.. I dunno if I'll finish it. It was the product of a temporary urge to sprite something big.. And I hadn't even yet started on it.

Yet, gonna focus the most time on the bangaa, and finish it once and for all, before I get lazy of it.
Title:
Post by: jimmyjw88 on June 02, 2009, 04:06:12 am
OMG...These are AWESOME!!!
I really wish I have a few % of your skills. Even 5 or 10% would be enough cause with these %, it will DEFINITELY make Llednar mug look so much better than what I have right now. And THAT, would DEFINITELY enable me to finish Llednar's mug.
But I guess I'm too suck at it. Haha.
Anyway, the dragon is really looking great. And Bangaa is definitely impressive and it'll definitely be an awesome sprite when it's finish.
And THAT FEMALE!!!!! OMG....THIS IS FREAKING AWESOME!!!!!
Title:
Post by: Vanya on June 02, 2009, 06:26:47 am
Very nice stuff. ^_^
I've the urge to do some mario stuff lately.
This might be what pushes me to do it.
Title:
Post by: Xifanie on June 02, 2009, 12:13:05 pm
crap, definitely impressive.

I really need to rework my spriting method, because tis is definitely at least 4 times better than what I can currently do.
Title:
Post by: Oblivion on June 03, 2009, 06:26:53 am
This is really good Smash!
Title:
Post by: Smash on June 10, 2009, 09:33:44 pm
Update.. Been busy as shit.. Studying.


I've been absent this whole week.. Yet hopefully, this will all be over by this sunday, in which I will finally finish all these exams..
So far I can only offer quick previews of stuff i've been doing.

(http://i97.photobucket.com/albums/l208/xavier2000/Gold1.gif)

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-186.png)

I'll bring more by then. Right now, I g2g.
Title:
Post by: Cheetah on June 10, 2009, 09:54:09 pm
Hmm I'm not sure about the bangaa armor. It looks to much like the bangaa just tried squizzing into a human squire outfit, the helmet is particularly off putting. I would recommend taking more inspiration from FFXII for design ideas for the bangaa, there was more personality and individuality in their designs in that game.

I'm not sure about the other sprite, is it supposed to be one of the pokemon guys? Decently animated, maybe do something with the bangs in the walking animation. Good to have you back Smash, though I have been gone too haha.
Title:
Post by: DarthPaul on June 10, 2009, 10:56:55 pm
Nice sprite for Gold. What is it for? Personal project or reference for an FFT sprite? Either way keep up the good work.
Title:
Post by: Celdia on June 15, 2009, 04:24:40 pm
The 'Gold' sprite makes me think of Ryoga from Ranma 1/2. Now I'm wondering if that's who its supposed to be or not.
Title:
Post by: dwib on June 15, 2009, 10:36:36 pm
i personally like the warrior bangaa but i think the skin needs some shading right next to the helmet. maybe just even one pixel on the left darkened because it looks like a sudden transition. try it and see if it's any better?
Title:
Post by: Cheetah on June 18, 2009, 01:35:41 am
I was looking at some FFXII pics of Bangaas and was noticing that if they had head armor they generally started further back on their head.

Oh and I was looking back at old stuff you had done Smash and took another look at that dancer and female thief improvements you did. In retrospect they look really good and I like them. I'm not sure I said that at the time.
Title:
Post by: Asmo X on June 18, 2009, 01:51:16 am
I think that Bangaa armour looks pretty good to be honest.
Title:
Post by: jimmyjw88 on June 18, 2009, 01:51:59 am
Yea, I think so too.
Title:
Post by: Vanya on June 18, 2009, 11:22:41 am
Your Bangaa Warrior is freakin' awesome.
I can't say that there's anything I'd change.
I actually like that the helmet thing covers more of his head.
Title:
Post by: Smash on June 18, 2009, 09:25:32 pm
I based it off the FFTA warrior artwork, to be honest.

Though, it did come out slimmer a bit
Title:
Post by: CidIII on August 05, 2009, 03:47:20 pm
Is Smash still around?
Title:
Post by: Luiakyn on August 22, 2009, 07:05:44 pm
I'm sure I don't need to say this, but your sprites/portraits are amazing :O
Title:
Post by: Smash on August 22, 2009, 10:00:25 pm
Quote from: "UselessBoy"i like the banga idea
he can be like a monk a very powerfull monk =) yeah the size is a problem with him and the problem is that you only can insert him in a monster sprite but still can be great like worker 6
No.

I made him fit the regular sizes, it's just a few pixels taller.

About me, I've been dead these days, because of college mostly. I have no time in my hands right now like I did early over the summer.
Title:
Post by: Seushiro on August 22, 2009, 11:03:18 pm
Greatest FF7 sprites of Aerith and Sephiroth (page 15) the way you use less color but make things so awesome. . .  *bows down*

wish they were released. . .

edit
*cnt believe how simple you make it but fully detailed. . .*
Title:
Post by: SilvasRuin on August 23, 2009, 12:41:15 am
That sucks.  Hope things calm down and get easier for you soon, Smash.
Title:
Post by: Luminar on September 22, 2009, 11:12:52 pm
u like bangaa's me like bangaa's, nice job btw, since u like things different from humans, u should try making a Bo Sprite, from the breath of fire series, here's a pic.
(http://breathoffire.neoseeker.com/w/i/breathoffire/4/47/BoBoF1.jpg)
Title:
Post by: Luminar on September 22, 2009, 11:23:28 pm
Scias
(http://rpgdreamer.com/pics/bof4/scias.jpg)
Gobi
(http://breathoffire.neoseeker.com/w/i/breathoffire/thumb/9/96/Gobi.jpg/200px-Gobi.jpg)
just more ideas...
Title:
Post by: SilvasRuin on September 22, 2009, 11:40:27 pm
Bangaa are a large part of the Ivalice games.  These are not.  The guy is busy with other things, and he has unfinished projects I'm sure he'll want to finish when he does get time again.  I doubt your suggestions to him are going to be considered for quite some time.
Title:
Post by: Luminar on September 23, 2009, 12:20:05 am
Quote from: "SilvasRuin"Bangaa are a large part of the Ivalice games.  These are not.  The guy is busy with other things, and he has unfinished projects I'm sure he'll want to finish when he does get time again.  I doubt your suggestions to him are going to be considered for quite some time.


yah, this just popped up in my head, just leaving ideas for future references for anyone, i know he's busy working on bangaa's and other sprites, that's why i posted the pics, since he likes using things different from humans i just thought i should bring something up since i never seen any unique sprites like his yet.
Title:
Post by: Jumza on September 23, 2009, 04:10:38 pm
if samsh does do more i urge him to do all the races: viera, Moogle, and nu mou going along with humans (duh) and bangas with some clever editing you could make a small job tree for all races!
Title:
Post by: Zozma on September 23, 2009, 04:23:06 pm
only sqeenix ivalice games....

things are just not the same.... sigh moogles look like bunnies now instead of winged cats
Title:
Post by: Smash on December 09, 2009, 04:06:45 am
*Bump*


Here we go again

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-971.png)

From the first 3 shown, 2 are custom chars. The thing below, well.. I couldn't resist the urge to have that one on my team.

Also: Recolors will be for normal wyvern, knight and queen.


It seemed strange that I hadn't made a real monster sprite before. (Cept Bowser, but that one was me fooling around)



On a side note, I made a sheet of the dancer mods I did, to be used as a female base.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-2291.png)
Title:
Post by: jimmyjw88 on December 09, 2009, 04:18:12 am
Oh my god....Those are amazing!!! Awesome, as usual ^^
One little thing, for the first character, is that a bandana or head skarf or bold head? Very nice though. I love all three designs. They look like from desert, like Minwu. And I definitely looking forward to that Dragon/Wyvern.
Title:
Post by: Twinees on December 09, 2009, 04:29:02 am
Looks great Smash. Really like the 3rd one, and from assumption im guessing that goes with the portrait you are using atm. I also like the look of the wyvern, I'd change it any day for one of the other monsters. Looking forward to see more progress.
Ps. Finish the bangaa XD
Title:
Post by: Smash on December 09, 2009, 04:37:15 am
Quote from: "Smash"
Quote from: "jimmyjw88"Oh my St. Ajora....Those are amazing!!! Awesome, as usual ^^
One little thing, for the first character, is that a bandana or head skarf or bold head? Very nice though. I love all three designs. They look like from desert, like Minwu. And I definitely looking forward to that Dragon/Wyvern.

http://psx.ign.com/dor/objects/12288/va ... stern.html (http://psx.ign.com/dor/objects/12288/vagrant-story/images/guildenstern.html)

Im going for the Wyvern portrait now.

EDIT: twinees, it's exactly half complete, but I started to work back on it again now. Slow, but surely this time.

EDIT2: Crap. Wrong button.
Title:
Post by: jimmyjw88 on December 09, 2009, 04:37:33 am
Sorry Smash, but under which game?
I have a feeling that it'll definitely look amazing.
Title:
Post by: Twinees on December 09, 2009, 04:41:57 am
Quote from: "Smash"twinees, it's exactly half complete, but I started to work back on it again now. Slow, but surely this time.

Awesome. You might want to update your link, creative uncut sucks as a website... i tried linking it before and it didnt go down well haha.

And Jimmy, i think its someone from Vagrant Story.
Title:
Post by: jimmyjw88 on December 09, 2009, 05:13:11 am
Ah, so its hair but new style of hair ^^
Title:
Post by: Smash on December 09, 2009, 07:45:35 am
Finally.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-2134.png)

This took a (fucking long) while.. C&C?
Title:
Post by: mav on December 09, 2009, 08:11:31 am
Jesus, that's a gorgeous sprite. I don't really see any problems, perhaps the left wing looks too connected to the body? I dunno. Honestly, this is a really hard sprite to criticize, since it's so custom. Is this monster going to fly like the Black Chocobo and the Tiamat (among others), or will it walk like the standard Dragons and the rest of 'em?

Very nice work, Smash. Your human sprites on the previous page are great too. Make sure to submit that Dancer.
Title:
Post by: Sephirot24 on December 09, 2009, 11:11:26 am
Woah, that looks stunning Smash!!!
I'm curious as to what would his walking animation be :)
Title:
Post by: Xifanie on December 09, 2009, 11:37:03 am
Smash,

teach me how to sprite.

Oh wait, I can use those... Hmmm... Hey I thought about making some javascript shit or something that would allow viewing the next/previous step of your spriting method. Well you know, at the same location so we could easily and quickly notice the differences. I thought about making a GIF at first but the fixed delay is bad.
Title:
Post by: Cheetah on December 09, 2009, 11:49:20 am
Is the Wyvern design from Vagrant Story? It certainly looks like it, and that would be a very good source for inspiration. It looks great regardless. I am so looking forward to the bangaa being done as well. My only criticism is that the sprite who matches your signature, the front of the hair looks a bit funny. I can tell that you are trying to get it to look like it is swooped back because of the portrait, but it needs a bit more details or another shade somewhere in there. Otherwise all those sprite designs look great and I reall like their hair and cloths.
Title:
Post by: jimmyjw88 on December 09, 2009, 12:03:20 pm
Whoa...That Wyvern is amazing!!! Though will it fit? Because Dragon is quite big already if you look at the sheet.
Overall, great job. Definitely looking forward to these.
Title:
Post by: Jon on December 09, 2009, 12:48:40 pm
Wow, its a shame that I never saw this stuff before, because you are a really good spriter. Really! Smash, do you use Photoshop? I am also a spriter (not really on your level though, but I am getting there) and I was wondering what program you use to do all these with. Nice job on the wyvern and bangaa, and the humans of course too! Also, I always felt that FFT was sorta missing some of the best bosses that you see in almost every one of the older FF games, namely the Lich, Marilith, the Kraken and Tiamat (though technically Tiamat is in the game as a powerful Wyvern and Lich is a summon) and also Omega and Shinryu. I think I will make sprites of those. Once I do, could you judge them for me? Awesome work and keep it up :)
Title:
Post by: jimmyjw88 on December 09, 2009, 01:03:04 pm
Well, Smash is the best spriter here ^^ The King.
I'll help Smash answer; MS Paint OWNED!!!! Haha.
He use Ms paint. For palettes swapping, use GraphicGale or Gimp but majorities are using GraphicGale. I think there's a tutorial for GraphicGale somewhere. Try look around.
Title:
Post by: Jon on December 09, 2009, 01:37:51 pm
I wonder if though Photoshop is good to use too...anyway, before I discovered FFHacktics, I used to make screen shots with espsxe emu of maps and sorta rip them very slowly and then reconstruct them in Photoshop. For example, I would take 5 shots of Mandalia Plains, 1 for each corner and one more screen shot when all the units move to different places, just so I could edit it quicker in Photoshop. Do this 8 times (rotate x4 and also the zoom out x4) and then you have a map. This is unbelievably easy to do and I was wondering if I could post maps somewhere on this site? Also, is it possible yet with the tools that are currently available to import custom maps into the game? So far I havent seen any maps on here...and doing unit icons is still pretty tough for me...
Title:
Post by: SilvasRuin on December 09, 2009, 01:42:46 pm
Fantastic.  I've been hoping someone would make a flying dragon.  I was planning to eventually take a crack at removing the side heads from the hydras, but this is even better.  I'll have to see it in action before I can determine if the serpentine neck is easy to pick out from the rest of it or not, but it looks like you've got it nailed in that frame.

I look forward to seeing its breath/bite frames.


Jon, I forget where it is, but there is a program that lets you view the maps from every angle, even directly overhead (which the game doesn't actually support...).  There's notes there about editing the maps too, but I don't recall any of it.  It was beyond me.
Title:
Post by: Jon on December 09, 2009, 01:47:19 pm
Thanks for the info Silvas! Oh man, if anyone has this program or knows where to get it, please inform me! Making custom maps is what I do best hahaha!
Title:
Post by: Xifanie on December 09, 2009, 01:58:12 pm
Quote from: "jimmyjw88"For palettes swapping, use GraphicGale or Gimp but majorities are using GraphicGale. I think there's a tutorial for GraphicGale somewhere. Try look around.

I already made a program called the palette editor:
http://www.ffhacktics.com/forum/viewtopic.php?t=3901 (http://www.ffhacktics.com/forum/viewtopic.php?t=3901)

I doubt Gimp/GraphicsGale comes close to the palette editing ability of my program.
Title:
Post by: Kagebunji on December 09, 2009, 03:33:50 pm
All those concepts are simply amazing.
Title:
Post by: Smash on December 09, 2009, 03:42:30 pm
Im planning to replace hydras, for them wyverns to fly.
Indeed from VS, LD.


Zodiac, when making animations or comparing frames, I just put one over another in paint (opaque mode), and then go undo/redo to see the changes. A program seems too much work for things like this.
I've also tried Gifs before.
(http://i97.photobucket.com/albums/l208/xavier2000/MakingMario.gif)


And Jon:
http://www.ffhacktics.com/maps.php (http://www.ffhacktics.com/maps.php)

Also, real men use paint for pixeling. Special effects? Layers? Gradients? Pffft, they won't save you. :P
Brush toolx1 ftw.
Title:
Post by: Aquablack on December 09, 2009, 03:59:43 pm
That wyvern looks fantastic, your spriting skills amaze me, Smash.

I can do little more than franken-spriting.
Title:
Post by: Cheetah on December 09, 2009, 04:38:05 pm
I think more specifically this is what you are looking for Jon:
http://www.ffhacktics.com/forum/viewtopic.php?t=20 (http://www.ffhacktics.com/forum/viewtopic.php?t=20)
Gomtuu is freaking awesome and his map viewer is amazing. I have been waiting for a bit more editing power, a lot is possible right now but it is very difficult and time consuming. Also check out the wiki for Gomtuu's detailed breakdown of everything.

Oh and I'm not LD, Smash ;) Great to see a quality VS reference though. Oh and on your more armored sprite, I think he needs a bit of neck or division between the chest armor and his face. I dig his hair though.
Title:
Post by: Kokojo on December 09, 2009, 06:13:41 pm
http://www.ffhacktics.com/forum/viewtop ... 9&start=40 (http://www.ffhacktics.com/forum/viewtopic.php?t=2479&start=40)

Well withouth offense, he might look for the editor too, Cheetah ! Althought I STILL can't get it running.
Title:
Post by: LastingDawn on December 09, 2009, 10:18:47 pm
Vagrant Story! I am glad to see that you represented the Wyverns in such a way, incredible work, Smash! Great to have you back!
Title:
Post by: Vanya on December 09, 2009, 10:20:11 pm
Indeed, It looks pretty damn good!
Title:
Post by: Smash on December 09, 2009, 10:38:02 pm
Quote from: "Cheetah"Oh and I'm not LD, Smash ;) Great to see a quality VS reference though. Oh and on your more armored sprite, I think he needs a bit of neck or division between the chest armor and his face. I dig his hair though.
Wait.. Wtflol.

I could've sworn it was LD back in the morning.


Thanks for all the feedback guys.
Title:
Post by: jimmyjw88 on December 09, 2009, 11:32:57 pm
Ah...Thanks, Zodiac. I'll be sure to get that program.
Title:
Post by: Jon on December 10, 2009, 07:45:13 am
@Smash - Wow! Thank you, this will save me tons of time manually ripping the maps! Also, only 1 Brush tool! Haha! For real man, you awesome! (No Photoshop ever though??)

@Cheetah - Thanks! This program looks like exactly what I will be needing! I am making an arena map with a friend and then hopefully when all goes well, a PvP arena online game of FFT. Most likely going to be a flat map to begin with though...meaning no terrain tactics...*sigh*

@Zodiac - Amazing! Nice editing program!
Title:
Post by: jimmyjw88 on December 10, 2009, 10:03:34 am
Smash, if possible, can you try on this http://www.ffhacktics.com/forum/viewtopic.php?t=3763 (http://www.ffhacktics.com/forum/viewtopic.php?t=3763) once you're free? I really love to see this sprite complete and in-action but unfortunately it stop. So, I was hoping that maybe you could try it as you're the best in here, excluding her ^^
Title:
Post by: Kagebunji on December 11, 2009, 11:34:38 am
Bomb Lord is great, but Smash's dragon beat it up, so finisj this dragon of yours first, please!
Title:
Post by: mav on December 11, 2009, 11:41:42 am
Does Curu not post anymore? She may be able to finish it up for you...

And yeah, this wyvern/dragon definitely deserves to be done first. It's fucking epic.
Title:
Post by: Kagebunji on December 11, 2009, 11:57:15 am
Curu dissapeard again...

I just hope Smash won't go :D
Title:
Post by: Smash on December 19, 2009, 02:39:54 am
Bump. Need pallete advice.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-1566.png)

Left or right?


Btw, im basing the portrait off the original VS in-game wyvern, instead of the one I sketched. (Which was based off the VS one too)
http://i97.photobucket.com/albums/l208/ ... d-1830.png (http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-1830.png)



Take that, japanese.



Quote from: "jimmyjw88"Smash, if possible, can you try on this http://www.ffhacktics.com/forum/viewtopic.php?t=3763 (http://www.ffhacktics.com/forum/viewtopic.php?t=3763) once you're free? I really love to see this sprite complete and in-action but unfortunately it stop. So, I was hoping that maybe you could try it as you're the best in here, excluding her ^^

Id have to ask permission, as having others edit your WIP sprites without consent can sometimes be bothersome.
Title:
Post by: Twinees on December 19, 2009, 02:43:20 am
Looks great :shock:!!!! Love your work, the portrait works really well with the sprite. Keep up the great work =D
Title:
Post by: SilvasRuin on December 19, 2009, 02:58:56 am
The right one is definitely better for that sprite palette, though I could see the left one used for a red wyvern palette for another tier.
Title:
Post by: MiKeMiTchi on December 19, 2009, 04:45:14 am
I'll go for the left one. :)
Looks great btw.
Title:
Post by: jimmyjw88 on December 19, 2009, 04:48:39 am
Oh my gosh, that's amazing!!! Brilliant!! The portraits and that sketch!!
Palette wise, I'd say right. Though, I agree with Silvas, the left one could use for other alternate palettes.
Title:
Post by: Kagebunji on December 19, 2009, 06:13:05 am
Right fits more, but left could be used for other pal as some said before. Those portraits are great!
Title:
Post by: mav on December 19, 2009, 10:33:18 am
Quote from: "SilvasRuin"The right one is definitely better for that sprite palette, though I could see the left one used for a red wyvern palette for another tier.
This.

The portrait looks great, though a little less fierce then I'd have imagined.
Title:
Post by: Kaijyuu on December 19, 2009, 11:42:22 am
I personally like the red shade.


Also, Smash is back? Frickin' awesome. Though I'm apparently very late to the welcome back party.
Title:
Post by: Cheetah on December 19, 2009, 02:24:05 pm
Definitely the palette on the right. Any chance of moving the framing down a bit to show some mouth and perhaps some menacing teeth?
Title:
Post by: dwib on December 19, 2009, 09:16:25 pm
Stick with the green palette for the portrait, since that matches what you're currently using for the sprite.
The red would make a good alternate palette
Title:
Post by: mav on December 19, 2009, 09:25:15 pm
I agree with Cheetah about "moving" the portrait a bit to include more of the face, but if that's undoable, no big.
Title: Re: Smash's Sprite thread *Made my first monster*
Post by: Smash on January 03, 2010, 11:33:47 am
Well, here they are, at Bloodthirster0's request:

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-1794.png)


I should have made these a long while ago.
Title: Re: Smash's Sprite thread *Come and get your dead cavaliers*
Post by: mav on January 03, 2010, 02:27:50 pm
Aye, people have wanted 'em for quite some time now. Great work and many thanks.
Title: Re: Smash's Sprite thread *Come and get your dead cavaliers*
Post by: Kagebunji on January 03, 2010, 03:53:48 pm
Finally, it looked quite strange when he kneeled, but I liked it, good that I have old version saved ^^
Title: Re: Smash's Sprite thread *Come and get your dead cavaliers*
Post by: jimmyjw88 on January 03, 2010, 08:24:47 pm
Great ^^
Title: Re: Smash's Sprite thread *Come and get your dead cavaliers*
Post by: Jon on January 04, 2010, 04:11:24 pm
Hi, I am a cavalier! *Gunshot* Bleh argahhh *dies*....
nice work!

Smash, I don't want to, but might I ask for your great assistance with the almost complete Cannoneer? If you don't have time/don't feel like it, I totally understand. Thank you again for the uber excellent portrait :)
Title: Re: Smash's Sprite thread *Come and get your dead cavaliers*
Post by: Atma on May 10, 2010, 02:07:16 am
jeez, can't believe i haven't seen this thread, yet!  as much as i don't really like the Bangaas from FFTA, it's conversion to FFT style really works.  i really like Vieras and even considered making one myself... but non-humans/demi-humans don't quite fit the old FFT, however... using them as a rare or special character would make sense. (Umaro + Mog come to mind).
anyways, love your sprites!
Title: Re: Smash's Sprite thread *Come and get your dead cavaliers*
Post by: Kagebunji on May 10, 2010, 10:53:05 am
Umaro, hmmm that would be fun to make, heh. If you want moogle sprite, tell. I can send you, since I had it done.
Title: Re: Smash's Sprite thread *Come and get your dead cavaliers*
Post by: Atma on May 10, 2010, 02:32:50 pm
i actually had an idea for a moogle.  i wanted to be able to change jobs, but i wanted it to be small.  i thought of maybe making it fly so i can keep the arms aligned, but then i just thought to branch off the job tree and give the moogle like 3 jobs only, don't let them equip weapons, (or only 1 type per job and add it in the sprite sheet).  i doubt i'll actually make it.
Title: Re: Smash's Sprite thread *Come and get your dead cavaliers*
Post by: Kagebunji on May 10, 2010, 02:34:12 pm
I thought of it too, this could be really cool. But damn, that would be hard.
Title: Re: Smash's Sprite thread *Come and get your dead cavaliers*
Post by: Zozma on May 15, 2010, 05:58:02 pm
hey smash, would you be able to make portraits for the frog and crystal sprites?

im sure ppl would have use for them... I myself do as i planned on making a "elemental crystal" enemy set lol
Title: Re: Smash's Sprite thread *Come and get your dead cavaliers*
Post by: LastingDawn on May 16, 2010, 04:51:23 pm
There's a Crystal sprite? Did I miss that somewhere? Or are you referring to the "Crystallized" party members?
Title: Re: Smash's Sprite thread *Come and get your dead cavaliers*
Post by: Zozma on May 16, 2010, 05:23:32 pm
no, but i think im gonna make one using the crystalized unit sprite parts, using the walking frames for the "spin" animation, and also giving it attacked/injured/dead frames so it can be used as a magic casting only job
Title: Re: Smash's Sprite thread
Post by: Smash on June 04, 2010, 10:06:50 pm
My old laptop's hard drive literally fried somewhere around the time I got absent, but Im on my shiny new laptop now.

Greetings.


It'll take a while for me to catch up now
Title: Re: Smash's Sprite thread
Post by: Cheetah on June 04, 2010, 10:35:54 pm
Yay! Welcome back dude, you have been missed. There are some cool projects going on that you would likely be interested in.
Title: Re: Smash's Sprite thread
Post by: mav on June 04, 2010, 10:40:16 pm
Welcome back, man. I hope nothing too valuable was lost.
Title: Re: Smash's Sprite thread
Post by: Cheetah on June 04, 2010, 11:25:51 pm
yah sorry to hear about your laptop, that always sucks.
Title: Re: Smash's Sprite thread
Post by: Smash on June 04, 2010, 11:29:41 pm
I got several backup copies of everything I did to date, luckily. Im now taking a monthly break from college.


The only thing lost was Ms Paint(XP). I tried to get it running on 7 again, but gave up after a while. Im now forcibly trying to get used to Graphics Gale; quite better in a few aspects, but just too horrid for others.. (I hate layers, hard to organize stuff in a huge file like in paint, can't paste, changing background color a bitch, ect.)

Still, not too bad. My Eddie avi is the first pixel I've done in months, and a first in GG.
Title: Re: Smash's Sprite thread
Post by: jimmyjw88 on June 05, 2010, 12:58:30 am
Welcome back and sorry to hear that. Great avatar. And yeah, several cool projects that you might interested in.
Title: Re: Smash's Sprite thread
Post by: LastingDawn on June 06, 2010, 02:12:39 pm
Quote from: "Smash"I got several backup copies of everything I did to date, luckily. Im now taking a monthly break from college.


The only thing lost was Ms Paint(XP). I tried to get it running on 7 again, but gave up after a while. Im now forcibly trying to get used to Graphics Gale; quite better in a few aspects, but just too horrid for others.. (I hate layers, hard to organize stuff in a huge file like in paint, can't paste, changing background color a bitch, ect.)

Still, not too bad. My Eddie avi is the first pixel I've done in months, and a first in GG.

Ah, Smash, great to see you returning to us!
Title: Re: Smash's Sprite thread
Post by: Smash on June 23, 2010, 06:33:48 am
To sharpen the skill a bit, I took an old pixel I had lying around on my hard drive and revamped on it.

For those who remember, this was me just three months ago, dabbling with facial anatomy

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-251.png)


And now me again, with just a few studies under my belt (Both in paper and pixel; I find pixels more rewarding though, for their difficulty factor. Studies can be as simple as drawing something from a ref on any medium)

(http://i49.tinypic.com/zlu1c9.jpg)

This was also a study too, figuring out how to handle things with such exotic palletes makes perfect practice. Yeah, that purple was especially bothersome.
(Thank EvilEye from Pixelation for the 11 color pallete.)


Ain't this thing called practice amazing?  Why, have some, it will do you good!
Title: Re: Smash's Sprite thread
Post by: jimmyjw88 on June 23, 2010, 07:45:48 am
This is just too great.
Yeah, practice is amazing. If only I understand and knew how...
Fantastic work, Smash!!
Title: Re: Smash's Sprite thread
Post by: Kagebunji on June 23, 2010, 11:06:53 am
This looks good, but why, I ask, WHY you work with this soo much instead of sprites?!!?!?
Title: Re: Smash's Sprite thread
Post by: Smash on June 23, 2010, 07:35:10 pm
Sprites are easy yet time consuming, and often require monotonous work, which my atention span hates. Thus limited to the same techniques and palletes.

Pixel art is anything and evrything else. Always something new to experiment and get better at it. And extremely rewarding in terms of skill.

Just lookie what im brewing now, landscapes

(http://i48.tinypic.com/15d2qed.jpg)
Earliest of early wips, this
Title: Re: Smash's Sprite thread
Post by: Lijj on June 23, 2010, 08:19:12 pm
I like those self portraits a lot, especially the newer exotic palleted version.
Seems like a fun project
Title: Re: Smash's Sprite thread
Post by: jimmyjw88 on June 23, 2010, 08:58:17 pm
I agree with Smash and if I could, I would pixel art more than sprite as well.
Great landscapes. Looking forward to the finish product.
Title: Re: Smash's Sprite thread
Post by: Smash on June 24, 2010, 12:16:11 am
Quote from: "Lijj"I like those self portraits a lot, especially the newer exotic palleted version.
Seems like a fun project
Correction- MALE me, dabbling on an old character concept mug I had for an RPG proyect. The hell

The landscape is also related conceptually, as well as this
http://i97.photobucket.com/albums/l208/ ... Upload.png (http://i97.photobucket.com/albums/l208/xavier2000/PNGUpload.png)

(Old stuff that need to update)
Title: Re: Smash's Sprite thread
Post by: Smash on July 31, 2010, 04:51:55 pm
Quote from: "Smash"(http://i48.tinypic.com/15d2qed.jpg)
DIE FOOL

(http://i31.tinypic.com/16aqweu.jpg)
This has changed much over time, and it's still a sketch
Got to finish this for my own sake. Haven't finished a sprite or drawing ever since Sain!

And here's a small one. C64 pallete

(http://i25.tinypic.com/124eflg.jpg)
Title: Re: Smash's Sprite thread
Post by: mav on July 31, 2010, 06:31:57 pm
Awesome, awesome, awesome. I can't wrap my brain around how something so intricately detailed can still look so stripped-down and simple. You are quite the artist. Just give us some finished projects to bask over.
Title: Re: Smash's Sprite thread
Post by: Smash on August 11, 2010, 10:34:58 pm
I think there might be a slim of the slimmest chances I might get something done thi-

NEVERMIND.

COLLEGE STARTED FIERCE. IM PUTTING ALL PROYECTS RELATED TO THE INTERNET O HOLD UNTIL FURTHER NOTICE.
THIS INCLUDES EVERYTHING.
Title: Re: Smash's Sprite thread
Post by: Jon on August 14, 2010, 04:16:59 pm
Aww, thats too bad...nice work though Smash. The cavaliers really were your last full finished sprite sheet? I can remember you posting them like it was yesterday. If you ever do do more Fire Emblem characters, could you do Lyn, wait nevermind...college...