you guys remember that multiplayer patch i was working on a bit ago? well me and tithin were gonna play Dissidia on your PSPs over Xlink Kai, when he brought up itd be a good idea to play FFT to.
Obviously neither of us had 1.3 maxed, battle ready characters, so we decided to do this vanilla style.
unfortunatly time is an issue, and he had to go before we finished setting up.
Before he went off though i tossed this idea at him
Quote<SentinalBlade> you know the old PSX FFT Tourny?
<SentinalBlade> where we let the AI battle a person's setup out?
SentinalBlade> i was going ot post to see if people would like to do an FFT tourny with their setups, and we fight eachother using them
<SentinalBlade> instead of quirky AI
<SentinalBlade> any interest?
seems cool no? having the old tourny from the PSX within capable hands, rather than a one sided AI. not saying that either of us is really a tactical genius, but you get the picture.
Well, we choose vanilla growths and job stats. but im almost 90% sure that skills will almost all be like 1.3, and the items will more than likely follow the same lines as 1.3, but with some obvious exceptions to things that might be useless/overpowered during multiplayer. ninja suit wont need its transparent in multiplayer...so tweak it a bit more...
Point is, me and tithin will act out your setups, like the PSX tournys. but with human thought.
Some things you should be totally aware of before you post your setups;
No Math Skill, it will probably just be 1.3 if we do it.
No perma Reraise
No OHKO items like vanilla chaos blade.
Move-MP-Up, mp switch combo. they can be used seperatly, but not together.
Blade grasp is removed
A limit of 3 items other than items belonging to the "item" skillset. that means no throwing hundred or so chaos blades and hten having 99 chances with kiyomori.
No limit on skillsets. if you want 5 people with draw out. be my guest, but you still only get 3 katanas. maybe less by the time these rules are finalized.
Brave will be randomly generated by the Soldier Office, We will choose 8 generics from the soldier office and use the best of the brave/faith for that setup as we can. this makes it a decent need ot have adaptation to your strategies.
Considering that with the new PSP multiplayer system, there really is no "one of a kind item" anymore, there isnt a fairness in limiting them to like 2 nagarocks cause thats how many are readily avaliable.
As far as we know, Tithin is fine with every character mastering every job.
Because we are humans we can choose a spell that we thinks fits best against the opponents setup. rather than forcing a samurai to have this much jp and learn this ability because the AI uses this ability as a priority for its general usefulness.
Lets here them
i want lots of posts for tithin to come to when he gets off work.
Any other rules/regulations? such as brave/faith ranges or JP allowances? If for whatever reason I wanted to field a team of 5 Archers with secondaries split between punch art and draw out, would that be okay? what about equipment limits other then specifically banned items?
Updated. im thinking harder on the rules now, thanks for that skip. anything else you might want ot bring to my attention?
I think that covers all my questions, I'll start messing around with teams later, it'll probally make a good distraction from my monster writters block (literally, i'm having writters block about the remaining monsters in SoR).
lol...Ogre(im modifying quaklin sprite to be... less grotesque and more brutish) it was kind of a preliminary thing to see if it would run, but i really started working on it last night...about 4 hours ago, and it grew on me. if you got any thoughts on that feel free to post that in the monster thread.
Hmm. Count me in.
Setup, Doku? :3
Well, I'll post a group of setups and I'll decide what I want from that group. (Stay tuned for Edits, oh, and I'm assume 1.3 when I'm making these)
School of the Floating Fist
First Unit (Female)
Punch Art
Time Magic
Speed Save
Equip Armor
Teleport
FS Bag
Empty
Best Helm
Reflect Mail
Feather Boots
Second Unit (Male)
Same, except Battle Skill as secondary
Third Unit (Male)
Same, except Talk Skill as secondary
Fourth Unit (Male)
Same, except Basic Skill as secondary
Fifth Unit (Female)
Mime
All Good Compatibilable
---
Reflect Mages
First Unit (Female)
Black Magic
Summon Magic
Critical Quick
Short Charge
Teleport
Wizard Rod (or Faith Rod)
Empty
Flash Hat
Black Robe
Reflect Ring
Second Unit (Female)
Time Magic
Yin Yang Magic
Critical Quick
Short Charge
Teleport
Wizard Staff (or Sage Staff)
Empty
Thief Hat
White Robe
Reflect Ring
Third Unit (Female)
Math Skill
Talk Skill
Critical Quick
Short Charge
Teleport
Rune Blade (or Materia Blade)
Empty
Flash Hat
Wizard Robe (or Robe of the Lords)
Reflect Ring
Fourth Unit (Male)
Jump
Item
Hamedo
Two Hands
Move +3
Strongest Spear
Empty
Strongest Helm
Reflect Mail
Bracer
Fifth Unit (Female)
Draw Out
Item
Damage Split
Equip Shield
Move+3
H Bag (the one that increases MA)
Strongest Shield
Circlet
Reflect Mail
Magic Ring (or Genji Glove)
All Good Compatibiltable.
---
Bomb Escort
First Unit
Explosive (Name him Fat Man for extra points)
Second Unit (Ramza)
Throw
Guts
Hamedo
Concentrate
Move +3
Best Knife
Best Knife
Thief Hat
Black Costume
Germinas Boots
Third Unit (Male)
Battle Skill
Item
Abandon
Monster Skill
Move +3
Rune Blade (or Materia Blade)
Flame Shield
Best Helm
Reflect Mail
Magic Ring
Fourth Unit (Female)
Talk Skill
Summon Magic
Critical Quick
Short Charge
Teleport
Best Book
Empty
Flash Hat
Black Costume
Red Shoes (or Salty Rage)
Fifth Unit (Female)
Dance
Item
MP Switch
Throw Item
Move +2
FS Bag
Empty
Thief Hat
Black Costume
Sprint Shoes (or Setiemson)
All Units should have Good Compat between them
I think I'll take Bomb Escort.
again, blade grasp isn't a top-teir reaction in pvp. You can keep it as is.
And back at Super Tact pretty much everything is limited to two occurences to prevent super-stacked comps.
What're the levels here? 99?
And I post how many teams?
as many as you want. me and tithin will do a few until we think we get a good match up and then start the recording. or we may just try them all randomly and do a secret tourny until we get the top 10 teams.
Blade grasp is actually pretty...well badass, sword skills are the only thing you need to worry about with it...since throw stone and things are HARDLY worth the turn to use them and do minuscule damage. in limited brave it is, but even iwth a 69 brave...you still win quite a few evasions.
Two occurences of abilities and/or items? like only two people with item skillset and 2 people with...fairy shoes or wth makes you float.
As long as im nto detecting abuse... like critical quick things and shit, i dont see why you cant have a party of 5 bars all with mp switch. its a valid tactic that isnt hard to overcome, but still provides its vantages if commanded the right way.
Two occurence of abilities. Items I think are free reign, but in Tact we're rarely a max level and if so the only thing limited is like... theif hat. With the two-per team limit on abilities (and thus classes) item stacking is a bit rare, except for green beret/theif hat :p
That said, one of my old teams, modified slightly!
Ninja - Spell Edge
Talk Skill - Spell Edge
MP Switch - Theif Hat
Concentrate - Power Sleeve
Move +3 - Germainas Boots
Monk - <empty>
Basic Skill - <empty>
MP Switch - <empty>
Attack Up - Earth Clothes
Move +3 - Germainas Boots
Chemist - <Mythril Gun, unless Stone Gun is available and then equip change>
Time Magic - <empty>
Auto-Potion - Golden Harpin
Magic Def. Up - Rubber Costume
Move +2 - Feather Mantle
Priest - P-Bag
Summon Magic - empty
Auto-Potion - Holy Miter
Short Charge - White Robe
Move +2 - Feather Mantle
Lancer - Best Spear
Sing - Best Shield
Damage Split - Best Helm
Def. Up. - Best Armor
Move +3 - Angel Ring
I'll add more as I dig through my Tact archives =D
Is this made with vanilla or 1.3???
1.3 hopefully.
Needs more info.
What battlefield?
What level fight?
If Br/Fa is generated for the team to suit the team, all teams will run high brave/low faith.
Are we allowed to use Special Characters?
QuoteIf Br/Fa is generated for the team to suit the team, all teams will run high brave/low faith.
assuming draw out provides haste + protect/shell, certainly. Otherwise, time and white magics are must-haves for any decent team, which usually results in 70 Fa casters + 50 fa best compat non-casters.
you guys are weird. its generated by soldier office, we just choose what we can out of the 8 soldiers we hire.
IT is ran high end, level 99, although i couldve swore i posted that in reply to philsov, and that first thing i mentioned has been in the OP for awhile
Battlefield will be choosen at random. most likely we will get a 2 outa 3 kinda system, so your not shafted by the various effects one specfic map has. such as one end has higher starting position and such.
Special Characters are fine.
This is, as stated in OP, 1.3 but with vanilla job stats(we dont have a 1.3 stat calculator and im not making one cause then people would bug me for it so they could cheat).
Also, this still is PSP version. so keep in mind you have a few more abilities, classes, and items to work with. such as females get move +3 also now.
Team Skip
Lancer -- Oberisk
Sing -- Crystal Shield
Damage Split -- Crystal Helm
Defense UP -- Crystal Mail
Move-Hp UP -- Bracer
Mime x2
Wizard -- Wizard Rod
Summon Magic -- n/a
Critical Quick -- Gold Hairpin
Short Charge -- Black Robe
Move-MP UP -- Magic Gauntlet
Priest -- Morning Star
Time Magic -- n/a
Critical Quick -- Thief Hat
Short Charge -- Light Robe
Move-MP UP -- N-Kai Armlet
Quote from: "Argg0"1-) Team consisting of 4 generic human characters on level 38, all controled by AI, either Save Fadding Life or Run Like a Rabbit. Stats will come from http://www.geocities.com/zouf300/charts.html (http://www.geocities.com/zouf300/charts.html).
2-) Brave ranging from 40 to 70, total brave on the team must be 220.
3-) Faith ranging from 40 to 70, total faith on the team must be 240.
4-) Each unit has 2450 JP to spend in various abilities. As in FFT, each unit cannot spend points toward an ability before filling Job level requirements for the prerequisite jobs. For example, a character could not buy speed break without allocating 200 JP to squire (to make knight accessible). They might choose to spend 150 on Heal, and leave 50 extra in squire, but they need to allocate the 200. Units are not required to spend the entire 2450.
5-) Only one unit on a team can buy any individual ability. So two units could have the Punch Art ability set but only one could have purchased Earth Slash. Innates do not count for that, so you can have a Chemist and a Knight with Throw Item.
6-) Banned Abilities: Zodiac, Level, Exp (both from Calc), All Throw abilities except Balls and Shuriken, Elixir.
7-) Equipments: No doubles, so you can't use two Power Sleeves in different units. Everything to Checkpoint 10 (after Zalmo 1). As in here: http://project-yvalice.wikispaces.com/Tact_Equip_Check (http://project-yvalice.wikispaces.com/Tact_Equip_Check)
Throw and Item have unlimited stock. Auto Potion will always be potion (yes, it is worthless this way).
If you need rules, old school rules here, and I am in
[DELETE]
Are we still good to do this SB? I think I've got my PSP working for xlink kai now.
yea, gotta manage to catch on chat and we can do on posibly sunday
pick a matchup
Ayup.
Hello, given the impending release of 13027 and how it's going to simultaneously cause every fft nerd on URF to orgasm as one, we have decided to delay the tourney until the release of the game.
This means you have until 13027s release to make the strongest most OP team you can. In relation to rules, SBs rules are fine, and I'm good with all classes being mastered. Just remember, no calculators, no mimes. Story characters can stay too.
Calculators are fine. its 1.3027, no need to ban their new skillset ;P. vanilla calcs would be banned should they be in. I think their new name is Sage, but regardless, the class using that sprite is allowed xD
I like the rules, they dont need changing. most PSP battles end up having everything/key abilities mastered anyways. limiting yourself in a first tournament is kind of...limiting...
maybe after everyones got some practice we can do a 2450 JP tourny, to test peoples skill when working towards that limitation. but as this is the first one for the PSP, there is no need to limit yourself.
Members 1-5
Female
Dancer-Stone Gun
Item-None
Hamedo-None
Equip Gun-Clothes
Move-JP Up-Vanish Mantle
PX, this isnt using the AI, me and Tithin will be controlling the teams, so its less of how well the aI can use them but how well humans can adapt to the characters.
You dont need vanish mantle...and why move-JP Up?
It's a joke, because if you do that setup instant lose, all units petrified instantly.
Missed the stone gun... i lol'ed thanks for point out the joke :3
The Mediators of Adremmalech
Member1-5
Female
Talk Skill-Blast Gun
Knight Skills-None
HP-Restore-Ribbon
Defence Up-Rubber Costume
Move-HP Up-108 Gems
Alright guys
1.3027 was released a few hours ago
Me and tithin were going to start, but he is getting a crash whe na unit crystalizes. which isnt a problem for multiplayer
but people people are having problems looking at ability descriptions, they are crashing on attacking a monster, and all sorts of other things.
Arch will fix this soon. Post your setups. we are doing it the very hour it is updates(or at least as soon as tithin sees my spam to him in chat)
Limit is 2 setups per person. your more than welcome to use dark knights. female units have access to move+3 now because of them to. HP Boost is also one i recommend you investigate before posting your setup.
Everything is 1.3, even stat growths now, so go for your setups, but post soon, we will start competing, but as of now, you have 10 days to post them before we finish.
If you dont post your new setups, ill just take your setups from the previous posts(philsov, dokurider(pick two of them though, you listed 3), and skipsandwhich).
I gotta figure out what's causing those crashes (though the text ones are easy to figure out)
but the hard crashes I got no clue what's causing em
13027 psp crashes fixed
proceed
My crappy Team ORPG
Team Smexy
That is all, you get to see the name of my teams
EDIT: YOU DONT GET TO SEE MY TEAM ANYMORE!
The first teams have been drawn(with however few have entered)
PX's "CRAPPY ORPG TEAM" vs. Doku's "EXPLOSIVE TEAM"
Edit: Teams are to be sent in by PM now. please dont post them. PM them to me.
Sentinalblade,
I found my old PSP save (it was on the fucking euro IDENT save, not the US which is where I was searching FFS) so I can forward you my euro save if you wish.
Regardless, I have a high level Euro save, and a terribly low US save to work with.
Although on reflection we're using lion editor ffff.
Ok well, I finish work in exactly three hours, which is when I'm running the fuck outta here. I should be home in 4-5. Will you be around for an attempt then?
Yea, im on till we get at least one done.
I took the liberty of doing Doku and PX's setups beforehand in a save. so just backup your save, and ill send you the one with doku's units. That way we cna get started right away.
News just in:
Fuck X-Link Kai.
Yea, il try to solve the problem today, but xlink was freaking out and we have to do soem uber complicated connection just for FFT
Xlink wouldnt even let me and tithin do a round on Dissidia :/
X-link Kai is a fucking dick. Still haven't got that bitch working.
I think this topic needs to be closed for now.