Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: Dome on January 26, 2009, 04:23:30 am

Title: Catapult and siege engine...are them possible?
Post by: Dome on January 26, 2009, 04:23:30 am
Hi everyone, i was thinking if it's possible to put such units on the battlefield...
Maybe static units or with a move range of 1 (and no jump) but huge attack range (3-12 maybe) and big damage (maybe low percentage of hit)
Defense up as innate (they are not humans, it's hard to damage wood or metal) lot of hp and magic immunity (but fire weakness, they are mainly wood-made)
No more ability than attack or maybe some little ability like:
Throw fire: fire elemental attack (if u give fire to bullets before shot them)
Throw heads: Damage bravery of all enemyes near 4 panel or less to the attacked pannel (it's scary to see an head throwed near u xD)
And something else like that...
Now i'm asking...is it possible?
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Post by: philsov on January 26, 2009, 08:59:53 am
I don't think you can set a minimum range on abilities, but everything else you talked about is certainly possible.
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Post by: Kokojo on January 26, 2009, 10:50:27 am
If someone makes the sprites, then it is easy to do.
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Post by: Vanya on January 26, 2009, 11:34:28 am
It would basically be a custom monster. ^_^
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Post by: Dome on January 26, 2009, 11:40:39 am
Quote from: "Vanya"It would basically be a custom monster. ^_^
Yes, a monster like worker 8, with the attack command and some ability in the "catapult" job command xD
In a castle map (maybe bigger than standard map) those units would be great
And of course, because you cant res a catapult, they immediatly turn in chest when they hp reach 0 xD
We could also put door-units (door that can be smashed, like in a siege)
A siege in FFT...maybe it could prove fun...
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Post by: Dokurider on January 26, 2009, 01:25:34 pm
QuoteAnd of course, because you cant res a catapult, they immediatly turn in chest when they hp reach 0 xD

But catapults can be fixed...
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Post by: Dome on January 26, 2009, 01:29:40 pm
Quote from: "Dokurider"
QuoteAnd of course, because you cant res a catapult, they immediatly turn in chest when they hp reach 0 xD

But catapults can be fixed...
Then it would need a class that can fix them...a "siege engineer" or a "siege commander"
Maybe we could put 0 speed to the catapult, and an ability of siege engineer that use a particular quick that works only on them (so they "manouver" the catapult, that doesn't work without them) xD
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Post by: Dokurider on January 26, 2009, 01:32:15 pm
Quote from: "Dome"
Quote from: "Dokurider"
QuoteAnd of course, because you cant res a catapult, they immediatly turn in chest when they hp reach 0 xD

But catapults can be fixed...
Then it would need a class that can fix them...a "siege engineer" or a "siege commander"
Maybe we could put 0 speed to the catapult, and an ability of siege engineer that use a particular quick that works only on them (so they "manouver" the catapult, that doesn't work without them) xD

If a squire can revive Worker 8, a giant robot, then why go to the trouble of creating a whole other unit just to maintain this unit?
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Post by: Vanya on January 26, 2009, 02:57:05 pm
Cause it would be cool. ^_^
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Post by: DarthPaul on January 26, 2009, 03:09:47 pm
^I completely agree Domes ideas gave a lot of merit behind them. Now let's see if it goes anywhere because this could make some cool new level's for the PSP multi-player battles.
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Post by: Dome on January 26, 2009, 05:15:23 pm
Quote from: "Dokurider"If a squire can revive Worker 8, a giant robot, then why go to the trouble of creating a whole other unit just to maintain this unit?
I know, but worker 8 is more similar to a human than a catapult, u must agree to that, right? xD
Anyway, it would be fun that the class must be used to make effective the catapult...maybe to shot the catapult need some mana and only the siege engineer can restore it, or something like that...he should also be the only that can make them shot (using his specialized quick), repair them and heal them (using specialized items or ability) and also regive them mana (trought special abilities)
And the catapult shoul have lot of fun shot, otherwise they will be very unusefull...
But, it's possible to make a unit with 0 speed?
And it's possible to make something of what i suggested? (maybe creating a new status: mechanic unit, something similar to undead for the restoration thing)
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Post by: Archael on January 26, 2009, 05:20:01 pm
this isn't an RTS
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Post by: Dome on January 26, 2009, 05:26:32 pm
Quote from: "Voldemort"this isn't an RTS
xD
I still think that some siege in the game would be fun :-)
And it will be even better with some catapult...if it's possible or not to make is another task ^_^
Of course a job that make the catapult work would be even more fun (in my opinion) but i know nothing of hacking...so i'm asking xD
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Post by: philsov on January 26, 2009, 05:28:21 pm
Quote from: "Dome"
Quote from: "Dokurider"If a squire can revive Worker 8, a giant robot, then why go to the trouble of creating a whole other unit just to maintain this unit?
I know, but worker 8 is more similar to a human than a catapult, u must agree to that, right? xD
Anyway, it would be fun that the class must be used to make effective the catapult...maybe to shot the catapult need some mana and only the siege engineer can restore it, or something like that...he should also be the only that can make them shot (using his specialized quick), repair them and heal them (using specialized items or ability) and also regive them mana (trought special abilities)
And the catapult shoul have lot of fun shot, otherwise they will be very unusefull...
But, it's possible to make a unit with 0 speed?
And it's possible to make something of what i suggested? (maybe creating a new status: mechanic unit, something similar to undead for the restoration thing)

Until we can make chakra, murasame, and item Holy elemental, there will be no way to prevent their healing from actually... healing.  Because then we could get the unit immune to Holy damage and then take over another element to absorb, then make the engineer class the only thing with access to said element.  

No way to mess with the MP thing, though.  Nor can you have a 0 sp unit.  Nor can any monster or people GAIN abilities while mounted/mounting.  

A cannon-type unit is fine by itself, but you went a bit too far off the ledge here :p
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Post by: Dome on January 26, 2009, 05:32:27 pm
Quote from: "philsov"
Quote from: "Dome"
Quote from: "Dokurider"If a squire can revive Worker 8, a giant robot, then why go to the trouble of creating a whole other unit just to maintain this unit?
I know, but worker 8 is more similar to a human than a catapult, u must agree to that, right? xD
Anyway, it would be fun that the class must be used to make effective the catapult...maybe to shot the catapult need some mana and only the siege engineer can restore it, or something like that...he should also be the only that can make them shot (using his specialized quick), repair them and heal them (using specialized items or ability) and also regive them mana (trought special abilities)
And the catapult shoul have lot of fun shot, otherwise they will be very unusefull...
But, it's possible to make a unit with 0 speed?
And it's possible to make something of what i suggested? (maybe creating a new status: mechanic unit, something similar to undead for the restoration thing)

Until we can make chakra, murasame, and item Holy elemental, there will be no way to prevent their healing from actually... healing.  Because then we could get the unit immune to Holy damage and then take over another element to absorb, then make the engineer class the only thing with access to said element.  

No way to mess with the MP thing, though.  Nor can you have a 0 sp unit.  Nor can any monster or people GAIN abilities while mounted/mounting.  

A cannon-type unit is fine by itself, but you went a bit too far off the ledge here :p
So, we can make a cannot type unit...but we cannot prevent him to be healed by potions xD
"The catapult is half broken! it wont last long enough to smash the door!"
"Throw an X-Potion to heal it!" xD
Anyway, make it a cross monster (like byblos and worker 8) with some ability that need mana and an attack that dont need it is possible...or i'm still to far? xD
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Post by: Archael on January 26, 2009, 05:47:04 pm
Why would you want a 0 Speed unit?

it'd basically become irrelevant in a battle, because it'd never even get turns to move and act

more like a doodad
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Post by: Dome on January 26, 2009, 05:55:47 pm
Quote from: "Voldemort"Why would you want a 0 Speed unit?

it'd basically become irrelevant in a battle, because it'd never even get turns to move and act

more like a doodad
I asked for a 0 speed unit because i wanted it to work only with the siege engineer (he may use a 1 panel ability that cast quick on the catapult) like he is "charging" the catapult xD
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Post by: Archael on January 26, 2009, 05:56:45 pm
in before not an RTS

o wait
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Post by: Dome on January 26, 2009, 05:57:23 pm
Quote from: "Voldemort"Why would you want a 0 Speed unit?

it'd basically become irrelevant in a battle, because it'd never even get turns to move and act

more like a doodad
I asked the catapult with 0 speed because i wanted it to work only with the siege engineer (he can use a 1-panel ability that cast quick on the catapult) like he is "charging" the catapult with bullets xD
But if it isnt possible, just delete the 0-speed thing xD
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Post by: Archael on January 26, 2009, 05:58:44 pm
But normal units are strong vs. Siege damage! No fortified armor..
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Post by: Dome on January 26, 2009, 06:12:43 pm
Quote from: "Voldemort"But normal units are strong vs. Siege damage! No fortified armor..
you are 100% right (u play war3? there is a similar thing about armors and siege damage...anyway)...In fact i wanted the catapults only for some siege map, where u must smash a huge wall or door (just a custom unit that cant move with innate DEF UP and immunity to all elemental magic, 0 move jump and speed, truly a wall then...and that can be smashed quickly only with catapults shot that ignore ability of defense: but i don't know if a thing like that is possible?)
Of course, against non-fortified units (normal units) the shots would be very inaccurate...
But, as before, i'm only asking if it's possible xD
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Post by: Archael on January 26, 2009, 06:38:18 pm
I was kidding about the Fortified armor.... yes I played WC3

Your idea seems like it'd fit better on an RTS Editor such as War3Edit... in FFT, not so much

Your answer is yes, it's possible to do it

But that doesn't make it a good idea
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Post by: Dome on January 27, 2009, 02:46:01 am
Quote from: "Voldemort"I was kidding about the Fortified armor.... yes I played WC3

Your idea seems like it'd fit better on an RTS Editor such as War3Edit... in FFT, not so much

Your answer is yes, it's possible to do it

But that doesn't make it a good idea

just a custom monster that act like a catapult it's possible...ok i'm fine xD
But i still think a siege would be fun ^_^
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Post by: spoonman on January 27, 2009, 01:59:28 pm
Lol, Voldemort.

I like this idea. Aren't there 'workarounds' for potions with ASM hacks, like Undead / (insert item) = No Effect?

As for everything else, I'd just give it piss-poor speed and movement, uber range and attack damage, and little (or no) means of being repaired (just give it insane HP + ??? stats). If you want/can, you can still have an optional but not necessary Siege Engineer to Monster Skill the bastard for additional attacks.