I want to change Miluda to be a white knight, like Voldemort said in http://ffhacktics.com/forum/viewtopic.php?t=1834 (http://ffhacktics.com/forum/viewtopic.php?t=1834). why the sprite is change to be Orlandu? but, he said the sprite is not change. what's the problem?
(http://i371.photobucket.com/albums/oo151/tharikh/problem2.jpg)
A screen shot of Miluda in the FFTPatcher, we need. A screenshot of it in the game, we need not.
Change the unit's sprite set to 65 (Female Knight)!
http://www.ffhacktics.com/psx/spr.php?id=KNIGHT_W (http://www.ffhacktics.com/psx/spr.php?id=KNIGHT_W)
The White Knight job doesn't have a generic sprite for your unit to use... it doesn't have it's own sprite.. so I bet it's calling up something totally unrelated like Cid.
SO you must assign the sprite manually.. not just put "HUMAN FEMALE" in sprite set.
oh, damn! I'm forget about that. thanks for remind me.
and the portrait for unit 85 will always look like Miluda for that event
you have to edit attac.out to change that or change the unit id which will mess up the dialog
Quote from: "Zozma"and the portrait for unit 85 will always look like Miluda for that event
you have to edit attac.out to change that or change the unit id which will mess up the dialog
I love custom portraits for generic units
sigh, yeah, i only wish there was more empty spaces for custom portaits.
there are less than i originally thought. because some are used just in the "persons" section. but all the zodiac portraits are there and arent needed so i gues that frees up a little space.
Quote from: "Zozma"sigh, yeah, i only wish there was more empty spaces for custom portaits.
there are less than i originally thought. because some are used just in the "persons" section. but all the zodiac portraits are there and arent needed so i gues that frees up a little space.
alright that's enough out of you
give me cut sprites
like CUT
RIPPED