Final Fantasy Hacktics

General => Archives => Old Project Ideas => Topic started by: LastingDawn on March 18, 2008, 10:59:56 am

Title: Making the NPC Classes into functioning character classes
Post by: LastingDawn on March 18, 2008, 10:59:56 am
I was going through some old FAQs, and I think I found a project that seems pretty useful. It seems as if a lot of the characters were given classes (and a few of them job commands...) and were at one time supposed to be meant to be used in battle. So I will give my thoughts on a few of these characters. Starting with my favorite under rated High Priest, Marge Funeral...



DISCLAIMER: most of this is taken from Algus's NPC Classes guide and STobias's job ability chart (because my memory is stunted...)

High Priest
Br. 40 Fa. 90
Weapons: Knife, Staff, Rod, Stick, Dictionary, Harp
Helmet: Hat
Armor: Clothes, Robe

A messenger of God who has the highest authority in the
church. His words are powerful enough to alter the fate of a nation.

Move: 2
Jump: 3
Physical Evasion Rate: 0%
---------------------------------------------
God's Word
---------------------------------------------
       
                           
Convert      
Speak with enemies about the glory of St Ajora and talk them into joining the Church.
 JP: (Starts with it)               Range: 3, Vertical 3
                                          Effect: 1 enemy
                                          Add: Invitation*1

Berate      
A harsh lecture on honor and equality, shaming the enemy to wait for their CT to build back up.
         
  JP: 100              Resets the CT count.
                          Range: 3, Vertical 3
                          Effect: 1

Brave Story      
Fascinate the listener with tales of brave warriors and knights thus raising their confidence.

  JP: 200                    Raises Brave
                                 Range: 3, Vertical 3
                                 Effect: 1
 
Threaten      
Make the enemy shiver in fear about the wrath's and punishment's of God.            

   JP: 200  Lowers Brave
                Range: 3, Vertical 3
                Effect: 1

Preach          
Raise Faith by preaching the miracles and glories of God.

  JP: 200   Raises Faith
                Range: 3, Vertical 3
                Effect: 1

Cure 4 - Ultimate healing spell, with God's blessing renews all within it's range.

JP: 700        Range: 4
                   Effect: 2, Vertical 3
                   MP: 20  SP: 10

Reraise - Divine protection. Will raise the body back to life immediately after death.

JP: 800            Range: 3
                       Effect: 1
                       MP: 16  SP: 15
                       Add: Reraise

Holy - A focused wrath on one enemy unit. The power of God vindicates the enemy.        
JP: 600           Range: 5
                      Effect: 1
                       MP: 56  SP: 17
                      Holy elemental
                      Reflect, Calc
           
Mighty Prayer - Fill the minds of all with the unyeilding love of God.            
JP: 1200                Range: All                
                            Effect: All
                            MP: 45  SP: 25
                            Add: Faith*2



---------------------------------------------
Reaction Ability:                                                          
One Loyalty:    
Unwavering devotion to God protects against heathen beliefs.                                            
 JP:300      Trigger: word skills.
---------------------------------------------
Support Abilities:
Cup of Life (PSP Translation...)With the Power of Life overflowing within you, the refreshing breeze spreads to all allies.
JP: 200                Trigger: HP restore.



---------------------------------------------
Move Ability:
JP: 300 Walk on Water    Move or stop over the surface of the water.

JP: 400 Move-Get Exp    Gain Exp. as you move.                                          

JP: 360 Move-Get JP     Gain JP as you move.                                            
---------------------------------------------
Innate Skills: One Loyalty (Finger Guard) Face Up

Comments:The focus I was trying to reach was basing his abiilities off his job class. Which really makes him sound like a mediator. It's a shame that Funeral isn't given more spot light, and when we do see him, he's only a pathetic old man, scared for his life. Now I represent his frailty with the small amount of move and jump (probably will have a negligent amount of HP gain as well...) but this in turn should make his MP through the roof. Above average Magic Attack and superb Magic Defense (to offset his already high faith). The Walk on Water is obviously a Jesus reference. (I never understood why it was given to Samurai...) Distribute fits his character as a kind of leader. The mediator abilities are obviously next to verified through his class description.

The Calculator Ability of Faith, is probably his largest effect, with the Calculator class gone, this seems like a fitting arrangement. Of course it hits all allies and enemies... it does create an interesting little game of roulette, and makes his powers that much more effective. As he can hardly move or jump, Exp Up and JP Up, should be interesting to see on him. As it shows potential for him.

Well in closing... I envision Funeral as a Mediator, Priest, Calculator Hybrid. It all seems to fit his character. If I were to guess he would join you after you "save him" at the Glabados (sp?) Church. The game makers themselves almost make it seem as if he was supposed to be a character, as there are no glitches with him at all. But I guess they didn't want to fill another spot, finding it easier to kill off poor Marge. If I could get a bit of feedback on this that would be great. Certainly more to come!
-----------------------------------------------------------------------------------

*1- Is there anyway to make "Convert" based on Faith?
*2 - Is this even possible?
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Post by: Austin on March 18, 2008, 03:35:25 pm
Well, I suppose you could pull this off if you replace another character with him, but I thought his death played an important part in the story so I wouldn't want to do it. And invitation is the only converting ability in the game that I know of.
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Post by: Zozma on March 18, 2008, 07:30:23 pm
one could create a situation where you have to fight a battle with the "ghosts" of these characters and if you win and they dont crystalize they join up?

But anyway about him being inteded to be playable, he wasnt. if you look at his sprite its actually one of the less complete ones, of those that have a decent amount of completeness. Larg wold be more likely to be inteded for that than him or at least appear in a battle. anyway to cut my ramblings short.. the true character that was intended to join (probably the very last special character) was Balmafula she even has her own menu quote talking someting about witches, and has a menu sprite.
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Post by: LastingDawn on March 19, 2008, 08:38:44 am
Hmm... but he has his own class (no abilities albeit) and a few equips to begin with, maybe I should actually "test" these things out, instead of going by an eight year old guide... Though he has his own class, he doesn't have any abilities associated with it.

But in any case, Balmafula, if I recall... doesn't actually have anything special to her, except being called a "White Knight"? Though I have heard of her quote, I had never seen it. Her job description was quite interesting though, After Simon, I'll get to her, in the ability charts and the like. I find it interesting, that characters who the makers knew were not going to be given any battle spotlight, were in fact given classes.
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Post by: Zozma on March 19, 2008, 12:26:18 pm
balmafula is the most complete NPC that was not given a skillset.

actually shes not a "White Knight" thats the job right before hers which is Weigrafs second version of white knight. it for some reason uses her menu sprite in the menu (but its shrine knight weigraf in battle). her job is Arc Witch, has a full description even in the job wheel and the quote which has a spelling error lol... at the very least she was probably meant to be a Guest at some point, i could say the same for Olan too (temporary guest only of course) but he doesnt have a description in the job wheel.

Funeral's sprite is not complete, complete sprites have their arms seperated from the body in the walking animations... try to use "defend" youll probably see two sets of arms, also when casting a spell the mouth is a little glitchy too. these things are very easy to fix and ill most likely fix them for myself eventually just for completeness sake.

Simon, Larg, and goltana also have complete sprites and have a job name but no skills. (goltana id change the fact that he has a huge stab wound in his dead animation due to a scene in the game but besides that hes battle ready)

Rudvich, Bariten, Funeral, (St. Ajora in alma's body), Alma (version lying face up when in 'dead' status) and Draclau all have sprites that can easily be completed with a little work.

Teta, and all the generic townspeople have sprites that do not support attacking animations weather you add them or not theres no space.
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Post by: NeedsMoreNoise on March 19, 2008, 06:16:22 pm
Quote from: "LastingDawn"But in any case, Balmafula, if I recall... doesn't actually have anything special to her, except being called a "White Knight"? Though I have heard of her quote, I had never seen it. Her job description was quite interesting though, After Simon, I'll get to her, in the ability charts and the like. I find it interesting, that characters who the makers knew were not going to be given any battle spotlight, were in fact given classes.
Balmafula is an Arc Witch, but she does have the Holy Sword skill set (although not complete). With FFTPatcher, I gave her a whole new skill set (all based off of the classic witch archetype, except with Destroy Sword xd) and a growth like that of a Temple Knight. I haven't tested it yet, but I do know that before, her battle sprite would change to Wiegraf 2, which is lameeee. I'm hoping that'll stop, haha.
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Post by: Zozma on March 19, 2008, 07:31:18 pm
no, its because you're using the wrong unit that really is weirgraf # 2 in the menu it looks like balmafula with a different color palette. one key thing to remember is that even tho the sprite is buggy in the formation screen MOST of the portraits indicate the true character. Arc Witch doesnt have a skillset at all so if you modded that holy sword set then you just changed weigrafs skills and hell use them on you when you fight him. that skillset is not complete because they did not want weigraf to use holy explosion since the game randomly selects its learned skills...

are you using unit number 20 or number 21? she is number 21 thats her value in hex. hmm is this for the psx or psp version?
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Post by: NeedsMoreNoise on March 19, 2008, 07:48:16 pm
Quote from: "Zozma"no, its because you're using the wrong unit that really is weirgraf # 2 in the menu it looks like balmafula with a different color palette. one key thing to remember is that even tho the sprite is buggy in the formation screen MOST of the portraits indicate the true character. Arc Witch doesnt have a skillset at all so if you modded that holy sword set then you just changed weigrafs skills and hell use them on you when you fight him. that skillset is not complete because they did not want weigraf to use holy explosion since the game randomly selects its learned skills...

are you using unit number 20 or number 21? she is number 21 thats her value in hex. hmm is this for the psx or psp version?
...I realized my mistake, haha. I was using 20. xd
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Post by: Zozma on March 19, 2008, 08:04:35 pm
but now you can get the arc witch into shape

in my own patch she can equip rods/staves/dictionaries/ and harps

has alma's MA multiplyers and uses the JA Magic skillset which i tweaked as well all the spells have range of 2 instead of 1. Toad 2 was removed because i turned it into Bio 4..

I'm probably going to change the set to something else, and at the very least shell have dark holy, and allure.
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Post by: LastingDawn on March 20, 2008, 06:25:07 pm
Oh, I see I'm not the only one who has had this idea, haha! I am quite interested in the sets you gave Balmafula. They both sound quite varied. The growth multiplier parts also sound quite interesting.
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Post by: Zozma on March 20, 2008, 06:55:40 pm
her description says she was reborn as an arch witch by the mighty power of darkness... sooo... giving her spells of darkness i think are great... shes a cutie too and a witch at that, so allure sounds right.

being able to eqip harps? i wanted to make at least one female able to use them and she seems perfect to me, plus i created a new harp out of the c bag lol.
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Post by: LastingDawn on March 20, 2008, 10:48:20 pm
Hmm... that does sound like a pretty interesting thought... of all female NPC's it would fit her best to use a harp. So powers of darkness eh? Do any of those odd dances count?
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Post by: Zozma on March 21, 2008, 02:37:12 am
if i knew how to assign what kind of attack animation each skill uses i would create a dance that drains hp and heals the user the total damage dealt. but theres only the ones the dancer has and i dont want to take those out for this.
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Post by: LastingDawn on March 23, 2008, 11:11:54 pm
Well, work with Funeral is going wonderfully! From Faith based Invites to encompassing Faith +! This experiment is going wonderfully, not only that, but a chance to make things more official looking!
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Post by: Zozma on March 25, 2008, 06:04:10 am
so.. with this were you able to change the names of the job and skills in the formation menu as well? whenever i save over my "World.bin" it really screws up the skills names.
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Post by: LastingDawn on March 25, 2008, 12:46:28 pm
Eh heh.... I can't say I really made it to the Formation screen, shortly after this I tried to proceed, but when the game tried to load the formation screen of the first battle, it crashed. Though this doesn't seem the fault of World.bin as I made sure not to patch that up. So while things looked wonderful at first (aside from "this unit is on duty and cannot be replaced" for "Choose Ramza's name". As well as the "level up" being slightly off screen, I didn't see any problems, until I did get to the "place unit screen" unto which the game froze.
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Post by: Sen on March 25, 2008, 12:49:02 pm
for the "level up!" thing just add spaces and its fine.
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Post by: LastingDawn on March 25, 2008, 12:53:56 pm
Hmm? I'll try that, thanks.
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Post by: Zozma on March 26, 2008, 04:02:15 pm
just wondering.. have you had any problems with ovelia not appearing when delita is kidnapping her? after changing alicia, lavian and rad to their new jobs (having new sprites) ovelia doesnt appear and it looks like delita is kidnapping.... air lol....
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Post by: LastingDawn on March 26, 2008, 04:07:21 pm
Ovelia vanishing? I was able to change Rad just fine, but I had never seen Ovelia not be there. Of course she's in the event, did you change anything on her?
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Post by: Zozma on March 26, 2008, 09:27:14 pm
i didnt change ovelia at all now there was a squire version of delita in there for some weird reason, i nulled that one out in hopes that this would correct it but it didnt.  perhapts it has something to do with unit ids? i made alicia and lavian match their new job numbers. im not quite sure whats the deal sigh...

by the way, as i mentioned about Funeral being incomplete as a sprite.. i assure you that i will get around to finishing it for you (it may be a while but ill post it as soon as i do complete it) just because yer showing such interest in it.
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Post by: LastingDawn on April 01, 2008, 02:47:16 am
And Funeral is complete! Zodiac came up with a brilliant idea, to fight him as Rofel (as that is currently not possible as far as I am aware, I kind of adapted a different idea.) As it shows three other priests dead and Funeral being stabbed, you would think that a battle took place beforehand. While my boss battle doesn't allow for a slaughter, it does allow for hopefully a relatively challenging boss fight against Funeral and his top notch guards. The three White Mages are each different and each unique, I hope their characteristics are enjoyable. Funeral himself is equipped with a custom set (which of the two new moves, he won't use...) Hopefully this will give a challenge to even some of the most veteran players, but odds are with them it will turn into a slaughter.

The Three Shrine Knights are (for the most part...) faithful to their upcoming battle, equipped with all the same exact weaponry they weild in the next fight. Most of the same skills as well. Enjoy!

http://rapidshare.com/files/103973455/Funeral_Boss_Battle.psv.html
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Post by: Sen on April 01, 2008, 08:33:21 am
hehe Montana is my Priest lol from my FFT file.
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Post by: LastingDawn on April 01, 2008, 08:50:30 am
That is a rather odd coincidence. I would have loved to actually give a name to the fellow weilding the Blood Sword (an adaptation of my own Makeshift "White Knight", from the PS1 game. ) Santos. Ramza's only partner besides Boco and his recurring incarnations, hehe.
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Post by: LastingDawn on April 18, 2008, 03:59:19 am
Well, I may have been idle for a while, but work has finally begun on Barinten! Barinten is... oh boy... not to mention a despicable character he's only a half complete sprite, I did find most of his sprite inside of Rudvich's curiously enough. But... my aim is to turn him into a Gunslinger god, may I say I have succeeded. My brother came up with the idea, since I've been at a wall with Barinten for such a long time. He weilds two unique guns respectively named, Long Sword and Rapier, one has Don't Move on it, the other has Don't Act.  The C and P Bag had to be sacrificed for this, not much of a loss...

Weapon King
Br. 38 Fa. 26
Weapons: Gun
Helmet: Hat
Armor: Clothes, Robe

 High-ranking Noble. United feudal lords from various
regions. His power equals that of a King of a small nation.

Move: 3
Jump: 3
Physical Evasion Rate: 0%
---------------------------------------------
Quickdraw
---------------------------------------------


Quickdraw: Awaiting the enemies movement, with a flick of his hand shoots a charged bullet.
JP: (Starts with it)
Ranged Weapon ability
Effect: 1 enemy
MP: 0 SP:20
 


Magic Bullet: A bullet crafted from the horn of a Behemoth, makes sure to not touch allies.
JP: (Starts with it)
Ranged Weapon Ability
Effect: 1

Headshot: A lethal shot from a well aimed barrel.
JP: (Starts with it)
Ranged Weapon Ability
Effect: 1
MP: 7 SP:0
Add: Dead



Weapon Break, Power Break, Speed Break, as well, no changes to their descriptions or abilities.





---------------------------------------------
Reaction Ability:
A Save - (Speed Up when struck)
Arrow Guard - (Stops arrows from hitting you)
Counter - (With two guns that could be very deadly...)

---------------------------------------------
Support Abilities: None
---------------------------------------------
Move Ability: None
--------------------------------------------
Innate Skills: Maintenance (The guns are Unique if someone got a hold of both they would be able to dual weild... not a good decision)

Two Swords - That which makes this whole Dual Weilding possible.

Concentrate - (I can't say I know why I put this...)

Weapon Guard - One of his guns have 40% weapon evasion, so it compliments that well.




Comments:It is Obvious that Barinten is not meant to ever be used by a player. Instead I plan on adding him in as a boss on top of Riovanes castle. flanked by four guards. His guns deal roughly 80-100 damage, so each hit will roughly be 180 from him, and this isn't including his special moves, Magic Bullet will allow him to work around his units (which will be protecting him with all they have), and Headshot, once things get bad, and Quickdraw for an almost guaranteed instant kill. He is supposed to be very difficult to hit and quite a formidable boss, work has already begun on this, so please check back regularly for updates!
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Post by: Zozma on April 18, 2008, 04:12:05 am
it was at the beginning of the battle on the rooftop... that i saw that lovely young lede... ohhh sooo graceful as she grabs bariten by the collar and throws him off the steep rooftop of the church where he falls to his death.... what a sweetheart! i knew i must have her... and so out came the gameshark...
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Post by: LastingDawn on April 20, 2008, 08:41:00 am
Well, work is going... kind of well, I've run into a few barricades, that I can't quite figure out how to alter yet.

Quickdraw will probably be changed, I haven't decided to what yet, but currently trying to turn it into a break skill is not going well also the difference ability doesn't really treat it fairly.
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Post by: Zozma on April 20, 2008, 06:03:58 pm
i see you have that "dami" sprite in use... i wonder what kind of monster type fits in it...
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Post by: Asmo X on April 21, 2008, 04:14:02 am
This looks really cool. It's hard to believe either of the Assassins could take this guy out. We might need a slightly altered event for that.