Final Fantasy Hacktics

General => Archives => Old Project Ideas => Topic started by: Vanya on January 04, 2009, 11:28:32 am

Title: Need opinions on a new skill for my white mages. ^_^
Post by: Vanya on January 04, 2009, 11:28:32 am
Pray

350 JP
75%

CT: 15
MP: 0
Formula: 0C Heal_F(MA*Y) [Y=14]

Same range and targeting as a song spell. (Hits all allies on the field.)
Same spell power as Cure.
Same CT as Bahamut.
Ignores mute status as you don't need to be able to talk in order to speak to your higher power.
Also, it isn't reflectable, or mathable, or mimicable.

This is basically a free casting of Cure that hits all of your party members, but takes a long time to cast. It is intended for emergency situations where a healer has run out of MP, but still needs to do some healing.

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what do you guys think? should it be more expensive? stronger? weaker?
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Post by: Zalge on January 04, 2009, 12:00:31 pm
I love the copied name from FFX =D lol
while my opinion matters little, I think that the charge time should be lower. It just seems kind of useless because if it takes so long to charge, then your team will die before you can even cast the spell!
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Post by: Dormin Jake on January 04, 2009, 12:15:49 pm
I like it, good idea.  CT should stay nice and slow though, especially considering it's a free, hit-all cure.  It gives out-of-MP Priests more options than secondary or staff attacks, anyway, and I think that is a definite plus.  The slow CT keeps it from being something a Priest can just spam, and keeps the importance of smartly managing MP.
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Post by: The Damned on January 04, 2009, 12:55:53 pm
...I had given this to my White Mages as well about two months ago, so I obviously don't have a problem with it.

The only potential problem that came up rather recently was my realization that this seems like it kind of screws over Distribute Reaction skill, which doesn't get any love as it is.
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Post by: Vanya on January 04, 2009, 01:30:57 pm
@Zalge: Actually the name come's from Rosa Farrel's skill of the same name. I just wasn't able to fully duplicate the effect of her version of Pray.

@The Damned: Hmmm. I hadn't considered Distribute. However, wouldn't Distribute work well with Pray? You'd really only be using Pray if you're low on MP or maaaybe if you're out of reach of a critical unit. If your White Mages have their HP maxed and Distribute equiped when they use Pray your other units will get a little extra boost. ^_^
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Post by: The Damned on January 04, 2009, 02:23:55 pm
It should, yes, which is why I was saying "seems". However, my version of Pray is currently a bit different from yours in that it costs a bit of MP and is thusly quicker becasue of it. It also was going to possibly cancel a few negative statuses, but I kind of got rid of that when I nerfed Esuna on the 1st. My Pray similarly hits all allies and can be used when Silenced likes yours, though I think it also hits for less.

I may change it to your version depending on somethings (such as the interaction with Distribute), but I want to test out my own first.
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Post by: Vanya on January 04, 2009, 07:43:02 pm
Cool. ^_^

Funny. I was going to have cancel various status too, but I decided to drop that because of the terrible hit rate. On top of that, I could never actually get it to remove any status with this set up. ^_^

The next one I'm going to mess with is a Spell I call 'Restoration' based on the 'Revive' spell from Final Fantasy 2 Anniversary Edition. It will auto target every unit on the field and hit with a 255 multiplier for maximum healing. It will cost 99 MP, and carry the longest CT in the game. The catch is that it will not reverse on undead. It is the ultimate white magic after all. I will make a version of the 'Destroy' spell also. I'll call it 'Destruction' to match 'Restoration'. ^_^
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Post by: LastingDawn on January 05, 2009, 01:20:44 pm
Hmm? Can't you use Chakra's formula for a FF4 DS, Pray? In essence, it recovers both HP and MP, to lesser amounts then the other.Of course finding a balance would be a bit difficult, but I am to guess you're not gutting your White Mage's physical capabilities, I should hope?
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Post by: Vanya on January 05, 2009, 01:53:45 pm
The only thing I don't like about the Chakra formula is that it is based on PA instead of MA and is immune to the effects of faith. I think we can all agree that it would not make sense for a prayer to be unaffected by faith. Also, I'm trying to limit the need for custom formulas.

No. If anything I might boost my White Mages' physical capabilities a tad. They will have access to a wider variety of weapons like Flails; which are really Maces.

^_^
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Post by: LastingDawn on January 05, 2009, 02:26:02 pm
Oh, right... it would be kind of... odd... for Faith not to play a part in Praying, wouldn't it?
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Post by: Vanya on January 05, 2009, 04:06:19 pm
That's what I think. ^_^
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Post by: Zuka on January 05, 2009, 04:21:07 pm
You know, I think this is a really interesting spell idea, though I'd like to test it with a lower CT (still double digits) and a lesser power, almost the effect of giving priests a faith effected bardsong
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Post by: Vanya on January 05, 2009, 05:05:53 pm
One iteration of it was just like a bard song. I even gave it perserverance (sp?) like a bardsong or dance. ^_^
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Post by: Samuraiblackbelt on January 05, 2009, 06:07:07 pm
I think it should faith should what decides the % chance of effect(like brave on reaction abilities) and a shorter CT,like cure2
or maybe,just make it as close to rosa's pray as possible.
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Post by: Vanya on January 05, 2009, 08:03:36 pm
The problem is that to make it like Rosa's at all it needs a custom formula. Not if I want it to be based on faith. ^_^
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Post by: Samuraiblackbelt on January 05, 2009, 09:27:32 pm
hahahahaaha
massive typos there
anyway
rosa's was like casting cure one on everyone,so you could just have it be like cure1 divided by# of units it's cast on
with the CT of cure1 or 2,and have like a 50% chance of effect on each unit individualy,like a song
or have the # of faith be the % chance of effect like brave for reaction abilities
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Post by: Vanya on January 05, 2009, 10:43:39 pm
Thanks for the suggestions, but I'm saying there's no formula that works that way. ^_^
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Post by: Samuraiblackbelt on January 06, 2009, 04:17:31 pm
why?
whats wrong with using an existing formula?
the booklet that came with my FF4 says that pray casts cure1 on everyone(not guarunteed)
if you want it based on faith,with a new formula,try MAxfaith/10 or MAxfaith/15
I'm not sure which is more appropriate
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Post by: Vanya on January 06, 2009, 04:39:41 pm
Why? Because there is no formula in FFT that works like Rosa's Pray ability.

What's wrong with using an existing formula? Nothing. I am using the Cure formula with the same spell power as Cure.

I DON'T want to use a custom formula because I want to save space for when I really need a new formula.
It needs to be based on faith because it doesn't make sense for it not to be when FFT has a built in faith stat.
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Post by: Samuraiblackbelt on January 06, 2009, 06:44:04 pm
fine
your screwed
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Post by: Tokwa on January 06, 2009, 07:06:53 pm
Quote from: "Samuriblackbelt"fine
your screwed
wtf
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Post by: Zozma on January 06, 2009, 07:18:31 pm
"pray" was a gamble right? why not make it randomly hit like malak and rafa's skills....

this is how i am making "roulette" for my "Joker" job

also that way you dont have to make it waste a gob of mp either.
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Post by: Samuraiblackbelt on January 06, 2009, 08:27:56 pm
Samuriblackbelt wrote:
fine
your screwed

wtf


heh heh I don't know,didn't you read my sig?
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Post by: Tokwa on January 06, 2009, 08:30:56 pm
lol
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Post by: The Damned on January 06, 2009, 09:52:08 pm
Quote from: "Zozma""pray" was a gamble right? why not make it randomly hit like malak and rafa's skills....

this is how i am making "roulette" for my "Joker" job

also that way you dont have to make it waste a gob of mp either.

The problem with that is that we currently can't replicate Random Hit the way other FFTA(2) did with Roulette: we can't have Random Hit target only occupied panels.

Currently, if you use Random Hit for anything, it uses the ENTIRE possible range of the skill and then likely fires only once since there are only three formulas that call for multiple hits: Truth's, Untruth's, and Dark Whisper's.
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Post by: Zozma on January 06, 2009, 10:02:49 pm
well i thought that  if you did 255 range and aoe , then set as auto to target all friendly units... then set the skill to have the maximum change to hit 5 times (or however many you want) then it will randomly hit different pannels maybe one of them twice or more, and maybe not hitting all of them. maybe only hitting 1 pannel or maybe hitting 5 times...

thats how i thought it would work...
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Post by: Vanya on January 06, 2009, 10:03:15 pm
It actually works fine if you only target all allies or all enemies. If only one or the other is checked the possible yellow squares are all on an occupied target. The problem is when you select both all allies and all enemies. If both are checked then the whole field is coated in yellow. Sucks. =/

Maybe we should get one of the ASM wizards to try to fix this? ^_^
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Post by: Zozma on January 06, 2009, 10:06:04 pm
no it doesnt have to be. it has to be (target self), (auto), (targetting not checked)
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Post by: The Damned on January 06, 2009, 10:07:10 pm
Er...I'd be lying if I understood all of that. May I ask you to be more specific? Are you using formula 1E, 1F or 60? [I think it's 60; it's difficult to this from memory.]

I ask because those are the only three formulas that can fire multiple times and you say that yours plans to hit multiple times, though it's difficult to tell. At any rate, from what I got of your last post, it would not target enemies, but it would likely still not hit allies unless the AOE were ridiculously huge like 8 or 9.

EDIT: Ugh, I type slowly a lot of the time.
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Post by: Vanya on January 06, 2009, 10:20:16 pm
OK I made pray by using cure as a base basically and I have these boxes checked on:
Auto
Target Self
Hit Allies
Follow Target
Hit Caster
Silence

Range = 0
Effect = 255
Vertical = 255

That's all. And when I tested this set up with Hit Enemies checked and Y = 255 for the Restoration spell it targeted every square on the map with yellow. If I take Hit Enemies or Hit Allies off it reverts to targeting only the squares the allies or enemies were standing on.
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Post by: Zozma on January 06, 2009, 10:28:02 pm
yes but did you make sure to un check "targetting" in the last row of boxes?
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Post by: Vanya on January 06, 2009, 10:34:04 pm
Yes. I just tried my Restoration spell with random target checked and it mostly did nothing. Out of 15 casts it hit a target once. It sucks 'cause I know at least one of my classic version monsters is going to need Roulette.
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Post by: Zozma on January 06, 2009, 10:42:12 pm
how about if you copy/paste galaxy stop then set it to hit ally and enemy
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Post by: Vanya on January 06, 2009, 11:04:17 pm
Testing.
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Post by: Vanya on January 06, 2009, 11:08:47 pm
Same deal as Restoration.
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Post by: Vanya on January 07, 2009, 12:14:54 am
Hey Zozma! How about we combine our ASM skills and try to slay this dragon?
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Post by: Zozma on January 07, 2009, 12:23:54 am
but i have no asm skills.... lol
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Post by: Vanya on January 07, 2009, 01:31:24 am
None at all? I don't know the right kind too well. But I've been reading the ASM lessons. I think I may be able to fix this eventually. Fuck it. I'll see what I can do. It's about time I looked into fixing the Mime, too. Maybe I'll get really lucky and be able to fix Draw Out etc...
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Post by: Zozma on January 07, 2009, 03:23:17 am
draw out needs to be ma+pa/2 * y or whatever it was instead of ma*y
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Post by: Zozma on January 07, 2009, 10:31:53 am
hmm well now i have the same problem when trying to turn "Meteorain" into "Meteo"

guess its gotta be one side or the other... tho didnt lasting dawn get one working?
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Post by: Vanya on January 07, 2009, 01:25:45 pm
Don't know, but...

I don't think Meteo has ever hit both enemies and allies in any previous incarnation.
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Post by: Zozma on January 07, 2009, 03:34:22 pm
i know, but i was gonna make it a gamble... ah well hitting random enemies will do...
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Post by: LastingDawn on January 07, 2009, 03:46:09 pm
Not quite... what I have for Roulette currently is field full of Yellow, Haste or Slow, I couldn't make it any better then that.
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Post by: Zozma on January 07, 2009, 03:51:57 pm
that simply wont do.... the odds of hitting an occupied panel are not good at all. I had no idea this was truely an issue untill vanya's post here and then i tried it myself.

Roulette would be a better skill if you simply risked giving the enemy a buff instead of the neg status
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Post by: LastingDawn on January 07, 2009, 04:02:01 pm
That's... what it does. It's not Random Hit, it's field wide Slow OR Haste, Unit to Unit.
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Post by: Zozma on January 07, 2009, 04:13:55 pm
i know but that big green/yellow glowing map is a bit tacky...
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Post by: Vanya on January 07, 2009, 06:51:05 pm
Razele was looking into it. Hasn't said anything about it though.
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Post by: HatterMadigan on February 08, 2009, 06:25:02 pm
Oh pray! I liked that in X-2 because i had Yunie be an awesome white mage! Actually, what would be cool is if you took the Bard&Dancer formula thing to keep it going only with a casting animation, or custom animation to look like it was praying, so like every 2 turns a cure would be cast on all party members until you could choose otherwise, also, it would be more powerful than the stupid useless healing of the bard.
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Post by: Archael on February 08, 2009, 07:37:08 pm
Priest Idea?

Holy 2
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Post by: Skip Sandwich on February 08, 2009, 10:31:04 pm
the female singing animation makes the unit look like its praying, in fact its the only animation that I know of that is different depending on gender, even the dance animation is the same for both males and females.