Again I'm not sure where to really ask this question
I choose this forum lolz
its been like 2-4 hours and i havnt figure this out
I changed all knights skill the formula effect blah blah blah (the head break etc etc etc)
and heres the problem, when ever they attack with the skill it shows it damages twice, 1 when he slashes the sword and 2 is after the affect. but even though it showed twice, it applied only once.
I thought it was the formula so I went back to the patcher and changed the formula back to its original, after I import i check it again and...it worked BUT the effect is gone :[ (so.. can anyone help me make it show the damage only once with a diffirent formula)
Heres another problem
I was looking for the formula that would attack multiple times
and I found 1E and 1F (but it has mostly MA so im guessing its build for magic)
The problem is. the second or the rest attack shows that he punches instead of using the sword
First Question:
Need more info. what did you initially change the skill to?
2nd Question:
Indeed those formulas are built for magic. When used along with weapon strike the second hit is with the other hand. Any subsequent hits are also with the second hand. So at best you can have it hit twice, but the damage will be MA based.
One of the formulas can be changed to work based on PA, but to have it work correctly for single weapons or with more than 2 hits might require a more extensive ASM hack. ^_^
For first question:
This one doesnt show the damage twice and only once. which is good, but it won't show the effect maybe it's because of the formula
(http://i346.photobucket.com/albums/p426/Cloudkagashi/Lolz.png)
The skill effect works fine but it shows the damage twice which is at first when he uses the sword and second when the effect happens
(http://i346.photobucket.com/albums/p426/Cloudkagashi/Lolz2.png)
Now, Im guesing it's because the character doesn't do the "casting" animation and just attacks right away so.. that may be the problem?
Probably that is the case since that weapon formula wasn't intended to be used with a skill.
Why are you trying to make a skill that does the same thing as the Attack command anyway?
Also, the X and Y values you have set in the second pic won't have any effect on that formula or any other formula that doesn't specify the use of X or Y values.
Quote from: "Vanya"Probably that is the case since that weapon formula wasn't intended to be used with a skill.
Why are you trying to make a skill that does the same thing as the Attack command anyway?
Also, the X and Y values you have set in the second pic won't have any effect on that formula or any other formula that doesn't specify the use of X or Y values.
I wanted the attack have flashy effects :] & some might ask tht i could just give it the skill in the skill set but it would have the same name. thts why im replacing knights current skill.
so..... is there a solution for it? :[
and
lol yea i know that i just use tht as an example
Never mind i fixed it lol
ty for ur time :]
I'm curious how you fixed it.
Please do tell.
I can guess how, but I'd like to know, too.
Actually I didnt really FIX it
I just used a different skill instead of the Break skills
but I have a guese to fix it which is
making a Formula that would have "ELSE Weaponstrike" or something like that
I'm not sure though, since I dont know where I can make a formula or change 1
or
those Break skils are already made to do a normal attack so if u can make it do the "casting" animation THEN the sword strike
then It might be fixed, again I dont know where to do this. maybe ASM
ohh, a different skill? see i had trouble making mustadeo's skills have the effect file for "seal"
so his dont look so plain... but it shows the effect twice, or if they dodge it makes it look like they dodge twice.
Zozma, Maybe it's because Mustadio's skill has only 1 animation
since normal skills have 2 (ex. Statis sword it has "Cast" and 'Weapon Strike") now having Mustadio's skill have 1, the effect/damage is expecting to show up on the 1st animation, since you add another effect It will now show on both. and btw some of the break skills have an original formula that says
"ELSE Weaponstrike" I think it's forcing to do the "Weaponstrike" effect and canceling other effects making it only have 1 Animation.
And this might make it easier
Skills 1: Having 2 Animation, which is Cast and [Whatever] making it
expect the damage till the 2nd effect
ex: statis sword
Skills 2: Having 1 Animation, which is [whatever] making it expect
the damage on the 1st
ex: weapon break
in this case Mustadio's skill [NOT MUSTADIO, BUT THE SKILL IT SELF] is Skill 2
Then again this is just a theory lolz
aha, so if i change his to animate like a sword skill would then it should work fine
Quote from: "Zozma"aha, so if i change his to animate like a sword skill would then it should work fine
hmmm....
If you change it to a sword skill
it will still show 2 effects instead of 1
its because the skill itself is made just to have 1 animation
so to whatever you change it, same thing will happen again n again
plus sword skill uses "Sword strike" animation lol.
and btw Those type of skills that has 1 animation
has a special formula that has
"[Whatever the formula is] ELSE Weaponstrike" <-- meaning it will do a weaponstrike when the [Whatever the formula is] fails and it will cancel all effects/animation. so basically The Mustadio skill is only made for
One Formula
and
One Animation
im suggesting use another skills
or
ASM hack the skill and have it 2 animation
but then again its just a theory lolz.
I'm maybe right
I'm maybe wrong
I'm maybe both o.O
lolz i'm so stupid for making a noob theory