After asking Zodiac if there was any text in the fft iso that was related to source code, he said no. (Most(or all, not 100% sure) C compilers throw in bits and pieces of library functions into the compiled file.)
Well, check it out:
tpage: (%d,%d,%d,%d)
clut: (%d,%d)
clip (%3d,%3d)-(%d,%d)
ofs (%3d,%3d)
tw (%d,%d)-(%d,%d)
dtd %d
dfe %d
disp (%3d,%3d)-(%d,%d)
screen (%3d,%3d)-(%d,%d)
isinter %d
isrgb24 %d
/*FUCKING BUILD DATE PEOPLE*/
$Id: sys.c,v 1.120 1996/05/01 12:09:07 noda Exp $ResetGraph:jtb=%08x,env=%08x
ResetGraph(%d)
SetGraphReverse(%d)
SetGraphDebug:level:%d,type:%d reverse:%d
SetGrapQue(%d)
DrawSyncCallback(%08x)
SetDispMask(%d)
DrawSync(%d)
%s:bad RECT.(%d,%d)-(%d,%d)
edit:
File Extensions in fft:
.DAT
.MES
.SCR
.TIM
.SPR
.SEQ
.SHP
.SP2
.BIN
.OUT //DEBUGMAP.OUT <- interesting...
.LZW
.EVT
the "review version" of the game i tried to acquire many times do have a COMPLETE debug options and 2 controllers enabled... and some extras too.
too bad the owner asked for an insane price...
Tell him to come to our site and take pity on our community and make a contribution.

collectors are not like that