Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: Archael on December 26, 2008, 10:56:37 am

Title: The "Bug" w/ DrawOut, Charge, Elemental, Etc?
Post by: Archael on December 26, 2008, 10:56:37 am
Can't it simply be fixed by changing the skill set in question to <DEFAULT> like you need to do to others so they work properly?

(http://img370.imageshack.us/img370/1079/parallelsdesktopscreensqf0.png)


retards  :D
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Post by: Vanya on December 26, 2008, 11:42:58 am
No. it still freaks out when a generic uses it. ^_^
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Post by: Archael on December 26, 2008, 12:12:48 pm
Quote from: "Vanya"No. it still freaks out when a generic uses it. ^_^

Zuka just tested it on Charge

he says it works fine

we have a feeling everyone patched improperly when trying to make these changes

 :?
Title: Re: The "Bug" w/ DrawOut, Charge, Elemental, Etc?
Post by: The Damned on December 26, 2008, 12:14:57 pm
Like Vanya said, no, it can't.

The only ones that can be fixed by changing it to Default are Charge and probably Math Skill. Otherwise, the skillset either won't work at all or only use the first four skills in the set regardless of whether or not you bought them, even if you change the skillset to something that you know has more than four skills like the non-guest version of Truth.

If only we could make them not be glitchy like with special characters....


P.S. Also, in case you were wondering, Blank just means you can't access that menu at all in-battle.
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Post by: Archael on December 26, 2008, 12:17:26 pm
Ohh that explains it

Zuka tested it on Charge and it worked

I thought none of them worked period

that's really weird that it'd work on Charge and not thinks like Geomancy

are you guys 100% positive?


QuoteP.S. Also, in case you were wondering, Blank just means you can't access that menu at all in-battle.

Oh, and here I thought Blank meant you get happy heart cookies whenever you used the skillset...  :(
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Post by: DarthPaul on December 26, 2008, 12:22:13 pm
Lols at Archs' sarcasm.
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Post by: The Damned on December 26, 2008, 12:24:29 pm
I agree that it's pretty weird that it would work on only two of the seven specific skill sets that use non-Default menus, but I'm 100% sure (as I'm sure others are) that it doesn't work for Item (or else I wouldn't bitch about Chemists so much), Jump (I recently tested this out since I finally made overhauled Lancer/Dragoon's skillset), Draw Out (similarly, I was testing this out before I decided on Gambler, which I guess I'll have to test out through Squire) and Throw (I forget what I've changed them to--oh, right, Berserker--and thus haven't really used them, but I vaguely remember Throw not working when I changed it something else).

I personally haven't tried with Geomancy since I can't think of any changes to Geomancer at the moment (outside of one or two mechanic changes that would probably be rather difficult to implement), so I can't say there, but it probably doesn't work either considering it's the most specific since it interacts directly with the terrain.

Zodiac himself hasn't been able to solve it yet, but I'm sure it's at least somewhat linked to our current ability to change anything in the inability menu from Items on downward. (This is a shame since I'm sure many of us need the space for skills.)
Title: Re: The "Bug" w/ DrawOut, Charge, Elemental, Etc?
Post by: philsov on December 26, 2008, 12:26:50 pm
Quote from: "Voldemort7"retards  :D
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Post by: Archael on December 26, 2008, 12:28:11 pm
thats a shame

o well

back to the drawing board

someone should compile a list of the ones that work and don't work
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Post by: LastingDawn on December 26, 2008, 12:54:41 pm
Edited for Idiocy
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Post by: DarthPaul on December 26, 2008, 12:56:57 pm
I think the smile after retards was to insinuate he didn't really mean it but threw it in anyways to make a point.
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Post by: LastingDawn on December 26, 2008, 12:57:48 pm
How did I miss that... I'm still half asleep, ignore me.
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Post by: The Damned on December 26, 2008, 01:00:44 pm
Quote from: "Voldemort7"someone should compile a list of the ones that work and don't work

Well, it's more a problem that it's actual job classes themselves that seem to be hardcoded to not accept any skillset that isn't their own than the actual skillset itself not working properly. Changed skillsets might work for special characters...which sort of giving me an idea now (not that it would solve anything).

That said, the jobs that definitely can't be changed (completely) at the moment are Chemist, Lancer, Samurai, Ninja and (probably) Geomancer.
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Post by: DarthPaul on December 26, 2008, 01:04:55 pm
Quote from: "LastingDawn"How did I miss that... I'm still half asleep, ignore me.

It happens to us all don't fret about it.