Final Fantasy Hacktics

General => Archives => Mercenaries => Topic started by: DarkOmega on December 23, 2008, 05:42:47 pm

Title: Hessian Skillset ideas!
Post by: DarkOmega on December 23, 2008, 05:42:47 pm
First of all, a shout out to LastingDawn for making this version of FFT. Thank you for adding to this already amazing game, much as Voldemort and Philsov have done. =) On to the work:

So I noticed that the Hessian job class is supposed to be an uber-mercenary class, if your other posts are anything to go by. I had a few ideas, and thought I'd get a topic going and have us all compare and give you some things to think about.


Assassinate: I figure any good merc should have this, and as Ramza's Hessian class is supposed to be an uber-merc, well, it just goes without saying. 8) All the cool guys can charm the ladies, and being a merc would make Ramza more bad@ss I'd say.

No Mercy: Instantly 100% kill a critical-statused enemy. If not possible or deemed OP, then instead gives Ramza Berserk and Haste. >.> Well, the weak are easy marks. Or, if not, Rambo-Ramza?

Restore: Heals all status effects, and restores 25% of target's HP. Costs as much as a cure and an esuna put together. Can only target panels beside Ramza though. I figured Ramza would need *some* kind of party-friendly spell. I mean, he's not a complete loner...just mostly.

Incapacitate: Induces random status' upon the enemy, really low percent chance. Sleep, slow, frog, petrify, stop, don't act, don't move. I'm not sure about that list though...maybe only sleep? Anyway, I figured some kind of crowd control would be useful to a merc, and thus an idea for Ramza is born.

Ragnarok: Every main character needs an ultimate ability. Ultima blowed. I say use the animation for Ultima 2 or 3, with a large charge time. Good damage. Huge area of effect, but low chance to hit. Hits both enemies and allies, 'cept Ramza, if possible.

So, lemme know what you think, and ideas if you got 'em. Or just let me know if I'm blowing smoke out of my butt. :P
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Post by: Archael on December 23, 2008, 07:35:11 pm
QuoteNo Mercy: Instantly 100% kill a critical-statused enemy.

that's not so broken

you'd otherwise spend your turn killing a critical status opponent anyway

especially if it's melee range
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Post by: LastingDawn on December 23, 2008, 09:59:21 pm
Ah, thanks for starting this thread. Yes those are some interesting ideas... and not necessarily to "the skies the limit!" Also great to see you back Omega. And thank you for your assistance
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Post by: boomkick on December 24, 2008, 02:07:17 am
Defensive Stance- Adds defend to the user and Protect

Perfect Strike- Unavoidable attack, deals damage based on weapon. Chance to inflict either Don't Move and/or Don't Act

Stasis Strike- Exactly like Stasis Sword, except that it auto-targets Ramza and has a 2 Vertical Tolerance. Does not hit Ramza

Quick Attack- Powerful attack, quick strikes deal with enemies quickly. Deals damage base on weapon (like sword skills) in Draw Out AOE. Asura knife animation.
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Post by: LastingDawn on December 24, 2008, 04:24:49 pm
Quick Attack is very nice! Stasis Strike is... too close to Stasis Sword, Perfect Strike is nice.

Defensive Stance also is a great idea!
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Post by: DarkOmega on December 24, 2008, 09:12:09 pm
Sirs, it is good to be back! :D Life sucks, which is why games are so great. Lol.

Anywho, some food for thought; in fitting with the mercenaries theme, what direction is the Hessian heading, Lasting? The reason I'm curious is because you have several options of class development:

A) You could have the Hessian be an assassination type of mercenary; this would fit in with bounty hunting and the like, and his skills would be on killing enemies in various ways, both close up and far away. An example: the Assassination move I had suggested, or Boom's Quick Attack.

B) A capture merc, whose more of a...seek and incapacitate, but not necessarily destroy. Skills fitting in would be Boom's Perfect Strike, or my Charm/Incapacitate.

C) Boba Fett.

Or a mix, as I had originally suggested. I'm just curious what you're looking for; when I planned out Ramza, I gave him a self buff, a heal, a main attack, 2 different but useful status changers, and an aoe spell. However, depending on what your goal is, I could come up with other skillsets. So, the question is...what are you looking for?


As a note: I'm going to try and be more involved in this than I was in 1.3, as I was rather busy at the time IRL, and these days, although I have little more time, I've decided to dedicate a little more to the effort. So let's see what other ideas of chaos I can cook up. Woohoo.
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Post by: PX_Timefordeath on February 10, 2009, 10:56:27 pm
Destroy: Deals 1/2/5/10/20*PA dmg, random dmg,

Intimidate: Chance to destroy weapon if it hits.
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Post by: PX_Timefordeath on February 10, 2009, 10:57:38 pm
Also there should be an exclusive artifact weapon only Ramza can use
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Post by: tithin on February 10, 2009, 11:59:14 pm
Quote from: "PX_Timefordeath"Destroy: Deals 1/2/5/10/20*PA dmg, random dmg,

Intimidate: Chance to destroy weapon if it hits.

Better: Intimidate, terrifies the target, forcing it to run in fear for two rounds uncontrollably.
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Post by: PX_Timefordeath on February 11, 2009, 12:01:40 am
If you can change the AI from Save Fading Life to Run Like Magitek
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Post by: Kuraudo Sutoraifu on February 11, 2009, 12:47:12 am
Quote from: "PX_Timefordeath"Run Like Magitek

Bwahaha! Dissed.
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Post by: LastingDawn on February 11, 2009, 04:51:57 pm
Alright, enough of that now... the first idea you suggested is impossible, the second one is only partially possible... if you force an enemy into critical they will normally flee, if you force them into Critical status as well, they will also flee. But only until they do another action.
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Post by: DarthPaul on February 11, 2009, 04:54:35 pm
MagiTek didn't run though........she was banhammered.
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Post by: LastingDawn on February 11, 2009, 05:01:33 pm
Enough about a banned member please, I would appreciate it if we didn't get too far off topic. Well the majority of Ramza's Mercenary skillset has been changed to Steals, this will not be updated for the Hessian of course.

Hessian is to be the opposite of Red Mage, that's the focus at least, in that line of thought, let's see if we can come up with some fitting skills? Ma/Pa mix for this class is fine, though the majority of the classes it takes to get there are PA.
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Post by: PX_Timefordeath on February 11, 2009, 06:30:24 pm
Dominate/Mercy/Submit!: Only on critical units, [lowers hp to 1?](not sure if possible), chance to charm the enemy unit.
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Post by: boomkick on February 11, 2009, 07:07:15 pm
LD what do you have down for the Hessian Skillset?
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Post by: tithin on February 11, 2009, 07:34:41 pm
Quote from: "LastingDawn"Alright, enough of that now... the first idea you suggested is impossible, the second one is only partially possible... if you force an enemy into critical they will normally flee, if you force them into Critical status as well, they will also flee. But only until they do another action.

Perhaps then, a more workable skill?

Intimidating Strike: Reduces enemy to critical status (25% right?). Applies a powerful regen like effect?

This removes them from the fight for one round, but ensures they'll quickly return to health after one, maybe two rounds, which is infitting with the original idea of the skill. Only downside would be coding a new, high level regen effect.
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Post by: dwib on February 11, 2009, 07:40:48 pm
i simply like no mercy, the 100% kill on a critical enemy. it would definitely be useful and fit his mercenary status
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Post by: LastingDawn on February 11, 2009, 11:12:12 pm
Really... I don't have anything set in stone for this class yet, since it's so late in the Job wheel, it's not really been on my mind, but I will look over any suggestions made.
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Post by: boomkick on February 12, 2009, 01:32:43 am
I would in a sense give him a single Swordskill, Crush Punch is a good example. That would make sense as he is a mercenary, and they are usually hired to kill.
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Post by: tithin on February 12, 2009, 02:36:37 am
After some heavy IRC Discussion, and being informed there was already a fear like mechanic in the game (forcing the target to flee) I'll return intimidating strike to its original idea.

Intimidating Strike: Deals Low to Medium Damage with such ferocity that the victim is forced to drop their blade in terror, fleeing for X rounds (to be decided, I had settled on two, but we'll see).
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Post by: DarkOmega on February 26, 2009, 02:55:31 pm
I think we should probably wait on listing ideas for the Hessian skillset and all that jazz until LastingDawn has a better idea of what he's looking for?

To LD: You may want to test the game's mechanics without the Hessian first, to see what holes you need to cover in Ramza's arsenal? That way you can adapt and balance simultaneously.
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Post by: LastingDawn on February 26, 2009, 02:57:54 pm
I agree, which is one of the chief reasons I've held off on asking for skills for Ramza and Rad's final classes.
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Post by: MiKeMiTchi on August 10, 2009, 12:43:20 pm
Low hype with Hessian??

I like the 'no mercy' skill. :P
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Post by: LastingDawn on August 10, 2009, 12:59:38 pm
Well you see a Legionnaire is technically an official, a soldier to a lord, a Hessian is simply a Mercenary, though apparently the term stands well on its own in the modern day, so it is basically a "Mercenary +" class. Legionnaire doesn't fit that at all. As of now the Hessian has taken a step away from the spotlight until we get these skillset bugs figured out.
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Post by: MiKeMiTchi on August 10, 2009, 01:05:20 pm
Yeah. Great explanation!
Skillset bugs?

..some more questions..
Is the skillset finished?
Can we also hack Support\Reaction abilities?
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Post by: LastingDawn on August 10, 2009, 01:06:24 pm
We "can" but only a selected few know anything about how to go about it. I'm not one of them, eh heh...