Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: Goomba on December 16, 2008, 07:37:13 pm

Title: The long term effects of double patching?
Post by: Goomba on December 16, 2008, 07:37:13 pm
Anyone tried patching a mod to a clean ISO, and then patching a completely different one right on top of it? I just got finished doing this with 1.3 and Shuushin, and it's really bad ass. I know that usually when you do this with old versions of mods, you end up with a dirty ISO and it causes errors. IE, bombs in 1.3 spamming small bomb all the time, but it's supposed to be a monster skill.



Any word on what I can expect? I don't mind small errors, but nothing game breaking will happen because of this, right?
Title:
Post by: philsov on December 16, 2008, 07:41:03 pm
In a word you can expect a variety of things offset.  Like, while its cool that the small bomb is going all willy-nilly, this means skeletons can have flame attack, eyeballs have knife hand... cure 2 really being cure 1 and fire 1 really being Holy and sleep sword acting like ancient sword.  Stuff like that will be commonplace, imo.  I doubt it'll be anything serious like ramza having always:crystal but then again I have little experience in the matter.
Title:
Post by: TRC on December 16, 2008, 08:15:42 pm
I just copy/paste my clean img into another folder to patch over every time I do a new patch.
Title: Re: The long term effects of double patching?
Post by: Archael on December 26, 2008, 10:48:31 am
Quote from: "Goomba"Anyone tried patching a mod to a clean ISO, and then patching a completely different one right on top of it? I just got finished doing this with 1.3 and Shuushin, and it's really bad ass. I know that usually when you do this with old versions of mods, you end up with a dirty ISO and it causes errors. IE, bombs in 1.3 spamming small bomb all the time, but it's supposed to be a monster skill.



Any word on what I can expect? I don't mind small errors, but nothing game breaking will happen because of this, right?


tons of game breaking shit will happen because of this

especially if you do it in 1.3



and how is it bad ass to patch improperly?

I don't get it at all
Title:
Post by: Goomba on December 26, 2008, 03:46:56 pm
It's pretty fun, what with enemies having oddly powerful attacks. The first time you play it you don't really know what to expect, so when someone pulls out something they really shouldn't have, it's super surprising.
Title:
Post by: BeoulveBlack on December 27, 2008, 10:04:07 pm
just use the [new psx patch] option in the patcher, don't make any changes, then patch the original game back on top of itself.
Title:
Post by: boomkick on December 31, 2008, 12:24:43 pm
I tried that once. In the first Garliand City Battle, Delita moved to his original spot, then proceeded to cast Giga Flare.
Title:
Post by: Fatesadvent on January 10, 2009, 11:57:50 pm
Quote from: "boomkick"I tried that once. In the first Garliand City Battle, Delita moved to his original spot, then proceeded to cast Giga Flare.

Lol, didnt see that coming. I can see how it might be fun to have all sorts of random things thrown at you since I'm guessing most of us already played this game too death and know what to expect from a typical FFT run. It'll keep you on your toes. I don't plan to try it though.